ImportBot Posted January 22, 2014 Author Share Posted January 22, 2014 Originally Posted by ColColonCleaner*: Updated original post based on now 9,000,000 kills. * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 22, 2014 Author Share Posted January 22, 2014 Originally Posted by ColColonCleaner*: Example for the M16A4: Code: procon.protected.weapons.add Assault "U_M16A4_M26_Frag" Secondary Shotgun procon.protected.weapons.add Assault "U_M16A4_M320_HE" Secondary ProjectileExplosive procon.protected.weapons.add Assault "U_M16A4_M320_LVG" Secondary ProjectileExplosiveThe Frag-Rounds for the M26 are categorised as "Shotgun" though.Does battlelog categorize them this way? * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 22, 2014 Author Share Posted January 22, 2014 Originally Posted by MorpheusX(AUT)*: Does battlelog categorize them this way?I honestly have no idea, that's what I categorised them as. * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 22, 2014 Author Share Posted January 22, 2014 Originally Posted by LumPenPacK*: For my spreadsheet I took the categories from BL JSON: https://docs.google.com/spreadsheet/...rive_web#gid=0 * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 30, 2014 Author Share Posted January 30, 2014 Originally Posted by LumPenPacK*: Second Assault weapons are available with the last update. Look out for rcon codes. * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 30, 2014 Author Share Posted January 30, 2014 Originally Posted by HPG-Gerilla*: ^^second assault^^ i cant seen any wher wher is new weapons code for for second assault weapons pls help thx * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 30, 2014 Author Share Posted January 30, 2014 Originally Posted by LumPenPacK*: We don't have the weapon codes yet. I took the last codes from BL but it hasn't been updated yet. If you really need the weapon codes you have to set up an unranked server with all unlocks but I don't know why you could need this codes already. The only weapon you can unlock at the moment is the ASVal. * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 30, 2014 Author Share Posted January 30, 2014 Originally Posted by HPG-Gerilla*: Hi we have pistol only server and to many player have AS-val and auto kick for that not working at proconrulz so they make server bad thx * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 30, 2014 Author Share Posted January 30, 2014 Originally Posted by LumPenPacK*: okay, just wait, I'll try to grab the ASVal code. option 2: check the event tab for PlayerKilled event when someone has been killed with ASVal. You can find the weapon code there. apart from this you don't need the ASVal code for your pistol only rule. EDIT: ASVal = u_asval * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 30, 2014 Author Share Posted January 30, 2014 Originally Posted by HPG-Gerilla*: ok i try, but now they get bann from server, when same one (noob player )joining for that i will do what you say thx EDIT=Warning, weapon U_asval not found in Procon (but you can still use the key in ProconRulz) EDIT=On Kill;Weapon U_asval;Kick;Say %p% was kicked for using %w% to kill %v%; last EDIT= it work thx * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 2, 2014 Author Share Posted February 2, 2014 Originally Posted by LumPenPacK*: Spread sheet has been updated with SA weapons. Thanks to TimSad showthread....ll=1#post94910* * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 11, 2014 Author