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ProconRulz: Battlefield 4 Pistols and Melee Script


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Originally Posted by Sevendot*:

 

Tested on ProconRulz 44j.1

Tested on Team Deathmatch - 32 slots

 

This script is based on example scripts. It's been fleshed out to be more informative in-game and handle automated messages and administration.

 

Credit:

bambam - for supplying example scripts.

ColColonCleaner/LumPenPacK - 6495-Weapon-Codes*

If I missed anyone here, let me know.

 

How does it work and what does it do?

  • Offense 1 = Kill, Offense 2 = Kill, Offense 3 = Kick, Offense 4 = Temporary Ban (15 minutes)
  • When the player joins the round they'll receive a Yell message "Player, this server is Pistol and Melee only (Defib,Repair,Knife,Pistol)!"
  • Players can type !allowed or !weapons in chat for a list of allowed weapons.
  • Players get killed on an offense and receive a Say and Yell message as to why they got killed.
  • Players receive a yell message after offense 1 and 2 on the next Spawn after the offense.
  • Players receive a 15 minute temporary ban when they reconnect and commit another offense (or when committing a multikill with a grenade for example).
  • Allowed weapons: FLASHBANG, DEFIBRILLATOR, REPAIR TOOL, KNIFES, PISTOLS

Console output:

Posted Image

 

Posted Image

 

Explosives immediate KICKS

Posted Image

 

(Private) Chat output (PlayerYell on next Spawn after offense):

Posted Image

 

 

Code:

# ColonelSeven's Pistol and Melee for Battlefield 4 v0.5
# Information Shouts
On Spawn;PlayerFirst;PlayerYell %p%, this server is Pistol and Melee only (Defib,Repair,Knife,Pistol)!;PlayerSay %p%, type !weapons and !commands in chat for more info!
On Say;Text !allowed,!weapons;PlayerSay ::: ALLOWED: FLASHBANG,DEFIBRILLATOR,REPAIR TOOL,KNIFE,PISTOLS;PlayerSay ::: TAKE NOTE: Shorty 12G is classified as a shotgun;PlayerSay ::: TAKE NOTE: ALL Explosives are instant kick!
On Say;Text !commands;PlayerSay ::: COMMANDS: !weapons - !allowed

# Player Total Kicks and Bans check
On Join;If %ini_kickban_tbans[%p%]% == 3;TempBan 86400 %p%, you've been temp. banned 3 times. Ban for 24 hours.;Set %ini_kickban_tbans[%p%]% 0
On Join;If %ini_kickban_kicks[%p%]% == 15;TempBan 86400 %p%, you've been kicked 15 times. Ban for 24 hours.;Set %ini_kickban_kicks[%p%]% 0

# Original by bambam - Modified by ColonelSeven
# Explosives check first (flashbang excl. just in case)
On Kill;Not Weapon U_Flashbang;Damage Explosive;Log ^2EXPLOSIVE: ^1%p% ^0was KICKED for using a ^1%w%;Incr %ini_kickban_kicks[%p%]%;Say %p% was KICKED for using a %w%;Kick %p% Melee and Pistols only! You used a %w%.
On Kill;Not Weapon U_Flashbang;Damage ProjectileExplosive;Log ^2EXPLOSIVE: ^1%p% ^0was KICKED for using a ^1%w%;Incr %ini_kickban_kicks[%p%]%;Say %p% was KICKED for using a %w% ;Kick %p% Melee and Pistols only! You used a %w%.
# Weapons check second
On Kill;Not Weapon U_Flashbang;Not Weapon U_Defib; Not Weapon U_Repairtool;Not Weapon Melee;Not Damage Handgun;PlayerCount 3;Log ^1%p% ^0was BANNED for using a ^1%w%;Incr %ini_kickban_tbans[%p%]%;Say %p% was BANNED (15m) for using a %w%;TempBan 900 %p% (15min)  Melee and Pistols only! You used a %w%.
On Kill;Not Weapon U_Flashbang;Not Weapon U_Defib; Not Weapon U_Repairtool;Not Weapon Melee;Not Damage Handgun;PlayerCount 2;Log ^1%p% ^0was KICKED for using a ^1%w%;Incr %ini_kickban_kicks[%p%]%;Say %p% was KICKED for using a %w% ;Kick %p% Melee and Pistols only! You used a %w%.
On Kill;Not Weapon U_Flashbang;Not Weapon U_Defib; Not Weapon U_Repairtool;Not Weapon Melee;Not Damage Handgun;PlayerCount 1;Log ^1%p% ^0has ^2%c%/2 ^0offenses (^1%w%^0);Set %warnyell% 2;Say ::: WARNING: %p%, warning %c%/2 for using a %w%;PlayerSay %p%, Melee and Pistols only! You used a %w% (%c%/2);PlayerYell %p%, Melee and Pistols only! You used a %w% (%c%/2);Kill 100
On Kill;Not Weapon U_Flashbang;Not Weapon U_Defib; Not Weapon U_Repairtool;Not Weapon Melee;Not Damage Handgun;Log ^1%p% ^0has ^2%c%/2 ^0offenses (^1%w%^0);Set %warnyell% 1;Say ::: WARNING: %p%, warning %c%/2 for using a %w%;PlayerSay %p%, Melee and Pistols only! You used a %w% (%c%/2);PlayerYell %p%, Melee and Pistols only! You used a %w% (%c%/2);Kill 100

