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[BF2, BF3] Kill Streak Announcer (by ty_ger07 for ProconRulz)


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Originally Posted by TheMrApostel*:

 

#### Reset the player's streak count when they are killed:

On Kill;Set %server_streak[%v%]% 0

On TeamKill;Set %server_streak[%v%]% 0

On Suicide;Set %server_streak[%v%]% 0

My Question is:

What happened with the Killstreak if the Player is revived?

begins his Killstreak at 0 again or not?

He may be killed was revived.

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Originally Posted by Bl1ndy*:

 

My Question is:

What happened with the Killstreak if the Player is revived?

begins his Killstreak at 0 again or not?

He may be killed was revived.

Yes.
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Originally Posted by ty_ger07*:

 

My Question is:

What happened with the Killstreak if the Player is revived?

begins his Killstreak at 0 again or not?

He may be killed was revived.

Yes, his streak starts over when revived. I chose to do it this way since it would make it more gratifying for the person who took him down. I know physically, the player didn't actually "die" in the game, but his streak did figuratively end since he finally found a player who outmatched him.
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Originally Posted by TheMrApostel*:

 

Is there a Way to say:

If a Player has the most kills on this Server / in the Round that the Server gives out a specific message like:

ty_ger07 is Most Wanted

Do you understand what i mean?

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Originally Posted by ty_ger07*:

 

Is there a Way to say:

If a Player has the most kills on this Server / in the Round that the Server gives out a specific message like:

ty_ger07 is Most Wanted

Do you understand what i mean?

Ooh wow. Yeah, but it would be tricky. You would need to track each players kills as a variable and then have them update to a server variable with their name attached if their variable is higher than anyone else's.

 

This will be a fun one for me to think about.

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Originally Posted by TheMrApostel*:

 

I know i nerve now.

But i have one Question (again).

In your Kill Streak Announcer are these Lines:

 

#### Reset the player's streak count when they are killed:

On Kill;Set %server_streak[%v%]% 0

On TeamKill;Set %server_streak[%v%]% 0

On Suicide;Set %server_streak[%v%]% 0

 

corrected me when i think wrong but why dont use something like this:

On Spawn;Set %server_streak[%p%]% 0

 

In this moment the Player who spawned should start with a serverstreak of 0?

Or not?

Maybe I´m just dumb! :biggrin:

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Originally Posted by ty_ger07*:

 

I know i nerve now.

But i have one Question (again).

In your Kill Streak Announcer are these Lines:

 

#### Reset the player's streak count when they are killed:

On Kill;Set %server_streak[%v%]% 0

On TeamKill;Set %server_streak[%v%]% 0

On Suicide;Set %server_streak[%v%]% 0

 

corrected me when i think wrong but why dont use something like this:

On Spawn;Set %server_streak[%p%]% 0

 

In this moment the Player who spawned should start with a serverstreak of 0?

Or not?

Maybe I´m just dumb! :biggrin:

I decided to do it On Kill instead of On Spawn so that the notification would be instant and so that a player's streak would be ended right away. If it was On Spawn, if they were revived, their streak would continue from where they left off. I feel that even if a player is revived, they shouldn't be able to continue their streak because the player did technically meet a player who got the best of them.
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Originally Posted by Angry_AGAIN*:

 

My idear is that every new knife kill get a seperate announcement.

Independend of the death of this player.

