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Weapon Codes BF3/BF4/BFHL


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Originally Posted by PapaCharlie9*:

 

Can you tell me why is 2 name for UCAV?

procon.protected.weapons.add Support "UCAV" Secondary Explosive

procon.protected.weapons.add Support "XP1/Gameplay/Gadgets/UCAV/UCAV_Launcher" Secondary Explosive

And what is a name for SUAV?

You answered your own question. I think "XP1/Gameplay/Gadgets/UCAV/UCAV_Launcher" is the SUAV.
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Originally Posted by FISHBONE89*:

 

Is not.

On my server UCAV is not allowed. I tested it and when you kill someone with SUAV server doesn't kick you for break the rules.

On Kill;Weapon UCAV,XP1/Gameplay/Gadgets/UCAV/UCAV_Launcher;PlayerCount 1;Say Kicking %p% for using UCAV;Kick NO UCAV - read the rules!

On Kill;Weapon UCAV,XP1/Gameplay/Gadgets/UCAV/UCAV_Launcher;PlayerSay NO UCAV - next time kick!;Kill 100

.
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Originally Posted by PapaCharlie9*:

 

Is not.

On my server UCAV is not allowed. I tested it and when you kill someone with SUAV server doesn't kick you for break the rules.

 

.

Is that conclusive? Maybe ProconRulz doesn't handle that sort of code?

 

Assuming that's conclusive, what's in your Event log when someone kills with SUAV? That's the best way to get the code. Or you can use the Console log.

 

It's possible it doesn't have a code and comes out as Death. Or possibly as MAV

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Originally Posted by TMiland*:

 

SUAV AND UCAV is not the same. UCAV is defined as "Secondary Explosive" in BF4.def, and SUAV is not defined at all, and is not an explosive gadget, but a laser painter. :smile:

 

 

 

 

 

LOL @ the end! :biggrin:

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Originally Posted by ColColonCleaner*:

 

Roadkill is the only way you kill with SUAV, so the weapon code is "Roadkill". And now you will be banning everyone roadkilling with other vehicles as well.

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Originally Posted by FISHBONE89*:

 

Is that conclusive? Maybe ProconRulz doesn't handle that sort of code?

Assuming that's conclusive, what's in your Event log when someone kills with SUAV? That's the best way to get the code. Or you can use the Console log.

It's possible it doesn't have a code and comes out as Death. Or possibly as MAV

I just tested it.

If is only:

On Kill;Weapon UCAV;PlayerSay NO UCAV - next time kick!;Kill 100

Plugin doesn't kill me with warning message when I killed someone with UCAV.

But when is:

On Kill;Weapon XP1/Gameplay/Gadgets/UCAV/UCAV_Launcher;PlayerSay NO UCAV - next time kick!;Kill 100

Plugin killed me with warning message when I killed someone with UCAV.

 

In both cases, also killed someone with SUAV and plug did not react :smile:

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Originally Posted by ColColonCleaner*:

 

Eodbot still listed as Weapon Death? I checked the BF4.Def it is listed as Secondary Impact. There is no way to seperate EOD Bot from death for now?

Eod bot is separate, sometimes. Most of the time it is still death.
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Originally Posted by ColColonCleaner*:

 

Is mortar right? BF4.defs says "M224", but the spreadsheet says "Weapon.m224". I think BF4.defs is correct.

U_M224 is mortar, yes.
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Originally Posted by guapoloko*:

 

BF4.defs literally uses "M224". No U_. So what's right?

Papa9, so this right or wrong?

 

(Regex.Match(server.MapFileName, @"(_:MP_Prison|Metro)", RegexOptions.IgnoreCase).Success && Regex.Match(kill.Weapon, @"(C4|C4_Suport|NLAW|RPG7|SMAW|SRAW|M320|M67|V40|G renade_RGO|U_MGL|XM25|U_M34|U_Claymore|U_Claymore? Recon|Weapons.m224)", RegexOptions.IgnoreCase).Success)

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Originally Posted by guapoloko*:

 

So this correct?

 

(C4|C4_Suport|NLAW|RPG7|SMAW|SRAW|M320|M67|V40|Gre nade_RGO|MGL|XM25|M34|Claymore|Claymore_Recon|m224 )

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Originally Posted by PapaCharlie9*:

 

So this correct?

