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Originally Posted by EBassie*:

 

Are those settings you use (75 and 30) for a 64 slot server? Working realiably for you?

Yes. It's for my 64 slot server as well as my 48 slot server.

 

About reliability: I hardly see any blaze disconnects on my servers. But when it happens, like today the server got restarted. So yes, those settings seem to work for me.

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Originally Posted by kcuestag*:

 

Yes.

 

But I don't think it's not reporting to Morph's database any more, so you have to set that to false:

 

Posted Image

Do you use Gmail? If so, which SMTP Hostname, Port, UseSLL(_) do you use?
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  • 1 month later...

Originally Posted by XJaegaX*:

 

Hi,

 

What classifies as a GAME_SERVER_RESTART?

I've had a couple of occurrences where a full server would go down, and see GAME_SERVER_RESTART in the log, where I know for a fact that it was not a server restart.

 

How does the plugin distinguish between a BLAZE_DISCONNECT and a GAME_SERVER_RESTART?

Or is it a case of the server crashing and restarting?

 

Thanks

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Originally Posted by EBassie*:

 

Or is it a case of the server crashing and restarting?

Probably this ^^

 

The plugin notices the uptime being 0 secs for instance.

This could be a fresh reboot... or a fresh start after a crash.

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Originally Posted by crasht01*:

 

Hi,

I have read the post on emails not working in this plugin and have tried swapping things around a bit but it still does not want to work so I thought I would post the error I get here to maybe get a fix for this problem which seems to effect a few other people as well.

Procon email notifier has no problem sending myself and other admins emails, The email addresses, ports are all set the same, ssl is set to true in both plugins.

 

Anyway this is from the last blaze

 

Code:

[15:11:11 20] [FailLog] Type:BLAZE_DISCONNECT, UTC:20140628_05:11:11, Server:"[b0oz]  #1 Aussie Conquest Server", Map:Gulf of Oman 2014, Mode:Conquest Large, Round:1/1, Players:34/27/0, Uptime:09:44:44, Details:"BF4,AusGamers,b0oz,[email protected],AU,OC/au,,"
[15:11:11 20] [FailLog] WARNING:  
[15:11:11 20] [FailLog] WARNING: RESTARTING GAME SERVER WITH ADMIN SHUTDOWN AFTER 1 SECONDS!
[15:11:11 20] [FailLog] WARNING:  
[15:11:11 26] [FailLog] Thread(MailSendThread): ERROR: Exception while sending BlazeReport-email
[15:11:11 30] [FailLog] Thread(MailSendThread): EXCEPTION: System.FormatException: The specified string is not in the form required for an e-mail address.
   at System.Net.Mime.MailBnfHelper.ReadMailAddress(String data, Int32& offset, String& displayName)
   at System.Net.Mail.MailAddress.ParseValue(String address)
   at System.Net.Mail.MailAddress..ctor(String address, String displayName, Encoding displayNameEncoding)
   at System.Net.Mail.MailAddress..ctor(String address, String displayName)
   at PRoConEvents.FailLog.<>c__DisplayClass7.<Failure>b__4()
[15:11:12 20] [FailLog] Thread(RestartThread): WARNING:  
[15:11:12 20] [FailLog] Thread(RestartThread): WARNING: RESTARTING GAME SERVER WITH ADMIN SHUTDOWN!
[15:11:12 20] [FailLog] Thread(RestartThread): WARNING:
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Originally Posted by PapaCharlie9*:

 

Hi,

I have read the post on emails not working in this plugin and have tried swapping things around a bit but it still does not want to work so I thought I would post the error I get here to maybe get a fix for this problem which seems to effect a few other people as well.

Procon email notifier has no problem sending myself and other admins emails, The email addresses, ports are all set the same, ssl is set to true in both plugins.