I startet with ;log; and ;playercount; but it allways result in the yelling of every rule

 

I try to modify your killstreak announcer to a knife announcer, with bambams help i changed my code to this

 

 

#### Accumulate the kill count for each player in a var %server_streak[playername]%

On Kill;Weapon Melee,Weapons/Knife/Knife;Incr %killincr%;Incr %server_streak[%p%]%;

#### Say periodic killstreak messages

On Kill;Weapon Melee,Weapons/Knife/Knife;If %killincr% == 5;Set %killincr% 4;PlayerSay Michael Meyers! %p% %server_streak[%p%]% KILL STREAK

On Kill;Weapon Melee,Weapons/Knife/Knife;If %server_streak[%p%]% == 5;Way of Michael Meyers

On Kill;Weapon Melee,Weapons/Knife/Knife;If %server_streak[%p%]% == 4;Yell Blablabla Knife

On Kill;Weapon Melee,Weapons/Knife/Knife;If %server_streak[%p%]% == 3;Yell Slicerdicer

On Kill;Weapon Melee,Weapons/Knife/Knife;If %server_streak[%p%]% == 2;Yell Butcher

On Kill;Weapon Melee,Weapons/Knife/Knife;If %server_streak[%p%]% == 1;Yell stabbed

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Originally Posted by ty_ger07*:

 

My idear is that every new knife kill get a seperate announcement.

Independend of the death of this player.

I startet with ;log; and ;playercount; but it allways result in the yelling of every rule

 

I try to modify your killstreak announcer to a knife announcer, with bambams help i changed my code to this

 

 

#### Accumulate the kill count for each player in a var %server_streak[playername]%

On Kill;Weapon Melee,Weapons/Knife/Knife;Incr %killincr%;Incr %server_streak[%p%]%;

#### Say periodic killstreak messages

On Kill;Weapon Melee,Weapons/Knife/Knife;If %killincr% == 5;Set %killincr% 4;PlayerSay Michael Meyers! %p% %server_streak[%p%]% KILL STREAK

On Kill;Weapon Melee,Weapons/Knife/Knife;If %server_streak[%p%]% == 5;Way of Michael Meyers

On Kill;Weapon Melee,Weapons/Knife/Knife;If %server_streak[%p%]% == 4;Yell Blablabla Knife

On Kill;Weapon Melee,Weapons/Knife/Knife;If %server_streak[%p%]% == 3;Yell Slicerdicer

On Kill;Weapon Melee,Weapons/Knife/Knife;If %server_streak[%p%]% == 2;Yell Butcher

On Kill;Weapon Melee,Weapons/Knife/Knife;If %server_streak[%p%]% == 1;Yell stabbed

There is always more than one way to go about doing something, but this is the way I would do it:

 

# Accumulate the knife count for each player in a var %knife_kills%

On Kill;Weapon Melee,Weapons/Knife/Knife;Incr %knife_kills%

# Announce player knife kills

On Kill;Weapon Melee,Weapons/Knife/Knife;If %knife_kills% >= 5;Yell %p%: Michael Meyers - %knife_kills% knife kills

On Kill;Weapon Melee,Weapons/Knife/Knife;If %knife_kills% == 4;Yell %p%: Blablabla Knife - 4 knife kills

On Kill;Weapon Melee,Weapons/Knife/Knife;If %knife_kills% == 3;Yell %p%: Slicerdicer - 3 knife kills

On Kill;Weapon Melee,Weapons/Knife/Knife;If %knife_kills% == 2;Yell %p%: Butcher - 2 knife kills

On Kill;Weapon Melee,Weapons/Knife/Knife;If %knife_kills% == 1;Yell %p% got their first knife against %v%

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  • 2 weeks later...

Originally Posted by dungeonseeker*:

 

Here is my slightly modified version. For me this gives the best overall balance between displaying all relevant info to all players and limiting spam being yelled at players. It announces all streaks in chat to all players, players own streaks are yelled to them and all end killstreaks are yelled to all players. Also i intergrated the auto SS feature into ots own section as i felt you would only need a SS for each player at 10 kills, taking another at 15, 20 and 25 seems a little pointless.

