Jump to content

TrueBalancer 0.5.3.0


ImportBot

Recommended Posts

  • Replies 196
  • Created
  • Last Reply

Top Posters In This Topic

  • ImportBot

    197

Originally Posted by wirefire2*:

 

Been getting this error:

 

[23:11:12] TrueBalancer: ConquestLarge0: Starting Balance!

[23:11:12] TrueBalancer: startBalancing

[23:11:12] TrueBalancer: sorted

[23:11:12] TrueBalancer: 0 / 23:08:34 - RenshiErmine -=- 0 / 23:08:23 - fragzila -=- 0 / 23:08:22 - Mr_JWAL -=- 813 / 23:09:55 - drhuge4 -=- 1165 / 23:08:32 - voytasm_PL -=- 1310 / 23:08:26 - mjb62282 -=-

[23:11:12] TrueBalancer: Cutoff: 5

[23:11:12] TrueBalancer: RenshiErmine: 0 -=- fragzila: 0 -=- Mr_JWAL: 0 -=- drhuge4: 813 -=- voytasm_PL: 1165 -=-

[23:11:12] TrueBalancer: playermoved

[23:11:12] TrueBalancer: drhuge4: 813 - 23:11:12 -=- 2.2 ---> 1

[23:11:12] TrueBalancer: AUTOBALANCING [Player: drhuge4]

[23:11:12] TrueBalancer: You got balanced, because you have a low score and died.

[23:11:12] TrueBalancer: startBalancing end

[23:11:12] TrueBalancer: ConquestLarge0 not supported!

[23:11:12] TrueBalancer: Timer End

[23:11:12] TrueBalancer: Serverinfo: ScoreA: 863, ScoreB: 157, RoundCount: 1

[23:11:12] TrueBalancer: player squad change: drhuge4 True

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by tarreltje*:

 

Can You add roundscore to the skillscramble? With MB i use this value and getting realy tight games with even 1 point difference. My experience with you scramble is that games can get tight but not as tight as MB does.

 

I want to try it out with your balancer :P

* Restored post. It could be that the author is no longer active.
Link to comment
  • 2 weeks later...

Originally Posted by HAWKSTA24*:

 

Hello !

 

The Plugin dont work on my server China Link , plz help me is very important , thank you

Your post was very informative. I'm sure the developer will be able to fix your problem quickly with all the info you provided. Maybe you should explain why you think the plugin is not working and what you want it to do. Perhaps you should learn how to send a proper bug report also. Just sayin
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by nexusbe*:

 

yes sorry :smile:

what happens here is that the plugin works fine when I put the debug, but it does not balance the team so it works not 100%

although it appears the balance teams but do nothing

 

Sorry for my English I'm French

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by eagle-rr*:

 

I noticed the plugin treats squad deathmatch mode just like team deathmatch. It is balancing players into just 2 squads instead of balancing them across 4 squads. Any suggestions? Or are there plans to support squad deathmatch?

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by eagle-rr*:

 

There is no support for sqdm with this balancer. Otherwise use Multibalancer, that has also sqdm balancing in it!

Thanks......thought I was just overlooking it. Hopefully sqdm will be added in the near future for this plug-in as well.
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Hodor*:

 

Love your plugin, let's do better? Can you display delay settings for Scramble after roundend like:

Posted Image

 

And can you add Disperse Evenly List like MULTIbalancer?

At us are playing teams such as fnatic, MYM, TOPACHAT and more more. I want them to be balanced with each other and played in his team, rather than dispersion by different teams.

* Restored post. It could be that the author is no longer active.
Link to comment
  • 3 weeks later...

Originally Posted by DownArrowMagnet*:

 

Really nice plugin. I was a little skeptical at first that relying on BL stats could work, but I have to say it does a really nice job making good fights on my conquest server. I run a 32-man server at max tickets on conquest large, and this plugin works well for helping rounds run out to the bitter end.

 

Since the rounds are so long, we tend to have a big turnover at the end, so the way TB uses incoming stats to even teams up as new people arrive works out well. I'm surprised watching the debugging output at just how close it keeps the stat balance between the teams most of the time. And it seems to work; the fights wind up feeling actually pretty even in terms of how they play out. I also like that it balances people up front and them mostly leaves them be, except to even team numbers.

