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Weapon Codes BF3/BF4/BFHL


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Originally Posted by MorpheusX(AUT)*:

 

We made a test on the server. Scout (Knife) kill was shown as "Melee" kill in procon event log.

Thanks for the clarification, already swapped in the weapon definitions :-)
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Originally Posted by LumPenPacK*:

 

Live spreadsheet here: https://docs.google.com/spreadsheet/...Gc&usp=sharing

DO NOT EDIT unless you know what you are doing.

I've closed the spreadsheet for now because it's nearly complete. Thank you all for your teamwork. If you find some mistakes or you want to add some more information, please send a request so I can give you writing rights on the file or just post here in the thread whats wrong or missing.
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Originally Posted by RazorliteX*:

 

I'm adding these to Procon_Rulz but a great many are not working at all..

 

For example U_RFB is fine but U_JNG90 doesn't work at all? (i.e. Weapon not recognised).

 

Apologies but is there something I'm doing wrong?

 

^^^^^^^^

 

Please ignore - needed to update BF4.def file

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Originally Posted by dakkafex*:

 

I've closed the spreadsheet for now because it's nearly complete. Thank you all for your teamwork. If you find some mistakes or you want to add some more information, please send a request so I can give you writing rights on the file or just post here in the thread whats wrong or missing.

i was the one that added catagory/kit btw
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Originally Posted by LumPenPacK*:

 

I've just noticed that some "Assault Rifle Underslung weapons" were missing. Does anybody know whether there're all Underslung Launchers for every Assualt Rifle Underslung weapon?

 

Example:

We have in the list

 

U_AEK971_M320_HE

 

U_AEK971_M320_LVG

U_AEK971_M320_SHG

 

What's with:

 

U_AEK971_M320_SMK

U_AEK971_M320_FLASH

 

EDIT: I've tested it and every Assualt Rifle Underslung weapon can use all different kind of ammo

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Originally Posted by ColColonCleaner*:

 

i'm new and i want to do a server no kill...

How can i do this ?

 

People who kill will be kick and after 2 times, they will be banned

You will not get help for that here, it's not allowed.
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Originally Posted by ColColonCleaner*:

 

What about M18 Smoke and Hand Flares?

 

EDIT: NVM I see that no codes for these as yet.

Smoke does no damage. Handflare is U_Handflare and can be killed with.
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  • 2 weeks later...
  • 5 weeks later...

Originally Posted by Mandizzy*:

 

Correct me if I'm wrong but wasn't BF4 providing a unique _Frag weapon code for all shotguns with frag rounds or did it only do that for M320 types? I want to prevent frag rounds for my no explosive server but looks like I'll have to ban all shotguns to achieve it.

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Originally Posted by MorpheusX(AUT)*:

 

Correct me if I'm wrong but wasn't BF4 providing a unique _Frag weapon code for all shotguns with frag rounds or did it only do that for M320 types? I want to prevent frag rounds for my no explosive server but looks like I'll have to ban all shotguns to achieve it.

Example for the M16A4:

 

Code:

procon.protected.weapons.add Assault "U_M16A4_M26_Frag" Secondary Shotgun
procon.protected.weapons.add Assault "U_M16A4_M320_HE" Secondary ProjectileExplosive
procon.protected.weapons.add Assault "U_M16A4_M320_LVG" Secondary ProjectileExplosive
The Frag-Rounds for the M26 are categorised as "Shotgun" though.
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Originally Posted by ColColonCleaner*:

 

Correct me if I'm wrong but wasn't BF4 providing a unique _Frag weapon code for all shotguns with frag rounds or did it only do that for M320 types? I want to prevent frag rounds for my no explosive server but looks like I'll have to ban all shotguns to achieve it.

There is no designation for frag rounds in shotguns.

 

This is what we use for no ex in a matches regex:

 

ROADKILL|_LVG|_HE|_Frag|_XM25|_FLASH|_V40|_M34|_Fl ashbang|_SMK|_Smoke|_Handflare|_FGM148|_Grenade|_S LAM|_NLAW|_RPG7|_C4|_Claymore|_FIM92|_M67|_SMAW|_S RAW|_Sa18IGLA|_Tomahawk|_USAS-12_Nightvision

 

With these as exceptions:

 

_Flechette|_Slug

 

Death and damagearea are not included due to false positives.

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