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Insane Limits Requests


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Originally Posted by BuRockK*:

 

Because Yell messages looks shitty without \n (new line support) in proconrulz and proconrulz havent delay or TimeSpan

You can use pb queued command function

 

On Say;Text !whatever;Exec punkBuster.pb_sv_command pb_sv_task 3 exec admin.say "message" %p%

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Originally Posted by moacco07*:

 

Hello LCARSx64,

 

Thank you for the answer. I have a friend that told me that he's using two Procon for one server. So I was curious to know, that's all.

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Originally Posted by Hodor*:

 

You can use pb queued command function

 

On Say;Text !whatever;Exec punkBuster.pb_sv_command pb_sv_task 3 exec admin.say "message" %p%

I know about it but I do not want to clutter up the PB. Too many texts :ohmy:
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Originally Posted by Mamba334*:

 

first check code

 

Code:

if (server.TimeRound < (3*60)) return false;
double t1 = 100;
double t2 = 100;
double t3 = 100;
double t4 = 100;
if (team1.players.Count > 0) t1 = team1.RemainTicketsPercent;
if (team2.players.Count > 0) t2 = team2.RemainTicketsPercent;
if (team3.players.Count > 0) t3 = team3.RemainTicketsPercent;
if (team4.players.Count > 0) t4 = team4.RemainTicketsPercent;

if (t1 < 8 || t2 < 8 || t3 < 8 || t4 < 8) return true;
else return false;
second check code

Code:

double count = limit.Activations();
    
    if (count > 1)
        return false;

    List<PlayerInfoInterface> players = new List<PlayerInfoInterface>();
    players.AddRange(team1.players);
    players.AddRange(team2.players);
    players.AddRange(team3.players);
    players.AddRange(team4.players);
    Dictionary<String, double> clan_stats = new Dictionary<String, double>();
    
    /* Collect clan statistics */
    foreach(PlayerInfoInterface player_info in players)
    {
        if(player_info.Tag.Length == 0)
            continue;
        
        if (!clan_stats.ContainsKey(player_info.Tag))
            clan_stats.Add(player_info.Tag, 0);
        
        clan_stats[player_info.Tag] += player_info.ScoreRound;
    }

    /* Find the best scoring clan */
    String best_clan = String.Empty;
    double best_score = 0;
    
    foreach(KeyValuePair<String, double> pair in clan_stats)
        if (pair.Value > best_score)
        {
             best_clan = pair.Key;
             best_score = pair.Value;
        }
    
    if (best_clan.Length > 0)
	{
		String playerTag = best_clan;

	List<PlayerInfoInterface> clan = new List<PlayerInfoInterface>();

	foreach (PlayerInfoInterface p in players) {
		String clanTag = p.Tag;
		if (String.IsNullOrEmpty(clanTag)) continue;
		if (clanTag != playerTag) continue;
		// Found a clan member!
		clan.Add(p);
	}
	
	String msg = "["+best_clan+"]";
	bool first = true;
	foreach(PlayerInfoInterface clan_member in clan) {
		if (first) {
			msg = msg + clan_member.Name;
			first = false;
		} else {
			msg = msg + " ,[" + best_clan +"]" + clan_member.Name;
		}
	}
		String message = "TOP PLATOON this round is ["+ best_clan + "] with " + best_score + " points!";
                plugin.SendGlobalMessage(message);
				foreach(PlayerInfoInterface clan_member in clan) {
				plugin.SendGlobalMessage("["+best_clan+"]"+clan_member.Name);
				}
		message = "TOP PLATOON this round is ["+ best_clan + "] -" + msg + " with " + best_score + " points!";
		plugin.ServerCommand("admin.yell", (message));
		plugin.ConsoleWrite(message);
        }
return false;
this is compiled , please test it to see if it is working as intended.

 

Edit : i am testing it now, found some mistakes i will replace the code in few minutes, when i do i will add a new edit message telling you about it.

 

Edit 2 : should work now hopefully.

Hello, Hexa. Quick question; what is the action for this? I have it set to OnSpawn and action Say and it is spamming the chat box badly. I have the code for End Of Round Stats, but I wanted Top Clan and Best 3 Players too. I'm still looking for the Best 3 Players.

 

Thanks

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  • 1 month later...

Originally Posted by Level*:

 

Hello I need a shotgun limit for our server.