 

It's also easy to set up. The only thing I would wish for is a config variable to let me change the message that is sent to players when they run afoul of Balance Guard. All the other messages are exposed in the options, I think. But I found that to change this one I would have to edit the code, which I don't really want to do. I'd like to just remove the "SHAME ON YOU!" part at the end of that message.

 

Anyway, it works really well, and I thank you for keeping it maintained.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Mixus*:

 

The only thing I would wish for is a config variable to let me change the message that is sent to players when they run afoul of Balance Guard. All the other messages are exposed in the options, I think. But I found that to change this one I would have to edit the code, which I don't really want to do. I'd like to just remove the "SHAME ON YOU!" part at the end of that message.

That message can be edited as soon as you put "Enable Shame Message_" on "Yes". You find that setting in section 3. Balancing Guard => "CQ/TDM - Enable Shame Message_"
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by DownArrowMagnet*:

 

That message can be edited as soon as you put "Enable Shame Message_" on "Yes". You find that setting in section 3. Balancing Guard => "CQ/TDM - Enable Shame Message_"

Thanks much. I saw that option and the message that it exposes, but I thought it was something different. My understanding what that adding "Yes" would cause the "shame message" to be broadcasted to the server, which I did not want. But I'll see if editing the text of it also changes what is sent to the individual when a move is blocked.
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by DownArrowMagnet*:

 

That message can be edited as soon as you put "Enable Shame Message_" on "Yes". You find that setting in section 3. Balancing Guard => "CQ/TDM - Enable Shame Message_"

I tried editing this, but I think it only changes the broadcast message, which I don't want to enable. When I see chat logged for blocked team switches, it is still using another message that I think is hardcoded somewhere and not exposed in the options, to send a private chat message to the individual player. It's not a big deal though, just would be nice to be able to change it.
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by DownArrowMagnet*:

 

I think you are referring to the Debug message for that on Line 5022/5027? Because i didnt find any other messages that contain "shame" and are sent to the public :mad:

Well, as you said there is a "shame message" option.

 

If you set "shame message" to yes, then you can edit a string that has a name substitution in it, and it reads by default "%Teamswitcher% tried to switch to the winning team. SHAME ON YOU!" From the wording and the fact that the option is called "shame message," it seemed to me like this is something that, if you turn it on, will be sent via a say to all players when a team switch is blocked. I never enabled this option.

 

However, even with that option turned off, I will see chat echoes where the script sends (or I think it sends, anyway) a say message to an individual player that reads something like ", you cannot switch to the winning team. SHAME ON YOU!" The wording is different from the text that is shown by default in the "shame message" option, and I think this text is being sent by a private say to the player when someone is blocked from swapping to the winning team. This seems to me to be something that is buried somewhere in the code, because the message gets sent (and the text doesn't change), regardless of how the "shame message" options are set.

 

I haven't looked through the code though, so I'm not sure of the line number where this message might be found.

 

If this is a debug message that only shows up in the procon echo, then it doesn't really affect anything, but I see it in the "chat" log tab of procon, where the other messages like the ones about autobalancing appear, not just in the plugin console output.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by DownArrowMagnet*:

 

Here is the exact text of the message that I would like to edit, which showed up in the "chat" tab on Procon:

 

BalancingGuard: [REDACTED], you are not allowed to switch into the winning team. SHAME ON YOU!

So it's clear that it's using a different template from "shame message," which I currently have set to:

 

%TeamSwitcher%, switching to the winning team is not allowed.

(Also, I have "shame message" disabled anyway, but the SHAME ON YOU! text still is being sent, somewhere in the balancing guard code.)
* Restored post. It could be that the author is no longer active.
Link to comment
  • 2 weeks later...
  • 2 weeks later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




  • Our picks

    • Game Server Hosting:

      We're happy to announce that EZRCON will branch out into the game server provider scene. This is a big step for us so please having patience if something doesn't go right in this area. Now, what makes us different compared to other providers? Well, we're going with the idea of having a scaleable server hosting and providing more control in how you set up your server. For example, in Minecraft, you have the ability to control how many CPU cores you wish your server to have access to, how much RAM you want to use, how much disk space you want to use. This type of control can't be offered in a single service package so you're able to configure a custom package the way you want it.