 

Anyway this is from the last blaze

 

Code:

[15:11:11 20] [FailLog] Type:BLAZE_DISCONNECT, UTC:20140628_05:11:11, Server:"[b0oz]  #1 Aussie Conquest Server", Map:Gulf of Oman 2014, Mode:Conquest Large, Round:1/1, Players:34/27/0, Uptime:09:44:44, Details:"BF4,AusGamers,b0oz,[email protected],AU,OC/au,,"
[15:11:11 20] [FailLog] WARNING:  
[15:11:11 20] [FailLog] WARNING: RESTARTING GAME SERVER WITH ADMIN SHUTDOWN AFTER 1 SECONDS!
[15:11:11 20] [FailLog] WARNING:  
[15:11:11 26] [FailLog] Thread(MailSendThread): ERROR: Exception while sending BlazeReport-email
[15:11:11 30] [FailLog] Thread(MailSendThread): EXCEPTION: System.FormatException: The specified string is not in the form required for an e-mail address.
   at System.Net.Mime.MailBnfHelper.ReadMailAddress(String data, Int32& offset, String& displayName)
   at System.Net.Mail.MailAddress.ParseValue(String address)
   at System.Net.Mail.MailAddress..ctor(String address, String displayName, Encoding displayNameEncoding)
   at System.Net.Mail.MailAddress..ctor(String address, String displayName)
   at PRoConEvents.FailLog.<>c__DisplayClass7.<Failure>b__4()
[15:11:12 20] [FailLog] Thread(RestartThread): WARNING:  
[15:11:12 20] [FailLog] Thread(RestartThread): WARNING: RESTARTING GAME SERVER WITH ADMIN SHUTDOWN!
[15:11:12 20] [FailLog] Thread(RestartThread): WARNING:
The problem is specifically about the syntax of the email addresses you specified for Email Sender or Email Recipients . I understand why you don't want to put the address in a public post, but that also makes it difficult to help.

 

Are you willing to make some debugging changes to help pinpoint which address is the problem?

 

Make a backup copy of FailLog.cs and set it aside somewhere safe, like your Desktop. Check your settings for FailLog and make sure Debug Level is 4 or less -- note what the value is. Disable the FailLog plugin. Shut down Procon (on your layer if you use a layer -- ALL of this MUST BE on your layer IF YOU USE ONE, with FTP down/up from/to your layer as needed):

 

Open FailLog.cs in Notepad and find this code (Find "MailAddress"):

 

Code:

MailMessage mailMessage = new MailMessage();
                            mailMessage.From = new MailAddress(EmailSender, "FailLog - " + EmailSender);
                            foreach (String address in EmailRecipients)
                            {
                                mailMessage.To.Add(new MailAddress(address, address));
                            }
Change it to this (add the red lines):

 

Code:

MailMessage mailMessage = new MailMessage();
                            if (DebugLevel >= 4) ConsoleWrite("From: " + EmailSender + " (FailLog - " + EmailSender + ")");
                            mailMessage.From = new MailAddress(EmailSender, "FailLog - " + EmailSender);
                            foreach (String address in EmailRecipients)
                            {
                                if (DebugLevel >= 4) ConsoleWrite("To: " + address + " (" + address + ")");
                                mailMessage.To.Add(new MailAddress(address, address));
                            }
Next, find this code (Find "OnPluginEnable"):

 

Code:

pluginStartup.IsBackground = true;
            pluginStartup.Name = "PluginStartup";
            pluginStartup.Start();
Change it to this (add the red line):

 

Code:

pluginStartup.IsBackground = true;
            pluginStartup.Name = "PluginStartup";
            pluginStartup.Start();
            if (DebugLevel == 5) Failure("BLAZE_DISCONNECT", 32);
Save the file, restart Procon (on your layer, after ftp-ing up the new .cs file, etc.). FailLog should still be disabled. Look at your settings and change Debug Level to 5. Make it exactly 5, no higher or lower. Now enable your plugin.

 

The new code will cause a "test" blaze report to be logged when you enable the plugin and Debug Level is exactly 5, and since you have email enabled, test emails will be sent. Report back what the plugin log says.

 

To stop the test, set Debug Level back to your original setting, assuming that's not 5. Otherwise, every time your restart Procon or disable/enable the plugin, another test report will be sent. Once the problem is resolved, you can either leave the modified version in place, or restore the original from the backup you made.

 

My guess is that the second part, the displayName parameter, is the one that has the syntax problem. If I'm right, it will be the From: line that first reports the error. If I'm wrong, it will be one of the To: lines.

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Originally Posted by crasht01*:

 

Hello PC9 thanks for your help on this one, I made the changes in the code and got my email's :smile:

 

Unfortunately I had to wait for a few real blaze events because this part of the code change and changing the bebug level to 5 did not cause a blaze disconnection.

It would of been nice to use it like a test button instead of waiting but I got a good result after waiting anyway.