 

Code:

# Unreal Tournament Kill Streak Announcer by ty_ger07 {modified by Dungeonseeker)
#### Announcements of killstreak ending:
On Kill;If %server_streak[%v%]% >= 5;Yell %p% ENDED %v%'s %server_streak[%v%]%-KILL STREAK with %w%
On TeamKill;If %server_streak[%v%]% >= 5;Yell %p%'s TEAMKILL ENDED %v%'s %server_streak[%v%]%-KILL STREAK with %w%
On Suicide;If %server_streak[%p%]% >= 5;Yell %p% ENDED their %server_streak[%p%]%-KILL STREAK with a SUICIDE
#### Reset the player's streak count when they are killed:
On Kill;Set %server_streak[%v%]% 0
On TeamKill;Set %server_streak[%v%]% 0
On Suicide;Set %server_streak[%v%]% 0
#### Reset killincr to 0 if server_streak is 0
On Kill;If %server_streak[%p%]% == 0;Set %killincr% 0
#### Accumulate the kill count for each player in a var %server_streak[playername]%
On Kill;Incr %killincr%;Incr %server_streak[%p%]%;
#### Issue PBSS when x killstreak is reached
On Kill;If %server_streak[%p%]% == 10;Exec punkBuster.pb_sv_command pb_sv_getss "%p%" ;Log Punkbuster Screenshots taken from %p% for 10 kill streak.
#### Say periodic killstreak messages
On Kill;If %killincr% == 30;Set %killincr% 25;say GodLike! %p% %server_streak[%p%]% KILL STREAK ;PlayerYell GodLike! %p% %server_streak[%p%]% KILL STREAK
On Kill;If %server_streak[%p%]% == 25;say GodLike! %p% 25-KILL STREAK ;PlayerYell GodLike! %p% 25-KILL STREAK
On Kill;If %server_streak[%p%]% == 20;say Unstoppable! %p% 20-KILL STREAK ;PlayerYell Unstoppable! %p% 20-KILL STREAK
On Kill;If %server_streak[%p%]% == 15;say Dominating! %p% 15-KILL STREAK ;PlayerYell Dominating! %p% 15-KILL STREAK
On Kill;If %server_streak[%p%]% == 10;say Rampage! %p% 10-KILL STREAK ;PlayerYell Rampage! %p% 10-KILL STREAK
On Kill;If %server_streak[%p%]% == 5;say Killing Spree! %p% 5-KILL STREAK ;PlayerYell Killing Spree! %p% 5-KILL STREAK
To change at what number the SS is taken simply edit the following section as below changing the 10 to what ever number you want

 

Code:

#### Issue PBSS when x killstreak is reached
On Kill;If %server_streak[%p%]% == [b][u]10[/u][/b];Exec punkBuster.pb_sv_command pb_sv_getss "%p%" ;Log Punkbuster Screenshots taken from %p% for 10 kill streak.
Hopefully this will be useful to someone.
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  • 2 weeks later...

Originally Posted by cc*:

 

I would like to have rampage and onwards from there being yelled as well as going in to the chat window, but killing spree for 5 kills would remain in the chat window as it's too common,

 

What could I change on this line to make it say and yell at the same time?

 

On Kill;If %server_streak[%p%]% == 10;Yell Rampage! %p% 10-KILL STREAK

Thanks
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Originally Posted by ty_ger07*:

 

I would like to have rampage and onwards from there being yelled as well as going in to the chat window, but killing spree for 5 kills would remain in the chat window as it's too common,

 

What could I change on this line to make it say and yell at the same time?

 

 

 

Thanks

# Unreal Tournament Kill Streak Announcer by ty_ger07

#### Announcements of killstreak ending:

On Kill;If %server_streak[%v%]% >= 5;Say %p% ENDED %v%'s %server_streak[%v%]%-KILL STREAK with %w%

On TeamKill;If %server_streak[%v%]% >= 5;Say %p%'s TEAMKILL ENDED %v%'s %server_streak[%v%]%-KILL STREAK with %w%

On Suicide;If %server_streak[%p%]% >= 5;Say %p% ENDED their %server_streak[%p%]%-KILL STREAK with a SUICIDE

