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baserape detector with auto nuke - BF4 insane limits (working code)


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Originally Posted by nyaa*:

 

help me! Do not work.

I copied and pasted

[insane Limits] ERROR: (CS0117, line: 116, column: 36): 'PRoConEvents.DataDictionaryInterface' ? 'SetInt'

 

Is there a place that is wrong_?

_____.PNG

Do not work.

 

operation locker 64people Server Japan

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Originally Posted by maxdralle*:

 

help me;_;_____.PNGDo not work.

 

Virtual_mode is False?

sorry, my bad. there was still a little bug like ty_ger07 said.

it is fixed now. go to the first post and copy the code again...

 

 

 

@ty_ger07 thx

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Originally Posted by RoYama84*:

 

i changed the code (limit 1 and limit 2) in the first post. now you can change the timespan from 30 to 20 seconds in limit 2.

THX man!!!!!!!

 

one more think. What changes you made on LIMIT 1?

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Originally Posted by maxdralle*:

 

THX man!!!!!!!

 

one more think. What changes you made on LIMIT 1?

i changed all 'server.data.' to 'server.RoundData.'

 

then i added this two lines:

server.RoundData.setString("IL_NukeStartingTime", DateTime.Now.ToString());

server.RoundData.setInt("IL_NukeTeamID", tmpBDWinnerTeamID);

 

 

but if want to keep your old settings, then you can copy the first 26 lines from your old limit 1 into the new limit 1.

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Originally Posted by RoYama84*:

 

i changed all 'server.data.' to 'server.RoundData.'

 

then i added this two lines:

server.RoundData.setString("IL_NukeStartingTime", DateTime.Now.ToString());

server.RoundData.setInt("IL_NukeTeamID", tmpBDWinnerTeamID);

 

 

but if want to keep your old settings, then you can copy the first 26 lines from your old limit 1 into the new limit 1.

THX once more!

I will change my limits and try.

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Originally Posted by RoYama84*:

 

Something is wrong with SECOND LIMIT.

Its holding the nuke for minutes not seconds.

 

Aplied the new limits today and leave.

When i come back to house and see how its going, i did see in the procon log that after the first nuke, it keep killing the playes for more than 25 minutes until the last player quit the game.

 

Thx for any help.

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Originally Posted by maxdralle*:

 

Something is wrong with SECOND LIMIT.

Its holding the nuke for minutes not seconds.

 

Aplied the new limits today and leave.

When i come back to house and see how its going, i did see in the procon log that after the first nuke, it keep killing the playes for more than 25 minutes until the last player quit the game.

 

Thx for any help.

mhhh, i am so sorry! this was not my intention. again, it is fixed now and tested...
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Originally Posted by RoYama84*:

 

mhhh, i am so sorry! this was not my intention. again, it is fixed now and tested...

No problem man!! I have to thank you for doing things like that.

Now its working great!!

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  • 3 months later...

Originally Posted by ColColonCleaner*:

 

hello guys i test code auto nuke but not work

my Insane Limits - 0.9.17.0

Capture.PNG

I assume that you didn't modify the code at all for your custom scenario? This limit is not a one-size-fits-all solution, you need to put in the custom values for your SINGLE map/mode for it to work.
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  • 1 year later...

Originally Posted by HATANO_KENJI*:

 

Hello!

 

I am renting the server again, Currently my server has set up multiple CQ maps.

 

I want to confirm your code, can you prevent any team to capture all the flags?

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  • 6 months later...

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