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Ultimate Map Manager (1.2.5.0 - 03/26/15)


Prophet731

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Originally Posted by falcontx*:

 

I think I upload this when it released. can I check the BF3.def, it has

 

procon.protected.serverversions.add BF3 "926998" "R-20"

 

in it

Then I don't know based on what you've told me. Please provide the information requested in the Support section of the first post.
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Originally Posted by cjffly*:

 

Here it happens again:

 

plugin log:

Code:

[03:23:18 47] UltimateMapManager: INFO -> Round ended.
[03:55:02 32] UltimateMapManager: INFO -> Round ended.
[03:55:52 40] UltimateMapManager: TASK -> 57 players. Need to change to Map List 1 [New Map List].
[03:55:52 41] UltimateMapManager: WORK -> Changing to Map List 1 [New Map List].
my console log file console log.zip here.

 

It change to maplist1 for a moment, and then it change back to maplist0. My server is from Gameservers.com, There is not other recon software monitor my server.

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Originally Posted by falcontx*:

 

Here it happens again:

 

plugin log:

Code:

[03:23:18 47] UltimateMapManager: INFO -> Round ended.
[03:55:02 32] UltimateMapManager: INFO -> Round ended.
[03:55:52 40] UltimateMapManager: TASK -> 57 players. Need to change to Map List 1 [New Map List].
[03:55:52 41] UltimateMapManager: WORK -> Changing to Map List 1 [New Map List].
my console log file console log.zip here.

 

It change to maplist1 for a moment, and then it change back to maplist0. My server is from Gameservers.com, There is not other recon software monitor my server.

This is the problem in your log, but I can't figure out why it's happening. The last number is the map index, but as you can see, it is properly incremented (0, 1, 2, 3, 4, 5, 6, etc).

Code:

[03:55:52] mapList.clear
[03:55:52] OK
[03:55:52] mapList.add MP_Subway ConquestLarge0 1 0
[03:55:52] OK
[03:55:52] mapList.add XP1_003 RushLarge0 1 1
[03:55:52] OK
[03:55:52] mapList.add MP_013 ConquestLarge0 1 2
[03:55:52] OK
[03:55:52] mapList.add MP_017 RushLarge0 1 3
[03:55:52] OK
[03:55:52] mapList.add MP_012 ConquestLarge0 1 4
[03:55:52] OK
[03:55:52] mapList.add MP_011 RushLarge0 1 5
[03:55:53] InvalidMapIndex
[03:55:53] mapList.add MP_001 ConquestLarge0 1 6
[03:55:53] InvalidMapIndex
[03:55:53] mapList.add XP1_004 RushLarge0 1 7
[03:55:53] InvalidMapIndex
[03:55:53] mapList.add MP_007 ConquestLarge0 1 8
[03:55:53] InvalidMapIndex
[03:55:53] mapList.add MP_018 RushLarge0 1 9
[03:55:53] InvalidMapIndex
[03:55:53] mapList.add MP_011 ConquestLarge0 1 10
[03:55:53] InvalidMapIndex
[03:55:53] mapList.add XP1_002 RushLarge0 1 11
[03:55:53] InvalidMapIndex
[03:55:53] mapList.add MP_003 ConquestLarge0 1 12
[03:55:53] InvalidMapIndex
[03:55:53] mapList.add MP_013 RushLarge0 1 13
[03:55:53] InvalidMapIndex
[03:55:53] mapList.add XP1_004 ConquestAssaultLarge0 1 14
[03:55:53] InvalidMapIndex
[03:55:53] mapList.add XP1_001 RushLarge0 1 15
[03:55:54] InvalidMapIndex
[03:55:54] mapList.add XP1_003 ConquestAssaultLarge0 1 16
[03:55:54] InvalidMapIndex
[03:55:54] mapList.add MP_003 RushLarge0 1 17
[03:55:54] InvalidMapIndex
[03:55:54] mapList.add MP_001 RushLarge0 1 18
[03:55:54] InvalidMapIndex
[03:55:54] mapList.add XP1_002 ConquestLarge0 1 19
[03:55:54] InvalidMapIndex
[03:55:54] mapList.add MP_007 RushLarge0 1 20
[03:55:54] InvalidMapIndex
[03:55:54] mapList.add MP_012 ConquestLarge0 1 21
[03:55:54] InvalidMapIndex
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Originally Posted by johsgjerde*:

 

There's no way to control what shows in Battlelog. If the map list is correct in PRoCon, but not on Battlelog, you should report it as a bug to EA/DICE.