#### Reset the player's streak count when they are killed:

On Kill;Set %server_streak[%v%]% 0

On TeamKill;Set %server_streak[%v%]% 0

On Suicide;Set %server_streak[%v%]% 0

#### Reset killincr to 0 if server_streak is 0

On Kill;If %server_streak[%p%]% == 0;Set %killincr% 0

#### Accumulate the kill count for each player in a var %server_streak[playername]%

On Kill;Incr %killincr%;Incr %server_streak[%p%]%;

#### Say periodic killstreak messages

On Kill;If %killincr% == 30;Set %killincr% 25;PlayerSay GodLike! %p% %server_streak[%p%]% KILL STREAK;Yell GodLike! %p% %server_streak[%p%]% KILL STREAK

On Kill;If %server_streak[%p%]% == 25;PlayerSay GodLike! %p% 25-KILL STREAK;Yell GodLike! %p% 25-KILL STREAK

On Kill;If %server_streak[%p%]% == 20;PlayerSay Unstoppable! %p% 20-KILL STREAK;Yell Unstoppable! %p% 20-KILL STREAK

On Kill;If %server_streak[%p%]% == 15;PlayerSay Dominating! %p% 15-KILL STREAK;Yell Dominating! %p% 15-KILL STREAK

On Kill;If %server_streak[%p%]% == 10;PlayerSay Rampage! %p% 10-KILL STREAK;Yell Rampage! %p% 10-KILL STREAK

On Kill;If %server_streak[%p%]% == 5;PlayerSay Killing Spree! %p% 5-KILL STREAK

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Originally Posted by cc*:

 

As it turns out, the Yell message gets stuck on screen permanent, something to do with the difference in timings from BC2 and BF3 I assume, I guess no way to fix that in your script though, so is it a problem with ProconRulz?

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Originally Posted by ty_ger07*:

 

As it turns out, the Yell message gets stuck on screen permanent, something to do with the difference in timings from BC2 and BF3 I assume, I guess no way to fix that in your script though, so is it a problem with ProconRulz?

Just update your version of the PRoConRulz plugin. If the messages are getting stuck on the screen, you are using an old version of the plugin. BamBam already fixed that issue.
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Originally Posted by AJToft*:

 

Some how it´s only the player that get the killstreak, that can see the message on my server.Code:

# Unreal Tournament Kill Streak Announcer by ty_ger07
#### Announcements of killstreak ending:
On Kill;If %server_streak[%v%]% >= 5;Say %p% ENDED %v%'s %server_streak[%v%]%-KILL STREAK with %w%
On TeamKill;If %server_streak[%v%]% >= 5;Say %p%'s TEAMKILL ENDED %v%'s %server_streak[%v%]%-KILL STREAK with %w%
On Suicide;If %server_streak[%p%]% >= 5;Say %p% ENDED their %server_streak[%p%]%-KILL STREAK with a SUICIDE
#### Reset the player's streak count when they are killed:
On Kill;Set %server_streak[%v%]% 0
On TeamKill;Set %server_streak[%v%]% 0
On Suicide;Set %server_streak[%v%]% 0
#### Reset killincr to 0 if server_streak is 0
On Kill;If %server_streak[%p%]% == 0;Set %killincr% 0
#### Accumulate the kill count for each player in a var %server_streak[playername]%
On Kill;Incr %killincr%;Incr %server_streak[%p%]%;
#### Say periodic killstreak messages
On Kill;If %killincr% == 30;Set %killincr% 25;PlayerSay GodLike! %p% %server_streak[%p%]% KILL STREAK
On Kill;If %server_streak[%p%]% == 25;PlayerSay GodLike! %p% 25-KILL STREAK
On Kill;If %server_streak[%p%]% == 20;PlayerSay Unstoppable! %p% 20-KILL STREAK
On Kill;If %server_streak[%p%]% == 15;PlayerSay Dominating! %p% 15-KILL STREAK
On Kill;If %server_streak[%p%]% == 10;PlayerSay Rampage! %p% 10-KILL STREAK
On Kill;If %server_streak[%p%]% == 5;PlayerSay Killing Spree! %p% 5-KILL STREAK
And how to get it to yell it out?
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Originally Posted by ty_ger07*:

 

Some how it´s only the player that get the killstreak, that can see the message on my server.Code:

# Unreal Tournament Kill Streak Announcer by ty_ger07
#### Announcements of killstreak ending:
On Kill;If %server_streak[%v%]% >= 5;Say %p% ENDED %v%'s %server_streak[%v%]%-KILL STREAK with %w%
On TeamKill;If %server_streak[%v%]% >= 5;Say %p%'s TEAMKILL ENDED %v%'s %server_streak[%v%]%-KILL STREAK with %w%
On Suicide;If %server_streak[%p%]% >= 5;Say %p% ENDED their %server_streak[%p%]%-KILL STREAK with a SUICIDE
#### Reset the player's streak count when they are killed:
On Kill;Set %server_streak[%v%]% 0
On TeamKill;Set %server_streak[%v%]% 0
On Suicide;Set %server_streak[%v%]% 0
#### Reset killincr to 0 if server_streak is 0
On Kill;If %server_streak[%p%]% == 0;Set %killincr% 0
#### Accumulate the kill count for each player in a var %server_streak[playername]%
On Kill;Incr %killincr%;Incr %server_streak[%p%]%;
#### Say periodic killstreak messages
On Kill;If %killincr% == 30;Set %killincr% 25;PlayerSay GodLike! %p% %server_streak[%p%]% KILL STREAK
On Kill;If %server_streak[%p%]% == 25;PlayerSay GodLike! %p% 25-KILL STREAK
On Kill;If %server_streak[%p%]% == 20;PlayerSay Unstoppable! %p% 20-KILL STREAK
On Kill;If %server_streak[%p%]% == 15;PlayerSay Dominating! %p% 15-KILL STREAK
On Kill;If %server_streak[%p%]% == 10;PlayerSay Rampage! %p% 10-KILL STREAK
On Kill;If %server_streak[%p%]% == 5;PlayerSay Killing Spree! %p% 5-KILL STREAK
And how to get it to yell it out?
Yes. That was by design to minimize server spam. When someone ended the streak, everyone was informed. But when the streak was in progress, the person making the streak was the only one seeing the streak notifications.

 

If you want everyone to see the progress, substitue PlayerSay for Say.

 

If you want to yell the streak to everyone, substitute PlayerSay for Yell.

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  • 3 months later...

Originally Posted by WarGasimXD*:

 

Actually blindy's worked but the way the kill streak is setup with unreal tournement it only shows to the player who is getting the kill streaks not everyone, how do i get it where everyone in the server see's the player getting the kill streak? When I get a double kill it says it in the yell screen in front of me but only I can see it no one else can

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Originally Posted by ty_ger07*:

 

Actually blindy's worked but the way the kill streak is setup with unreal tournement it only shows to the player who is getting the kill streaks not everyone, how do i get it where everyone in the server see's the player getting the kill streak? When I get a double kill it says it in the yell screen in front of me but only I can see it no one else can

For everyone in the server to see the message in the chat box, change the "PlayerSay" to "Say".

 

Code:

# Unreal Tournament Kill Streak Announcer by ty_ger07
#### Announcements of killstreak ending:
On Kill;If %server_streak[%v%]% >= 5;Say %p% ENDED %v%'s %server_streak[%v%]%-KILL STREAK with %w%
On TeamKill;If %server_streak[%v%]% >= 5;Say %p%'s TEAMKILL ENDED %v%'s %server_streak[%v%]%-KILL STREAK with %w%
On Suicide;If %server_streak[%p%]% >= 5;Say %p% ENDED their %server_streak[%p%]%-KILL STREAK with a SUICIDE
#### Reset the player's streak count when they are killed:
On Kill;Set %server_streak[%v%]% 0
On TeamKill;Set %server_streak[%v%]% 0
On Suicide;Set %server_streak[%v%]% 0
#### Reset killincr to 0 if server_streak is 0
On Kill;If %server_streak[%p%]% == 0;Set %killincr% 0
#### Accumulate the kill count for each player in a var %server_streak[playername]%
On Kill;Incr %killincr%;Incr %server_streak[%p%]%;
#### Say periodic killstreak messages
On Kill;If %killincr% == 30;Set %killincr% 25;Say GodLike! %p% %server_streak[%p%]% KILL STREAK
On Kill;If %server_streak[%p%]% == 25;Say GodLike! %p% 25-KILL STREAK
On Kill;If %server_streak[%p%]% == 20;Say Unstoppable! %p% 20-KILL STREAK
On Kill;If %server_streak[%p%]% == 15;Say Dominating! %p% 15-KILL STREAK
On Kill;If %server_streak[%p%]% == 10;Say Rampage! %p% 10-KILL STREAK
On Kill;If %server_streak[%p%]% == 5;Say Killing Spree! %p% 5-KILL STREAK
For everyone in the server to see the message yelled, change "PlayerSay" to "Yell".

 

Code:

# Unreal Tournament Kill Streak Announcer by ty_ger07
#### Announcements of killstreak ending:
On Kill;If %server_streak[%v%]% >= 5;Say %p% ENDED %v%'s %server_streak[%v%]%-KILL STREAK with %w%
On TeamKill;If %server_streak[%v%]% >= 5;Say %p%'s TEAMKILL ENDED %v%'s %server_streak[%v%]%-KILL STREAK with %w%
On Suicide;If %server_streak[%p%]% >= 5;Say %p% ENDED their %server_streak[%p%]%-KILL STREAK with a SUICIDE
#### Reset the player's streak count when they are killed:
On Kill;Set %server_streak[%v%]% 0
On TeamKill;Set %server_streak[%v%]% 0
On Suicide;Set %server_streak[%v%]% 0
#### Reset killincr to 0 if server_streak is 0
On Kill;If %server_streak[%p%]% == 0;Set %killincr% 0
#### Accumulate the kill count for each player in a var %server_streak[playername]%
On Kill;Incr %killincr%;Incr %server_streak[%p%]%;
#### Say periodic killstreak messages
On Kill;If %killincr% == 30;Set %killincr% 25;Yell GodLike! %p% %server_streak[%p%]% KILL STREAK
On Kill;If %server_streak[%p%]% == 25;Yell GodLike! %p% 25-KILL STREAK
On Kill;If %server_streak[%p%]% == 20;Yell Unstoppable! %p% 20-KILL STREAK
On Kill;If %server_streak[%p%]% == 15;Yell Dominating! %p% 15-KILL STREAK
On Kill;If %server_streak[%p%]% == 10;Yell Rampage! %p% 10-KILL STREAK
On Kill;If %server_streak[%p%]% == 5;Yell Killing Spree! %p% 5-KILL STREAK
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  • 2 weeks later...

Originally Posted by kubakom*:

 

How install this i have ProCon pls tell me where put this code.How install this or another one what is better and easy to install not to much complicate only for knife

There is always more than one way to go about doing something, but this is the way I would do it:

 

# Accumulate the knife count for each player in a var %knife_kills%

On Kill;Weapon Melee,Weapons/Knife/Knife;Incr %knife_kills%

# Announce player knife kills

On Kill;Weapon Melee,Weapons/Knife/Knife;If %knife_kills% >= 5;Yell %p%: Michael Meyers - %knife_kills% knife kills

On Kill;Weapon Melee,Weapons/Knife/Knife;If %knife_kills% == 4;Yell %p%: Blablabla Knife - 4 knife kills

On Kill;Weapon Melee,Weapons/Knife/Knife;If %knife_kills% == 3;Yell %p%: Slicerdicer - 3 knife kills

On Kill;Weapon Melee,Weapons/Knife/Knife;If %knife_kills% == 2;Yell %p%: Butcher - 2 knife kills

On Kill;Weapon Melee,Weapons/Knife/Knife;If %knife_kills% == 1;Yell %p% got their first knife against %v%

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Originally Posted by Dudenell*:

 

hey ty, I'm having an issue.

