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PunkBuster ScreenShot Enforcer 1.4.1.1


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Originally Posted by EBassie*:

 

Hi can i make a screenshot from a player manually? if yes what is the command for that.

showthread....v-2011-BC2-BF3*

And you can right-click on a playername in the Procon playerlist to request a screenshot... (in case you did not know that)
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  • 1 month later...

Originally Posted by grizzlybeer*:

 

Is this relevant for BF4

relevant? yes, blocking pbss in bf4 is just as simple as in bf3. so there will be (are already) pbss blockers.

 

i have not yet ported it to bf4, but changes should be very small.

it might just work the way it is, but i have not tested it with bf4.

 

user of this plugin should wait just a bit more until i release an updated version compatible with both bf3 and bf4.

however if you are brave go test it out and post your results here :-)

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Originally Posted by Athlon*:

 

I would volunteer, but my GSP (gameservers) doesn't allow me to see screenshots yet, so I'll hold off until it's available before testing unless someone beats me to it :smile:

Yes, yes they do. I've had ss's for days now.......

 

http://forums.gameservers.com/viewtopic.php_f=9&t=50369

 

http://www.gametracker.com/server_in...00/punkbuster/

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  • 1 month later...

Originally Posted by EBassie*:

 

would this clash with pbscreens?

Nope it does not. This plugin checks the punkbuster info to see if requested screenshots are returned.

I use PBScreens to double check if banned players indeed did not produce any PBSS.

 

Also a reminder: Not all (automatically) banned players are cheaters, sometimes it's just Punkbuster not getting the screenshots for whatever reasons.

 

You will see false positives with this plugin.

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Originally Posted by ixnorp*:

 

Nope it does not. This plugin checks the punkbuster info to see if requested screenshots are returned.

I use PBScreens to double check if banned players indeed did not produce any PBSS.

 

Also a reminder: Not all (automatically) banned players are cheaters, sometimes it's just Punkbuster not getting the screenshots for whatever reasons.

 

You will see false positives with this plugin.

thanks! Just curious that they can actually block pbss, couldn't find any pbss on 1 or 2 banned players when i wanted to verify the bans.
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Originally Posted by grizzlybeer*:

 

thanks! Just curious that they can actually block pbss, couldn't find any pbss on 1 or 2 banned players when i wanted to verify the bans.

actually its a comon task for cheaters using visual cheats like esp wallhacks, radars and such. it can be done with about 10 lines of c++ code

 

as stated in the plugin description and by ebassie this plugin will enforce punkbuster screenshots the following way:

for every 4 screenshots requested, the player needs to return 1 successful screenshot taken (can also be blank, no way to check that)

 

so if you enable this plugin all players not returning at least 1 screenshot (with in the 4 requested) will be kicked or banned (according to your settings). the plugin does not care (it also cant detect) why the screenshots failed

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Originally Posted by miked0602*:

 

relevant? yes, blocking pbss in bf4 is just as simple as in bf3. so there will be (are already) pbss blockers.

 

i have not yet ported it to bf4, but changes should be very small.

it might just work the way it is, but i have not tested it with bf4.

 

user of this plugin should wait just a bit more until i release an updated version compatible with both bf3 and bf4.

however if you are brave go test it out and post your results here :-)

Hey Griz,

 

I will brave it out.

I am adding it to my BF4 servers this afternoon and will have results by this evening or tomorrow morning.

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Originally Posted by grizzlybeer*:

 

Hey Griz,

 

I will brave it out.

I am adding it to my BF4 servers this afternoon and will have results by this evening or tomorrow morning.

thats cool thx. "should" work ;-)

i tested some functions today and didnt notice any errors. commanders and spectators return normal pbss

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Originally Posted by kaytan*:

 

I want to use this plugin with my BF4 Server. On my linux layer I'm getting this error in plugin.log:

Error compiling PBSSE: Standard output has not been redirected or process has not been started.

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Originally Posted by grizzlybeer*:

 

I want to use this plugin with my BF4 Server. On my linux layer I'm getting this error in plugin.log:

Error compiling PBSSE: Standard output has not been redirected or process has not been started.

hmmm never seen this error. i never tried the plugin on a linux layer.

 

maybe these tips help you:

http://www.runuo.com/community/threads/mono-2.96414/

 

apt-get install mono-devel

and compile it with gmcs, NOT with gmcs2

 

https://help.ubuntu.com/community/ModMono

quite the same

 

i dont undertstand why this exception is thrown when compiling pbsse.

for example: if you start a new process

 

process p = new process()

 

you can redirect the stdin and stdout, but i dont start new processes anywhere

this has got to be a mono (or pbsse on linux) issue for what i see.