 

Code:

pluginStartup.IsBackground = true;
            pluginStartup.Name = "PluginStartup";
            pluginStartup.Start();
            if (DebugLevel == 5) Failure("BLAZE_DISCONNECT", 32);
This is what I got from one of our servers after I changed the file and we got a blaze :smile:

 

Code:

[17:53:45 10] [FailLog] Last = 18,  current = 18, lost = 0, ratio = 0.0, window = 60, high  = 18, high lost = 0, window ratio = 0.0
[17:53:46 99] [FailLog] Last = 18,  current = 18, lost = 0, ratio = 0.0, window = 2, high  = 18, high lost = 0, window ratio = 0.0
[17:54:02 01] [FailLog] Last = 18,  current = 0, lost = 18, ratio = 100.0, window = 17, high  = 18, high lost = 18, window ratio = 100.0
[17:54:02 01] [FailLog] Type:BLAZE_DISCONNECT, UTC:20140630_07:54:02, Server:"[b0oz] #2 Where's my undies_", Map:Lancang Dam, Mode:Conquest Large, Round:1/1, Players:0/18/0, Uptime:02:36:45, Details:"BF4,AusGamers,b0oz,[email protected],AU,OC/au,,"
[17:54:02 02] [FailLog] WARNING:  
[17:54:02 02] [FailLog] WARNING: RESTARTING GAME SERVER WITH ADMIN SHUTDOWN AFTER 0 SECONDS!
[17:54:02 02] [FailLog] WARNING:  
[17:54:02 02] [FailLog] Thread(RestartThread): WARNING:  
[17:54:02 02] [FailLog] Thread(RestartThread): WARNING: RESTARTING GAME SERVER WITH ADMIN SHUTDOWN!
[17:54:02 02] [FailLog] Thread(RestartThread): WARNING:  
[17:54:02 04] [FailLog] Thread(MailSendThread): Preparing BlazeReport-email...
[17:54:02 07] [FailLog] Thread(MailSendThread): From: [email protected] (FailLog - [email protected])
[17:54:02 08] [FailLog] Thread(MailSendThread): To: [email protected] ([email protected])
[17:54:02 08] [FailLog] Thread(MailSendThread): To: [email protected] ([email protected])
[17:54:02 08] [FailLog] Thread(MailSendThread): To: [email protected] ([email protected])
[17:57:48 69] [FailLog] Last = 0,  current = 0, lost = 0, ratio = 0.0, window = 23, high  = 0, high lost = 0, window ratio = 0.0
[17:57:59 15] [FailLog] Last = 0,  current = 0, lost = 0, ratio = 0.0, window = 33, high  = 0, high lost = 0, window ratio = 0.0
[17:58:12 15] [FailLog] Last = 0,  current = 0, lost = 0, ratio = 0.0, window = 46, high  = 0, high lost = 0, window ratio = 0.0
[17:58:17 27] [FailLog] Last = 0,  current = 0, lost = 0, ratio = 0.0, window = 52, high  = 0, high lost = 0, window ratio = 0.0
The one below is the one in my first post after the code change and the debug level is set to 5

Code:

