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Originally Posted by LCARSx64*:

 

thank for reply

but its correct 100%

I noticed these lines in the code you posted:

Code:

if (plugin.GetReservedSlotsList().Contains(player.Nam e)) {
Every one of those lines has a space in player.Nam e, there should not be a space like this:

Code:

if (plugin.GetReservedSlotsList().Contains(player.Name)) {
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Originally Posted by B7ackhawk*:

 

I noticed these lines in the code you posted:

Code:

if (plugin.GetReservedSlotsList().Contains(player.Nam e)) {
Every one of those lines has a space in player.Nam e, there should not be a space like this:

Code:

if (plugin.GetReservedSlotsList().Contains(player.Name)) {
ok im going to test
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Originally Posted by B7ackhawk*:

 

I noticed these lines in the code you posted:

Code:

if (plugin.GetReservedSlotsList().Contains(player.Nam e)) {
Every one of those lines has a space in player.Nam e, there should not be a space like this:

Code:

if (plugin.GetReservedSlotsList().Contains(player.Name)) {
doesnt work its work only for 2 admin and other admin not xD
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Originally Posted by maxdralle*:

 

doesnt work its work only for 2 admin and other admin not xD

strange bug. it does not make sense. restart your procon layer. check the accounts.cfg file on the layer. the not working admin account must be in the file...
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Originally Posted by LCARSx64*:

 

doesnt work its work only for 2 admin and other admin not xD

Try this instead (this doesn't send any messages):

 


VIP Commands - Lead, Killme & Switchme

 

Create a new limit to evaluate OnAnyChat. Set action to None.

 

Set first_check to this Expression:

Code:

(plugin.IsInGameCommand(player.LastChat))
Set second_check to this Code:

Code:

// VIP Commands - Lead, Killme & Switchme

bool bEnableLeadCmd = false;
bool bEnableKillmeCmd = true;
bool bEnableSwitchmeCmd = true;

if (plugin.isInList(player.Name, "vip_lead_list"))
{
    String sCmd = "";
    
    sCmd = plugin.ExtractInGameCommand(player.LastChat);
    if ((sCmd.Length != 0) && (plugin.ExtractCommandPrefix(sCmd).Length !=0)) sCmd = plugin.ExtractInGameCommand(sCmd);
    if (null == sCmd || sCmd.Length == 0) return false;
    if (!Regex.Match(sCmd, @"^\b(LEAD|KILLME|SWITCHME)\b",RegexOptions.IgnoreCase).Success) return false;
    switch (sCmd.ToLower())
    {
        case "lead":
            if (bEnableLeadCmd)
            {
                plugin.ServerCommand("squad.leader", player.TeamId.ToString(), player.SquadId.ToString(), player.Name);
            }
            break;
        case "killme":
            if (bEnableKillmeCmd)
            {
                plugin.ServerCommand("admin.KillPlayer", player.Name);
            }
            break;
        case "switchme":
            if (bEnableSwitchmeCmd)
            {
                plugin.ServerCommand("admin.movePlayer", player.Name, server.OppositeTeamId(player.TeamId).ToString(), "0", "true");
            }
            break;
    }
}

return false;
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Originally Posted by B7ackhawk*:

 

strange bug. it does not make sense. restart your procon layer. check the accounts.cfg file on the layer. the not working admin account must be in the file...

ok i will looking
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Originally Posted by B7ackhawk*:

 

Try this instead (this doesn't send any messages):

 


VIP Commands - Lead, Killme & Switchme

 

Create a new limit to evaluate OnAnyChat. Set action to None.

 

Set first_check to this Expression:

Code:

(plugin.IsInGameCommand(player.LastChat))
Set second_check to this Code:

Code:

// VIP Commands - Lead, Killme & Switchme

bool bEnableLeadCmd = false;
bool bEnableKillmeCmd = true;
bool bEnableSwitchmeCmd = true;

if (plugin.isInList(player.Name, "vip_lead_list"))
{
    String sCmd = "";
    