Noted. But the list in Procon is not right. It shows only the 2 first maps in the list active. Battlelog reflects only the error in procon.

 

Ideas? Gonna try to make a new maplist to see if that corrects it.

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Originally Posted by falcontx*:

 

Noted. But the list in Procon is not right. It shows only the 2 first maps in the list active. Battlelog reflects only the error in procon.

 

Ideas? Gonna try to make a new maplist to see if that corrects it.

Have you updated the BF3.def file since the patch was released? If not, that's your problem. You can download it here: http://www.phogue.net/forumvb/showth...ll=1#post45277*
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Originally Posted by cjffly*:

 

Noted. But the list in Procon is not right. It shows only the 2 first maps in the list active. Battlelog reflects only the error in procon.

 

Ideas? Gonna try to make a new maplist to see if that corrects it.

I think I've got the similar issue with you.

Code:

[03:55:52] mapList.clear
[03:55:52] OK
[03:55:52] mapList.add MP_Subway ConquestLarge0 1 0
[03:55:52] OK
[03:55:52] mapList.add XP1_003 RushLarge0 1 1
[03:55:52] OK
[03:55:52] mapList.add MP_013 ConquestLarge0 1 2
[03:55:52] OK
[03:55:52] mapList.add MP_017 RushLarge0 1 3
[03:55:52] OK
[03:55:52] mapList.add MP_012 ConquestLarge0 1 4
[03:55:52] OK
[03:55:52] mapList.add MP_011 RushLarge0 1 5
[03:55:53] InvalidMapIndex
[03:55:53] mapList.add MP_001 ConquestLarge0 1 6
[03:55:53] InvalidMapIndex
[03:55:53] mapList.add XP1_004 RushLarge0 1 7
[03:55:53] InvalidMapIndex
[03:55:53] mapList.add MP_007 ConquestLarge0 1 8
[03:55:53] InvalidMapIndex
[03:55:53] mapList.add MP_018 RushLarge0 1 9
[03:55:53] InvalidMapIndex
[03:55:53] mapList.add MP_011 ConquestLarge0 1 10
[03:55:53] InvalidMapIndex
[03:55:53] mapList.add XP1_002 RushLarge0 1 11
[03:55:53] InvalidMapIndex
[03:55:53] mapList.add MP_003 ConquestLarge0 1 12
[03:55:53] InvalidMapIndex
[03:55:53] mapList.add MP_013 RushLarge0 1 13
[03:55:53] InvalidMapIndex
[03:55:53] mapList.add XP1_004 ConquestAssaultLarge0 1 14
[03:55:53] InvalidMapIndex
[03:55:53] mapList.add XP1_001 RushLarge0 1 15
[03:55:54] InvalidMapIndex
[03:55:54] mapList.add XP1_003 ConquestAssaultLarge0 1 16
[03:55:54] InvalidMapIndex
[03:55:54] mapList.add MP_003 RushLarge0 1 17
[03:55:54] InvalidMapIndex
[03:55:54] mapList.add MP_001 RushLarge0 1 18
[03:55:54] InvalidMapIndex
[03:55:54] mapList.add XP1_002 ConquestLarge0 1 19
[03:55:54] InvalidMapIndex
[03:55:54] mapList.add MP_007 RushLarge0 1 20
[03:55:54] InvalidMapIndex
[03:55:54] mapList.add MP_012 ConquestLarge0 1 21
[03:55:54] InvalidMapIndex
it says InvalidMapIndex...what happened
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Originally Posted by falcontx*:

 

I did some research and found that the index isn't necessary. So, to fix your problem, try this:

 

In the CUltimateMapManager.inc file, change line 1656 from:

 

Code:

this.ExecuteCommand("procon.protected.send", "mapList.add", MEMap.MapFileName, MEMap.Gamemode, MEMap.Rounds.ToString(), mapIndex.ToString());
to

 

Code:

this.ExecuteCommand("procon.protected.send", "mapList.add", MEMap.MapFileName, MEMap.Gamemode, MEMap.Rounds.ToString());
...and let me know if that fixes it.
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Originally Posted by kmconstable*:

 

I too am interested to see if this works as both UMM and xVotemap are not reporting maps properly resulting in maps loading that I have not put in the rotation.

