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Ultimate Map Manager (1.2.5.0 - 03/26/15)


Prophet731

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Originally Posted by Kal-El*:

 

Hi falcontx i have been using your UMM and other plug-ins for awhile now alongside aether's vote map.

 

1 problem i was having was when i ran mixed modes in UMM with the vote map.

 

First half of my rotation would have Small conquest,Rush and TDM and after 16 players the larger Conquest would replace the smaller versions.

Now say for example Caspian Border (CNQ) was voted on while in the first half rotation and the server then filled up past the 16 player limit the UMM would ignore the Conquest part of the vote and play Rush or TDM Caspian Border instead.

 

I asked aether in his votemap thread if he knew of the problem and he said

 

UMM is given the voting result to decide the best next map available. You'll have to ask falcontx for this change.

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Originally Posted by falcontx*:

 

Hi falcontx i have been using your UMM and other plug-ins for awhile now alongside aether's vote map.

 

1 problem i was having was when i ran mixed modes in UMM with the vote map.

 

First half of my rotation would have Small conquest,Rush and TDM and after 16 players the larger Conquest would replace the smaller versions.

Now say for example Caspian Border (CNQ) was voted on while in the first half rotation and the server then filled up past the 16 player limit the UMM would ignore the Conquest part of the vote and play Rush or TDM Caspian Border instead.

 

I asked aether in his votemap thread if he knew of the problem and he said

That's normal. If map lists are changed, UMM will choose the voted map and game mode, if available. However, if the exact game mode isn't available on the new list, as in this case, it just chooses the same map.
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Originally Posted by falcontx*:

 

But the game mode is available its just the size of the map that has changed from the first rotation to the next.

From the perspective of the server/plugin, it's still a different game mode. I'll see if I can work something out in a future update, though.
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Originally Posted by Kal-El*:

 

From the perspective of the server/plugin, it's still a different game mode. I'll see if I can work something out in a future update, though.

That would be awesome cheers falcontx :smile:
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Originally Posted by ISC4RIOT3*:

 

Hi all.

First im not english speaker, so sorry for my bad english.

 

I need some help here to use this plugin.

Im having some troubles with it, the map rotation sometimes get crazy and sometimes we play the same map 3 times.

 

I need this configuration to my BF3 server:

 

00 To 16 players: TDM Maps.

16 T0 32 players: RUSH Maps.

32 To 64 players: Conquest Large.

 

This is our setup.

UMM1.jpgUMM2.jpgUMM3.jpgUMM4.jpgUMM5.jpg

 

Do we have to delete all maplist.txt? To create the new one?

 

Im getting crazy! THX 4 ALL!

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Originally Posted by falcontx*:

 

Hi all.

First im not english speaker, so sorry for my bad english.

 

I need some help here to use this plugin.

Im having some troubles with it, the map rotation sometimes get crazy and sometimes we play the same map 3 times.

 

I need this configuration to my BF3 server:

 

00 To 16 players: TDM Maps.

16 T0 32 players: RUSH Maps.

32 To 64 players: Conquest Large.

 

This is our setup.

UMM1.jpgUMM2.jpgUMM3.jpgUMM4.jpgUMM5.jpg

 

THX 4 ALL!

There's nothing particularly wrong with your setup, but if the number of players is hovering around 16 or 32 players, it may keep switching between the map lists those min/max values. On top of that, it seems you're always using "Start with first map", which means that each time the map list changes, it's always going back to the same map. I'm sure the combination of these things is what's causing your problem.

 

First, you should change the configuration to something like:

00-20 TDM

16-32 Rush

28-64 CQ64

 

I just made those numbers up, but by creating an overlap between the min/max values, you're less likely to have it switch between map lists so often. Also, consider changing the list start preference to something other than "Start with first map".

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Originally Posted by ISC4RIOT3*:

 

Ok, i have changed the configuration and put the second option "Start with first map unlees it was just played"

 

Do i have to delete all the maps in the List/maplist of the procon layer?

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Originally Posted by falcontx*:

 

Ok, i have changed the configuration and put the second option "Start with first map unlees it was just played"

 

Do i have to delete all the maps in the List/maplist of the procon layer?

No.
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Originally Posted by Geordie_Ben*:

 

FalconTX,

 

I think another nice addition to this would be to trigger the map changes, would be if you set the minimum players of 1map list to say 20 if your server reaches 20 at the end of a round the next map list should kick in. I know theres an option that changes the server immediately if you set a player count but its kinda know what i'm looking for.

