ImportBot Posted November 19, 2014 Author Share Posted November 19, 2014 Originally Posted by EBassie*: It is an explosive, the shot explodes on impact. As for metal storm, that's one of the stationary turrets, modeled after the real-life equivalent: http://www.tonyrogers.com/images/wea...etal_storm.jpg aha... the SC-42 New weapons that have yet to be added: Weapons/Gadgets/EODBot/EODBot_PDA Weapons/Gadgets/SOFLAM/SOFLAM_PDA BTW, how the fuck do you kill with the PDA of the Soflam & EODBot? * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 19, 2014 Author Share Posted November 19, 2014 Originally Posted by EBassie*: Any idea about this one? XP4/Gameplay/Gadgets/MKV/MKV is that that the XD-1 Accipiter? EDIT. Never mind. Yes it is * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 19, 2014 Author Share Posted November 19, 2014 Originally Posted by ColColonCleaner*: BTW, how the fuck do you kill with the PDA of the Soflam & EODBot?If i knew, i would probably be exploiting it as we speak, lol * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 19, 2014 Author Share Posted November 19, 2014 Originally Posted by EBassie*: Waiting on Phil or Morph to accept my pull requests for the BF4.def & au.loc files * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 25, 2014 Author Share Posted November 25, 2014 Originally Posted by supermillhouse*: Phantom Bow should be "dlshtr" Slohegre killed Veck69 [{MISSING: global.Weapons.dlshtr} | -HEADSHOT-] * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 25, 2014 Author Share Posted November 25, 2014 Originally Posted by ColColonCleaner*: Phantom Bow should be "dlshtr" http://gamerethos.net/weaponcode.php 416 dlSHTR Case sensitivity is important. * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 25, 2014 Author Share Posted November 25, 2014 Originally Posted by Slayer*: http://gamerethos.net/weaponcode.php 416 dlSHTR Case sensitivity is important. Ah ok was wondering what it was saw it mixed in with the rest in my log files and hadn't got around to looking it up yet. Code: 10/29/2014 12:01:47 AM Gameplay/Gadgets/SOFLAM/SOFLAM_Projectile 11/1/2014 12:01:44 AM Gameplay/Commander/SupplyAirdrop_Vehicle 11/15/2014 1:01:03 AM XP2/Gameplay/Vehicles/OldCannon/OldCannon 11/18/2014 1:01:11 AM U_Railgun 11/19/2014 8:31:34 AM XP4/Gameplay/Gadgets/MKV/MKV 11/22/2014 1:01:04 AM XP4/Gameplay/Vehicles/HoverTank/XP4_HoverTank 11/22/2014 1:01:28 AM Gameplay/Vehicles/PWC_JetSki/PWC_JetSki 11/23/2014 7:13:08 AM XP4/Gameplay/Vehicles/MetalStorm/XP4_MetalStorm 11/24/2014 1:01:01 AM U_Handflare 11/24/2014 1:01:15 AM dlSHTR 11/25/2014 1:01:17 AM XP4/Gameplay/Vehicles/Snowmobile/Snowmobile 11/23/2014 1:01:17 AM XP4/Gameplay/Vehicles/PodLauncher/Launcher_Pod_Platform * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 25, 2014 Author Share Posted November 25, 2014 Originally Posted by EBassie*: In case you guys cannot wait for the updated BF4.def & au.loc being available through your Procon: BF4.def: https://github.com/Myrcon/Procon-1/b...onfigs/BF4.def au.loc: https://github.com/Myrcon/Procon-1/b...ization/au.loc de.loc: https://github.com/Myrcon/Procon-1/b...ization/de.loc * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 25, 2014 Author Share Posted November 25, 2014 Originally Posted by Phil_K*: Thanks EBassi. Just hit the check for update. Had to do the de.loc update on my own... * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 25, 2014 Author Share Posted November 25, 2014 Originally Posted by EBassie*: Thanks EBassi. Just hit the check for update. Had to do the de.loc update on my own... LOL, yeah sorry And thanks * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 25, 2014 Author Share Posted November 25, 2014 Originally Posted by supermillhouse*: http://gamerethos.net/weaponcode.php 416 dlSHTR Case sensitivity is important. Would I have to check the console log to get the correct case in future, that snippet was just out of the event log? And would the case be correct if it is from a layer connection, just curious? That would also explain why it wasn't showing up in the stats plugin after I manually added it to BF4.def * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 25, 2014 Author Share Posted November 25, 2014 Originally Posted by Fonta*: The bow is a carbine, Think it should be: procon.protected.weapons.add None "dlSHTR" Primary Carbine on line 136 * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 25, 2014 Author Share Posted November 25, 2014 Originally Posted by EBassie*: The bow is a carbine, Think it should be: procon.protected.weapons.add None "dlSHTR" Primary Carbine on line 136 Although you select the bow in game from the carbines section, I don't think it's logical to also add it that way in the BF4.def. I've used the same 'notation' as the xbow in BF3. A bow is not a carbine.... Sent from my GT-I9505 using Tapatalk * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 28, 2014 Author Share Posted November 28, 2014 Originally Posted by avengedthedead*: Hi, What is the code for the Phantom bow? Can't find it in the list. Thank you. * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 28, 2014 Author Share Posted November 28, 2014 Originally Posted by avengedthedead*: Hi, What is the code for the Phantom bow? Can't find it in the list. Thank you. Sorry just ingore my previous request as i read the previous post. I'll wait for the updated bf4.def file * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 28, 2014 Author Share Posted November 28, 2014 Originally Posted by EBassie*: Sorry just ingore my previous request as i read the previous post. I'll wait for the updated bf4.def fileYou don't have to wait, it was already released a few days ago. Just check your updates via