# Warning Yell On Spawn (after offense 1 and 2)
On Spawn;If %warnyell% == 2;Log Yell^2 2/2 ^0given to ^1%p%;PlayerYell %p%, you've 2/2 offenses! Next will be a KICK!;Set %warnyell% 0
On Spawn;If %warnyell% == 1;Log Yell^2 1/2 ^0given to ^1%p%;PlayerYell %p%, you've 1/2 offenses! Pistols and Melee only!;Set %warnyell% 0

# Kill Announcer
On Kill;Weapon Melee;Say *** %p% grabbed and stabbed %v%!!!
On Kill;If %wk% contains Defib;Say *** %p% zapped %v% with the Defib!!!
On Kill;If %wk% contains Repair;Say *** %p% killed %v% with the Repair Tool!!!
On Kill;If %wk% contains Flashbang;Say *** %p% killed %v% with a FLASHBANG!!!

# FIRSTBLOOD
On Kill;ServerFirst;Say *** %p% has FIRST BLOOD by killing %v% with a %w%
Use this script as you see fit.

Requests? Improvements? Let me know!

 

Upcoming:

  • *

Update to v0.5

  • Added persistent Kick and Ban tracking. Players get Banned for 24 hours after 3 total TempBans or 15 total Kicks
Update to v0.4

  • Added explosive instant kick (no warning)
  • Added Shorty 12G explanation to !allowed !weapons
Update v0.1 (Start) to v0.3

  • No log
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  • 2 months later...
  • 3 weeks later...

Originally Posted by ty_ger07*:

 

I see what I think is an issue.

"PlayerYell %p%, Melee and Pistols only! You used a %w% (%c%/2);Kill 100"

Dead players can't see yelled messages. That means that they will only see the yelled message for 0.1 seconds and then be killed.

Many players turn the chat box off, so they don't see the Say messages either.

I would suggest setting a variable to Yell the message at the next On Spawn after the offense/punishment. That way, they will definitely be informed.

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Originally Posted by Tomgun*:

 

Dead players can't see yelled messages

they can, im running a "player who killed you" yell message with stats which show you the stats of the person who killed you while your dead..
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  • 1 month later...
  • 4 weeks later...

Originally Posted by strfighter*:

 

How can i add the new pistols from dragon teeth to this script_?

 

Now people get kickt and banned from server. Please let me now how to do it_?

 

 

Tested on ProconRulz 44j.1

Tested on Team Deathmatch - 32 slots

 

This script is based on example scripts. It's been fleshed out to be more informative in-game and handle automated messages and administration.

 

Credit:

bambam - for supplying example scripts.

ColColonCleaner/LumPenPacK - 6495-Weapon-Codes*

If I missed anyone here, let me know.

 

How does it work and what does it do?

  • Offense 1 = Kill, Offense 2 = Kill, Offense 3 = Kick, Offense 4 = Temporary Ban (15 minutes)
  • When the player joins the round they'll receive a Yell message "Player, this server is Pistol and Melee only (Defib,Repair,Knife,Pistol)!"
  • Players can type !allowed or !weapons in chat for a list of allowed weapons.
  • Players get killed on an offense and receive a Say and Yell message as to why they got killed.
  • Players receive a yell message after offense 1 and 2 on the next Spawn after the offense.
  • Players receive a 15 minute temporary ban when they reconnect and commit another offense (or when committing a multikill with a grenade for example).
  • Allowed weapons: FLASHBANG, DEFIBRILLATOR, REPAIR TOOL, KNIFES, PISTOLS

Console output:

