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Weapon Codes BF3/BF4/BFHL


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Originally Posted by ColColonCleaner*:

 

Papa...the point is finding new weapons. And the highest IDs at the bottom are the new ones found -_- it's not random.

 

Need to at least have a selection between the two modes.

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Originally Posted by PapaCharlie9*:

 

Papa...the point is finding new weapons. And the highest IDs at the bottom are the new ones found -_- it's not random.

 

Need to at least have a selection between the two modes.

Oops, now you tell me. And he already went and made it prettier.
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Originally Posted by Prophet731*:

 

Oops, now you tell me. And he already went and made it prettier.

I reset it back to the way it was with sorting by ID but I added the ability to sort by each column.
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Originally Posted by PapaCharlie9*:

 

I reset it back to the way it was with sorting by ID but I added the ability to sort by each column.

Nice job. I have added the link to post #1.
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Originally Posted by Prophet731*:

 

Yeah, but can you add server chat logs to webadmin?

 

Lol..........jab jab........

Shoo.. If you been paying attention it's getting added in the update. :P
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Originally Posted by Slayer*:

 

Hey all spot the odd one out.

 

Code:

M320 FB under AEK-971 U_AEK971_M320_FLASH ProjectileExplosive Assault 
M320 FB under AK-12 U_AK12_M320_FLASH ProjectileExplosive Assault
M320 FB under ARX 160 U_AR160_M320_FLASH ProjectileExplosive Assault 
M320 FB under CZ-805 U_CZ805_M320_FLASH ProjectileExplosive Assault 
M320 FB under L85A2 U_L85A2_M320_FLASH_V2 Impact Assault
M320 FB under M16A4 U_M16A4_M320_FLASH ProjectileExplosive Assault  
M320 FB U_M320_FLASH ProjectileExplosive Assault 
M320 FB under M416 U_M416_M320_FLASH ProjectileExplosive Assault 
M320 FB under QBZ-95-1 U_QBZ951_M320_FLASH ProjectileExplosive Assault 
M320 FB under SAR-21 U_SAR21_M320_FLASH ProjectileExplosive Assault 
M320 FB under SCAR-H U_SCAR-H_M320_FLASH ProjectileExplosive Assault 
M320 FB under AUG A3 U_SteyrAug_M320_FLASH ProjectileExplosive Assault
Seriously need a spoiler/hidden box on this forum. :ohmy:

pretend it's hidden no peeking. ---> M320 FB under L85A2 U_L85A2_M320_FLASH_V2 Impact Assault

:biggrin:

 

I'm running def file version (2014-03-19.01) and Procon version 1.4.2.2.

 

Is this a typo in the def file or is this the only underslung weapon in the game that can use the FlashBang and get away with it on a limited or no explosive server seeing it's classed as impact, I haven't had time to test it myself yet.

 

Was curious when I saw it and thought I'd mention it.

 

 

 

 

edit:

Here are some codes from using the collector on our 46 BF4 servers, it's running 24/7.

 

Code:

U_AR160_M26_Flechette
U_AR160_M26_Frag
U_AR160_M26_Slug
U_SUAV
Gameplay/Vehicles/PWC_JetSki/PWC_JetSki
Gameplay/Vehicles/CH_FAC_DV15/spec/CH_FAC_DV15_RU
I noticed in the latest def file (2014-03-19.01) that this line is in it but without the spec part.

 

Gameplay/Vehicles/CH_FAC_DV15/spec/CH_FAC_DV15_RU

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Originally Posted by PapaCharlie9*:

 

Hey all spot the odd one out.

 

Code:

M320 FB under AEK-971 U_AEK971_M320_FLASH ProjectileExplosive Assault 
M320 FB under AK-12 U_AK12_M320_FLASH ProjectileExplosive Assault
M320 FB under ARX 160 U_AR160_M320_FLASH ProjectileExplosive Assault 
M320 FB under CZ-805 U_CZ805_M320_FLASH ProjectileExplosive Assault 
M320 FB under L85A2 U_L85A2_M320_FLASH_V2 Impact Assault
M320 FB under M16A4 U_M16A4_M320_FLASH ProjectileExplosive Assault  
M320 FB U_M320_FLASH ProjectileExplosive Assault 
M320 FB under M416 U_M416_M320_FLASH ProjectileExplosive Assault 
M320 FB under QBZ-95-1 U_QBZ951_M320_FLASH ProjectileExplosive Assault 
M320 FB under SAR-21 U_SAR21_M320_FLASH ProjectileExplosive Assault 
M320 FB under SCAR-H U_SCAR-H_M320_FLASH ProjectileExplosive Assault 
M320 FB under AUG A3 U_SteyrAug_M320_FLASH ProjectileExplosive Assault
Seriously need a spoiler/hidden box on this forum. :ohmy:

pretend it's hidden no peeking. ---> M320 FB under L85A2 U_L85A2_M320_FLASH_V2 Impact Assault

:biggrin:
No fair. There are two things that are odd. The non-under M320 is also odd.

