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Weapon Codes BF3/BF4/BFHL


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Originally Posted by EBassie*:

 

It is an explosive, the shot explodes on impact.

 

As for metal storm, that's one of the stationary turrets, modeled after the real-life equivalent: http://www.tonyrogers.com/images/wea...etal_storm.jpg

aha... the SC-42 :smile:

 

New weapons that have yet to be added:

 

Weapons/Gadgets/EODBot/EODBot_PDA

Weapons/Gadgets/SOFLAM/SOFLAM_PDA

BTW, how the fuck do you kill with the PDA of the Soflam & EODBot?
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Originally Posted by Slayer*:

 

http://gamerethos.net/weaponcode.php

 

416

 

dlSHTR

 

Case sensitivity is important.

Ah ok was wondering what it was saw it mixed in with the rest in my log files and hadn't got around to looking it up yet.

 

Code:

10/29/2014 12:01:47 AM
Gameplay/Gadgets/SOFLAM/SOFLAM_Projectile
11/1/2014 12:01:44 AM
Gameplay/Commander/SupplyAirdrop_Vehicle
11/15/2014 1:01:03 AM
XP2/Gameplay/Vehicles/OldCannon/OldCannon
11/18/2014 1:01:11 AM
U_Railgun
11/19/2014 8:31:34 AM
XP4/Gameplay/Gadgets/MKV/MKV
11/22/2014 1:01:04 AM
XP4/Gameplay/Vehicles/HoverTank/XP4_HoverTank
11/22/2014 1:01:28 AM
Gameplay/Vehicles/PWC_JetSki/PWC_JetSki
11/23/2014 7:13:08 AM
XP4/Gameplay/Vehicles/MetalStorm/XP4_MetalStorm
11/24/2014 1:01:01 AM
U_Handflare
11/24/2014 1:01:15 AM
dlSHTR
11/25/2014 1:01:17 AM
XP4/Gameplay/Vehicles/Snowmobile/Snowmobile
11/23/2014 1:01:17 AM
XP4/Gameplay/Vehicles/PodLauncher/Launcher_Pod_Platform
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Originally Posted by EBassie*:

 

In case you guys cannot wait for the updated BF4.def & au.loc being available through your Procon:

 

BF4.def:

https://github.com/Myrcon/Procon-1/b...onfigs/BF4.def

 

au.loc:

https://github.com/Myrcon/Procon-1/b...ization/au.loc

 

de.loc:

https://github.com/Myrcon/Procon-1/b...ization/de.loc

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Originally Posted by supermillhouse*:

 

http://gamerethos.net/weaponcode.php

 

416

 

dlSHTR

 

Case sensitivity is important.

Would I have to check the console log to get the correct case in future, that snippet was just out of the event log? And would the case be correct if it is from a layer connection, just curious?

 

That would also explain why it wasn't showing up in the stats plugin after I manually added it to BF4.def

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Originally Posted by EBassie*:

 

The bow is a carbine, Think it should be:

procon.protected.weapons.add None "dlSHTR" Primary Carbine

on line 136 :smile:

Although you select the bow in game from the carbines section, I don't think it's logical to also add it that way in the BF4.def.

 

I've used the same 'notation' as the xbow in BF3.

 

A bow is not a carbine....

 

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Originally Posted by avengedthedead*:

 

Hi,

 

What is the code for the Phantom bow? Can't find it in the list.

 

Thank you.

Sorry just ingore my previous request as i read the previous post. I'll wait for the updated bf4.def file
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Originally Posted by EBassie*:

 

Sorry just ingore my previous request as i read the previous post. I'll wait for the updated bf4.def file

You don't have to wait, it was already released a few days ago.

 

Just check your updates via Procon

 

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Originally Posted by TMiland*:

 

Looking at updating the weapon defs.

 

What is this "XP4/Gameplay/Vehicles/MetalStorm/XP4_MetalStorm" for kind of vehicle?

 

Would you guys consider the RORSCH MK-1XP4 to be a "ProjectileExplosive"?

When is this going to be added? :smile:
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Originally Posted by TMiland*:

 

Not sure why you ask this, as you can download the most current BF4.def via Procon update check...

 

Or you go to github:

https://github.com/Myrcon/Procon-1/b...onfigs/BF4.def

MetalStorm: Line 410

RORSCH MK-1: Line 295

I ask this because i cannot find RORSCH MK-1 on any lines.

 

Take a look for yourself:

Posted Image

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Originally Posted by EBassie*:

 

On what lines are the Icicle, XD-1 Accipiter, M136 CS and HVM-II?

When you take a look at the language file, you can see the weapon codes & weapon names:

 

https://github.com/Myrcon/Procon-1/b...ization/au.loc

 

For instance:

global.Weapons.xp4/gameplay/gadgets/mkv/mkv=XD-1 Accipiter

 

 

 

 

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Originally Posted by TMiland*:

 

When you take a look at the language file, you can see the weapon codes & weapon names:

 

https://github.com/Myrcon/Procon-1/b...ization/au.loc

 

For instance:

global.Weapons.xp4/gameplay/gadgets/mkv/mkv=XD-1 Accipiter

 

 

 

 

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Ah, okay. What about Icicle, M136 CS and HVM-II? I found the XD-1 Accipiter. :smile:
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Originally Posted by EBassie*:

 

Ah, okay. What about Icicle, M136 CS and HVM-II? I found the XD-1 Accipiter. :smile:

I don't know anything about a M136 CS or HVM-II. What are these?

The M136 is already in the files, never seen a M136 CS.

 

To my knowledge, all weapons known to us have been added to the BF4.def and language files.

 

I've the missing weapon collector plugin active and found no new items since we updated the BF4.def.

But If you have new weapons, you should share the weapon code.

 

And as it seems, the icicle does have it's own weapon-code.

 

 

 

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Originally Posted by TMiland*:

 

I don't know anything about a M136 CS or HVM-II. What are these?

The M136 is already in the files, never seen a M136 CS.

 

To my knowledge, all weapons known to us have been added to the BF4.def and language files.

 

I've the missing weapon collector plugin active and found no new items since we updated the BF4.def.

But If you have new weapons, you should share the weapon code.

 

And as it seems, the icicle does have it's own weapon-code.

 

 

 

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Okay, i was looking at this page: http://battlefield.wikia.com/wiki/Battle_Pickup for the pickup weapons, then i searched the code for those names.
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Originally Posted by EBassie*:

 

Okay, i was looking at this page: http://battlefield.wikia.com/wiki/Battle_Pickup for the pickup weapons, then i searched the code for those names.

HVM seems to be:

global.Weapons.u_starstreak=Starstreak AA Missile (in au.loc)

procon.protected.weapons.add Demolition "U_Starstreak" Secondary ProjectileExplosive (in bf4.def)

 

 

And the M136 AT4 seems already covered as well:

global.Weapons.u_at4=AT-4 (in au.loc)

procon.protected.weapons.add Demolition "U_AT4" Secondary ProjectileExplosive (in bf4.def)

 

I will propose some changes there though, as these are Battlepickups and their names are not completely right.

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