Posted Image

 

Posted Image

 

Explosives immediate KICKS

Posted Image

 

(Private) Chat output (PlayerYell on next Spawn after offense):

Posted Image

 

 

Code:

# ColonelSeven's Pistol and Melee for Battlefield 4 v0.5
# Information Shouts
On Spawn;PlayerFirst;PlayerYell %p%, this server is Pistol and Melee only (Defib,Repair,Knife,Pistol)!;PlayerSay %p%, type !weapons and !commands in chat for more info!
On Say;Text !allowed,!weapons;PlayerSay ::: ALLOWED: FLASHBANG,DEFIBRILLATOR,REPAIR TOOL,KNIFE,PISTOLS;PlayerSay ::: TAKE NOTE: Shorty 12G is classified as a shotgun;PlayerSay ::: TAKE NOTE: ALL Explosives are instant kick!
On Say;Text !commands;PlayerSay ::: COMMANDS: !weapons - !allowed

# Player Total Kicks and Bans check
On Join;If %ini_kickban_tbans[%p%]% == 3;TempBan 86400 %p%, you've been temp. banned 3 times. Ban for 24 hours.;Set %ini_kickban_tbans[%p%]% 0
On Join;If %ini_kickban_kicks[%p%]% == 15;TempBan 86400 %p%, you've been kicked 15 times. Ban for 24 hours.;Set %ini_kickban_kicks[%p%]% 0

# Original by bambam - Modified by ColonelSeven
# Explosives check first (flashbang excl. just in case)
On Kill;Not Weapon U_Flashbang;Damage Explosive;Log ^2EXPLOSIVE: ^1%p% ^0was KICKED for using a ^1%w%;Incr %ini_kickban_kicks[%p%]%;Say %p% was KICKED for using a %w%;Kick %p% Melee and Pistols only! You used a %w%.
On Kill;Not Weapon U_Flashbang;Damage ProjectileExplosive;Log ^2EXPLOSIVE: ^1%p% ^0was KICKED for using a ^1%w%;Incr %ini_kickban_kicks[%p%]%;Say %p% was KICKED for using a %w% ;Kick %p% Melee and Pistols only! You used a %w%.
# Weapons check second
On Kill;Not Weapon U_Flashbang;Not Weapon U_Defib; Not Weapon U_Repairtool;Not Weapon Melee;Not Damage Handgun;PlayerCount 3;Log ^1%p% ^0was BANNED for using a ^1%w%;Incr %ini_kickban_tbans[%p%]%;Say %p% was BANNED (15m) for using a %w%;TempBan 900 %p% (15min)  Melee and Pistols only! You used a %w%.
On Kill;Not Weapon U_Flashbang;Not Weapon U_Defib; Not Weapon U_Repairtool;Not Weapon Melee;Not Damage Handgun;PlayerCount 2;Log ^1%p% ^0was KICKED for using a ^1%w%;Incr %ini_kickban_kicks[%p%]%;Say %p% was KICKED for using a %w% ;Kick %p% Melee and Pistols only! You used a %w%.
On Kill;Not Weapon U_Flashbang;Not Weapon U_Defib; Not Weapon U_Repairtool;Not Weapon Melee;Not Damage Handgun;PlayerCount 1;Log ^1%p% ^0has ^2%c%/2 ^0offenses (^1%w%^0);Set %warnyell% 2;Say ::: WARNING: %p%, warning %c%/2 for using a %w%;PlayerSay %p%, Melee and Pistols only! You used a %w% (%c%/2);PlayerYell %p%, Melee and Pistols only! You used a %w% (%c%/2);Kill 100
On Kill;Not Weapon U_Flashbang;Not Weapon U_Defib; Not Weapon U_Repairtool;Not Weapon Melee;Not Damage Handgun;Log ^1%p% ^0has ^2%c%/2 ^0offenses (^1%w%^0);Set %warnyell% 1;Say ::: WARNING: %p%, warning %c%/2 for using a %w%;PlayerSay %p%, Melee and Pistols only! You used a %w% (%c%/2);PlayerYell %p%, Melee and Pistols only! You used a %w% (%c%/2);Kill 100

# Warning Yell On Spawn (after offense 1 and 2)
On Spawn;If %warnyell% == 2;Log Yell^2 2/2 ^0given to ^1%p%;PlayerYell %p%, you've 2/2 offenses! Next will be a KICK!;Set %warnyell% 0
On Spawn;If %warnyell% == 1;Log Yell^2 1/2 ^0given to ^1%p%;PlayerYell %p%, you've 1/2 offenses! Pistols and Melee only!;Set %warnyell% 0

# Kill Announcer
On Kill;Weapon Melee;Say *** %p% grabbed and stabbed %v%!!!
On Kill;If %wk% contains Defib;Say *** %p% zapped %v% with the Defib!!!
On Kill;If %wk% contains Repair;Say *** %p% killed %v% with the Repair Tool!!!
On Kill;If %wk% contains Flashbang;Say *** %p% killed %v% with a FLASHBANG!!!