 

With 2x Kill, 1x TBAN for 20min, free slot when the player leaves the server.

 

Can anyone help me please ?

 

...*, but I like this as a limit.

 

LG level

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Originally Posted by Level*:

 

I also still need a timebased KD limit.

 

Has anyone an idea how to implement that?

 

First Check = Code

 

//Whitelist

if (plugin.isInList(player.Name, "Whitelist_Limit")) {

return false;

} else {

return true;

}

Second Check = Code

 

//Battlelog Kdr Kicker

if(player.Kdr > 1.5) {

plugin.KickPlayerWithMessage(player.Name, ("[Autoadmin] Sorry your Battlelog K/D is over 1.5"));

return true;

}

THX Level
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Originally Posted by BuRockK*:

 

I also still need a timebased KD limit.

 

Has anyone an idea how to implement that?

 

First Check = Code

 

 

 

Second Check = Code

 

 

 

THX Level

Im not sure what you mean by timebased KDR limit but the example you gave was almost right.

 

Heres a simple KDR limit:

 

limit_evaluation: OnJoin

first_check: Code

first_check_code:

Code:

// KD LIMIT  //
double MaxKD = 3.9; // put here the max player KDR

double TmpPlayerKD = player.Kdr;
String TmpPlayerTag = player.Tag;
if (TmpPlayerKD > MaxKD) {
    plugin.ConsoleWrite("^1^bKD LIMIT:^0^n [" + TmpPlayerTag + "] " + player.Name + " KICKED by KD limit. Current Battlelog KD: " + TmpPlayerKD.ToString());
    plugin.PRoConChat("^1^bKD LIMIT:^0^n [" + TmpPlayerTag + "] " + player.Name + " KICKED by KD limit. Current Battlelog KD: " + TmpPlayerKD.ToString());
    plugin.KickPlayerWithMessage(player.Name, plugin.R("Kicked by KD limit (max " + MaxKD.ToString() + " KD in Battlelog)"));
}
second_check: Disabled

limit_action: None

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Originally Posted by Level*:

 

Im not sure what you mean by timebased KDR limit but the example you gave was almost right.

 

Heres a simple KDR limit:

 

limit_evaluation: OnJoin

first_check: Code

first_check_code:

Code:

// KD LIMIT  //
double MaxKD = 3.9; // put here the max player KDR

double TmpPlayerKD = player.Kdr;
String TmpPlayerTag = player.Tag;
if (TmpPlayerKD > MaxKD) {
    plugin.ConsoleWrite("^1^bKD LIMIT:^0^n [" + TmpPlayerTag + "] " + player.Name + " KICKED by KD limit. Current Battlelog KD: " + TmpPlayerKD.ToString());
    plugin.PRoConChat("^1^bKD LIMIT:^0^n [" + TmpPlayerTag + "] " + player.Name + " KICKED by KD limit. Current Battlelog KD: " + TmpPlayerKD.ToString());
    plugin.KickPlayerWithMessage(player.Name, plugin.R("Kicked by KD limit (max " + MaxKD.ToString() + " KD in Battlelog)"));
}
second_check: Disabled

limit_action: None

The KD limit should be 09:00 to 15:00, THX for the Code
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Originally Posted by maxdralle*:

 

The KD limit should be 09:00 to 15:00, THX for the Code

KD limit from 09:00 to 15:00 o clock:

 

Code:

// KD LIMIT  //
double MaxKD = 3.9; // put here the max player KDR

double TmpPlayerKD = player.Kdr;
String TmpPlayerTag = player.Tag;
if ((DateTime.Now.Hour >= 9) && (DateTime.Now.Hour < 15)) {
	if (TmpPlayerKD > MaxKD) {
		plugin.ConsoleWrite("^1^bKD LIMIT:^0^n [" + TmpPlayerTag + "] " + player.Name + " KICKED by KD limit. Current Battlelog KD: " + TmpPlayerKD.ToString());
		plugin.PRoConChat("^1^bKD LIMIT:^0^n [" + TmpPlayerTag + "] " + player.Name + " KICKED by KD limit. Current Battlelog KD: " + TmpPlayerKD.ToString());
		plugin.KickPlayerWithMessage(player.Name, plugin.R("Kicked by KD limit (max " + MaxKD.ToString() + " KD in Battlelog)"));
	}
}
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Originally Posted by Mamba334*:

 

I'm using this and it works perfectly for us.