00:22:15] [FailLog] Type:BLAZE_DISCONNECT, UTC:20140630_07:22:15, Server:"[b0oz]  #1 Aussie Conquest Server", Map:Operation Mortar, Mode:Conquest Large, Round:1/1, Players:34/20/0, Uptime:08:08:46, Details:"BF4,AusGamers,b0oz,[email protected],AU,OC/au,,"
[00:22:15] [FailLog] WARNING:  
[00:22:15] [FailLog] WARNING: RESTARTING GAME SERVER WITH ADMIN SHUTDOWN AFTER 1 SECONDS!
[00:22:15] [FailLog] WARNING:  
[00:22:15] [FailLog] Thread(MailSendThread): Preparing BlazeReport-email...
[00:22:15] [FailLog] Thread(MailSendThread): From: [email protected]
 (FailLog - [email protected]
)
[00:22:15] [FailLog] Thread(MailSendThread): ERROR: Exception while sending BlazeReport-email
[00:22:15] [FailLog] Thread(MailSendThread): EXCEPTION: System.FormatException: The specified string is not in the form required for an e-mail address.
   at System.Net.Mime.MailBnfHelper.ReadMailAddress(String data, Int32& offset, String& displayName)
   at System.Net.Mail.MailAddress.ParseValue(String address)
   at System.Net.Mail.MailAddress..ctor(String address, String displayName, Encoding displayNameEncoding)
   at System.Net.Mail.MailAddress..ctor(String address, String displayName)
   at PRoConEvents.FailLog.<>c__DisplayClass7.<Failure>b__4()
[00:22:16] [FailLog] Thread(RestartThread): WARNING:  
[00:22:16] [FailLog] Thread(RestartThread): WARNING: RESTARTING GAME SERVER WITH ADMIN SHUTDOWN!
[00:22:16] [FailLog] Thread(RestartThread): WARNING:  
[00:26:04] [FailLog] OnServerInfo fServerUptime = 29350, serverInfo.ServerUptime = 11
[00:26:04] [FailLog] New map/mode: Lost Islands/Conquest Large
[00:26:05] [FailLog] Type:GAME_SERVER_RESTART, UTC:20140630_07:26:05, Server:"[b0oz]  #1 Aussie Conquest Server", Map:Lost Islands, Mode:Conquest Large, Round:1/1, Players:34/0/0, Uptime:08:09:10, Details:"BF4,AusGamers,b0oz,[email protected],AU,OC/au,,"
[00:26:13] [FailLog] Last = 0,  current = 0, lost = 0, ratio = 0.0, window = 8, high  = 0, high lost = 0, window ratio = 0.0
:sad: No email on this one

I had another look in the procon settings and found that this server had a change on the procon page

Email setting>Email Subject>FailLog - Server %servername% blazed (%time%)!

instead of FailLog - Server it had FailLog - BF4 so I changed it to FailLog - Server

 

Code:

[06:01:36] [FailLog] Type:BLAZE_DISCONNECT, UTC:20140630_13:01:36, Server:"[b0oz]  #1 Aussie Conquest Server", Map:Siege of Shanghai, Mode:Conquest Large, Round:1/1, Players:34/29/0, Uptime:05:35:35, Details:"BF4,AusGamers,b0oz,[email protected],AU,OC/au,,"
[06:01:36] [FailLog] WARNING:  
[06:01:36] [FailLog] Thread(MailSendThread): Preparing BlazeReport-email...
[06:01:36] [FailLog] WARNING: RESTARTING GAME SERVER WITH ADMIN SHUTDOWN AFTER 1 SECONDS!
[06:01:36] [FailLog] Thread(MailSendThread): From: [email protected] (FailLog - [email protected]
[06:01:36] [FailLog] WARNING:  
[06:01:36] [FailLog] Thread(MailSendThread): To: [email protected] ([email protected])
[06:01:36] [FailLog] Thread(MailSendThread): To: [email protected] ([email protected])
[06:01:36] [FailLog] Thread(MailSendThread): To: [email protected] ([email protected])
[06:01:37] [FailLog] Thread(RestartThread): WARNING:  
[06:01:37] [FailLog] Thread(RestartThread): WARNING: RESTARTING GAME SERVER WITH ADMIN SHUTDOWN!
[06:01:37] [FailLog] Thread(RestartThread): WARNING:  
[06:01:39] [FailLog] Thread(MailSendThread): BlazeReport-email sent successfully!
[06:05:13] [FailLog] OnServerInfo fServerUptime = 20145, serverInfo.ServerUptime = 5
[06:05:13] [FailLog] New map/mode: Lost Islands/Conquest Large
[06:05:13] [xVotemap 1.5.5.1] Error: EXCEPTION CAUGHT IN: SetVoteStartAndEndTimes
[06:05:13] [xVotemap 1.5.5.1] Error: System.OverflowException: Value was either too large or too small for an Int32.
   at System.Convert.ToInt32(Double value)
   at PRoConEvents.xVotemap.SetVoteStartAndEndTimes()
[06:05:14] [FailLog] Type:GAME_SERVER_RESTART, UTC:20140630_13:05:14, Server:"[b0oz]  #1 Aussie Conquest Server", Map:Lost Islands, Mode:Conquest Large, Round:1/1, Players:34/0/0, Uptime:05:35:45, Details:"BF4,AusGamers,b0oz,[email protected],AU,OC/au,,"
and a when the next blaze happened the email worked :smile: thanks again for your time and effort.
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Originally Posted by PapaCharlie9*:

 

Hello PC9 thanks for your help on this one, I made the changes in the code and got my email's :smile:

 

Unfortunately I had to wait for a few real blaze events because this part of the code change and changing the bebug level to 5 did not cause a blaze disconnection.