# FIRSTBLOOD
On Kill;ServerFirst;Say *** %p% has FIRST BLOOD by killing %v% with a %w%
Use this script as you see fit.

Requests? Improvements? Let me know!

 

Upcoming:

  • *

Update to v0.5

  • Added persistent Kick and Ban tracking. Players get Banned for 24 hours after 3 total TempBans or 15 total Kicks
Update to v0.4

  • Added explosive instant kick (no warning)
  • Added Shorty 12G explanation to !allowed !weapons
Update v0.1 (Start) to v0.3

  • No log
* Restored post. It could be that the author is no longer active.
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Originally Posted by Hasamaatlas*:

 

How can i add the new pistols from dragon teeth to this script_?

 

Now people get kickt and banned from server. Please let me now how to do it_?

*Push*
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Originally Posted by movedgoalposts*:

 

The script can't detect the new Dragon's Teeth pistols until the BF4.def file in Procon includes the codings for those. We have to be patient until the Procon Team can update that file, which isn't helped by the lack of detail from DICE about this DLC.

 

The only current workaround is for lots of "spam messages" to your server not to use the Dragon's Teeth weapons.

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Originally Posted by LjMjollnir*:

 

The script can't detect the new Dragon's Teeth pistols until the BF4.def file in Procon includes the codings for those. We have to be patient until the Procon Team can update that file, which isn't helped by the lack of detail from DICE about this DLC.

 

The only current workaround is for lots of "spam messages" to your server not to use the Dragon's Teeth weapons.

actually.... the Bf4.def was updated the night Dragons teeth came out :ohmy:.. make sure you update your layer :ohmy:..
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Originally Posted by Hutchew*:

 

Actually, not. We are all (patiently) waiting for the new weapons to be added.

 

The def files from the 15th only gave us new maps n modes.

 

 

Hutchew

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Originally Posted by LjMjollnir*:

 

and sadly i thought the last post was about maps 8(

 

but i have checked my bf4.def and it contains

 

Code:

procon.protected.weapons.add None "U_DesertEagle" Auxiliary Handgun
procon.protected.weapons.add Support "U_BallisticShield" Secondary Impact
procon.protected.weapons.add Assault "U_Bulldog" Primary AssaultRifle
procon.protected.weapons.add None "U_Unica6" Auxiliary Handgun
procon.protected.weapons.add Recon "U_CS5" Primary SniperRifle
and i know they are all part of the new expansion.. so are you sure you are running the latest bf4.def?

i only added unica and desereagle and bulldog myself on the night.. i personally havent seen anyone use the riotshield or cs5 on myserver so i didnt add those ones :ohmy:

 

and my personal weapons restrictions plugin which makes a list from the bf4.def (so you can enabled or disable every weapon serperately) is showing the MPX aswell so that is in there someplace :ohmy: and i just found the RAWR in Explosives category aparently :ohmy:

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Originally Posted by movedgoalposts*:

 

BF4.def was updated last night / this morning depending on your time zone, and should now have the Dragon's Teeth weapons correctly identified. Now our pistols only server rules should work correctly using this script.

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  • 1 month later...

Originally Posted by SpecialShane*:

 

Hey How would i go about adding the deagle to this script? Ive been going through the script and i cant find anywhere that i can add it as an exception

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Originally Posted by ty_ger07*:

 

Hey How would i go about adding the deagle to this script? Ive been going through the script and i cant find anywhere that i can add it as an exception

In which way would you like to add it? Allow it with other handguns, or not allow it with other handguns?

 

If you want to allow it, just update your Procon since the desert eagle is already in the latest bf4.def as weapon handgun. In other words, if players are being punished for using the desert eagle, your procon layer and/or procon on your computer must be out of date (old bf4.def file).

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Originally Posted by SpecialShane*:

 

ok so i have updated my procon and this script is still not working for me? Im really confused now, I have contacted my procon layer service and they have confirmed that theres is also upto date

 

My Procon bf4.deb is dated (2014-08-12.01)

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  • 2 weeks later...
  • 1 month later...
  • 1 month later...

