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[MOH] MoHW R-5 some informations


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Originally Posted by Phil_K*:

 

Hi.

 

After a few questions regarding maplist and some other settings I'll think it is a good idea to

put some informations together for faster finding. :smile:

 

Documentation

 

There is some documentation (Knowledge-Base)

but at the moment expect it to be a quick overview. The zip also contains some files showing playlists, maps, modes and their documentation.

 

 

Rcon usable commands

 

List of available commands (R-5):

 

 

Code:

admin.eventsEnabled
admin.help
admin.kickPlayer
admin.killPlayer
admin.listPlayers
admin.movePlayer
admin.password
admin.shutDown
banList.add
banList.clear
banList.list
banList.load
banList.remove
banList.save
currentLevel
gameAdmin.add
gameAdmin.clear
gameAdmin.list
gameAdmin.load
gameAdmin.remove
gameAdmin.save
listPlayers
login.hashed
login.plainText
logout
mapList.add
mapList.availableMaps
mapList.clear
mapList.endRound
mapList.getMapIndices
mapList.getRounds
mapList.list
mapList.load
mapList.remove
mapList.restartRound
mapList.runNextRound
mapList.save
mapList.setNextMap
mapList.setNextMapIndex
plManager.setPlaylist
punkBuster.activate
punkBuster.isActive
punkBuster.pb_sv_command
quit
reservedSlotsList.add
reservedSlotsList.clear
reservedSlotsList.list
reservedSlotsList.load
reservedSlotsList.remove
reservedSlotsList.save
serverInfo
unlockList.add
unlockList.clear
unlockList.list
unlockList.remove
unlockList.save
vars.3pCam
vars.autoBalance
vars.bannerUrl
vars.buddyOutline
vars.bulletDamage
vars.friendlyFire
vars.gameModeCounter
vars.gamePassword
vars.hudBuddyInfo
vars.hudClassAbility
vars.hudCrosshair
vars.hudEnemyTag
vars.hudExplosiveIcons
vars.hudGameMode
vars.hudHealthAmmo
vars.hudMinimap
vars.hudObiturary
vars.hudPointsTracker
vars.hudUnlocks
vars.idleBanRounds
vars.idleTimeout
vars.killCam
vars.maxPlayers
vars.playerManDownTime
vars.playerRespawnTime
vars.playlist
vars.ranked
vars.regenerateHealth
vars.roundRestartPlayerCount
vars.roundsPerMap
vars.roundStartPlayerCount
vars.serverDescription
vars.serverName
vars.soldierHealth
vars.teamKillCountForKick
vars.teamKillKickForBan
vars.teamKillValueDecreasePerSecond
vars.teamKillValueForKick
vars.teamKillValueIncrease
version

 

 

 

This list is taken from the output of admin.help.

 

There are still some commands left over from BF3 but they have no effect in MoHW and their function is replaced by other commands. An example for it is vars.crossHair vars.hudCrosshair.

 

Even if the server seems to respond to a command written totally in lower cases it is best to use the spelling like it is given in the above list.

 

 

Maps, modes & playlist

 

MoHW does not only allow you to run maps in different (game)modes. It also provides some playlists. Other than BFBC2 a MoHW playlist is no type of gameplay but a playlist is a predefined fixed set of maps. Think of it as selectable Maplist.txt stored at the server with no way to change their content for you.

 

The most interesting playlist for you may be CustomPL. This playlist allows the server to use the Maplist.txt you can manipulate either by your GSPs control panel or by using Procon.

 

Note:

There is something special in how the server handles the maplist while running CustomPL playlist.

If you change your maplist using your GSPs control panel you have to write the map names like

Code:

MOHW/Levels/MP/MP_03/MP_03
but in the maplist the server shows over the rcon the map is only shown as

Code:

MP_03
Playlists

 

mohw_r4_playlists.jpg

The names of the playlists may give you a hint which maps are played in which mode(s) in this fixed

maplists. Maybe I'll post the dedicated lists later.

 

Maps & modes

 

mohw_r4_maps.jpgmohw_r4_modes.jpgmohw_r4_maps_modes.jpg

 

While combining maps and modes remember to check the combinations you use.

Editing the maplist.txt by using your GSPs control panel will not check if a combination is allowed.

In case you have typed a name wrong or used combination not supported the server will stop parsing

your maplist.txt at that line.

 

Style of gameplay

 

Unlike all other Frostbite games MoHW also specifies three types of gameplay. These are

  • Normal
  • Immersive
  • Custom

What directly pops up is the difference to BF3 for example. The special gameplay style is not called hardcore

but immersive. This immersive gameplay is different from hardcore you know. Basically you have to think

about it as a style not providing as many informations in the gameplay as with normal.

 

Based on the public available documentation for "Immersive" a set of server settings have to be changed.

But other than hardcore these changes do not include the health level, the damage a bullet makes or

where you are allowed to spawn.

 

The following image is taken from the above linked MoHW documentation for R-1.

mohw_r1_presets.jpg

 

This list was also taken to provide you the gameplay preset selector in Procon.

You find it under the server settings tab at gameplay. Most of these vars effect is immediately.

 

Greets

Phil.

* Restored post. It could be that the author is no longer active.
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Originally Posted by Phil_K*:

 

What is the difference between vars.minimap and vars.hudMinimap? The latter seems to be the only one that does anything

See it as deprecated.

As far as I know it has no effect in MoHW and I expect it to be removed in the next release of MoHW server.

* Restored post. It could be that the author is no longer active.
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Originally Posted by Phil_K*:

 

Hi.

 

Please decide which thread you will follow. It makes no sense to add this kind of comment to different threads.

 

Well, as I said in other posts I've done. vars.allUnlocksUnlocked is known by DC to be able to crash

a server under several circumstances. As far as I've been told querying is no problem as the server

only responses with its message but does not effect server internal settings. But I would advice not

to use it in your Startup.txt or to try to change the value the server comes up with.

 

That might be the reason a next server version will not support that command anymore.

 

Greets

Phil.

* Restored post. It could be that the author is no longer active.
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