It would of been nice to use it like a test button instead of waiting but I got a good result after waiting anyway.

 

Code:

pluginStartup.IsBackground = true;
            pluginStartup.Name = "PluginStartup";
            pluginStartup.Start();
            if (DebugLevel == 5) Failure("BLAZE_DISCONNECT", 32);
Did you disable the plugin and enable it again? It's the enabling of the plugin, when Debug Level is already set to 5, that causes the test to happen.

 

Steps are:

 

1) Set Debug Level to 5

2) Disable plugin

3) Quit Procon (to make sure setting is saved)

4) Restart Procon

5) Enable plugin

 

If you follow those steps, you should immediately get a test blaze.

 

This is what I got from one of our servers after I changed the file and we got a blaze :smile:

 

Code:

[17:53:45 10] [FailLog] Last = 18,  current = 18, lost = 0, ratio = 0.0, window = 60, high  = 18, high lost = 0, window ratio = 0.0
[17:53:46 99] [FailLog] Last = 18,  current = 18, lost = 0, ratio = 0.0, window = 2, high  = 18, high lost = 0, window ratio = 0.0
[17:54:02 01] [FailLog] Last = 18,  current = 0, lost = 18, ratio = 100.0, window = 17, high  = 18, high lost = 18, window ratio = 100.0
[17:54:02 01] [FailLog] Type:BLAZE_DISCONNECT, UTC:20140630_07:54:02, Server:"[b0oz] #2 Where's my undies_", Map:Lancang Dam, Mode:Conquest Large, Round:1/1, Players:0/18/0, Uptime:02:36:45, Details:"BF4,AusGamers,b0oz,[email protected],AU,OC/au,,"
[17:54:02 02] [FailLog] WARNING:  
[17:54:02 02] [FailLog] WARNING: RESTARTING GAME SERVER WITH ADMIN SHUTDOWN AFTER 0 SECONDS!
[17:54:02 02] [FailLog] WARNING:  
[17:54:02 02] [FailLog] Thread(RestartThread): WARNING:  
[17:54:02 02] [FailLog] Thread(RestartThread): WARNING: RESTARTING GAME SERVER WITH ADMIN SHUTDOWN!
[17:54:02 02] [FailLog] Thread(RestartThread): WARNING:  
[17:54:02 04] [FailLog] Thread(MailSendThread): Preparing BlazeReport-email...
[17:54:02 07] [FailLog] Thread(MailSendThread): From: [email protected] (FailLog - [email protected])
[17:54:02 08] [FailLog] Thread(MailSendThread): To: [email protected] ([email protected])
[17:54:02 08] [FailLog] Thread(MailSendThread): To: [email protected] ([email protected])
[17:54:02 08] [FailLog] Thread(MailSendThread): To: [email protected] ([email protected])
[17:57:48 69] [FailLog] Last = 0,  current = 0, lost = 0, ratio = 0.0, window = 23, high  = 0, high lost = 0, window ratio = 0.0
[17:57:59 15] [FailLog] Last = 0,  current = 0, lost = 0, ratio = 0.0, window = 33, high  = 0, high lost = 0, window ratio = 0.0
[17:58:12 15] [FailLog] Last = 0,  current = 0, lost = 0, ratio = 0.0, window = 46, high  = 0, high lost = 0, window ratio = 0.0
[17:58:17 27] [FailLog] Last = 0,  current = 0, lost = 0, ratio = 0.0, window = 52, high  = 0, high lost = 0, window ratio = 0.0
The one below is the one in my first post after the code change and the debug level is set to 5

Code:

00:22:15] [FailLog] Type:BLAZE_DISCONNECT, UTC:20140630_07:22:15, Server:"[b0oz]  #1 Aussie Conquest Server", Map:Operation Mortar, Mode:Conquest Large, Round:1/1, Players:34/20/0, Uptime:08:08:46, Details:"BF4,AusGamers,b0oz,[email protected],AU,OC/au,,"
[00:22:15] [FailLog] WARNING:  
[00:22:15] [FailLog] WARNING: RESTARTING GAME SERVER WITH ADMIN SHUTDOWN AFTER 1 SECONDS!
[00:22:15] [FailLog] WARNING:  
[00:22:15] [FailLog] Thread(MailSendThread): Preparing BlazeReport-email...
[00:22:15] [FailLog] Thread(MailSendThread): From: [email protected]
 (FailLog - [email protected]
)
[00:22:15] [FailLog] Thread(MailSendThread): ERROR: Exception while sending BlazeReport-email
[00:22:15] [FailLog] Thread(MailSendThread): EXCEPTION: System.FormatException: The specified string is not in the form required for an e-mail address.
   at System.Net.Mime.MailBnfHelper.ReadMailAddress(String data, Int32& offset, String& displayName)
   at System.Net.Mail.MailAddress.ParseValue(String address)
   at System.Net.Mail.MailAddress..ctor(String address, String displayName, Encoding displayNameEncoding)
   at System.Net.Mail.MailAddress..ctor(String address, String displayName)
   at PRoConEvents.FailLog.<>c__DisplayClass7.<Failure>b__4()
[00:22:16] [FailLog] Thread(RestartThread): WARNING:  
[00:22:16] [FailLog] Thread(RestartThread): WARNING: RESTARTING GAME SERVER WITH ADMIN SHUTDOWN!
[00:22:16] [FailLog] Thread(RestartThread): WARNING:  
[00:26:04] [FailLog] OnServerInfo fServerUptime = 29350, serverInfo.ServerUptime = 11
[00:26:04] [FailLog] New map/mode: Lost Islands/Conquest Large
[00:26:05] [FailLog] Type:GAME_SERVER_RESTART, UTC:20140630_07:26:05, Server:"[b0oz]  #1 Aussie Conquest Server", Map:Lost Islands, Mode:Conquest Large, Round:1/1, Players:34/0/0, Uptime:08:09:10, Details:"BF4,AusGamers,b0oz,[email protected],AU,OC/au,,"
[00:26:13] [FailLog] Last = 0,  current = 0, lost = 0, ratio = 0.0, window = 8, high  = 0, high lost = 0, window ratio = 0.0
:sad: No email on this one

I had another look in the procon settings and found that this server had a change on the procon page

Email setting>Email Subject>FailLog - Server %servername% blazed (%time%)!

instead of FailLog - Server it had FailLog - BF4 so I changed it to FailLog - Server

 

Code:

[06:01:36] [FailLog] Type:BLAZE_DISCONNECT, UTC:20140630_13:01:36, Server:"[b0oz]  #1 Aussie Conquest Server", Map:Siege of Shanghai, Mode:Conquest Large, Round:1/1, Players:34/29/0, Uptime:05:35:35, Details:"BF4,AusGamers,b0oz,[email protected],AU,OC/au,,"
[06:01:36] [FailLog] WARNING:  
[06:01:36] [FailLog] Thread(MailSendThread): Preparing BlazeReport-email...
[06:01:36] [FailLog] WARNING: RESTARTING GAME SERVER WITH ADMIN SHUTDOWN AFTER 1 SECONDS!
[06:01:36] [FailLog] Thread(MailSendThread): From: [email protected] (FailLog - [email protected]
[06:01:36] [FailLog] WARNING:  
[06:01:36] [FailLog] Thread(MailSendThread): To: [email protected] ([email protected])
[06:01:36] [FailLog] Thread(MailSendThread): To: [email protected] ([email protected])
[06:01:36] [FailLog] Thread(MailSendThread): To: [email protected] ([email protected])
[06:01:37] [FailLog] Thread(RestartThread): WARNING:  
[06:01:37] [FailLog] Thread(RestartThread): WARNING: RESTARTING GAME SERVER WITH ADMIN SHUTDOWN!
[06:01:37] [FailLog] Thread(RestartThread): WARNING:  
[06:01:39] [FailLog] Thread(MailSendThread): BlazeReport-email sent successfully!
[06:05:13] [FailLog] OnServerInfo fServerUptime = 20145, serverInfo.ServerUptime = 5
[06:05:13] [FailLog] New map/mode: Lost Islands/Conquest Large
[06:05:13] [xVotemap 1.5.5.1] Error: EXCEPTION CAUGHT IN: SetVoteStartAndEndTimes
[06:05:13] [xVotemap 1.5.5.1] Error: System.OverflowException: Value was either too large or too small for an Int32.
   at System.Convert.ToInt32(Double value)
   at PRoConEvents.xVotemap.SetVoteStartAndEndTimes()
[06:05:14] [FailLog] Type:GAME_SERVER_RESTART, UTC:20140630_13:05:14, Server:"[b0oz]  #1 Aussie Conquest Server", Map:Lost Islands, Mode:Conquest Large, Round:1/1, Players:34/0/0, Uptime:05:35:45, Details:"BF4,AusGamers,b0oz,[email protected],AU,OC/au,,"
and a when the next blaze happened the email worked :smile: thanks again for your time and effort.
Are you sure changing the SUBJECT helped? That doesn't make any sense, that's not where the error is. The error is in the From line, the formatting of the display name.