 

I have 2 map list maplist 0 with all maps and maplist 1 with just oman. I fill the server up on oman and once the server is full and the round ends i'd like maplist 0 to kick in but it doesnt

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Originally Posted by falcontx*:

 

FalconTX,

 

I think another nice addition to this would be to trigger the map changes, would be if you set the minimum players of 1map list to say 20 if your server reaches 20 at the end of a round the next map list should kick in. I know theres an option that changes the server immediately if you set a player count but its kinda know what i'm looking for.

 

I have 2 map list maplist 0 with all maps and maplist 1 with just oman. I fill the server up on oman and once the server is full and the round ends i'd like maplist 0 to kick in but it doesnt

Assuming you have it configured properly, that's what should happen. For example, if you have MapList0 set from 8 to 64 and MapList1 set from 0 to 20, then the server would start with MapList1 and once it had more than 20 players at the end of the round, it would switch to MapList0. Then once MapList0 has less than 8 players, it would switch back to MapList1.
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Originally Posted by S69Dessy*:

 

Can some one explain to me if it can be done with this plugin ? How to set the number of tickets for Conquest and Assault to 500 ?

I have tried with Adaptive Ticket Count but I get Karg Island , Caspian Border , Karkand with 500 and Gulf of Oman with 577?

 

Thanks

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Originally Posted by falcontx*:

 

falcontx the plugin is working fine now, but when they start with the third rotation maps configuration they only shows Caspian border and no more maps. So we have to put the maps manually on the procon map list layer if we dont want to play allways Caspian. The TDM and Rush maps works so fine. But with Conquest 64 nothing seems to work.

 

Some screenshots of the config again:

Attachment 1573Attachment 1574Attachment 1575Attachment 1576

 

This is the plugins we have on procon, maybe one of them is doing something wrong with it.

 

Attachment 1577

 

I can send you a PM to acces to my procon if u want. (4 me thes best way)

 

Thank you so much again, and sorry for being bored.

But this is the best plugin i have ever use and i want to make it working :ohmy:

You're going to need to provide more information. Please refer to the Support section of the first post.
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Originally Posted by falcontx*:

 

And one suggestion:

Now the Yell command is working, so you can add the option to yell that the server is going to change game mode before the end of the current map.

The plugin doesn't know if it's going to change until after the round is over. If I did this, then the plugin may yell that the map list is changing, but if some players leave at the end of the round, it may not actually change.
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Originally Posted by falcontx*:

 

Can some one explain to me if it can be done with this plugin ? How to set the number of tickets for Conquest and Assault to 500 ?

I have tried with Adaptive Ticket Count but I get Karg Island , Caspian Border , Karkand with 500 and Gulf of Oman with 577?

 

Thanks

It could be done with this plugin, but there's no reason why Adaptive Ticket Count wouldn't work if it's configured properly. Post about your issue in that thread.
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Originally Posted by Geordie_Ben*:

 

Assuming you have it configured properly, that's what should happen. For example, if you have MapList0 set from 8 to 64 and MapList1 set from 0 to 20, then the server would start with MapList1 and once it had more than 20 players at the end of the round, it would switch to MapList0. Then once MapList0 has less than 8 players, it would switch back to MapList1.

Thanks FalconTX,

 

I must of had this config incorrect as this did not work, the setting i have now is maplist0 set at 20/64 and maplist1 0/40 would this setting work if i start fill the server on maplist1?

 

Thanks for your support buddy :ohmy:

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Originally Posted by falcontx*:

 

Thanks FalconTX,

 

I must of had this config incorrect as this did not work, the setting i have now is maplist0 set at 20/64 and maplist1 0/40 would this setting work if i start fill the server on maplist1?

 

Thanks for your support buddy :ohmy:

That should work fine.
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Originally Posted by falcontx*:

 

guys, im switching my procon hosting and I need to move my config from one to other. Which file is?

 

Peace.

The file with all of your plugin settings is in the Configs directory and it's named for the IP address and port of your server like: 123.123.123.123_48888.cfg
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Originally Posted by Polak*:

 

The file with all of your plugin settings is in the Configs directory and it's named for the IP address and port of your server like: 123.123.123.123_48888.cfg

Ô_Ô Thnx. I found all the other plugins too, thnx XD
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Originally Posted by falcontx*:

 

Time-dependent map lists do they go by the layer host time? Cause my maps aren't switch at the right time. Do I have to manually change the time zone to +1?

Yes, you need to set the time zone to the one that you want it to use for changing maps.
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