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Ultimate Map Manager (1.2.5.0 - 03/26/15)


Prophet731

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Originally Posted by johsgjerde*:

 

I've been told by one person that it's fixed, but I've been unable to confirm it myself since my server is always empty, so I haven't removed the note just yet.

I can confirm that the bug is fixed. Procon now report maxplayers set in rcon with rush maps included in cycle. My server has it working nicely.

 

I have one question: If I disable the maplist manager to edit my lists, then enable again, will the plugin have problems after that round? Have had some switches of maplist which I could not understand because it switched to recruiting list at 29 or 39 players even though it should stay on the B2K list down to 20...

Could my editing cause this?

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Originally Posted by axRhino*:

 

I know what Rush, Small Conquest, Large Conquest, Squad Rush, TDM and SQDM. Can someone please explain the differences between Assault, Assault#2 and Assaut64? I assume Assault is like Small Conquest and Assault64 is like Large Conquest_?

 

Thanks

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Originally Posted by falcontx*:

 

I can confirm that the bug is fixed. Procon now report maxplayers set in rcon with rush maps included in cycle. My server has it working nicely.

 

I have one question: If I disable the maplist manager to edit my lists, then enable again, will the plugin have problems after that round? Have had some switches of maplist which I could not understand because it switched to recruiting list at 29 or 39 players even though it should stay on the B2K list down to 20...

Could my editing cause this?

Thanks for the confirmation.

 

It won't have problems, but when it's enabled again, it will find the first map list that meets the current criteria. For example, if your recruiting list is set for min 0 max 40, then it would match 29 or 39 players. If you want your "normal" map list to take priority whenever there are more than 20 players, you should move it up in the plugin (you can order them under Manage Map List).

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Originally Posted by falcontx*:

 

I know what Rush, Small Conquest, Large Conquest, Squad Rush, TDM and SQDM. Can someone please explain the differences between Assault, Assault#2 and Assaut64? I assume Assault is like Small Conquest and Assault64 is like Large Conquest_?

 

Thanks

They're similar, except that on Assault maps, the attacking team starts at a fixed spawn point with no flags and the defending team starts with no "home base", but with a few of the flags already captured. The goal of the attacking team is to take all of the flags from the defenders. If this is accomplished, they can no longer spawn.
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Originally Posted by axRhino*:

 

They're similar, except that on Assault maps, the attacking team starts at a fixed spawn point with no flags and the defending team starts with no "home base", but with a few of the flags already captured. The goal of the attacking team is to take all of the flags from the defenders. If this is accomplished, they can no longer spawn.

And which one is which? Assault, Assault#2 and Assault64?
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Originally Posted by falcontx*:

 

And which one is which? Assault, Assault#2 and Assault64?

They all function the same way, they're just different sizes. Assault64 is large, for 64 players, and the other two are smaller, for 32 or less players. The difference between Assault and Assault #2 is the number and position of the flags.
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Originally Posted by falcontx*:

 

Is it possible to change the vehicle spawn time depending on the map. E.g. casbian border(normal) but grand bazzar(Takes 50% longer).

 

Thanks.

Yes, just create custom presets for each spawn time you'd like to use and apply them to the appropriate maps.
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Originally Posted by Apex40000*:

 

Hi Falcontx

 

This might be a silly question would it be possible to setup three map sets for a 64player server =

 

0-45 TMDM

30-50 Conq Villa Maps

40-64 BTK maps

 

Also if it does work what work happen say if the player count drop to 45 which map set would it load TMDM or Conq Villa Maps

 

Many thanks

 

FMUK apex40000

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Originally Posted by MeatWeed*:

 

its a great plugin but while setting it but we messed something up an now it dont work anymore

 

we where setting up custom maps an settings

an was making a custom preset per map

sinse if you make several custom presets they will be named "custom preset infantry only 1, 2, 3 etc

we tried to rename them after the map name to keep check which one goes to which map

as

"custom Preset infantry only Grand bazaar"

"custom preset infantry only Karkand"

etc

an here is when we messed something up

an get this message

 

Unhandled exeption has occured in your application,

 

Requested value "Custom Preset: Infantry Only Karkand" was not found

 