      You can see all the available games here. Currently, we have the following games available.

      Valheim (From $1.50 USD)


      Rust (From $3.20 USD)


      Minecraft (Basic) (From $4.00 USD)


      Call of Duty 4X (From $7.00 USD)


      OpenTTD (From $4.00 USD)


      Squad (From $9.00 USD)


      Insurgency: Sandstorm (From $6.40 USD)


      Changes to US-East:

      Starting in January 2022, we will be moving to a different provider that has better support, better infrastructure, and better connectivity. We've noticed that the connection/routes to this location are not ideal and it's been hard getting support to correct this. Our contract for our two servers ends in March/April respectively. If you currently have servers in this location you will be migrated over to the new provider. We'll have more details when the time comes closer to January. The new location for this change will be based out of Atlanta, GA. If you have any questions/concerns please open a ticket and we'll do our best to answer them.
      • 5 replies
    • Hello All,

      I wanted to give an update to how EZRCON is doing. As of today we have 56 active customers using the services offered. I'm glad its doing so well and it hasn't been 1 year yet. To those that have services with EZRCON, I hope the service is doing well and if not please let us know so that we can improve it where possible. We've done quite a few changes behind the scenes to improve the performance hopefully. 

      We'll be launching a new location for hosting procon layers in either Los Angeles, USA or Chicago, IL. Still being decided on where the placement should be but these two locations are not set in stone yet. We would like to get feedback on where we should have a new location for hosting the Procon Layers, which you can do by replying to this topic. A poll will be created where people can vote on which location they would like to see.

      We're also looking for some suggestions on what else you would like to see for hosting provider options. So please let us know your thoughts on this matter.
      • 4 replies
    • Added ability to disable the new API check for player country info


      Updated GeoIP database file


      Removed usage sending stats


      Added EZRCON ad banner



      If you are upgrading then you may need to add these two lines to your existing installation in the file procon.cfg. To enable these options just change False to True.

      procon.private.options.UseGeoIpFileOnly False
      procon.private.options.BlockRssFeedNews False



       
      • 2 replies
    • I wanted I let you know that I am starting to build out the foundation for the hosting services that I talked about here. The pricing model I was originally going for wasn't going to be suitable for how I want to build it. So instead I decided to offer each service as it's own product instead of a package deal. In the future, hopefully, I will be able to do this and offer discounts to those that choose it.

      Here is how the pricing is laid out for each service as well as information about each. This is as of 7/12/2020.

      Single MySQL database (up to 30 GB) is $10 USD per month.



      If you go over the 30 GB usage for the database then each additional gigabyte is charged at $0.10 USD each billing cycle. If you're under 30GB you don't need to worry about this.


      Databases are replicated across 3 zones (regions) for redundancy. One (1) on the east coast of the USA, One (1) in Frankfurt, and One (1) in Singapore. Depending on the demand, this would grow to more regions.


      Databases will also be backed up daily and retained for 7 days.




      Procon Layer will be $2 USD per month.


      Each layer will only allow one (1) game server connection. The reason behind this is for performance.


      Each layer will also come with all available plugins installed by default. This is to help facilitate faster deployments and get you up and running quickly.


      Each layer will automatically restart if Procon crashes. 


      Each layer will also automatically restart daily at midnight to make sure it stays in tip-top shape.


      Custom plugins can be installed by submitting a support ticket.




      Battlefield Admin Control Panel (BFACP) will be $5 USD per month


      As I am still working on building version 3 of the software, I will be installing the last version I did. Once I complete version 3 it will automatically be upgraded for you.





      All these services will be managed by me so you don't have to worry about the technical side of things to get up and going.

      If you would like to see how much it would cost for the services, I made a calculator that you can use. It can be found here https://ezrcon.com/calculator.html

       
      • 11 replies
    • I have pushed out a new minor release which updates the geodata pull (flags in the playerlisting). This should be way more accurate now. As always, please let me know if any problems show up.

       
      • 9 replies
×
×
  • Create New...

Important Information

Please review our Terms of Use and Privacy Policy. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.