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Battlelog Cache (1.0.1.0 - 14/1/13)


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Originally Posted by PapaCharlie9*:

 

Well, depends on your need of stats from Battlelog :-D

I guess the same rate limits are in place, so people using multiple plugins the fetch stats could probably experience the same problems as with BF3.

 

I'll have to take a closer look at the new stats system next week.

There's evidence building that Battlelog is doing throttling for BF4. The HTTP error is different, 408 rather than 429, but the result is the same. Unfortunately, I haven't been able to rule out that it is something else in the network chain that is causing the timeout. Might be the hoster data center, ISP, or something else. I'm not seeing the problem myself, but users of MB are IL are.
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  • 3 weeks later...
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Originally Posted by _gp_*:

 

@MorpheusX(AUT) and PapaCharlie9,

 

not sure where to post about this issue, but I found out about mysql installation here, so here goes...

 

I run a computer on lan here to run my procon layer and mysql server, for a server I run.

(said computer also runs a BF3 server seeder account)

 

the last couple of updates for mysql I have noticed mysql using 400k - 500k of memory instead of 100k or so.. system I am running only has 2 gigs installed, so is a big hit...

 

after some research it appears that newer updates have turned on a "performance_schema" that is using the extra memory..

 

I found some settings that can be changed that have appeared to help...

 

the system I am running mysql on uses windows 7, so has a my.ini file.. you may need to find a .cnf file

 

the settings I found to change

 

max_connections = 10

key_buffer_size = 16K

max_allowed_packet = 1M

table_open_cache = 4

sort_buffer_size = 64K

read_buffer_size = 256K

read_rnd_buffer_size = 256K

net_buffer_length = 2K

thread_stack = 128K

TABLE_DEFINITION_CACHE = 400

 

the values above were found on the web at mysql and another blog or 2, I am not taking any credit except that they worked for me...

 

I had no luck changing the my.ini file manually and restarting mysql server, so I used WorkBench and changed the values there and did a restart...

 

you might be able to disable the "performance_schema" in workbench as I found an entry, but I had already manually made the other value changes, so the schema setting would be for you to TEST...

 

_gp?

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Originally Posted by EBassie*:

 

Could someone please explain to me what is this plugin for ?

See first post:

This plugin should be used by plugin-authors to query for Battlelog-stats. It uses a MySQL-Database to cache requests and thus allows reducing the load on Battlelog.

 

Whilst this caching-plugin will reduce the amount of requests made towards Battlelog, it doesn't solve the 'Too Many Requests' problem completely. The first version does not contain dynamic throtteling and re-fetching of failed requests yet.

In other words, Battlelog Cache is being used to cache the Battlelog statistics of the BF3 players that join your server making sure you don't hammer Battlelog and making plugins lag or even crash your Procon.

 

It's a plugin that is being used by several other plugins like InsaneLimits, CheatDetector & MultiBalancer

This plugin is only working for BF3.

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Originally Posted by MorpheusX(AUT)*:

 

A pity that this plugin will never be for BF4, because the creator of this plugin a lazybones!

I guess calling me a "lazybones" will definitely cause an instant update of the plugin, sounds legit :smile:

 

The need/benefit of the plugin did not rectify me spending time on it during the last uni semester (which obviously is more important :smile:)

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Originally Posted by Hodor*:

 

I guess calling me a "lazybones" will definitely cause an instant update of the plugin, sounds legit :smile:

 

The need/benefit of the plugin did not rectify me spending time on it during the last uni semester (which obviously is more important :smile:)

You can always find time to do it! At least not in a hurry! You just find an excuse.
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Originally Posted by EBassie*:

 

You can always find time to do it! At least not in a hurry! You just find an excuse.

And you decide that is the case? Like I said: learn to program it yourself, we're not in a hurry. You just found an excuse not to help the community out. Be that man, step up to the plate! Instead you chose to whine and insult our staff. You earned some really negative points here brother!

 

PS:

Maybe your name explains enough.... HODOR!

Or.... you can be the one that takes someone (or the community) on his back, and at least DO something himself.

 

PPS: yes, you managed to piss me off a bit. Not many people here have managed to do so. So congrats to you Sir.

 

Sent from my GT-I9505 using Tapatalk

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Originally Posted by MorpheusX(AUT)*:

 

You can always find time to do it! At least not in a hurry! You just find an excuse.

I could always find time to do it, yes. I could also always find time to do it and still decide not to because I either don't feel like it or have something else to do that's more important (or even if it isn't: something I feel like doing).

 

To clarify: just because I developed a plugin for BF3 doesn't mean it will be updated forever and adopted for every game ever being released. Furthermore, support for BF4 was never really announced for this plugin.

As nearly all plugin developers, I have decided to support the community in my spare time, for free, lending my knowledge and work to you guys at no extra cost. Beside from working on Procon itself too (which is also unpaid work), I do have a social life, a job and am currently in the process of finishing my Bachelor degree. For this reason, there are many, many other things I have to (or want to) do beside making sure all plugins are up-to-date. If you're willing to offer me a full-time paid contract to update this plugin for you, please feel free to contact me via PM for salary negotiations :smile:

I guess you should refrain from simply calling devs in this community lazy just because they don't do exactly what you would like them too. As EB mentioned: if this plugin is as important to you, feel free to pick up development, throw in suggestions and patches or help out otherwise. If that's nothing for you, I would suggest waiting for updates to be released or paying willing devs to create them for you.

 

Consider this a warning, posts similar to this will not be tolerated from now on.

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Originally Posted by 397Seth*:

 

Hi,

I just installed the add on but I get some errors:

[21:37:42 48] [battlelog Cache] Fetching stats for player 'playername' with requestType 'ClanTag' failed!

[21:58:53 14] [battlelog Cache] Fetching stats for player 'playername' with requestType 'Overview' failed!

This is not always the case, just with some players.

Anyone else has the same problem?

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Originally Posted by EBassie*:

 

Hi,

I just installed the add on but I get some errors:

[21:37:42 48] [battlelog Cache] Fetching stats for player 'playername' with requestType 'ClanTag' failed!

[21:58:53 14] [battlelog Cache] Fetching stats for player 'playername' with requestType 'Overview' failed!

This is not always the case, just with some players.

Anyone else has the same problem?

That's normal. For some accounts who have multiple soldiers on their profile, the plugin doesn't know which ones to pick.

Look at the Battlelog pages of those "playernames" and you will see they probably have:

 

1. No stats / New account

2. Multiple Soldiers

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Originally Posted by ColColonCleaner*:

 

The size of our Battlelog Cache database is now 595MB.

Its going to be a problem on our limited host server. What can we do ?

Entries that are older can be deleted, ones for players that are nolonger regulars in the server.
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Originally Posted by MorpheusX(AUT)*:

 

Entries that are older can be deleted, ones for players that are nolonger regulars in the server.

To be honest, you could even flush your whole database table. There's nothing important enough to store it forever, and even if the player is still active on your server, the plugin will simply perform one more request to get his current stats again.
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