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Insane Limits V0.9/R4: Clan Tag Leaderboard (2 teams, not Rush, not CTF)


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Originally Posted by PapaCharlie9*:

 

just had a thought, is it possible that to make this work with CTF could it not check the CTF command line set in the start.cfg, see how much it is set to e.g. 20 mins as changing it dose not currently work and say 5 mins before end start to display it.

 

Or just had another thought while typing that just get it to display every 5 mins (user could possible set the time) in any match type as an option. That way it could be used on all game types..

That's a good suggestion, though personally I think every 5 minutes would be way too spammy.

 

The code could detect that the mode is CTF and switch to time, but if someone wins by flag caps before the timer expires, you still won't get a leaderboard.

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Originally Posted by Tomgun*:

 

That's a good suggestion, though personally I think every 5 minutes would be way too spammy.

 

The code could detect that the mode is CTF and switch to time, but if someone wins by flag caps before the timer expires, you still won't get a leaderboard.

yeah true will have to think abotu it abit more, for rush though is there a way of detecting the % difference of the ticket count.. what I mean is say at the first stage attackers get 100 tickets and on procon it displays as 1200 or something for the defenders, could you not tell a script and im going to put it in my terms :P lol the following:

 

If gamemode counter is 100 then tickets count is 75

so 100 = 75 therefore thats a start point so log it

check tickets on a 5 min interval for an increase of the last log

if ticketcount has increased then its now stage 2 so log, if it happens again then log stage 3, and so on...

if its stage 4 (cant think of any rush maps have less than 4 stages) then display leaderboard every 5 mins (user can set time)

 

if you understand my thinking, this format could work for other plugins aswell..

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Originally Posted by PapaCharlie9*:

 

yeah true will have to think abotu it abit more, for rush though is there a way of detecting the % difference of the ticket count.. what I mean is say at the first stage attackers get 100 tickets and on procon it displays as 1200 or something for the defenders, could you not tell a script and im going to put it in my terms :P lol the following:

 

If gamemode counter is 100 then tickets count is 75

so 100 = 75 therefore thats a start point so log it

check tickets on a 5 min interval for an increase of the last log

if ticketcount has increased then its now stage 2 so log, if it happens again then log stage 3, and so on...

if its stage 4 (cant think of any rush maps have less than 4 stages) then display leaderboard every 5 mins (user can set time)

 

if you understand my thinking, this format could work for other plugins aswell..

Yes, I'm using a similar sort of logic for MULTIbalancer. It works pretty well. All you have to do is remember the Attackers ticket count from the last serverInfo command. If the next serverInfo command has a higher ticket count for Attackers, a new stage started in between.

 

In Insane Limits terms, do an OnIntervalServer limit set to 10 seconds. Check if you have server.RoundData.issetDouble("attacker tickets"). If you do, get the value and compare. If the new ticket value is greater than the old one, a new stage started. In either case, store the current ticket count for attackers with server.RoundData.setDouble("attacker tickets", team1.Tickets);

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Originally Posted by Tomgun*:

 

I do have the ideas papa but no idea how to program limits or I would be churning out all sorts of scripts :P

 

I would do the admin hunt myself just not a clue how :sad:

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  • 7 months later...

Originally Posted by PapaCharlie9*:

 

papa can you make this work for bf4

Give it a try, what have you got to lose? I don't see anything in the code that would make it not work.

 

If BF4 changed fonts for the chat window, the table in chat might not line up correctly anymore. I'm not going to spend the hours it took to eyeball BF3 formatting to get it right for BF4, someone else can do that.

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Originally Posted by PapaCharlie9*:

 

yea, i have it on, but no luck showing it. oh well, this was a good one. I dont know how to due the coding, ill pay?

What mode(s) are you running? This works best for Conquest, Domination and TDM. It probably doesn't work right for anything else. Also, if your rounds a really long, you might be running out of time before the tickets get close to the last 20%.
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  • 2 months later...

Originally Posted by Cire*:

 

got this in console but nothing showed up in game, not sure if its time or something else?

 

[16:06:38 37] [insane Limits] [EOR] Operation Locker:

Place by: Score Kills

1st: [NL] [NL]

2nd: [1] [1]

3rd: no tag no tag

[16:06:38 37] [insane Limits] WARNING: not sending global-message, virtual_mode is on

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Originally Posted by Cire*:

 

well i feel dumb, now it works! it didnt even load up before, maybe i was running the old procon version? and i turned the virtual mode off and now IT WORKS!!!!!!!!!!!!!!! thanks for help papa!

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Originally Posted by PapaCharlie9*:

 

how can i make this go to yell instead of chat or say? is it possible?

It's possible, but it won't format correctly. It will probably run altogether in one long line with centered formatting, like this:

 

Place by: Score Kills

[1] 3rd: no tag no tag

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  • 1 year later...

Originally Posted by CentOS*:

 

Hello all, i just started to use this code for BF4! Great work all creeds PappaCharlie : ) The only thing i notice, is that there is some small misses in the texting for bf4. and i wounder if there is anyone here thats update the wide of the text and are willing to share it?

 

This is how it looks in bf4 the console is showing how it looks like in game. I simply just marked and text it too notes to see how it looked.Namnlös2.png

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  • 6 months later...

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