 

I'm running def file version (2014-03-19.01) and Procon version 1.4.2.2.

 

Is this a typo in the def file or is this the only underslung weapon in the game that can use the FlashBang and get away with it on a limited or no explosive server seeing it's classed as impact, I haven't had time to test it myself yet.

 

Was curious when I saw it and thought I'd mention it.

 

 

 

 

edit:

Here are some codes from using the collector on our 46 BF4 servers, it's running 24/7.

 

Code:

U_AR160_M26_Flechette
U_AR160_M26_Frag
U_AR160_M26_Slug
U_SUAV
Gameplay/Vehicles/PWC_JetSki/PWC_JetSki
Gameplay/Vehicles/CH_FAC_DV15/spec/CH_FAC_DV15_RU
I noticed in the latest def file (2014-03-19.01) that this line is in it but without the spec part.

 

Gameplay/Vehicles/CH_FAC_DV15/spec/CH_FAC_DV15_RU

Those are both bugs. Post a bug report (one for both is fine) here:

 

https://github.com/Myrcon/Procon-1/issues_state=open

 

Make sure you mention the file is BF4.defs.

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Originally Posted by Slayer*:

 

No fair. There are two things that are odd. The non-under M320 is also odd.

 

 

Those are both bugs. Post a bug report (one for both is fine) here:

 

https://github.com/Myrcon/Procon-1/issues_state=open

 

Make sure you mention the file is BF4.defs.

The odd one out is the Impact one, the rest of them are ProjectileExplosive :ohmy:

 

Yes done and submitted a bug report, thanks for the info. :ohmy:

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Originally Posted by Slayer*:

 

Updated google spread sheet with Naval Strike weapons.

Nice.

 

I found some weapon codes tonight added them over here hope it helps.

 

https://github.com/Myrcon/Procon-1/issues/134

 

/////////////////////////////////////////////

// This definitions file will be overwritten during an update.

// (2014-03-31.01)

// This file contains the standard defintions required to run procon

// connected to a BF4 server

/////////////////////////////////////////////

 

Some more to add for the future that are not in the latest file.

 

Code:

U_SR338
Gameplay/Vehicles/PWC_JetSki/PWC_JetSki
Gameplay/Commander/SupplyAirdrop_Vehicle
Gameplay/Vehicles/GunShieldAndTripod/spec/GunShieldTripod_NoShield
XP2/Gameplay/Vehicles/OldCannon/OldCannon
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Originally Posted by ColColonCleaner*:

 

Updated google spread sheet with Naval Strike weapons.

Excellent.

 

More vehicles:

Gameplay/Vehicles/AAV-7A1/AAV-7A1

XP2/Gameplay/Vehicles/OldCannon/OldCannon

XP2/Gameplay/Vehicles/Harpoon/HarpoonLauncher_State1

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Originally Posted by IAF-SDS*:

 

WTH is OldCannon?

 

These oddball weapons make me want to go on a hunting expedition and record some kills with said oddballs.

Look at about 30 seconds in for the Old Cannon:

 

 

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Originally Posted by Slayer*:

 

With these weapon codes I'm running the Collector on our 46 BF4 servers, do you want us admins to post them into a separate github ticket each time or can I just keep tacking mine onto the end off the one I have here.

 

Latest so far.

 

/////////////////////////////////////////////

// This definitions file will be overwritten during an update.

// (2014-04-01.01)

// This file contains the standard defintions required to run procon

// connected to a BF4 server

/////////////////////////////////////////////

 

Some more to add for the future that are not in the latest file.

 

Code:

U_SR338
Gameplay/Vehicles/PWC_JetSki/PWC_JetSki
Gameplay/Commander/SupplyAirdrop_Vehicle
Gameplay/Vehicles/GunShieldAndTripod/spec/GunShieldTripod_NoShield
XP2/Gameplay/Vehicles/OldCannon/OldCannon
XP2/Gameplay/Vehicles/PatrolHovercraft/PatrolHovercraft

I tried that cannon out last night and I just missed a sniper with it and a boat, the drop off needs to be worked out with the aim before shooting the cannon, I would have laughed if I'd managed to drop the cannon ball on the snipers head that was below me in the fort.

