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Originally Posted by LCARSx64*:

 

ooh it writes, i have other stuff writing to the folder.

and no, i dont use the expression anymore, but i am always in for experimenting

Ok, this should work for you:

 

Create a new limit to evaluate OnJoin. Set action to None.

 

Set first_check to this Code:

Code:

double dMaxKDR = 5.0;
String[] sReason = { "KDR= ",
					 " exceeds server limit of " };
String[] sMsg = { "Kicking ",
				  " for " };
String sLog = "[" + DateTime.Now.ToString("dddd, dd MMMM yyyy h:mm tt") + "] [" + server.Name + "] [";

if (player.Kdr > dMaxKDR)
{
	sReason[0] = sReason[0] + player.Kdr.ToString() + sReason[1] + dMaxKDR.ToString() + "!";
	sMsg[0] = sMsg[0] + player.FullName + sMsg[1] + sReason[0];
	sLog = sLog + player.PBGuid + "] [" + player.CountryName + "] [" + player.Name + "] kicked for KDR > " + dMaxKDR.ToString();
	plugin.SendGlobalMessage(sMsg[0]);
	plugin.ConsoleWrite("^4" + sMsg[0] + "^0 (Battlelog KDR=" + player.Kdr.ToString() + ")");
	plugin.KickPlayerWithMessage(player.Name, "Suspect KDR > " + dMaxKDR.ToString());
	plugin.Log("Plugins/insanelimits-warnings.log", sLog);
}

return false;
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Originally Posted by spatieman*:

 

Ok, this should work for you:

 

Create a new limit to evaluate OnJoin. Set action to None.

 

Set first_check to this Code:

Code:

double dMaxKDR = 5.0;
String[] sReason = { "KDR= ",
					 " exceeds server limit of " };
String[] sMsg = { "Kicking ",
				  " for " };
String sLog = "[" + DateTime.Now.ToString("dddd, dd MMMM yyyy h:mm tt") + "] [" + server.Name + "] [";

if (player.Kdr > dMaxKDR)
{
	sReason[0] = sReason[0] + player.Kdr.ToString() + sReason[1] + dMaxKDR.ToString() + "!";
	sMsg[0] = sMsg[0] + player.FullName + sMsg[1] + sReason[0];
	sLog = sLog + player.PBGuid + "] [" + player.CountryName + "] [" + player.Name + "] kicked for KDR > " + dMaxKDR.ToString();
	plugin.SendGlobalMessage(sMsg[0]);
	plugin.ConsoleWrite("^4" + sMsg[0] + "^0 (Battlelog KDR=" + player.Kdr.ToString() + ")");
	plugin.KickPlayerWithMessage(player.Name, "Suspect KDR > " + dMaxKDR.ToString());
	plugin.Log("Plugins/insanelimits-warnings.log", sLog);
}

return false;
eh.

this is geting even more interesting, thank u.

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Originally Posted by LCARSx64*:

 

the only thing i need to figure out is witch plugin. part is for spamming chat if someone got booted.

You mean the message that says "Kicking PLAYERNAME for KDR= XX exceeds server limit of 5.0!"?

If so, then that is this line:

Code:

plugin.SendGlobalMessage(sMsg[0]);
Remove that and there will be no chat spamming.
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Originally Posted by tomopcver*:

 

I want a limits which send welcome message with player country and city name

 

In order to obtain player city name, this limit must obtain player location data from ip-api.com, instead of using GeoIP.dat

 

For examples, when you hit http://ip-api.com/json/, they returns IP location JSON data like that

 

http://ip-api.com/json/1.1.1.1

 

{"as":"AS13335 Cloudflare Inc","city":"Research","country":"Australia","coun tryCode":"AU","isp":"APNIC and Cloudflare DNS Resolver project","lat":-37.7,"lon":145.1833,"org":"APNIC and Cloudflare DNS Resolver project","query":"1.1.1.1","region":"VIC","regionN ame":"Victoria","status":"success","timezone":"Aus tralia/Melbourne","zip":"3095"}

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Originally Posted by spatieman*:

 

You mean the message that says "Kicking PLAYERNAME for KDR= XX exceeds server limit of 5.0!"?

If so, then that is this line:

Code:

plugin.SendGlobalMessage(sMsg[0]);
Remove that and there will be no chat spamming.
ya, found it out last night, after stripping down masive code and doing some dark magic ^^

thank u !!!

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Originally Posted by IRussao*:

 

Hi, I was trying to do something, but it seems that "vars.vehicleSpawnAllowed" does not work, if i go to procon and set it to false, nothing happens in the current round and nothing in the next round.(BF4 Ranker - CQL) So there is no way to disable vehicles on the fly without setting the server to inf only?

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Originally Posted by spatieman*:

 

basic vehicles are always active.

tank, chopper AA should be disabled with it.

are u using ultimate map manager with custom settings ,if yes, by change u set the flag on active on it ?

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Originally Posted by IRussao*:

 

basic vehicles are always active.

tank, chopper AA should be disabled with it.

are u using ultimate map manager with custom settings ,if yes, by change u set the flag on active on it ?

I disabled it via console command, I checked procon server settings and vehicles was off, in game, i destroyed tanks, little Bird, etc.. everything spawned back again, map loaded with vehicles off, same thing happened, destroyed vehicles and all of them spawned again, I did have ultimate map manager installed, but I don't remember if it was enabled, but there was no change in the map list and I was checking if the vars.vehicleSpawnAllowed was set to false.

 

I will test again.

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Originally Posted by IRussao*:

 

basic vehicles are always active.

tank, chopper AA should be disabled with it.

are u using ultimate map manager with custom settings ,if yes, by change u set the flag on active on it ?

