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TrueBalancer 0.5.3.0


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Originally Posted by GoGators*:

 

Is there any way one of you smart programmers/coders could make an addition to this plugin that balances all players at the end of the round (in Conquest mode) using the number of Flags Capped by each player. When one team has half the team sniping, and only half the team capping flags, the score is hugely lopsided. This would provide a better balance for teams in Conquest mode.

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Originally Posted by EBassie*:

 

Is there any way one of you smart programmers/coders could make an addition to this plugin that balances all players at the end of the round (in Conquest mode) using the number of Flags Capped by each player. When one team has half the team sniping, and only half the team capping flags, the score is hugely lopsided. This would provide a better balance for teams in Conquest mode.

Nope, that's impossible since Procon does not know how many flags a player has capped.

 

Sent from my Galaxy S6 Edge using Tapatalk

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  • 7 months later...

Originally Posted by GoGators*:

 

The Scrambler function allows for 3 choices [Keep All Squad, Keep squads with two or more clan mates, and Keep no squads]

When the player count is below 32, we manually set it to "Keep no Squads." When player count is greater than 32, we manually change the setting to "Keep All squads," and we change the scramble message to reflect the current state.

 

Is it possible that someone with the programming knowledge could make it so we could set a threshold of perhaps 32 players, where the setting and message would change to reflect the new setting?

 

SCRAMBLING Teams ....Squads will be broken up

 

Threshold reaches 32 player count, and then...

 

SCRAMBLING Teams ...Squads will be kept together

 

Thanks in advance

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  • 1 year later...

Originally Posted by warkaos*:

 

Hello.

 

Happy New Year to all.

Good evening.

 

How do I configure TrueBalancer to work correctly in Squad Death?

 

What happens is that sometimes a squad gets 5 and one with 2 and one with 1.

I can not solve this.

 

Can you help me.

How to leave this functionality ok on the server?

 

We server have 20 slots:

http://battlelog.battlefield.com/bf4...X-BRA-WARKAOS/

 

Appreciate.

See you later.:smile:

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Originally Posted by ColColonCleaner*:

 

How can I prevent a change of team?

Wait. You asked this in both balancer threads.

 

Do you know which balancer you're using?

 

You aren't using both at the same time right?

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Originally Posted by spyder27*:

 

I asked both plugins but I'm not using either of them.

The reason is because I do not know which of the two allows it.

I would like the plugin not to allow the player to switch teams.

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Originally Posted by ColColonCleaner*:

 

I asked both plugins but I'm not using either of them.

The reason is because I do not know which of the two allows it.

I would like the plugin not to allow the player to switch teams.

I'm not sure about truebalancer but i know multibalancer has settings to disallow swtiching teams during certain circumstances, like moving to the largest team, the winning team, etc. I would say try true first and see if it has those settings since it's much easier to properly configure than multibalancer.
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  • 9 months later...

Originally Posted by ColColonCleaner*:

 

Tables from XPKiller's Stat Logger not present in the database. Enable that plugin then re-run AdKats!]

Keep going, you can do it!

 

 

 

 

 

 

(please read the install instructions)

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  • 6 years later...

Is there any help any more for things like this?

[TB] ERROR checking for Update: System.Net.WebException: Error: NameResolutionFailure
  at System.Net.WebConnection.Connect (System.Net.WebOperation operation, System.Threading.CancellationToken cancellationToken) [0x00044] in <33b19a7ad5234d94abf4fd9b47566616>:0
  at System.Net.WebConnection.InitConnection (System.Net.WebOperation operation, System.Threading.CancellationToken cancellationToken) [0x000cc] in <33b19a7ad5234d94abf4fd9b47566616>:0
  at System.Net.WebOperation.Run () [0x0009a] in <33b19a7ad5234d94abf4fd9b47566616>:0
  at System.Net.WebCompletionSource`1[T].WaitForCompletion () [0x00094] in <33b19a7ad5234d94abf4fd9b47566616>:0
  at System.Net.HttpWebRequest.RunWithTimeoutWorker[T] (System.Threading.Tasks.Task`1[TResult] workerTask, System.Int32 timeout, System.Action abort, System.Func`1[TResult] aborted, System.Threading.CancellationTokenSource cts) [0x000f8] in <33b19a7ad5234d94abf4fd9b47566616>:0
  at System.Net.HttpWebRequest.GetResponse () [0x00016] in <33b19a7ad5234d94abf4fd9b47566616>:0
  at System.Net.WebClient.GetWebResponse (System.Net.WebRequest request) [0x00000] in <33b19a7ad5234d94abf4fd9b47566616>:0
  at System.Net.WebClient.DownloadBits (System.Net.WebRequest request, System.IO.Stream writeStream) [0x000e6] in <33b19a7ad5234d94abf4fd9b47566616>:0
  at System.Net.WebClient.DownloadDataInternal (System.Uri address, System.Net.WebRequest& request) [0x00061] in <33b19a7ad5234d94abf4fd9b47566616>:0
  at System.Net.WebClient.DownloadString (System.Uri address) [0x00011] in <33b19a7ad5234d94abf4fd9b47566616>:0
  at System.Net.WebClient.DownloadString (System.String address) [0x00008] in <33b19a7ad5234d94abf4fd9b47566616>:0
  at (wrapper remoting-invoke-with-check) System.Net.WebClient.DownloadString(string)
  at PRoConEvents.TrueBalancer.UpdateCheck () [0x00034] in <db39b814cc494de7bfb584fdea4a5543>:0

Edited by AbnRanger375
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