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Originally Posted by PapaCharlie9*:

 

do you want us admins to post them into a separate github ticket each time or can I just keep tacking mine onto the end off the one I have here.

It would be best to ask that question in the ticket thread itself. Just add a comment to your Issue.

 

If the issue is Closed, then for sure add a new issue for new codes. If the original issue is still Open, its up to the Procon devs to decide.

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Originally Posted by Slayer*:

 

It would be best to ask that question in the ticket thread itself. Just add a comment to your Issue.

 

If the issue is Closed, then for sure add a new issue for new codes. If the original issue is still Open, its up to the Procon devs to decide.

Thanks, did that in the also added in some more codes into it after just checking all the servers files from the Missing Collector plugin.

 

Code:

U_SR338
Gameplay/Vehicles/PWC_JetSki/PWC_JetSki
Gameplay/Commander/SupplyAirdrop_Vehicle
Gameplay/Vehicles/GunShieldAndTripod/spec/GunShieldTripod_NoShield
XP2/Gameplay/Vehicles/OldCannon/OldCannon
XP2/Gameplay/Vehicles/PatrolHovercraft/PatrolHovercraft
XP2/Gameplay/Vehicles/Harpoon/HarpoonLauncher_State1
XP2/Gameplay/Vehicles/Harpoon/HarpoonLauncher_State2
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Originally Posted by Hand-of-Shadow*:

 

XP2/Gameplay/Vehicles/Harpoon/HarpoonLauncher_State1

XP2/Gameplay/Vehicles/Harpoon/HarpoonLauncher_State2

 

 

which is which and where ?

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Originally Posted by Slayer*:

 

XP2/Gameplay/Vehicles/Harpoon/HarpoonLauncher_State1

XP2/Gameplay/Vehicles/Harpoon/HarpoonLauncher_State2

 

 

which is which and where ?

That's what is shown in my logs from the missing collector plugin.

 

Carrier Assault the pounding each ship is all I can think of, maybe someone got in the way, might see if I can find anything in the server logs and see why the player died to it. :biggrin:

 

Another one.

Code:

Gameplay/Gamemodes/CommonComponents/RadarSweep_Object
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Originally Posted by LumPenPacK*:

 

U_SR338 is incorrectly categorized as Sniper Rifle in the spreadsheet. I believe it is a DMR (DMRs).

The same message I posted on github:

 

Almost all the information from my spreadsheet are taken from BL JSON code and U_SR338 is listed as Sniper Rifle there.

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Originally Posted by PapaCharlie9*:

 

Almost all the information from my spreadsheet are taken from BL JSON code and U_SR338 is listed as Sniper Rifle there.

It wouldn't be the first time Battlelog got something wrong. Googling overwhelming mentions the SR338 as a DMR, not a sniper rifle. I haven't unlocked it myself so I don't see it in game, but all those posts and vids are unlikely to be mistaken.
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Originally Posted by LumPenPacK*:

 

I've just checked it in game and it's actually listed as a sniper as well.

 

 

 

It might be wrong in reality (I've absolutely no clue about weapons) but I think the important part is what DICE and BF thinks it is. :ohmy:

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Originally Posted by PapaCharlie9*:

 

I've just checked it in game and it's actually listed as a sniper as well.

 

 

 

It might be wrong in reality (I've absolutely no clue about weapons) but I think the important part is what DICE and BF thinks it is. :ohmy:

Well, that is convincing. I don't understand why there is so much discussion of SR 338 being the "first DMR with long range scopes" on the web. Perhaps its both? SR 338 is DMR and SR 338 Recon is Sniper Rifle? It doesn't make any sense otherwise. Did you look in the DMR list?
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Originally Posted by LumPenPacK*:

 

Well, that is convincing. I don't understand why there is so much discussion of SR 338 being the "first DMR with long range scopes" on the web. Perhaps its both? SR 338 is DMR and SR 338 Recon is Sniper Rifle? It doesn't make any sense otherwise. Did you look in the DMR list?

I think it's just the first sniper class weapon that is no bolt action but rather semi automatic like all the DMRs. Different from the DMR weapon class you can use long range scopes on it which is not possible with all DMR class weapons.

 

DMRs can be used by every class (Assault, Engineer, ...) but Sniper Rifles can only be used by the sniper class. I think that's everything.

 

Here's the DMR weapons ingame tab:

 

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  • 3 weeks later...

Originally Posted by FISHBONE89*:

 

Can you tell me why is 2 name for UCAV?

procon.protected.weapons.add Support "UCAV" Secondary Explosive

procon.protected.weapons.add Support "XP1/Gameplay/Gadgets/UCAV/UCAV_Launcher" Secondary Explosive

And what is a name for SUAV?

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