 

This was the script I was using:

Code:

# Unreal Tournament Kill Streak Announcer by ty_ger07
#### Announcements of killstreak ending:
On Kill;If %server_streak[%v%]% >= 10;Say %p% ENDED %v%'s %server_streak[%v%]%-KILL STREAK with %w%
On TeamKill;If %server_streak[%v%]% >= 10;Say %p%'s TEAMKILL ENDED %v%'s %server_streak[%v%]%-KILL STREAK with %w%
On Suicide;If %server_streak[%p%]% >= 10;Say %p% ENDED their %server_streak[%p%]%-KILL STREAK with a SUICIDE
#### Reset the player's streak count when they are killed:
On Kill;Set %server_streak[%v%]% 0
On TeamKill;Set %server_streak[%v%]% 0
On Suicide;Set %server_streak[%v%]% 0
#### Reset killincr to 0 if server_streak is 0
On Kill;If %server_streak[%p%]% == 0;Set %killincr% 0
#### Accumulate the kill count for each player in a var %server_streak[playername]%
On Kill;Incr %killincr%;Incr %server_streak[%p%]%;
#### Say periodic killstreak messages
On Kill;If %killincr% == 30;Set %killincr% 25;PlayerSay GodLike! %p% %server_streak[%p%]% KILL STREAK ;Exec punkBuster.pb_sv_command pb_sv_getss %p%;Log Punkbuster Screenshots taken from %p% for 30 kill streak.
On Kill;If %server_streak[%p%]% == 25;PlayerSay GodLike! %p% 25-KILL STREAK ;Exec punkBuster.pb_sv_command pb_sv_getss %p% ;Log Punkbuster Screenshots taken from %p% for 25 kill streak.
On Kill;If %server_streak[%p%]% == 20;PlayerSay Unstoppable! %p% 20-KILL STREAK ;Exec punkBuster.pb_sv_command pb_sv_getss %p%;Log Punkbuster Screenshots taken from %p% for 20 kill streak.
On Kill;If %server_streak[%p%]% == 15;PlayerSay Dominating! %p% 15-KILL STREAK ;Exec punkBuster.pb_sv_command pb_sv_getss %p% ;Log Punkbuster Screenshots taken from %p% for 15 kill streak.
On Kill;If %server_streak[%p%]% == 10;PlayerSay Rampage! %p% 10-KILL STREAK ;Exec punkBuster.pb_sv_command pb_sv_getss %p% ;Log Punkbuster Screenshots taken from %p% for 10 kill streak.
#screenshots
It seems punkbuster doesn't like that anymore (since 8am this morning)

 

Here is what punkbuster is spitting out:

 

PunkBuster Server: 0 Screenshots Requested

PunkBuster Server: 0 Screenshots Requested

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Originally Posted by ty_ger07*:

 

The screenshot command needs to have the player name enclosed in quotation marks if you are specifying a screenshot for just one player.

 

Code:

Exec punkBuster.pb_sv_command pb_sv_getss "%p%"
not

Code:

Exec punkBuster.pb_sv_command pb_sv_getss %p%
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Originally Posted by TerryTibbs010*:

 

Got this installed and working great but have kind of confused myself into oblivion trying to do something! Basically, I want a kill streak announcer that only activates for a certain player. Is it possible? I convinced myself it was while reading the PDF manual for ProconRulz but I can;t for the life of me get it working!

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  • 4 weeks later...

Originally Posted by bowlingbob*:

 

very nice thread!

in other plugin you have to use %pn% instead off %p% in the script.

Is there a diffencence between those two or are they just the same?

 

thanks for your reply!!

FI_Bowling_Bob

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Archived

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