Share Posted February 11, 2014 Originally Posted by LumPenPacK*: Spread sheet has been updated with BL weapon codes. Also knife BL weapon codes has been updated. * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 16, 2014 Author Share Posted February 16, 2014 Originally Posted by Sevendot*: Thanks LumPenPacK * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 6, 2014 Author Share Posted March 6, 2014 Originally Posted by LumPenPacK*: With the new server patch we need to gather vehicle codes as well. I've added a new spread sheet with BF4 vehicles. * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 6, 2014 Author Share Posted March 6, 2014 Originally Posted by PapaCharlie9*: Including Mortar. Rumor has it that mortar kills are reported as M224: showthread....ll=1#post98199* I wouldn't put that with vehicles, though. Put that with the other weapons or explosives. * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 6, 2014 Author Share Posted March 6, 2014 Originally Posted by HexaCanon*: i wonder what the lockers mid tower gun report as, need investigation. * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 6, 2014 Author Share Posted March 6, 2014 Originally Posted by ColColonCleaner *: Glad i kept that logger running Weapons/Gadgets/M224/M224 Weapons/Gadgets/MAV/MAV_PDA U_M18 U_AMR2_CQB Gameplay/Vehicles/Mi28/Mi28 Gameplay/Vehicles/RU_FJET_T-50_Pak_FA/RU_FJET_T-50_Pak_FA Gameplay/Vehicles/Z11W/spec/Z-11w_CH Z-10w XP1/Gameplay/Gadgets/UCAV/UCAV_Launcher Gameplay/Vehicles/Centurion_C-RAM/Centurion_C-RAM M224 Gameplay/Vehicles/AH1Z/AH1Z Gameplay/Vehicles/F35/F35B U_SW40 U_AWS U_M320_3GL U_AR160 Gameplay/Vehicles/QuadBike/QUADBIKE Gameplay/Vehicles/M1A2/M1Abrams Gameplay/Vehicles/AH6/AH6_Littlebird Gameplay/Vehicles/Ch_FJET_J-20/CH_FJET_J-20 Gameplay/Vehicles/CH_AA_PGZ-95/CH_AA_PGZ-95 Gameplay/Vehicles/CH_JET_Qiang-5-fantan/CH_JET_Q5_FANTAN UCAV Gameplay/Vehicles/LAV25/LAV_AD Gameplay/Vehicles/US_FAC-CB90/US_FAC-CB90 Gameplay/Vehicles/CH_FAC_DV15/CH_FAC_DV15 Gameplay/Vehicles/A-10_THUNDERBOLT/A10_THUNDERBOLT Gameplay/Vehicles/CH_LTHE_Z-9/CH_LTHE_Z-9 Gameplay/Vehicles/Venom/Venom Gameplay/Vehicles/9K22_Tunguska_M/9K22_Tunguska_M Gameplay/Vehicles/Z11W/Z-11w Gameplay/Vehicles/BTR-90/BTR90 T90 Gameplay/Vehicles/HIMARS/HIMARS Ka-60 Gameplay/Vehicles/LAV25/LAV25 XP1/Gameplay/Vehicles/B1Lancer/B1Lancer Kornet Gameplay/Vehicles/CH_MBT_Type99/CH_MBT_Type99 Gameplay/Vehicles/CH_IFV_ZBD09/CH_IFV_ZBD09 VDV Buggy Gameplay/Vehicles/CH_FAV_LYT2021/CH_FAV_LYT2021 Gameplay/Vehicles/SU-25TM/SU-25TM Gameplay/Vehicles/GrowlerITV/GrowlerITV U_AR160_M320_SHG XP1/Gameplay/Vehicles/KLR650/KLR650 RHIB XP1/Gameplay/Vehicles/H6K/H6K Gameplay/Vehicles/CH_CIWS-LD-2000/CH_CIWS-LD-2000 Gameplay/Gadgets/MAV/MAV Gameplay/Vehicles/Centurion_C-RAM/Centurion_C-RAM_MP_Naval Gameplay/Vehicles/RU_MRAP_SPM3/RU_MRAP_SPM3 U_AR160_M320_LVG Gameplay/Vehicles/AC130/AC130_Gunship Gameplay/Vehicles/Pantsir/Pantsir-S1 Gameplay/Vehicles/TOW2/TOW2 Gameplay/Vehicles/UAV_GlobalHawk/UAV_GlobalHawk U_SR2 * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 6, 2014 Author Share Posted March 6, 2014 Originally Posted by ColColonCleaner *: EDIT: wtf stop auto capitalizing it..... DPV * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 6, 2014 Author Share Posted March 6, 2014 Originally Posted by LumPenPacK*: What's the difference between: Weapons.xp1/gameplay/gadgets/ucav/ucav_launcher Weapons.ucav BTW: I've added a new page on my spread sheet. https://docs.google.com/spreadsheet/...rive_web#gid=1 * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 7, 2014 Author Share Posted March 7, 2014 Originally Posted by PapaCharlie9*: Well that's a bit annoying. That format is going to break my U_(Primary)_(Secondary)_(Ammo) parser. I'm going to have to decide if the Insane Limits API should partition the codes into weapons vs. vehicles (e.g., plugin.FriendlyWeaponName() returns "Death" for a vehicle code, you'd have to use a new function like plugin.FriendlyVehicleName() to get the real name), or if I should just lump them altogether and put up with all the parsers failing on the vehicle codes. * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 7, 2014 Author Share Posted March 7, 2014 Originally Posted by ColColonCleaner*: Well that's a bit annoying. That format is going to break my U_(Primary)_(Secondary)_(Ammo) parser. I'm going to have to decide if the Insane Limits API should partition the codes into weapons vs. vehicles (e.g., plugin.FriendlyWeaponName() returns "Death" for a vehicle code, you'd have to use a new function like plugin.FriendlyVehicleName() to get the real name), or if I should just lump them altogether and put up with all the parsers failing on the vehicle codes. Just have one parser for U? prepended codes, others for non-U? prepended codes. Unless i'm missing something. * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 7, 2014 Author Share Posted March 7, 2014 Originally Posted by PapaCharlie9*: Just have one parser for U? prepended codes, others for non-U? prepended codes. Unless i'm missing something.That's what I meant by partitioning into vehicle vs. weapon. Right now, usage code is simple, because all the codes are the same: Code: KillReasonInterface reason = plugin.FriendlyWeaponName(kill.Weapon); if (reason.Name == "Death") { // is vehicle kill } else { // is weapon kill String name = reason.Name; String detail = reason.Detail; String attachedTo = reason.AttachedTo; }I suppose I could just add some additional fields to KillReasonInterface for the vehicle case: Code: KillReasonInterface reason = plugin.FriendlyWeaponName(kill.Weapon); if (reason.Name == "Death") { // is vehicle kill String name = reason.VehicleName; String detail = reason.VehicleDetail; } else { // is weapon kill String name = reason.Name; String detail = reason.Detail; String attachedTo = reason.AttachedTo; }The stuff after the final slash in the two-slashes cases would go into Detail, otherwise it would be the empty string. Since reason.Name will stay "Death", existing code won't break, so backwards compatibility is maintained. That's not so bad. I think I'll do that. * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 7, 2014 Author Share Posted March 7, 2014 Originally Posted by ColColonCleaner*: VehicleUpsideDown U_M16A4_M320_3GL Gameplay/Vehicles/CH_ATGM_HJ-8/CH_ATGM_HJ-8 * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 7, 2014 Author Share Posted March 7, 2014 Originally Posted by ColColonCleaner*: EODBot U_AR160_M26_Flechette * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 7, 2014 Author Share Posted March 7, 2014 Originally Posted by Slayer*: i wonder what the lockers mid tower gun report as, need investigation.Yes because of that towers 50Cal gun I had to remove the mortar script from the locker servers I was testing at the time. Which also included the EODBot and exploding stuff. I also must test out those things too. * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 7, 