    sCmd = plugin.ExtractInGameCommand(player.LastChat);
    if ((sCmd.Length != 0) && (plugin.ExtractCommandPrefix(sCmd).Length !=0)) sCmd = plugin.ExtractInGameCommand(sCmd);
    if (null == sCmd || sCmd.Length == 0) return false;
    if (!Regex.Match(sCmd, @"^\b(LEAD|KILLME|SWITCHME)\b",RegexOptions.IgnoreCase).Success) return false;
    switch (sCmd.ToLower())
    {
        case "lead":
            if (bEnableLeadCmd)
            {
                plugin.ServerCommand("squad.leader", player.TeamId.ToString(), player.SquadId.ToString(), player.Name);
            }
            break;
        case "killme":
            if (bEnableKillmeCmd)
            {
                plugin.ServerCommand("admin.KillPlayer", player.Name);
            }
            break;
        case "switchme":
            if (bEnableSwitchmeCmd)
            {
                plugin.ServerCommand("admin.movePlayer", player.Name, server.OppositeTeamId(player.TeamId).ToString(), "0", "true");
            }
            break;
    }
}

return false;
i tested only !killme work !
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Originally Posted by B7ackhawk*:

 

Try this instead (this doesn't send any messages):

 


VIP Commands - Lead, Killme & Switchme

 

Create a new limit to evaluate OnAnyChat. Set action to None.

 

Set first_check to this Expression:

Code:

(plugin.IsInGameCommand(player.LastChat))
Set second_check to this Code:

Code:

// VIP Commands - Lead, Killme & Switchme

bool bEnableLeadCmd = false;
bool bEnableKillmeCmd = true;
bool bEnableSwitchmeCmd = true;

if (plugin.isInList(player.Name, "vip_lead_list"))
{
    String sCmd = "";
    
    sCmd = plugin.ExtractInGameCommand(player.LastChat);
    if ((sCmd.Length != 0) && (plugin.ExtractCommandPrefix(sCmd).Length !=0)) sCmd = plugin.ExtractInGameCommand(sCmd);
    if (null == sCmd || sCmd.Length == 0) return false;
    if (!Regex.Match(sCmd, @"^\b(LEAD|KILLME|SWITCHME)\b",RegexOptions.IgnoreCase).Success) return false;
    switch (sCmd.ToLower())
    {
        case "lead":
            if (bEnableLeadCmd)
            {
                plugin.ServerCommand("squad.leader", player.TeamId.ToString(), player.SquadId.ToString(), player.Name);
            }
            break;
        case "killme":
            if (bEnableKillmeCmd)
            {
                plugin.ServerCommand("admin.KillPlayer", player.Name);
            }
            break;
        case "switchme":
            if (bEnableSwitchmeCmd)
            {
                plugin.ServerCommand("admin.movePlayer", player.Name, server.OppositeTeamId(player.TeamId).ToString(), "0", "true");
            }
            break;
    }
}

return false;
Capture.PNG
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Originally Posted by LCARSx64*:

 

its correct 100% Capture.PNG

In your screenshot, you typed switchme, it needs the ! in front otherwise it won't be registered as a command: !switchme. Also, the switchme command won't work if your server is full or if the opposite team (the one you want to switch to) is full.
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Originally Posted by B7ackhawk*:

 

In your screenshot, you typed switchme, it needs the ! in front otherwise it won't be registered as a command: !switchme. Also, the switchme command won't work if your server is full or if the opposite team (the one you want to switch to) is full.

i test !switchme too but not work too

and server not full

56/54

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Originally Posted by LCARSx64*:

 

i test !switchme too but not work too

and server not full

56/54

So, it is full.

As ty_ger07 pointed out, your reply seems to suggest that your server is in fact full, also, regardless even if the team you are trying to switch to is full then switchme will not work!
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Originally Posted by B7ackhawk*:

 

Hello

I have a question but out on the topics

I have VPS and i own BF4 server !! i have FPS problem

Is there anyone who can help me!

Note that the device specifications are very strong

Capture.PNG

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Originally Posted by Deja89*:

 

Hello

I have a question but out on the topics

I have VPS and i own BF4 server !! i have FPS problem

Is there anyone who can help me!

Note that the device specifications are very strong

Capture.PNG

own BF4 server? This isn't a hacking forum.
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Originally Posted by ty_ger07*:

 

You must rent BF4 servers from authorized providers. It is not legal to run your own BF4 server from your own server which you "own". Please clarify what you mean by "own". It is not possible to "own" a BF4 server unless you downloaded the server files illegally from some pirating site/source.