Yes, though it could be improved to this:

 

Code:

(C4|NLAW|RPG7|SMAW|SRAW|M320|M67|V40|Grenade_RGO|MGL|XM25|M34|Claymore|m224)
If you want to test for ALL explosives, even for future DLC, change to this:

 

Code:

(Regex.Match(server.MapFileName, @"(_:MP_Prison|Metro)", RegexOptions.IgnoreCase).Success && Regex.Match(kill.[b]Category[/b], @"([b]Explosive|Impact[/b])", RegexOptions.IgnoreCase).Success)
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Originally Posted by guapoloko*:

 

Yes, though it could be improved to this:

 

Code:

(C4|NLAW|RPG7|SMAW|SRAW|M320|M67|V40|Grenade_RGO|MGL|XM25|M34|Claymore|m224)
If you want to test for ALL explosives, even for future DLC, change to this:

 

Code:

(Regex.Match(server.MapFileName, @"(_:MP_Prison|Metro)", RegexOptions.IgnoreCase).Success && Regex.Match(kill.[b]Category[/b], @"([b]Explosive|Impact[/b])", RegexOptions.IgnoreCase).Success)
Many thanks Papa9.
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  • 2 months later...

Originally Posted by EBassie*:

 

XP3:

XP3/Gameplay/Vehicles/RAWR/RAWR

U_CS5

U_BallisticShield

U_MPX

gameplay/vehicles/ch_atgm_hj-8/ch_atgm_hj-8

 

Still have a couple of old ones missing:

global.Weapons.rhib

global.Weapons.u_sr338

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Originally Posted by Hutchew*:

 

Seems the missing weapons plugin is generating empty log files on our servers. Anybody else get it running?

 

Any progress on an updated DEF file?

 

TIA

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Originally Posted by Ike*:

 

There is a pull request in for it at the minute, but I know that Nick is away in MURICA, so he might not be able to merge it, I will nag Geoff when I see him about merging it.

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Originally Posted by EBassie*:

 

There is a pull request in for it at the minute, but I know that Nick is away in MURICA, so he might not be able to merge it, I will nag Geoff when I see him about merging it.

I already nagged Phil & Geoff about it via mail since Morph refused to do anything from Murica :ohmy:
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Originally Posted by Hutchew*:

 

Would it help if I post nasty comments about how we've had to wait over 30 minutes and they are a bunch of slackers?

 

 

Lol. Jk.

 

 

Hutchew

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  • 3 months later...

Originally Posted by ColColonCleaner*:

 

New weapons that have yet to be added:

 

XP0/Gameplay/Vehicles/SkidLoader/SkidLoader

402 Weapons/Gadgets/EODBot/EODBot_PDA

Weapons/Gadgets/SOFLAM/SOFLAM_PDA

U_M82A3_SP

U_SP_Claymore

U_M224

U_Knife

U_Ammobag

U_USAS-12_SP

U_UGS

Gameplay/Gadgets/SOFLAM/SOFLAM_Projectile

XP1/Gameplay/Vehicles/Bomber/Bombing_Station

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  • 2 weeks later...

Originally Posted by LumPenPacK*:

 

Some new missing stuff to collect:

 

XP4/Gameplay/Vehicles/HoverTank/XP4_HoverTank

U_Railgun

XP4/Gameplay/Vehicles/MetalStorm/XP4_MetalStorm

XP4/Gameplay/Vehicles/Snowmobile/Snowmobile

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Originally Posted by EBassie*:

 

Looking at updating the weapon defs.

 

What is this "XP4/Gameplay/Vehicles/MetalStorm/XP4_MetalStorm" for kind of vehicle?

 

Would you guys consider the RORSCH MK-1XP4 to be a "ProjectileExplosive"?

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Originally Posted by ColColonCleaner*:

 

Looking at updating the weapon defs.

 

What is this "XP4/Gameplay/Vehicles/MetalStorm/XP4_MetalStorm" for kind of vehicle?

 

Would you guys consider the RORSCH MK-1XP4 to be a "ProjectileExplosive"?

It is an explosive, the shot explodes on impact.

 

As for metal storm, that's one of the stationary turrets, modeled after the real-life equivalent: http://www.tonyrogers.com/images/wea...etal_storm.jpg

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