Originally Posted by Tobsen03*:

 

I'd like to inculde the exploding Barrels and Levolution events (ceilings falling down on players) in the allowed weapons on our "knife & pistol only"-server. Right now they act as using a non-allowed weapon when someone triggers them. How and where can i set these?

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Originally Posted by SKredneck*:

 

Where do you add these codes, guys? I'm just trying to run a pistols only contest and have added "On Kill;Not Damage Handgun;Kill" to procon rulz but its not showing watched items? Help please! This is for our unranked server. I'm running a cash prize contest for whoever gets the most kills in 2 round with pistols only but I can't figure out how to get this to work.

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  • 1 year later...

Originally Posted by Borys*:

 

Hi, I have two questions

1. How to switch the code on 1 warning and kick.

2. How to add vip weapon only for the user [user Borys can use shorty]

Thank you for your help, best regards

 

# ColonelSeven's Pistol and Melee for Battlefield 4 v0.5

# Information Shouts

On Spawn;PlayerFirst;PlayerYell %p%, this server is Pistol and Melee only (Defib,Repair,Knife,Pistol)!;PlayerSay %p%, type !weapons and !commands in chat for more info!

On Say;Text !allowed,!weapons;PlayerSay ::: ALLOWED: FLASHBANG,DEFIBRILLATOR,REPAIR TOOL,KNIFE,PISTOLS;PlayerSay ::: TAKE NOTE: Shorty 12G is classified as a shotgun;PlayerSay ::: TAKE NOTE: ALL Explosives are instant kick!

On Say;Text !commands;PlayerSay ::: COMMANDS: !weapons - !allowed

 

# Player Total Kicks and Bans check

On Join;If %ini_kickban_tbans[%p%]% == 3;TempBan 86400 %p%, you've been temp. banned 3 times. Ban for 24 hours.;Set %ini_kickban_tbans[%p%]% 0

On Join;If %ini_kickban_kicks[%p%]% == 15;TempBan 86400 %p%, you've been kicked 15 times. Ban for 24 hours.;Set %ini_kickban_kicks[%p%]% 0

 

# Original by bambam - Modified by ColonelSeven

# Explosives check first (flashbang excl. just in case)

On Kill;Not Weapon U_Flashbang;Damage Explosive;Log ^2EXPLOSIVE: ^1%p% ^0was KICKED for using a ^1%w%;Incr %ini_kickban_kicks[%p%]%;Say %p% was KICKED for using a %w%;Kick %p% Melee and Pistols only! You used a %w%.

On Kill;Not Weapon U_Flashbang;Damage ProjectileExplosive;Log ^2EXPLOSIVE: ^1%p% ^0was KICKED for using a ^1%w%;Incr %ini_kickban_kicks[%p%]%;Say %p% was KICKED for using a %w% ;Kick %p% Melee and Pistols only! You used a %w%.

# Weapons check second

On Kill;Not Weapon U_Flashbang;Not Weapon U_Defib; Not Weapon U_Repairtool;Not Weapon Melee;Not Damage Handgun;PlayerCount 3;Log ^1%p% ^0was BANNED for using a ^1%w%;Incr %ini_kickban_tbans[%p%]%;Say %p% was BANNED (15m) for using a %w%;TempBan 900 %p% (15min) Melee and Pistols only! You used a %w%.

On Kill;Not Weapon U_Flashbang;Not Weapon U_Defib; Not Weapon U_Repairtool;Not Weapon Melee;Not Damage Handgun;PlayerCount 2;Log ^1%p% ^0was KICKED for using a ^1%w%;Incr %ini_kickban_kicks[%p%]%;Say %p% was KICKED for using a %w% ;Kick %p% Melee and Pistols only! You used a %w%.