 

What you should do is find this code for the From line:

 

Code:

mailMessage.From = new MailAddress(EmailSender, "FailLog - " + EmailSender);
And change it to this:

 

Code:

mailMessage.From = new MailAddress(EmailSender, "xxxxx xxxxx");
Where xxxxx xxxxx looks like a First Name and Last Name, but it could be of your game server name or clan. Examples:

 

Code:

mailMessage.From = new MailAddress(EmailSender, "Aussie Conquest");
or

 

Code:

mailMessage.From = new MailAddress(EmailSender, "b0oz Clan");
The display name is meant to look like a person's name, so as long as you make it be a person's name, it should stop throwing errors.

 

For the To lines, find this line of code:

 

Code:

mailMessage.To.Add(new MailAddress(address, address));
And change it to this:

 

Code:

mailMessage.To.Add(new MailAddress(address));
You don't need a display name in the To lines.
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  • 4 months later...

Originally Posted by TMiland*:

 

Adding battlelog link does not work:

Code:

[17:21:12 89] [FailLog] ERROR: Battlelog Link is no valid Battlelog server link, was set to http://battlelog.battlefield.com/bf4/en/servers/show/pc/00f258de-cbaf-4353-8783-ac762ccd600e/NBFC-1-24-7-CQ-All-Maps-Visit-server-2-for-HARDCORE/, corrected to
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  • 5 months later...

Originally Posted by gh0oSst*:

 

Hello,

i'm running procon on my linux machine. Since i run it on my own Machine. FailLog doesn't create a log file. I dont know why. Can anyone help me? On my server hoster FailLog runs fine.

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Originally Posted by EBassie*:

 

Hello,

i'm running procon on my linux machine. Since i run it on my own Machine. FailLog doesn't create a log file. I dont know why. Can anyone help me? On my server hoster FailLog runs fine.

Because the file paths on Linux are different than on Windows?

 

/ and \

 

 

 

Sent from my GT-I9505 using Tapatalk

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  • 10 months later...

Originally Posted by kcuestag*:

 

Sorry to bump the thread, but we suffered 2 Blaze Disconnects (Apparently due to ddos attacks against our provider) yesterday and today, and server wasn't rebooted, so I wondered why... Here are my Fail Log settings:

 

Posted Image

 

Is everything set correctly?

 

It was a normal blaze disconnect event, it kicked pretty much everyone instantly as seen in our traffic graph:

 

Posted Image

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Originally Posted by EBassie*:

 

It was not a normal Blaze disconnect, since it was a DDoS against your GSP according to you.

This plugin was written to record Blaze disconnects in a time when the Blaze backend had stability issues.

 

But that aside... :ohmy:

 

You wonder why the server did not restart.

A few causes come to mind:

 

1. the 75% player disconnect took longer than 30 secs

2. the Procon layer also lost connection to the gameserver and therefore did not register the Blaze disconnect.

 

My guess is that number 2 has happened.

 

Your settings are default and correct. I use the same settings.

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Originally Posted by kcuestag*:

 

It was not a normal Blaze disconnect, since it was a DDoS against your GSP according to you.

This plugin was written to record Blaze disconnects in a time when the Blaze backend had stability issues.

 

But that aside... :ohmy:

 

You wonder why the server did not restart.

A few causes come to mind:

 

1. the 75% player disconnect took longer than 30 secs

2. the Procon layer also lost connection to the gameserver and therefore did not register the Blaze disconnect.

 

My guess is that number 2 has happened.

 

Your settings are default and correct. I use the same settings.

Thanks, didn't realize Procon layer was probably off the server due to the DDoS, makes sense.
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