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SquadManager [0.9.9.2] 15-Feb-2015

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Originally Posted by LumPenPacK*:

 

Squad Manager 0.9.9.2

A Plugin With The Goal To Improve Squad & Team Play


Supported Games: BF4 (BF3 could be added if requested.)

Supported Game Modes: All but not tested with SQDM yet.

 

 

Features and Settings

 

Posted Image

 

1 - Restore Squad Leaders

Use this feature to restore Squad Leaders after Team Scramble.

For balancing reasons the plug-in doesn't restore Squads structure. This should be done by the Balancing tool, otherwise this plug-in would destroy the Team Scramble between the rounds.

That's the reason why you should primarily use this option with Team Scramble that doesn't destroy Squads.

It was tested with MULTIBalancer's "Keep Squads Together" feature.

 

 

2 - Dismiss Idle Squad Leaders

With this option the plugin gives anyone else Squad Lead if the current Squad Leader is idling.

The old Squad Leader stays in the Squad and a random other player from the Squad takes over Squad Lead. At the moment the new Squad Leader will be chosen randomly. For future updates there will be an option to choose the new Leader based on stats or reputation.

You can choose the Maximum Idle Time in seconds. This value should be >= 30s since Squad Leaders idle times aren't updated faster than that value.

 

 

3 - Dismiss No Orders Squad Leaders

With this option the plugin gives anyone else Squad Lead if the current Squad Leader is giving no Squad Orders.

The old Squad Leader stays in the Squad and a random other player from the Squad takes over Squad Lead. At the moment the new Squad Leader will be chosen randomly. For future updates there will be an option to choose the new Leader based on stats or reputation.

Please note: Only Squad Leader commands via Comme Rose can be counted as Orders.

Use Only on Conquest option to disable this feature on any other game Mode than Conquest.

Maximum waiting time for orders (minutes) determines how long the plug-in waits for Squad Orders before it will warn or remove a Squad Leader.

If you enable Send warnings before dismiss, a Squad Leader will get your selected number of warnings before dismiss.

The interval between the warnings equals the Maximum waiting time for orders (minutes).

You can also choose whether the warnings should be shown as yell message or not.

 

 

4.1 - Squad Command Lead

Enable this option to give players with Reserved Slot List or VIPs (Squad Leader List) the possibility to take over the Squad Lead with !lead command in chat.

You can add VIPs to the Squad Leader List by name (Squad Leader List: Playernames) or by Clan Tag (Squad Leader List: Clan Tags). The Squad Leader List has a higher priority than the Reserved Slot List.

Code:

Squad Leader List >  Reserved Slot List > anyone else
If a Squad Leader is on the Reserved Slot List, someone else from Reserved Slot List can NOT apply for Squad Lead but players from Squad Leader List can do.

If a Squad Leader is on the Squad Leader List, someone else from Reserved Slot or Squad Leader List List can NOT apply for Squad Lead.

With Allow Admins to use this command any time option, every admin can take Squad Lead regardless of whether the current Squad Leader is an Admin, on the Reserved Slot List or VIPs

 

 

4.2 - Squad Command Vote

Squad members can apply for Squad Lead with !newleader command.

Everyone in the Squad will receive messages and can vote for the new Squad Leader with !accept command.

Votes needed: How many !accept votes are needed for a successful vote.

Vote duration (seconds): How long should the vote be active.

Yell vote announcement: Should the vote announcement shown as a yell message?

 

 

4.3 - Squad Command Invite

You can invite players to join your Squad with !invite [playername] command.

Invitees can use !join or !deny command to accept or don't accept the invite.

If the Squad or Team of the player who has invited you is full, Invitees will join a Waiting Queue that will move them to the Team/Squad of the player who has invited you as soon as possible.

The invitee gets the invite message on his next death.

This has the advantage the invitee won't get spammed with yells (if enabled) and chat messages when the invitee is in combat.

It can also prevent most of the kills via admin move command because the invitee won't get killed again after accepting the invite while he/she is waiting to spawn.

Squad Leaders only: Only Squad Leaders can send invites to other players.

Allow Team Switches: Players can invite other players even if they are in the enemy team.

Maximum invites per round: The maximum number of invites a player can send during a round.

Send invite messages how often: Determines how often an invite message should be shown when the invitee is death.

 

 

4.4 - Squad Command GiveLead

If this option is enabled, Squad Leaders can give the leadership to someone else in Squad.

Example: If you are Squad Leader use the command !givelead LumPenPacK to give player LumPenPacK Squad Lead if you are currently Squad Leader.