 

Set limit to evaluate OnSpawn, and action to Kick

Set first_check to this Expression:

Code:

( player.Kdr > 2.5 )

 

You may adjust the values of Kdr as you see fit.

 

Hope this helps? Good day!

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Originally Posted by Level*:

 

KD limit from 09:00 to 15:00 o clock:

 

Code:

// KD LIMIT  //
double MaxKD = 3.9; // put here the max player KDR

double TmpPlayerKD = player.Kdr;
String TmpPlayerTag = player.Tag;
if ((DateTime.Now.Hour >= 9) && (DateTime.Now.Hour < 15)) {
	if (TmpPlayerKD > MaxKD) {
		plugin.ConsoleWrite("^1^bKD LIMIT:^0^n [" + TmpPlayerTag + "] " + player.Name + " KICKED by KD limit. Current Battlelog KD: " + TmpPlayerKD.ToString());
		plugin.PRoConChat("^1^bKD LIMIT:^0^n [" + TmpPlayerTag + "] " + player.Name + " KICKED by KD limit. Current Battlelog KD: " + TmpPlayerKD.ToString());
		plugin.KickPlayerWithMessage(player.Name, plugin.R("Kicked by KD limit (max " + MaxKD.ToString() + " KD in Battlelog)"));
	}
}
@maxdralle thx for your code ^^it works well

 

but I want to make now the limit a little different and indeed as Grovax HERE* solved, for all weapons and with the Round KDR

 

 

SETUP LIMIT#1

limit_evaluation: OnKill

limit_first_check: Expression

limit_first_check_code: paste the CODE#1 here

 

CODE#1

Code:

(Regex.Match(kill.Weapon, @"(_:[b]for all weapons, Tanks,  Heli, Bird and etc[/b])", RegexOptions.IgnoreCase).Success)
ENABLE SECOND CHECK

limit_second_check: Code

limit_second_check_code: paste the CODE#2 here

CODE#2

 

Code:

// set max intern KDR
int maxKDR = 8;

// set min kills
int minKills = 100;

// set max kills befor warn player
int warnPlayer = 20;

// set max kills to kick/ban
int kickPlayer = 30;

String kCounter = killer.Name + "_Heli_Count";
String kCounterWarn = killer.Name + "_Heli_Count_Warn";
int warnings = 0;
int showWarnings = 0;

if (limit.Activations(killer.Name, TimeSpan.FromSeconds(2)) > 1) return false;
if (server.RoundData.issetInt(kCounter)) warnings = server.RoundData.getInt(kCounter);
if (server.RoundData.issetInt(kCounterWarn)) showWarnings = server.RoundData.getInt(kCounterWarn);

warnings += 1;
server.RoundData.setInt(kCounter, warnings);

if((player.KillsRound >= minKills) && (player.KdrRound >= maxKDR)) {
	if ((warnings >= warnPlayer) && (warnings < kickPlayer)) {
		showWarnings += 1;
		String globalMessage = "Dont farm with Heli! Warning (" + showWarnings + "/" + (kickPlayer-warnPlayer) + ")";
		plugin.SendPlayerMessage(killer.Name, globalMessage);
		plugin.SendPlayerYell(killer.Name, globalMessage, 10);
	} else if ((warnings >= kickPlayer)) {
		plugin.EABanPlayerWithMessage(EABanType.Name, EABanDuration.Temporary, killer.Name, 20, "Banned (20m) for helicoper farming!");
		
		//plugin.SendGlobalMessage(globalMessage);
		//plugin.PRoConChat("HeliFarmStop > Say > " + globalMessage);
		//plugin.KickPlayerWithMessage(killer.Name, "Kicked for helicoper farming!");
	}
}
return false;
KD limit from 09:00 to 15:00 o clock:

 

Code:

if ((DateTime.Now.Hour >= 9) && (DateTime.Now.Hour < 15))
I hope one can help me

 

THX Level

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Originally Posted by maxdralle*:

 

@level

 

use this code for the first check (limit_first_check: Expression):

Code:

((DateTime.Now.Hour >= 9) && (DateTime.Now.Hour < 15))
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Originally Posted by Level*:

 

@level

 

use this code for the first check (limit_first_check: Expression):

Code:

((DateTime.Now.Hour >= 9) && (DateTime.Now.Hour < 15))
OK thx, but i need the Code for all Weapons, or is not required ?

