Jump to content
Sign in to follow this  
ImportBot

Idle Kicker v1.4.3.12 - 29 july 2010

Recommended Posts

Originally Posted by Myriades*:

 

Hi i read a request for this plugin type, here it is :biggrin:

It's not complete, certainly not perfect, but i hope you'll help me to made it much better.

 

I need some testers about the player distribution, feedback, comments welcomed :ohmy:

 

* Description

This plugin checks the AFK players.

They may be distributed (option) or kicked.

It includes many options such as white lists, and so on.

Keep in mind that this plugin kicks AFK players :

  • that has never spawned
  • that are dead
* Settings

Too long to be described here, see "Details 2.0" in plugin TAB.

 

v1.4.3.12

Fixed a bug : wrong player distribution when activating the plugin

Fixed a bug : wrong player distribution on empty server (not far from)

Communications

  • Added kick message
White lists

  • Added an option to preserve white lists from distribution

v1.3.3.11

Re-write plugin 2.0 details

Conditionnal parameters

  • Added players distribution
Plugin settings

  • Added an option to display (or not) MOVES in plugin console

v1.2.3.11

See change log in "Details 2.0"

Download

myrcon.net/...idle-kicker-v14312-29-july-2010#entry2102


* Restored post. It could be that the author is no longer active.

Share this post


Link to post

Originally Posted by ScHrAnZ-DiNgEnS*:

 

Nice, add a whitelist please =)


* Restored post. It could be that the author is no longer active.

Share this post


Link to post

Originally Posted by t-master*:

 

What about using the reserved slots list and the procon account list as whitelist?


* Restored post. It could be that the author is no longer active.

Share this post


Link to post

Originally Posted by ScHrAnZ-DiNgEnS*:

 

What about using the reserved slots list and the procon account list as whitelist?

For me this is enaught, but here a some funny guys wich will suggest u to add a whitelist :biggrin:

* Restored post. It could be that the author is no longer active.

Share this post


Link to post

Originally Posted by Myriades*:

 

Nice, add a whitelist please =)

It was on the todo list :biggrin:, and done in v0.2

* Restored post. It could be that the author is no longer active.

Share this post


Link to post

Originally Posted by VAM*:

 

it doesent work fine!!! he has kickt all players suddently because they all have idle time at 40-50 sec.

settings: 3 mins and 10 player !! :sad:


* Restored post. It could be that the author is no longer active.

Share this post


Link to post

Originally Posted by Flyswamper*:

 

it doesent work fine!!! he has kickt all players suddently because they all have idle time at 40-50 sec.

settings: 3 mins and 10 player !! :sad:

yes, I took at look at the source code and realized a couple of things...

 

1) I can understand the source code, but I'm so old and crusty with this stuff that it would take me a long time to get "up to speed" enough to make my own or even do major surgery to this one.

 

2) He implemented a *SIMPLE* idle kicker that doesn't appear to employ many/most of the suggestions I've made on how one should work.

 

In short, appreciate/love the effort thus far....but the result (so far) falls very short of what is desired/needed to be useful (not yet anyway).

 

Look at this thread for some ideas/thoughts on how to design a better mouse-trap....errrr.... Idle/AFK kicker.

 

phogue.net/forum/viewtopic.php_f=13&t=713*


* Restored post. It could be that the author is no longer active.

Share this post


Link to post

Originally Posted by Myriades*:

 

it doesent work fine!!! he has kickt all players suddently because they all have idle time at 40-50 sec.

settings: 3 mins and 10 player !! :sad:

Fixed in v0.3

* Restored post. It could be that the author is no longer active.

Share this post


Link to post

Originally Posted by VAM*:

 

it seem's to be OK!

i can't set the "Check for AFK" Time. default only ... ! :shock:


* Restored post. It could be that the author is no longer active.

Share this post


Link to post

Originally Posted by Myriades*:

 

it seem's to be OK!

i can't set the "Check for AFK" Time. default only ... ! :shock:

Fixed in v0.4

* Restored post. It could be that the author is no longer active.

Share this post


Link to post

Originally Posted by VAM*:

 

problem with kicking player are not idle exists.

in last 10 minute has server kicked any players!

best is: deaktivate Idle Kicker !!!!


* Restored post. It could be that the author is no longer active.

Share this post


Link to post

Originally Posted by Myriades*:

 

problem with kicking player are not idle exists.

in last 10 minute has server kicked any players!

best is: deaktivate Idle Kicker !!!!

Problem found.

 

Annoying. each time you load a new plugins (or newer version), all vars are deleted and reseted.

So, i switch an internal var and all goes fine. Then fixed in v0.4.1


* Restored post. It could be that the author is no longer active.

Share this post


Link to post

Originally Posted by VAM*:

 

ok! it seems to be work better. I test any times then let you know. :ohmy:


* Restored post. It could be that the author is no longer active.

Share this post


Link to post

Originally Posted by Myriades*:

 

ok! it seems to be work better. I test any times the let you know. :ohmy:

thanks

* Restored post. It could be that the author is no longer active.

Share this post


Link to post

Originally Posted by Myriades*:

 

yes, I took at look at the source code and realized a couple of things...

 

1) I can understand the source code, but I'm so old and crusty with this stuff that it would take me a long time to get "up to speed" enough to make my own or even do major surgery to this one.