I disabled ultimate map manager.

Yesterday, it worked on one map, then today it`s not working.

vars.vehicleSpawnAllowed set to false, but the 3 maps I played had all vehicles. :sad:

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  • 1 month later...

Originally Posted by spatieman*:

 

@IRussao

these are my custom setings for UMM

 

the FIRST line is also the name of the presets

and yes, u need to SET every map in your rotation with it.

 

Code:

# Custom Preset: hello BF4
vars.commander false
vars.3dSpotting true
vars.3pCam true
vars.friendlyFire false
vars.hud true
vars.idleTimeout 3600
vars.killCam true
vars.miniMap true
vars.miniMapSpotting true
vars.playerRespawnTime 100
vars.preset "CUSTOM" false
vars.regenerateHealth true
vars.roundLockdownCountdown 10
vars.roundRestartPlayerCount 0
vars.roundStartPlayerCount 1
vars.soldierHealth 100
vars.teamFactionOverride 1 0
vars.teamFactionOverride 2 1
vars.teamFactionOverride 3 0
vars.teamFactionOverride 4 1
vars.teamKillCountForKick 0
vars.teamKillKickForBan 0
vars.teamKillValueForKick 0
vars.teamKillValueIncrease 1
vars.vehicleSpawnDelay 1
vars.gameModeCounter 200
vars.roundTimeLimit 150
if u wish to disable vehicle spawn.

ADD this to your custom list

 

vars.vehicleSpawnAllowed false

 

but keep in mind, sometimes, it doesnt work correct.

as like i noticed in BF3's Grand Bazaar that sometimes, vehicle still spawn while it is disabled.

basic vehicles like jeeps always spawn, as far i know.

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  • 1 month later...

Originally Posted by maxdralle*:

 

Sorry for my english (google translator).

Can I make a limit that will kick players for the constant swearing in the chat room?

yes, with insane limits you can make a powerfull language filter to check chat violations. i can post my language filter script, but you need a littlebit coding skill to customize.

 

but you can also use this plugin, maybe its easier to configurate: page1/index.html*

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Originally Posted by Piter1354*:

 

It is better to have a separate plugin, with a simple setting so that you can add forbidden words, and support for different languages. I think many will use it. (Google translator)

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Originally Posted by ColColonCleaner*:

 

It is better to have a separate plugin, with a simple setting so that you can add forbidden words, and support for different languages. I think many will use it. (Google translator)

You asked for a limit with this plugin.

 

If you want a separate plugin, that already exists.

 

showthread....-3-0-(Apr-11-)*

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  • 1 month later...

Originally Posted by serialkillerz82*:

 

Hi, ok so I'm looking to add a challenge along the following lines:

 

A player is on a killing streak of 'x' amount so the challenge starts. Who ever kills the player on the streak gets 24 hours free VIP (for example).

 

I don't know if anyone can help with this? I have insane limits working & also VIP slot manager.

 

Thanks again

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Originally Posted by serialkillerz82*:

 

Hi, ok so I'm looking to add a challenge along the following lines:

 

A player is on a killing streak of 'x' amount so the challenge starts. Who ever kills the player on the streak gets 24 hours free VIP (for example).

 

I don't know if anyone can help with this? I have insane limits working & also VIP slot manager.

 

Thanks again

Hi is anyone able to help me with this or point me in the right direction? Thanks.
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  • 2 weeks later...

Originally Posted by serialkillerz82*:

 

Hi thanks for the help. I have had a look around & I find that you created 'BONUS CHALLENGE - kill the viper noob' could you help me change this so it that anyone player from a team with more than x kills triggers the challenge? Instead of it just for vipers?

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Originally Posted by maxdralle*:

 

Hi thanks for the help. I have had a look around & I find that you created 'BONUS CHALLENGE - kill the viper noob' could you help me change this so it that anyone player from a team with more than x kills triggers the challenge? Instead of it just for vipers?

check out this proconrulz script:

myrcon.net/...proconrulz-player-challenge-event-to-win-a-vip-slot-bf4-working-code#entry52020

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  • 2 weeks later...

Originally Posted by serialkillerz82*:

 

Hi another question if anyone can help.

 

Is there away to automatically change the server slots from say 64 to 32 when the server isn't very busy with insane limits?

 

I have ultimate map manager running & it does a great job of switching from 64 to 32 player maps but doesn't seem to change the actual server slots. So when a player is searching for a server they still see mine as 64 players even though its set to 32 now in ultimate map manager, does that make sense?

 

 

Thanks

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Originally Posted by ColColonCleaner*:

 

Hi another question if anyone can help.

 

Is there away to automatically change the server slots from say 64 to 32 when the server isn't very busy with insane limits?

 

I have ultimate map manager running & it does a great job of switching from 64 to 32 player maps but doesn't seem to change the actual server slots. So when a player is searching for a server they still see mine as 64 players even though its set to 32 now in ultimate map manager, does that make sense?

 

 

Thanks

This was blocked by DICE because admins abused it to 'grow' their server as it got more full. Players would join a 32 player game, wanting to play 32 players, and then the server would grow to 64 automatically.
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  • 2 weeks later...
  • 5 weeks later...

Originally Posted by ColColonCleaner*:

 

I'm suffering a lot of DDoS attacks to my server these days

Is it possible to make DDoS notify script which send E-MAIL when detect DDoS attack?

Procon cannot tell if your game server is being hit with a DDoS attack.
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Originally Posted by ColColonCleaner*:

 

try Fail Log plugin

you can setup an email notification when server goes down.

https://github.com/PapaCharlie9/fail-log

Nice suggestion. Was thinking too specifically about the cause. Can't tell if it's a ddos that caused the downtime, but you could detect the downtime by itself.
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