 

Code:

(Regex.Match(kill.Weapon, @"(_:[b][u]for all weapons, Tanks,  Heli, Bird and etc[/u][/b])", RegexOptions.IgnoreCase).Success)
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Originally Posted by BuRockK*:

 

OK thx, but i need the Code for all Weapons, or is not required ?

 

Code:

(Regex.Match(kill.Weapon, @"(_:[b][u]for all weapons, Tanks,  Heli, Bird and etc[/u][/b])", RegexOptions.IgnoreCase).Success)
You can find all the weapon codes here:

 

showthread....s-BF3-BF4-BFHL*

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Originally Posted by Level*:

 

Hello would this work for all weapons?

 

Code:

(Regex.Match(kill.Weapon, @"(_:Nonlethal|DMR|AssaultRifle|SniperRifle|SMG|ProjectileExplosive|Shorty|Melee|Explosive|Impact|LMG|Carbine|PDW|Handgun|VehiclePersonal|VehicleTransport|VehicleLight|VehicleHeavy|VehicleAir|VehicleWater|VehicleStationary|Heli|Bird|AH-1Z)", RegexOptions.IgnoreCase).Success)
THX for your help

 

Level

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Originally Posted by ColColonCleaner*:

 

Hello would this work for all weapons?

 

Code:

(Regex.Match(kill.Weapon, @"(_:Nonlethal|DMR|AssaultRifle|SniperRifle|SMG|ProjectileExplosive|Shorty|Melee|Explosive|Impact|LMG|Carbine|PDW|Handgun|VehiclePersonal|VehicleTransport|VehicleLight|VehicleHeavy|VehicleAir|VehicleWater|VehicleStationary|Heli|Bird|AH-1Z)", RegexOptions.IgnoreCase).Success)
THX for your help

 

Level

Do not create a no-kill server. You will get it reported and shut down.
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Originally Posted by maxdralle*:

 

@level

here is your ingame KDR / farming limit from 9 till 15 o clock.

 

 

SETUP LIMIT#1

limit_evaluation: OnKill

limit_first_check: Expression

limit_first_check_code: paste the CODE#1 here

 

CODE#1

Code:

((DateTime.Now.Hour >= 9) && (DateTime.Now.Hour < 15))
ENABLE SECOND CHECK

limit_second_check: Code

limit_second_check_code: paste the CODE#2 here

 

Code#2

Code:

// set max intern KDR
int maxKDR = 8;

// set min kills
int minKills = 100;

// set max kills befor warn player
int warnPlayer = 20;

// set max kills to kick/ban
int kickPlayer = 30;

String kCounter = killer.Name + "_killx_Count";
String kCounterWarn = killer.Name + "_killx_Count_Warn";
int warnings = 0;
int showWarnings = 0;

if (limit.Activations(killer.Name, TimeSpan.FromSeconds(2)) > 1) return false;
if (server.RoundData.issetInt(kCounter)) warnings = server.RoundData.getInt(kCounter);
if (server.RoundData.issetInt(kCounterWarn)) showWarnings = server.RoundData.getInt(kCounterWarn);

warnings += 1;
server.RoundData.setInt(kCounter, warnings);

if((player.KillsRound >= minKills) && (player.KdrRound >= maxKDR)) {
	if ((warnings >= warnPlayer) && (warnings < kickPlayer)) {
		showWarnings += 1;
		String globalMessage = killer.Name + " your current round KD is too high (warning " + showWarnings + "/" + (kickPlayer-warnPlayer) + ")";
		plugin.SendPlayerMessage(killer.Name, "KILL-FARM-LIMIT: " + globalMessage);
		plugin.SendPlayerYell(killer.Name, globalMessage, 10);
	} else if ((warnings >= kickPlayer)) {
		plugin.EABanPlayerWithMessage(EABanType.Name, EABanDuration.Temporary, killer.Name, 20, "Banned (20m) for kill farming!");
		
		//plugin.SendGlobalMessage(globalMessage);
		//plugin.PRoConChat("HeliFarmStop > Say > " + globalMessage);
		//plugin.KickPlayerWithMessage(killer.Name, "Kicked for kill farming!");
	}
}
return false;
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  • 3 weeks later...

Originally Posted by B-73*:

 

Hi,

 

To set 9am in the morning and 1am midnight must i set like this?

 

((DateTime.Now.Hour >= 9) && (DateTime.Now.Hour

 

 

This code is perfect and looking for a long time.