************** Exception Text **************

System.ArgumentException: Requested value 'Custom Preset: Infantry Only Karkand' was not found.

at System.Enum.Parse(Type enumType, String value, Boolean ignoreCase)

at PRoCon.uscPluginPanel.SetPluginsVariables(String strClassName, String strPluginName, List`1 lstVariables) in D:\_Phil_\privat\_Gameserver_com_\_SRC_\_Procon_0x _Team_\Procon 1.X\src\PRoCon\Controls\uscPluginPanel.cs:line 429

at PRoCon.uscPluginPanel.lsvLoadedPlugins_SelectedInd exChanged(Object sender, EventArgs e) in D:\_Phil_\privat\_Gameserver_com_\_SRC_\_Procon_0x _Team_\Procon 1.X\src\PRoCon\Controls\uscPluginPanel.cs:line 668

at System.Windows.Forms.ListView.OnSelectedIndexChang ed(EventArgs e)

at System.Windows.Forms.ListView.WmReflectNotify(Mess age& m)

at System.Windows.Forms.ListView.WndProc(Message& m)

at System.Windows.Forms.Control.ControlNativeWindow.W ndProc(Message& m)

at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)"

we tried deleting an reincerting the plugin to the server but nothing is working we still get the message

 

an yes we are total n00bs at this :P

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Originally Posted by falcontx*:

 

its a great plugin but while setting it but we messed something up an now it dont work anymore

 

we where setting up custom maps an settings

an was making a custom preset per map

sinse if you make several custom presets they will be named "custom preset infantry only 1, 2, 3 etc

we tried to rename them after the map name to keep check which one goes to which map

as

"custom Preset infantry only Grand bazaar"

"custom preset infantry only Karkand"

etc

an here is when we messed something up

an get this message

 

we tried deleting an reincerting the plugin to the server but nothing is working we still get the message

 

an yes we are total n00bs at this :P

You'll have to edit your config file and delete either a) all of the UMM options or B) just the ones pertaining to that preset. It's up to you. You'll find the saved settings in the Configs folder in a file named after your server's IP address and port, like "255.255.255.255_25200.cfg"
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Originally Posted by MeatWeed*:

 

we have no config folder or do not have acess to it so i guess we have to talk to the server admin sinse we rent the server

we do see a config file but we cant do anything with it

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Originally Posted by xibit1987*:

 

There is an error when setting time zone. GMT and GMT +1 are the same so when it's midnight here where i live (GMT+1) the clock is really 00:00/12:00 AM but shown as 11:00 PM. GMT should be 11:00 PM, GMT +1 should be 00:00/12:00 AM and GMT +2 Should be 01:00 AM So as of right now when setting it to GMT +1 it calculate and show as GMT. hope you will fix this ASAP as we run different modes on different days. :smile:

 

 

UPDATE: There are multiple errors in time zone setting. like the -10 time zone, think you should look it all over :smile:

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Originally Posted by falcontx*:

 

There is an error when setting time zone. GMT and GMT +1 are the same so when it's midnight here where i live (GMT+1) the clock is really 00:00/12:00 AM but shown as 11:00 PM. GMT should be 11:00 PM, GMT +1 should be 00:00/12:00 AM and GMT +2 Should be 01:00 AM So as of right now when setting it to GMT +1 it calculate and show as GMT. hope you will fix this ASAP as we run different modes on different days. :smile:

 

 

UPDATE: There are multiple errors in time zone setting. like the -10 time zone, think you should look it all over :smile:

The time zones are pulled from the host machine. The times include Daylight Savings Time if it applies for the city you have chosen, so please choose a city that matches the DST for your region.
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Originally Posted by serbs*:

 

Had a search but didn't see anything listed, so figured i'd post...

 

When selecting a map for a new map list i created, there are no Karkand maps available for selection. Anyone seen this before?

 

Thanks in advance,

 

Lee.

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Originally Posted by falcontx*:

 

Um, I'm no longer receiving updates... and I donated a few months ago.

There haven't been any further updates in the past few weeks. Do have version 1.1.2.5? If not, send me a PM with your payment details and I'll look to see if it was sent to you.
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