 

I also still have an issue with a server with SQRU 1-6 players and then 7-32 players as Rush. The server correctly loads SQRU when UMM is loaded, but then after one round it switches to Rush. I am using the latest version of UMM.

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Originally Posted by falcontx*:

 

I too am interested to see if this works as both UMM and xVotemap are not reporting maps properly resulting in maps loading that I have not put in the rotation.

 

I also still have an issue with a server with SQRU 1-6 players and then 7-32 players as Rush. The server correctly loads SQRU when UMM is loaded, but then after one round it switches to Rush. I am using the latest version of UMM.

You're welcome to give it a shot, though your issue sounds quite different than the ones described above. In order to diagnose your specific problems, I'd need more information. Please refer to the Support section of the original post.
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Originally Posted by cjffly*:

 

I think I figure out what happen! It's something relate to the server provider. My server is Gameservers.com

 

IT WON'T LET YOU CHANGE MAPLIST FROM THIRTY PARTY SOFTWARE!

 

It only allow you change maplist from it's website control pannel....

 

SUCK!

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Originally Posted by falcontx*:

 

I think I figure out what happen! It's something relate to the server provider. My server is Gameservers.com

 

IT WON'T LET YOU CHANGE MAPLIST FROM THIRTY PARTY SOFTWARE!

 

It only allow you change maplist from it's website control pannel....

 

SUCK!

Oh.. that does suck. I haven't heard of that restriction before.
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Originally Posted by TankCeo*:

 

Is it possible that your plugin is causing people to get stuck in a black screen? I had 8 people trying to get in the server and all were black screened and it wouldn't fix until the map changed. I even had just ultimate map manager on, votekick, votemap, admin, and spam bot. I thought it was adaptive server size, but it turns out it wasn't it because I disabled it.

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Originally Posted by falcontx*:

 

Is it possible that your plugin is causing people to get stuck in a black screen? I had 8 people trying to get in the server and all were black screened and it wouldn't fix until the map changed. I even had just ultimate map manager on, votekick, votemap, admin, and spam bot. I thought it was adaptive server size, but it turns out it wasn't it because I disabled it.

The black screen occurs when the map starts at a certain size, and then the server size is made larger during the round. For example, if a map starts when the server size is set to 32, then the server size is changed to 64 during the middle of that map, every player over 32 will black screen until the round ends. Adaptive Server Size attempts to prevent this by changing the server size to it's maximum size between rounds, so that each map always starts at maximum size. Since UMM doesn't have anything to do with server size, it wouldn't be causing the black screen.
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Originally Posted by cjffly*:

 

Latest update with my problem:

 

Gameservers.com's maplist file is a little bit strange. If you want to edit the maplist file, you have to add

Code:

maplist.save
after every command line: say you want to add a map subway and another mapXX, then you have to do thisCode:
maplist.add MP_Subway ConquestLarge0 1
maplist.save
maplist.add MP_xxx ConquestLarge0 1
maplist.save
if you do not save, it seems there is something we cannot see that execute the command"maplist.load" to load the maplist file on the website and wipe out everything you did in the plugin.

If you want to clear the maplist, you needCode:

maplist.clear
maplist.save
before adding to new map

 

Could you change the code, add maplist.save after every "Add""remove""clear"command?

 

Best

 

P.S.

 

It seems work now! Hope you wont get angry that I modify your code:ohmy: From:line 1653

Code:

this.ExecuteCommand("procon.protected.send", "mapList.clear");
this.ExecuteCommand("procon.protected.send", "mapList.save");
                    foreach (MaplistConfig.MaplistInfo MEMap in mapList)
                    {
                        this.ExecuteCommand("procon.protected.send", "mapList.add", MEMap.MapFileName, MEMap.Gamemode, MEMap.Rounds.ToString());
                        this.ExecuteCommand("procon.protected.send", "mapList.save");
						mapIndex++;
                    }
But I am not sure wherelse should be modify, at least right now it works:smile:
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Originally Posted by superg*:

 

I have gameservers and am using UMM 1.1.2.5. Maybe this is the same issue. I can disable UMM and create a maplist in procon. It will immediately transfer to my maplist.txt on gameservers.