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Originally Posted by B7ackhawk*:

 

You must rent BF4 servers from authorized providers. It is not legal to run your own BF4 server from your own server which you "own". Please clarify what you mean by "own". It is not possible to "own" a BF4 server unless you downloaded the server files illegally from some pirating site/source.

i mean im play free not on origin they crack it and any one can play free

 

you can see here {link sanitized}

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Originally Posted by ColColonCleaner*:

 

i mean im play free not on origin they crack it and any one can play free

 

you can see here {link sanitized}

Exactly, illegal. Do not discuss illegal activities further on this forum. Thank you.
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Originally Posted by ColColonCleaner*:

 

Hi guys

im going to make stats for server i need stats files to upload to my web

any one have files

thank

What do you mean by stats files?
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Originally Posted by ColColonCleaner*:

 

@micovery.

any idea if there comes a version of insane limits that works also with BF4_?

I'm running IL on BF4 right now, there aren't any issues as far as I know.
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Originally Posted by Sussan*:

 

@micovery.

any idea if there comes a version of insane limits that works also with BF4_?

i run the insane limits too with my bf4 server as far as i know there are no issues with me...

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Originally Posted by spatieman*:

 

I'm running IL on BF4 right now, there aren't any issues as far as I know.

Well, i aks, becouse we have on our BF4 server the next limits active.

KDR check (works ok in BF3, but does not kick player in BF4 with KD more as >4/0)

(still wonko, i have more deaths as kills, but KDR says 1.14)

 

SPM check works in BF3, but in BF4 i noticed SPM score goes also up after taking flags, so players are getting kicked on the server when someone joins who has a SPM more as 1200 (while in BF3 we can say, eh, dont think so)

Accuracy check works great in BF3, but on BF4 we noticed it goes wonko, specialy if i see my own accuracy that is 127%.

while i am a happy noob in BF4.

 

as for the stuff that does not check stats, yes that works.

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Originally Posted by LCARSx64*:

 

Well, i aks, becouse we have on our BF4 server the next limits active.

KDR check (works ok in BF3, but does not kick player in BF4 with KD more as >4/0)

(still wonko, i have more deaths as kills, but KDR says 1.14)

 

SPM check works in BF3, but in BF4 i noticed SPM score goes also up after taking flags, so players are getting kicked on the server when someone joins who has a SPM more as 1200 (while in BF3 we can say, eh, dont think so)

Accuracy check works great in BF3, but on BF4 we noticed it goes wonko, specialy if i see my own accuracy that is 127%.

while i am a happy noob in BF4.

 

as for the stuff that does not check stats, yes that works.

There are different versions of the stats in IL, e.g:

 

Code:

[b]player.Kdr[/b] is the player's KDR from Battlelog.
[b]player.KdrRound[/b] is the player's KDR for the current round.
[b]player.KdrTotal[/b] is the player's total KDR for all rounds.
When you say that you have more deaths than kills, do you mean on Battlelog or in the current round?
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Originally Posted by spatieman*:

 

its player.___, that is used for fetching battlelog data.

NOT the stuff used for on round.

 

and yes.

My Batllelog data, yes i know i am a noob.

copy past from my BF4 stats.

 

 

General

Kills 1,622

Deaths 2,196

Kill assists 151

K/D ratio 1.07

This stuff does not compute in my brain.

how can i have a positive KD, while i have more DEATHS as kills__?

 

 

Kills/Min 0.41

Wins 157

Losses 170

Shots fired 307,276

Shots hit 371,171

Accuracy 120.86%

And this also doesnt compute in my brain.

 

evaluation: on join

1st check epxpresion:

( player.Spm > 1200 )

action, what ever we want

Works on BF3.

 

on BF4 it also works.

but as say'd

taking flags ,is also counted in battlelog SPM score

 

the next we check on (works great in BF3)

evaluation: on join

1st check: expression

1st check epxpresion:

( player.Kdr > 4.0 )

action, any we want.

works in BF3, but a fetching this from BF4, the player wil not be booted out.

 

example l stats.

say i made 5000 kills, and have 8000 deaths.

it would screwup saying i have a KDR of 2.3 ,where,. 2.3 normly should be, 2.3times more KILLS as death.

 

that kind of weard BF4 stats stuff.

while the onround scripts that are available working like a sharm, but not the stuff that is fetched from battlelog.

that is why is was wondering, is IL messing up, bcouse as far i know, it was for BF3.

or is battlelog messing up.

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Originally Posted by maxdralle*:

 

@spartieman

 

insane limits and the player.Kdr works perfect in bf4. is your bf4 server running in official mode? do you disabled the virutal mode in insane limits?

i use Insane Limits - 0.9.17.0

 

next point. i checked your bf4 battlelog profil. the reason for the difference between your Battlelog KD and your Kills/Death value is, that you reseted your player stats (KD will be resetet, but Kill/Death values not)... thats it

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