 

are you running other plugins fine? where the links above useful?

i would recommend to also seek help here: showthread....ith-Linux-mono*

 

generally my plugins are for windows and tested only on windows systems (win7 64 and server 2012)

i cant provide linux support im sorry :sad:

 

regarding the bf4 support you mentioned:

be brave and test the plugin (when you get it running on linux)

it should work, ran it for several hours, everathing seems fine.

 

one thing i didnt test yet is tablet users (commander). have to see what happens there

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Originally Posted by EBassie*:

 

one thing i didnt test yet is tablet users (commander). have to see what happens there

Tablet commanders have no PBGUID, so there will be no automated screenshots and thus this plugin will ignore it (probably)

 

FYI: I've been running this plugin on my BF4 servers for weeks now without issues. In all these weeks I only encountered 2 players without PBSS. But so far it seems to work.

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Originally Posted by miked0602*:

 

Hey Griz,

 

So far so good.

Using Newest Procon and multiple plugins alongside this one

I have not encountered a failed SS event so cant tell yet if the Tban will work...

 

Updates as it goes

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Originally Posted by kaytan*:

 

hmmm never seen this error. i never tried the plugin on a linux layer.

 

maybe these tips help you:

http://www.runuo.com/community/threads/mono-2.96414/

 

apt-get install mono-devel

and compile it with gmcs, NOT with gmcs2

 

https://help.ubuntu.com/community/ModMono

quite the same

 

i dont undertstand why this exception is thrown when compiling pbsse.

for example: if you start a new process

 

process p = new process()

 

you can redirect the stdin and stdout, but i dont start new processes anywhere

this has got to be a mono (or pbsse on linux) issue for what i see.

 

are you running other plugins fine? where the links above useful?

i would recommend to also seek help here: showthread....ith-Linux-mono*

 

generally my plugins are for windows and tested only on windows systems (win7 64 and server 2012)

i cant provide linux support im sorry :sad:

I'm using gmcs and mono-devel is also installed.

All other plugins running well (e.g. ProconRulz, UltimatMapManager, MultiBalancer, Latency Manager, etc.)

 

I have tried your Plugin TrueBalancer and this runs also well.

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Originally Posted by grizzlybeer*:

 

I'm using gmcs and mono-devel is also installed.

All other plugins running well (e.g. ProconRulz, UltimatMapManager, MultiBalancer, Latency Manager, etc.)

 

I have tried your Plugin TrueBalancer and this runs also well.

sent you a pm :-)
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Originally Posted by grizzlybeer*:

 

I want to use this plugin with my BF4 Server. On my linux layer I'm getting this error in plugin.log:

Error compiling PBSSE: Standard output has not been redirected or process has not been started.

if anyone else getting this msg on linux just pm me. fixed the error by removing the log stuff. it was the way i detected the base path
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Originally Posted by grizzlybeer*:

 

PLUGIN HAS BEEN UPDATED TO VERSION 1.4.0.0

 

1.4.0.0

-NEW: BF4 Compatibility.

-NEW: Automatic Update Check

-Fix: You can now set the minimum score for players to be checked (replaces exclude players with 0 score = idle players).

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Originally Posted by jking54*:

 

Thanks a ton grizz, it's been awhile since I've used this but what are the recommended settings?

 

EDIT: NVM, I see them now in the "details", but any others aside from this?

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Originally Posted by ixnorp*:

 

Include ReservedSlots/ServerVIPs: Automatically include the players in the ReservedSlot list

 

-this 1 means VIPs and reservedslots are checked too right? or this means they are included into whitelist? default is Yes

 

Exclude Non-ReservedSlots/ServerVIPs: Automatically delete players from the Whitelist that are not in the ReservedSlot list

 

- this exclude non-reserved slots out of the white list? default is yes

 

sorry I just need to confirm this.

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Originally Posted by grizzlybeer*:

 

PLUGIN HAS BEEN UPDATED TO VERSION 1.4.1.0

 

1.4.1.0

-Fix: Added psay to ingame notification. (no yell in BF4)

 

Thanks a ton grizz, it's been awhile since I've used this but what are the recommended settings?

 

EDIT: NVM, I see them now in the "details", but any others aside from this?

no you should be fine with the defaults, which are the recommended settings unless you want to ban longer or dont ban at all (just notify)

 

Include ReservedSlots/ServerVIPs: Automatically include the players in the ReservedSlot list

 

-this 1 means VIPs and reservedslots are checked too right? or this means they are included into whitelist? default is Yes

 

Exclude Non-ReservedSlots/ServerVIPs: Automatically delete players from the Whitelist that are not in the ReservedSlot list

 

- this exclude non-reserved slots out of the white list? default is yes

 

sorry I just need to confirm this.

yes

enabling both will ensure the plugins whitelist is synced with procons whitelist (adding AND removing players)

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