 

4.5 - Squad Command Regroup

Admins with ""CanMovePlayers"" privileges can use this command to regroup players within a team into a new Squad.

!regroup [group of playernames] selects a group of up to 5 players who will be moved into a new empty squad.

The members of this group will be moved one by one into a new Squad once they are killed. (This will prevent a ""killed by admin"" death due to the admin move command kills players.)

As long as the regroup hasn't been completed, the new Squad is set to private to prevent other players can take the slot for those players from the group who are still waiting for the Squad change.

If a player who is not part of the group is still able to join the new Squad, the plugin will remove him/her from Squad if he/she would use a slot for one of those players who are still waiting for the Squad change.

Optional setting: Only allow regroup command within an existing Squad. This means you can't regroup players from different Squads.

 

 

5 - Squad Unlock

Unlock all Squads feature can be used to force all Squads to be not private.

 

 

6 - Dynamic Messages

Decide whether the plugin should send some chat messages how this plugin can be used by the players.

The messages will be updated automatically depending on the settings you use.

This means if you disable a feature or change a setting the chat message will be updated.

 

 

 

Commands

 

 

!lead

Give you Squad Lead if you're allowed. (Reserved Slot, Squad Leader List)

 

 

!unlead

Give anyone else Squad Lead if you're Squad Leader. The new Squad Leader is chosen randomly.

 

 

!newleader

Start a Vote that ask everyone in Squad if you should be the new Squad Leader.

 

 

!invite [playername]

Invite a player to join your Team/Squad.

 

 

!join

Accept an invite.

 

 

!deny

Don't accept an invite. You can't get any more invites from the player who has invited you this round.

 

 

!givelead [playername]

Give Squad Lead to [playername] if you are currently Squad Leader.

 

 

 

Suggestions and Support

Feel free to write any suggestion how this plugin could be improved into the plugin thread.

 

 

Known Issues

  • It takes a few seconds to restore Squad Leaders on Round start. This time is necessary to rebuild the internal Squads structure.
  • Orders can only be detected if a Squad Leader uses Commo Rose to set Attack/Defent Orders. Commands set without a Commo Rose don't trigger any event that could be captured.

 

 

Planned Updates

  • Squad Leader list based on Clan Tags - testing
  • Merge partially filled Squads - testing
  • Squad Lead based on Stats
  • Limit Weapons/Classes per Squad
  • Squad Lead based on Stats
  • Squad Leader Rotation
  • Force "Semi-Normal" Squad Spawn on Classic Mode
  • Enable/Disable "Semi-Normal" Squad Spawn depending on Team Balance
  • ...

Feel free to write any suggestion how this plugin could be improved into the plugin thread.

 

Do you think this plug-in useful and you want to support my work on future updates?

 

Posted Image

 

Download

https://github.com/LumPenPacK/SquadM...ive/master.zip

 

 

Changelog

  • Plugin Approval release 0.9.8.1

    Public Release 0.9.9.2


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Originally Posted by LumPenPacK*:

 

Bump for publish!

Great!

Thank you EBassie and Procon Staff :smile:


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Originally Posted by armypoilce*:

 

can ya please update it to work on bf3 please too


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Originally Posted by ColColonCleaner*:

 

Very interesting, should be able to try this out soon.


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Originally Posted by PapaCharlie9*:

 

This sort of in-game squad management has been a critical necessity since BF2. So it only took 10 years to finally be available.


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Originally Posted by Lucky567*:

 

I would like an option to me to close or open the Squad per / private and / public


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Originally Posted by armypoilce*:

 

Will this be updated to adkats ?


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Originally Posted by ColColonCleaner*:

 

Will this be updated to adkats ?

No, this is its own plugin. Should work great, haven't had a chance to try it out though.

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Originally Posted by virusdead*:

 

It works fine, I can make you very good job:ohmy:


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Originally Posted by LumPenPacK*:

 

can ya please update it to work on bf3 please too

I'll take a look into it. It should be basically no technical problem to add BF3 support as well. There are most likely only too changes between BF3 and BF4.

 

The first one is the Squad size, the second one is the fact that yell messages can't be read when a player is dead in BF3.

 

Both things can be handled but the problem is that I can't really test these things on a server since we don't have our BF3 server anymore.


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Originally Posted by ColColonCleaner*:

 

I'll take a look into it. It should be basically no technical problem to add BF3 support as well. There are most likely only too changes between BF3 and BF4.

 

The first one is the Squad size, the second one is the fact that yell messages can't be read when a player is dead in BF3.

 

Both things can be handled but the problem is that I can't really test these things on a server since we don't have our BF3 server anymore.