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Originally Posted by B-73*:

 

@level

here is your ingame KDR / farming limit from 9 till 15 o clock.

 

 

SETUP LIMIT#1

limit_evaluation: OnKill

limit_first_check: Expression

limit_first_check_code: paste the CODE#1 here

 

CODE#1

Code:

((DateTime.Now.Hour >= 9) && (DateTime.Now.Hour < 15))
ENABLE SECOND CHECK

limit_second_check: Code

limit_second_check_code: paste the CODE#2 here

 

Code#2

Code:

// set max intern KDR
int maxKDR = 8;

// set min kills
int minKills = 100;

// set max kills befor warn player
int warnPlayer = 20;

// set max kills to kick/ban
int kickPlayer = 30;

String kCounter = killer.Name + "_killx_Count";
String kCounterWarn = killer.Name + "_killx_Count_Warn";
int warnings = 0;
int showWarnings = 0;

if (limit.Activations(killer.Name, TimeSpan.FromSeconds(2)) > 1) return false;
if (server.RoundData.issetInt(kCounter)) warnings = server.RoundData.getInt(kCounter);
if (server.RoundData.issetInt(kCounterWarn)) showWarnings = server.RoundData.getInt(kCounterWarn);

warnings += 1;
server.RoundData.setInt(kCounter, warnings);

if((player.KillsRound >= minKills) && (player.KdrRound >= maxKDR)) {
	if ((warnings >= warnPlayer) && (warnings < kickPlayer)) {
		showWarnings += 1;
		String globalMessage = killer.Name + " your current round KD is too high (warning " + showWarnings + "/" + (kickPlayer-warnPlayer) + ")";
		plugin.SendPlayerMessage(killer.Name, "KILL-FARM-LIMIT: " + globalMessage);
		plugin.SendPlayerYell(killer.Name, globalMessage, 10);
	} else if ((warnings >= kickPlayer)) {
		plugin.EABanPlayerWithMessage(EABanType.Name, EABanDuration.Temporary, killer.Name, 20, "Banned (20m) for kill farming!");
		
		//plugin.SendGlobalMessage(globalMessage);
		//plugin.PRoConChat("HeliFarmStop > Say > " + globalMessage);
		//plugin.KickPlayerWithMessage(killer.Name, "Kicked for kill farming!");
	}
}
return false;
Hi Maxdralle,

 

First i want to thank you for this script. I have a question for you and can you take a look into this script.

I have many pilots on our server daily with high kd and higher then 80 kills. We use kill limit 80 and kd 8 but the script doesnt realy work.

 

Can you take a look?

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Originally Posted by BuRockK*:

 

Hi Maxdralle,

 

First i want to thank you for this script. I have a question for you and can you take a look into this script.

I have many pilots on our server daily with high kd and higher then 80 kills. We use kill limit 80 and kd 8 but the script doesnt realy work.

 

Can you take a look?

The limit triggers when a player has 80+ kill and over roundKdr: 8

 

So maybe thats why its not working?

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Originally Posted by maxdralle*:

 

Hi Maxdralle,

 

First i want to thank you for this script. I have a question for you and can you take a look into this script.

I have many pilots on our server daily with high kd and higher then 80 kills. We use kill limit 80 and kd 8 but the script doesnt realy work.

 

Can you take a look?

your code #1:

the limit will be enable from 9 till 15 o clock. the rest of the time is it disabled.

if you want to enable the limit around the time, then repace the code#1 with this:

Code:

true
your code #2:

the minKills is set on 100 to enable the limit/warnings. you can change this values. try this:

 

Code:

// set min kills
int minKills = 30;

// set max kills befor warn player
int warnPlayer = 10;

// set max kills to kick/ban
int kickPlayer = 15;
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Originally Posted by B-73*:

 

The limit triggers when a player has 80+ kill and over roundKdr: 8

 

So maybe thats why its not working?

Yes, this is our server rules for the attack heli Kill-Limit 80 and K/D Limit 8
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Originally Posted by B-73*:

 

your code #1:

the limit will be enable from 9 till 15 o clock. the rest of the time is it disabled.

if you want to enable the limit around the time, then repace the code#1 with this:

Code:

true
your code #2:

the minKills is set on 100 to enable the limit/warnings. you can change this values. try this:

 

Code:

// set min kills
int minKills = 30;

// set max kills befor warn player
int warnPlayer = 10;

// set max kills to kick/ban
int kickPlayer = 15;
Ok so i can delete this code >>> Code:
((DateTime.Now.Hour >= 8) && (DateTime.Now.Hour < 5))
and replace it with >> Code:
true
And This is the right setting for my server?