Procon Sent from my GT-I9505 using Tapatalk * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 7, 2014 Author Share Posted December 7, 2014 Originally Posted by TMiland*: Looking at updating the weapon defs. What is this "XP4/Gameplay/Vehicles/MetalStorm/XP4_MetalStorm" for kind of vehicle? Would you guys consider the RORSCH MK-1XP4 to be a "ProjectileExplosive"? When is this going to be added? * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 7, 2014 Author Share Posted December 7, 2014 Originally Posted by EBassie*: When is this going to be added? It has already been added weeks ago? Sent from my GT-I9505 using Tapatalk * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 7, 2014 Author Share Posted December 7, 2014 Originally Posted by TMiland*: It has already been added weeks ago? Sent from my GT-I9505 using Tapatalk On what line in BF4.def? * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 7, 2014 Author Share Posted December 7, 2014 Originally Posted by EBassie*: On what line in BF4.def?Not sure why you ask this, as you can download the most current BF4.def via Procon update check... Or you go to github: https://github.com/Myrcon/Procon-1/b...onfigs/BF4.def MetalStorm: Line 410 RORSCH MK-1: Line 295 * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 8, 2014 Author Share Posted December 8, 2014 Originally Posted by TMiland*: Not sure why you ask this, as you can download the most current BF4.def via Procon update check... Or you go to github: https://github.com/Myrcon/Procon-1/b...onfigs/BF4.def MetalStorm: Line 410 RORSCH MK-1: Line 295 I ask this because i cannot find RORSCH MK-1 on any lines. Take a look for yourself: * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 8, 2014 Author Share Posted December 8, 2014 Originally Posted by ColColonCleaner*: Bassie had a finger slip, he meant line 259. * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 8, 2014 Author Share Posted December 8, 2014 Originally Posted by TMiland*: Bassie had a finger slip, he meant line 259.Aah, i was looking for RORSCH MK-1 Thank you! * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 10, 2014 Author Share Posted December 10, 2014 Originally Posted by TMiland*: On what lines are the Icicle, XD-1 Accipiter, M136 CS and HVM-II? * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 10, 2014 Author Share Posted December 10, 2014 Originally Posted by ColColonCleaner*: On what lines are the Icicle, XD-1 Accipiter, M136 CS and HVM-II?Icicle has no special code, others I don't know. * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 10, 2014 Author Share Posted December 10, 2014 Originally Posted by EBassie*: On what lines are the Icicle, XD-1 Accipiter, M136 CS and HVM-II?When you take a look at the language file, you can see the weapon codes & weapon names: https://github.com/Myrcon/Procon-1/b...ization/au.loc For instance: global.Weapons.xp4/gameplay/gadgets/mkv/mkv=XD-1 Accipiter Sent from my GT-I9505 using Tapatalk * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 10, 2014 Author Share Posted December 10, 2014 Originally Posted by TMiland*: When you take a look at the language file, you can see the weapon codes & weapon names: https://github.com/Myrcon/Procon-1/b...ization/au.loc For instance: global.Weapons.xp4/gameplay/gadgets/mkv/mkv=XD-1 Accipiter Sent from my GT-I9505 using Tapatalk Ah, okay. What about Icicle, M136 CS and HVM-II? I found the XD-1 Accipiter. * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 10, 2014 Author Share Posted December 10, 2014 Originally Posted by EBassie*: Ah, okay. What about Icicle, M136 CS and HVM-II? I found the XD-1 Accipiter. I don't know anything about a M136 CS or HVM-II. What are these? The M136 is already in the files, never seen a M136 CS. To my knowledge, all weapons known to us have been added to the BF4.def and language files. I've the missing weapon collector plugin active and found no new items since we updated the BF4.def. But If you have new weapons, you should share the weapon code. And as it seems, the icicle does have it's own weapon-code. Sent from my GT-I9505 using Tapatalk * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 10, 2014 Author Share Posted December 10, 2014 Originally Posted by TMiland*: I don't know anything about a M136 CS or HVM-II. What are these? The M136 is already in the files, never seen a M136 CS. To my knowledge, all weapons known to us have been added to the BF4.def and language files. I've the missing weapon collector plugin active and found no new items since we updated the BF4.def. But If you have new weapons, you should share the weapon code. And as it seems, the icicle does have it's own weapon-code. Sent from my GT-I9505 using Tapatalk Okay, i was looking at this page: http://battlefield.wikia.com/wiki/Battle_Pickup for the pickup weapons, then i searched the code for those names. * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 10, 2014 Author Share Posted December 10, 2014 Originally Posted by EBassie*: Okay, i was looking at this page: http://battlefield.wikia.com/wiki/Battle_Pickup for the pickup weapons, then i searched the code for those names.HVM seems to be:global.Weapons.u_starstreak=Starstreak AA Missile (in au.loc) procon.protected.weapons.add Demolition "U_Starstreak" Secondary ProjectileExplosive (in bf4.def) And the M136 AT4 seems already covered as well: global.Weapons.u_at4=AT-4 (in au.loc) procon.protected.weapons.add Demolition "U_AT4" Secondary ProjectileExplosive (in bf4.def) I will propose some changes there though, as these are Battlepickups and their names are not completely right. * Restored post. It could be that the author is no longer active. Link to comment
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