 

With UMM enabled my maplist created in UMM shows correctly in procon, but it does not transfer to my maplist.txt

I don't recall having this issue in previous versions of UMM

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Originally Posted by falcontx*:

 

I have gameservers and am using UMM 1.1.2.5. Maybe this is the same issue. I can disable UMM and create a maplist in procon. It will immediately transfer to my maplist.txt on gameservers.

 

With UMM enabled my maplist created in UMM shows correctly in procon, but it does not transfer to my maplist.txt

I don't recall having this issue in previous versions of UMM

Any manual changes to the map list in PRoCon will automatically save to maplist.txt. However, UMM has never saved it's map lists to maplist.txt because it's not necessary.

 

cjffly: Many other admins are using gameservers.com without any issue. Perhaps there is an option to disable the maplist loading you're having problems with. Or, perhaps it's being caused by another plugin. Also, your change will work fine, but I have no intention of adding it to future releases, so you may have to add it again in the future if you can't find the source of the problem.

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Originally Posted by cjffly*:

 

Any manual changes to the map list in PRoCon will automatically save to maplist.txt. However, UMM has never saved it's map lists to maplist.txt because it's not necessary.

 

cjffly: Many other admins are using gameservers.com without any issue. Perhaps there is an option to disable the maplist loading you're having problems with. Or, perhaps it's being caused by another plugin. Also, your change will work fine, but I have no intention of adding it to future releases, so you may have to add it again in the future if you can't find the source of the problem.

Yeah, that's possible. But adding the maplist.save indeed solve the problem. I'll keep that in mind
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Originally Posted by superg*:

 

Any manual changes to the map list in PRoCon will automatically save to maplist.txt. However, UMM has never saved it's map lists to maplist.txt because it's not necessary.

Good to know. Thanks!
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Originally Posted by falcontx*:

 

Hey Falcon, love this plugin. We just added Team Death Match to our rotation. Anyway, of changing the kill count or tickets to individual maps? Thanks

Yes, you can do it with the custom presets and the vars.gameModeCounter setting.
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Originally Posted by HellsBells*:

 

Hi Falcon, plugin is working a treat.

Since the R20 update he custom presets don't seem to work.

 

eg: I set map with Custom hardcore, vehicles etc no vehicles.

 

Shows loading custom infantry. I made all maps Custom hardcore and all load as custom infantry>

 

Set all to standard hardcore works fine.

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Originally Posted by falcontx*:

 

Hi Falcon, plugin is working a treat.

Since the R20 update he custom presets don't seem to work.

 

eg: I set map with Custom hardcore, vehicles etc no vehicles.

 

Shows loading custom infantry. I made all maps Custom hardcore and all load as custom infantry>

 

Set all to standard hardcore works fine.

Not enough info to diagnose. Please follow the instructions in the Support section of the first post.
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Originally Posted by HellsBells*:

 

Hi Falcon

 

I think I have found the problem. When I loaded Wake (XP1_004) I selected assault#2

Any map that I made assault#2 turned off the jets/tanks etc and basically made the map infantry.

 

When I changed the Maps back to Assault or conquest the custom selection worked.

 

I have looked to see if assault#2 does have this limitation but, cannot find anything.

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Originally Posted by Buster78*:

 

In the custom presets I don't see where I can change the ticket count. Only has this:

 

# Custom Preset: Normal 1

vars.friendlyFire false

vars.killCam true

vars.hud true

vars.3dSpotting true

vars.nameTag true

vars.3pCam true

vars.regenerateHealth true

vars.vehicleSpawnAllowed true

vars.soldierHealth 100

vars.onlySquadLeaderSpawn false

vars.miniMap true

vars.playerRespawnTime 100

vars.playerManDownTime 100

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Originally Posted by HellsBells*:

 

In the custom presets I don't see where I can change the ticket count. Only has this:

 

# Custom Preset: Normal 1

vars.friendlyFire false

vars.killCam true

vars.hud true

vars.3dSpotting true

vars.nameTag true

vars.3pCam true

vars.regenerateHealth true

vars.vehicleSpawnAllowed true

vars.soldierHealth 100

vars.onlySquadLeaderSpawn false

vars.miniMap true

vars.playerRespawnTime 100

vars.playerManDownTime 100

You need falconx adaptive ticket count plugin
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