On Kill;Not Weapon U_Flashbang;Not Weapon U_Defib; Not Weapon U_Repairtool;Not Weapon Melee;Not Damage Handgun;PlayerCount 1;Log ^1%p% ^0has ^2%c%/2 ^0offenses (^1%w%^0);Set %warnyell% 2;Say ::: WARNING: %p%, warning %c%/2 for using a %w%;PlayerSay %p%, Melee and Pistols only! You used a %w% (%c%/2);PlayerYell %p%, Melee and Pistols only! You used a %w% (%c%/2);Kill 100

On Kill;Not Weapon U_Flashbang;Not Weapon U_Defib; Not Weapon U_Repairtool;Not Weapon Melee;Not Damage Handgun;Log ^1%p% ^0has ^2%c%/2 ^0offenses (^1%w%^0);Set %warnyell% 1;Say ::: WARNING: %p%, warning %c%/2 for using a %w%;PlayerSay %p%, Melee and Pistols only! You used a %w% (%c%/2);PlayerYell %p%, Melee and Pistols only! You used a %w% (%c%/2);Kill 100

 

# Warning Yell On Spawn (after offense 1 and 2)

On Spawn;If %warnyell% == 2;Log Yell^2 2/2 ^0given to ^1%p%;PlayerYell %p%, you've 2/2 offenses! Next will be a KICK!;Set %warnyell% 0

On Spawn;If %warnyell% == 1;Log Yell^2 1/2 ^0given to ^1%p%;PlayerYell %p%, you've 1/2 offenses! Pistols and Melee only!;Set %warnyell% 0

 

# Kill Announcer

On Kill;Weapon Melee;Say *** %p% grabbed and stabbed %v%!!!

On Kill;If %wk% contains Defib;Say *** %p% zapped %v% with the Defib!!!

On Kill;If %wk% contains Repair;Say *** %p% killed %v% with the Repair Tool!!!

On Kill;If %wk% contains Flashbang;Say *** %p% killed %v% with a FLASHBANG!!!

 

# FIRSTBLOOD

On Kill;ServerFirst;Say *** %p% has FIRST BLOOD by killing %v% with a %w%

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  • 1 year later...

Originally Posted by archangel*:

 

Could anyone please make the following changes to the script for me?

 

instead of kicks right off the bat, i would like it to do this ..

 

each illegal kill will kill you then every 3 illegal kills will get you kicked and then if you get 2 kicks its a 24 hour tempban then if you get 2 temp bans its perm ban.

 

so X = illegal kill, D = Slay(admin kill), K = Kick, T = TempBan, B = PermBan

 

X - D

X - D

X - K (3rd illegal kill gets you Kicked)

X - D

X - D

X - T (2nd Kick gets you TempBan)

X - D

X - D

X - B (2nd TempBan gets you PermBan)

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      • 4 replies
    • Added ability to disable the new API check for player country info


      Updated GeoIP database file


      Removed usage sending stats


      Added EZRCON ad banner



      If you are upgrading then you may need to add these two lines to your existing installation in the file procon.cfg. To enable these options just change False to True.

      procon.private.options.UseGeoIpFileOnly False
      procon.private.options.BlockRssFeedNews False



       
      • 2 replies
    • I wanted I let you know that I am starting to build out the foundation for the hosting services that I talked about here. The pricing model I was originally going for wasn't going to be suitable for how I want to build it. So instead I decided to offer each service as it's own product instead of a package deal. In the future, hopefully, I will be able to do this and offer discounts to those that choose it.

      Here is how the pricing is laid out for each service as well as information about each. This is as of 7/12/2020.

      Single MySQL database (up to 30 GB) is $10 USD per month.



      If you go over the 30 GB usage for the database then each additional gigabyte is charged at $0.10 USD each billing cycle. If you're under 30GB you don't need to worry about this.


      Databases are replicated across 3 zones (regions) for redundancy. One (1) on the east coast of the USA, One (1) in Frankfurt, and One (1) in Singapore. Depending on the demand, this would grow to more regions.


      Databases will also be backed up daily and retained for 7 days.




      Procon Layer will be $2 USD per month.


      Each layer will only allow one (1) game server connection. The reason behind this is for performance.


      Each layer will also come with all available plugins installed by default. This is to help facilitate faster deployments and get you up and running quickly.


      Each layer will automatically restart if Procon crashes. 


      Each layer will also automatically restart daily at midnight to make sure it stays in tip-top shape.


      Custom plugins can be installed by submitting a support ticket.




      Battlefield Admin Control Panel (BFACP) will be $5 USD per month


      As I am still working on building version 3 of the software, I will be installing the last version I did. Once I complete version 3 it will automatically be upgraded for you.





      All these services will be managed by me so you don't have to worry about the technical side of things to get up and going.

      If you would like to see how much it would cost for the services, I made a calculator that you can use. It can be found here https://ezrcon.com/calculator.html

       
      • 11 replies
    • I have pushed out a new minor release which updates the geodata pull (flags in the playerlisting). This should be way more accurate now. As always, please let me know if any problems show up.

       
      • 9 replies
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