 

Code:

// set min kills
int minKills = 30;

// set max kills befor warn player
int warnPlayer = 10;

// set max kills to kick/ban
int kickPlayer = 15;
How does this work and when?

 

 

Can you edit the code for me with warning, kill (with death), time-ban 10 days

Is't also possible to add a counter from 60 when there make kills?

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  • 2 weeks later...

Originally Posted by MrBird*:

 

Hi guys, I know that there is a voteban example in the insane limits example thread, but could someone help me tweak it a little bit?

 

I need a voteban that would ban a player permanently, and would like the voteban massage to show like "Player1 - Voteban initiated by Player2 for Reason"

 

I have been using the plug-in called Vote Ban, but it doesn't tell me who initiated the voteban, and there have been groups of players abusing the Vote Ban plug-in but vote banning whoever they don't like or if they just want to take that person's vehicle. So I'd like a voteban that includes the name of whoever initiated the vote, and the reason, so that I can punish that son of a gun.

 

Thanks!

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      I wanted to give an update to how EZRCON is doing. As of today we have 56 active customers using the services offered. I'm glad its doing so well and it hasn't been 1 year yet. To those that have services with EZRCON, I hope the service is doing well and if not please let us know so that we can improve it where possible. We've done quite a few changes behind the scenes to improve the performance hopefully. 

      We'll be launching a new location for hosting procon layers in either Los Angeles, USA or Chicago, IL. Still being decided on where the placement should be but these two locations are not set in stone yet. We would like to get feedback on where we should have a new location for hosting the Procon Layers, which you can do by replying to this topic. A poll will be created where people can vote on which location they would like to see.

      We're also looking for some suggestions on what else you would like to see for hosting provider options. So please let us know your thoughts on this matter.
      • 4 replies
    • Added ability to disable the new API check for player country info


      Updated GeoIP database file


      Removed usage sending stats


      Added EZRCON ad banner



      If you are upgrading then you may need to add these two lines to your existing installation in the file procon.cfg. To enable these options just change False to True.

      procon.private.options.UseGeoIpFileOnly False
      procon.private.options.BlockRssFeedNews False



       
      • 2 replies
    • I wanted I let you know that I am starting to build out the foundation for the hosting services that I talked about here. The pricing model I was originally going for wasn't going to be suitable for how I want to build it. So instead I decided to offer each service as it's own product instead of a package deal. In the future, hopefully, I will be able to do this and offer discounts to those that choose it.

      Here is how the pricing is laid out for each service as well as information about each. This is as of 7/12/2020.

      Single MySQL database (up to 30 GB) is $10 USD per month.



      If you go over the 30 GB usage for the database then each additional gigabyte is charged at $0.10 USD each billing cycle. If you're under 30GB you don't need to worry about this.


      Databases are replicated across 3 zones (regions) for redundancy. One (1) on the east coast of the USA, One (1) in Frankfurt, and One (1) in Singapore. Depending on the demand, this would grow to more regions.


      Databases will also be backed up daily and retained for 7 days.




      Procon Layer will be $2 USD per month.


      Each layer will only allow one (1) game server connection. The reason behind this is for performance.


      Each layer will also come with all available plugins installed by default. This is to help facilitate faster deployments and get you up and running quickly.


      Each layer will automatically restart if Procon crashes. 


      Each layer will also automatically restart daily at midnight to make sure it stays in tip-top shape.


      Custom plugins can be installed by submitting a support ticket.




      Battlefield Admin Control Panel (BFACP) will be $5 USD per month


      As I am still working on building version 3 of the software, I will be installing the last version I did. Once I complete version 3 it will automatically be upgraded for you.





      All these services will be managed by me so you don't have to worry about the technical side of things to get up and going.

      If you would like to see how much it would cost for the services, I made a calculator that you can use. It can be found here https://ezrcon.com/calculator.html

       
      • 11 replies
    • I have pushed out a new minor release which updates the geodata pull (flags in the playerlisting). This should be way more accurate now. As always, please let me know if any problems show up.

       
      • 9 replies
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