I don't remember if comarose messages were sent in BF3 either, i don't think they were, so automatic changing of leaders would not be possible either.

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Originally Posted by LumPenPacK*:

 

I don't remember if comarose messages were sent in BF3 either, i don't think they were, so automatic changing of leaders would not be possible either.

To be honest, it doesn't really work in BF4 as well since lots of players don't use the comrose to set commands instead they press Q to mark the next target which doesn't trigger any chat messages.

 

I have disabled this for myself and I would recommend it to use but I didn't know that problem when I added this feature. Maybe I'll remove it completely with the next update.


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Originally Posted by ColColonCleaner*:

 

That seems like a bug in bf4, perhaps a minor thing they could squeeze into the next patch if we let them know. I'll see about starting a reddit thread, that's how someone at ADK got them to fix the bipod glitch issue.


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Originally Posted by LumPenPacK*:

 

That seems like a bug in bf4, perhaps a minor thing they could squeeze into the next patch if we let them know. I'll see about starting a reddit thread, that's how someone at ADK got them to fix the bipod glitch issue.

I've already posted this in battlefield4_cte a few weeks ago. Let's see if they will change it.

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Originally Posted by moacco07*:

 

Hello LumPenPack,

 

If i set to false for below settings, are all the commands available for public use? If not, how can i set it to public use?

 

Use Reserved slot list - False

Use Squad leader list - False

Allow admins to use this command anytime - False.


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Originally Posted by LumPenPacK*:

 

Hello LumPenPack,

 

If i set to false for below settings, are all the commands available for public use? If not, how can i set it to public use?

 

Use Reserved slot list - False

Use Squad leader list - False

Allow admins to use this command anytime - False.

The "!lead" command is never available for public use because I want to prevent a battle between several players in a Squad stealing their Squad Lead all the time.

 

Instead public players can use the "!newleader" command that starts a vote where other players in the Squad can decide whether they want to accept the new Leader or not.


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Originally Posted by moacco07*:

 

Hello LumPenPack,

 

I agree with you. You have a valid point. Will it work if i set the squad leader list with platoon TAG instead?

Another question this is not adkats right? Just a normal plugin right?


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Originally Posted by LumPenPacK*:

 

I agree with you. You have a valid point. Will it work if i set the squad leader list with platoon TAG instead?

No, this doesn't work at the moment but I can add this feature if you think it would be useful.

 

Another question this is not adkats right? Just a normal plugin right?

This plugin works without AdKats but I've recognize that AdKats uses some of the same chat commands my plugin uses. I'm thinking about a solution how I could solve this problem.

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Originally Posted by xxxcortez*:

 

Hi, i try use this plugin on my procon server and get this error, anyone can help me? thanks.

 

proconmsg.png


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Originally Posted by LumPenPacK*:

 

Have you already tried to download the SquadManager.cs file from Master branch again?


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Originally Posted by xxxcortez*:

 

Have you already tried to download the SquadManager.cs file from Master branch again?

Works now, i was trying click on it and save as link, now i download as .zip and its work. thanks.

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Originally Posted by Remi*:

 

LumPenPacK, I love you so much for this!

 

Absolute the best plugin for teamplay and our server!


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Originally Posted by avengedthedead*:

 

No, this doesn't work at the moment but I can add this feature if you think it would be useful.

 

 

 

This plugin works without AdKats but I've recognize that AdKats uses some of the same chat commands my plugin uses. I'm thinking about a solution how I could solve this problem.

Hello LumPenPack,

 

Yes it will be very useful that we can set the squad leader list with either player's name or platoon TAG. In this way gamer with matching TAG in the list can use those commands. Please advice when you have add this feature.

 

Thank you.


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Originally Posted by LumPenPacK*:

 

Hello LumPenPack,

 

Yes it will be very useful that we can set the squad leader list with either player's name or platoon TAG. In this way gamer with matching TAG in the list can use those commands. Please advice when you have add this feature.

 

Thank you.

I've just added this feature. Just need some testing before you can use it.

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Originally Posted by HAWKSTA24*:

 

Any known conflicts with other plugins?


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Originally Posted by LumPenPacK*:

 

Any known conflicts with other plugins?

I haven't seen any conflict with other plugins yet.

 

The only problem I've seen is that AdKats also uses the @lead chat command, so I would recommend to disable this command either in AdKats or in SquadManger.


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Originally Posted by TMiland*:

 

Congrats on the release LumPenPacK! :smile:

 

I have been beta-testing this plugin for weeks, and it has been working great! :biggrin:

 

I haven't noticed any conflicts HAWKSTA24.


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