2014 Author Share Posted March 7, 2014 ERROR: HTML content TABLE found. ERROR: HTML content DIV found. OLD THREADID: 6495 ; OLD POSTID: 98302 ORIGINAL FILE: /root/Desktop/CONVERTER/6495-Weapon-Codes-BF3-BF4-BFHL/page3/index.html POST IN BASE64:T3JpZ2luYWxseSBQb3N0ZWQgYnkgW2JdW2NvbG9yPSMyYjVjMDBdU2xheWVyKlsvY29sb3JdWy9iXToKCltxdW90ZSBuYW1lPSJIZXhhQ2Fub24qIl1pIHdvbmRlciB3aGF0IHRoZSBsb2NrZXJzIG1pZCB0b3dlciBndW4gcmVwb3J0IGFzLCBuZWVkIGludmVzdGlnYXRpb24uWy9xdW90ZV1ZZXMgYmVjYXVzZSBvZiB0aGF0IHRvd2VycyA1MENhbCBndW4gSSBoYWQgdG8gcmVtb3ZlIHRoZSBtb3J0YXIgc2NyaXB0IGZyb20gdGhlIGxvY2tlciBzZXJ2ZXJzIEkgd2FzIHRlc3RpbmcgYXQgdGhlIHRpbWUuCgpXaGljaCBhbHNvIGluY2x1ZGVkIHRoZSBFT0RCb3QgYW5kIGV4cGxvZGluZyBzdHVmZi4gOnNhZDoKCkkgYWxzbyBtdXN0IHRlc3Qgb3V0IHRob3NlIHRoaW5ncyB0b28uCgpbcXVvdGUgbmFtZT0iQ29sQ29sb25DbGVhbmVyKiJdPGRpdiBjbGFzcz0iY21zX3RhYmxlIj48dGFibGUgY2xhc3M9ImNtc190YWJsZSI+PHRyIHZhbGlnbj0idG9wIiBjbGFzcz0iY21zX3RhYmxlX3RyIj48VEQgY2xhc3M9ImNtc190YWJsZV90ZCI+RU9EQm90PC9URD4KPC90cj4KPHRyIHZhbGlnbj0idG9wIiBjbGFzcz0iY21zX3RhYmxlX3RyIj48VEQgY2xhc3M9ImNtc190YWJsZV90ZCI+VV9BUjE2MF9NMjZfRmxlY2hldHRlPC9URD4KPC90cj4KPC90YWJsZT48L2Rpdj5bL3F1b3RlXUVkaXQ6IFdoYXQKCkFyZSB5b3Ugc2F5aW5nIHRoZSBFT0RCb3QgY29tZXMgdXAgYXMgdGhhdCBjb2RlLiBsb2w= * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 7, 2014 Author Share Posted March 7, 2014 Originally Posted by ColColonCleaner*: Yes because of that towers 50Cal gun I had to remove the mortar script from the locker servers I was testing at the time. Which also included the EODBot and exploding stuff. I also must test out those things too. Edit: What Are you saying the EODBot comes up as that code. lol Correct. They added new codes. However....im still seeing just "Death" in server. So it might be glitchy. * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 7, 2014 Author Share Posted March 7, 2014 Originally Posted by Slayer*: Correct. They added new codes. However....im still seeing just "Death" in server. So it might be glitchy. Yes saw a lot of glitched out buggy stuff in game last night, I certainly wont be rushing out to do any changes to the scripts just yet. * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 7, 2014 Author Share Posted March 7, 2014 Originally Posted by ColColonCleaner*: Yes saw a lot of glitched out buggy stuff in game last night, I certainly wont be rushing out to do any changes to the scripts just yet.Well, mortar went on my lists instantly. That one seems reliable. EODBot does not though. a whole day since the patch and i see 3 kills with that code across 12 servers? No. Something is wrong with it. Although i shouldn't really be surprised, there are nearly 30K kills by medic bag on our servers... EDIT: Just confirmed...EOD bot is still "Death". So that one hasn't been changed... * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 7, 2014 Author Share Posted March 7, 2014 Originally Posted by LumPenPacK*: Well, mortar went on my lists instantly. That one seems reliable. EODBot does not though. a whole day since the patch and i see 3 kills with that code across 12 servers? No. Something is wrong with it. Although i shouldn't really be surprised, there are nearly 30K kills by medic bag on our servers... EDIT: Just confirmed...EOD bot is still "Death". So that one hasn't been changed... It could depend on whether it was a road kill or a kill with the EOD bot repair tool. * Restored post. It could be that the author is no longer active. Link to comment
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