 

2) He implemented a *SIMPLE* idle kicker that doesn't appear to employ many/most of the suggestions I've made on how one should work.

 

In short, appreciate/love the effort thus far....but the result (so far) falls very short of what is desired/needed to be useful (not yet anyway).

 

Look at this thread for some ideas/thoughts on how to design a better mouse-trap....errrr.... Idle/AFK kicker.

 

phogue.net/forum/viewtopic.php_f=13&t=713*

I had time to form an answer to this ungrateful post.

 

All events are triggered and followed (AFAIK)

And as said HELIMAGNET

I don't want to be kicked, nor do I want a message spamming me, "Hey, you better move or do something" when I am doing something!

So, atm, only people who are dead will be kicked

 

And finally the answer is :

let time to time.

 

Regards, Myriades

 

EDIT : oups twice post, sorry :mad:ops:


* Restored post. It could be that the author is no longer active.

Share this post


Link to post

Originally Posted by Flyswamper*:

 

Hey man, I sincerely apologize if my post sounded ungrateful.

 

I am VERY appreciative of the fact that you took the time to write this tool. Your response seems to indicate that you have designed it with much of the ideas mentioned. When I looked through the source code, it didn't appear to me that this was the case. As I said with my first comment.... I realized looking at the code that I am too old and rusty to be any good at this stuff. So....maybe just maybe I formed the wrong impression.

 

Can you elaborate as to the logic that this idle kicker uses? If you are pissed at me and don't want to respond further, well....I suppose I'll understand. But if you step back for a moment and look at my post...it was not a personal attack. It was simply a judgement I formed by skimming through the source code. It sounds like maybe I formed an incorrect opinion due to my lack of understanding the code or not looking through it carefully enough.

 

I'm more than happy to admit I was wrong about the logic employed...but it seems I need a little help finding/seeing it in your code (doesn't mean it isn't there...just that I didn't see it with a quick skim through)

 

Regards,


* Restored post. It could be that the author is no longer active.

Share this post


Link to post

Originally Posted by Flyswamper*:

 

Ok, your post spurred me to open up the source code again and "try harder" to follow what I'm seeing. Indeed I must admit that I made some assumptions that were just flat wrong. I still haven't figured out how all the logic works, but consider this my official mea culpa. :mad:ops:

 

Now that I've gotten off on the wrong foot, I hesitate to risk sounding ungrateful again...but hey...this is the internet...I'll say what I'm thinking and let the chips fall where they may....

 

Something that I don't see in there that I've mentioned in prior posts (but probably not that particular thread referenced earlier) is....

 

It would be good to have logic such that when the player count is too low to kick players, *BUT* idle/AFK players are being detected.... that the code would force-switch the AFK/IDLE players such that they are evenly distributed amongst the teams. In essence, the tool would "balance" the AFK players until the server gets enough population then it would start getting rid of them.

 

Just what I'm thinkin.........


* Restored post. It could be that the author is no longer active.

Share this post


Link to post

Originally Posted by Myriades*:

 

bump, updated


* Restored post. It could be that the author is no longer active.

Share this post


Link to post

Originally Posted by Myriades*:

 

the wrong foot

That's what we did. forget it.

 

Now, one the desired features :ohmy:

 

The player distribution, try 1.3.3.11 (BETA). Downloadable in the first post.

Carefully read the plugin details (2.0), especially the remarks that concern the player distribution


* Restored post. It could be that the author is no longer active.

Share this post


Link to post

Originally Posted by Flyswamper*:

 

Awesome, thanks! This looks good.

 

I've just downloaded and opened it up. Have one or two questions that don't seem obvious after looking through the details tab.

 

You seem to have provided for a list of Clan tags to protect, a VIP list, and a player list. I undestand the clag-tag list. But I'm not sure how VIP and player lists are different. Can you clarify just a little how these are handled differently? They both seem to be just a player list to be excluded.

 

I've got it turned on now and running on both our servers. Will provide feedback if I see anything unexpected...

 

Again, many thanks.


* Restored post. It could be that the author is no longer active.

Share this post


Link to post

Originally Posted by Myriades*:

 

You seem to have provided for a list of Clan tags to protect, a VIP list, and a player list. I undestand the clag-tag list. But I'm not sure how VIP and player lists are different. Can you clarify just a little how these are handled differently? They both seem to be just a player list to be excluded.

At the moment, each lists are treated as equals (priority will be given later). Also, there is no huge difference between the VIPs list and the player list. The only difference is that you can keep some players or some VIPs when the server is full.

You can use them as you wish.

 

Will provide feedback if I see anything unexpected...

Thanks

* Restored post. It could be that the author is no longer active.

Share this post


Link to post

Originally Posted by cllckcllck*:

 

i added this program to my home procon so i can watch the log and make sure nothing bad happens so far so good it's tracking and removing exactly as i have set up! one small feature request though

 

the ability to be able to customize the kick reason and you have a small typo under communications!

 

you have Delai between messages and it's properly spelled Delay ^_^ other then that great addon!!


* Restored post. It could be that the author is no longer active.

Share this post


Link to post

Originally Posted by Myriades*:

 

the ability to be able to customize the kick reason and you have a small typo under communications!

 

you have Delai between messages and it's properly spelled Delay ^_^ other then that great addon!!

Done and thanks :biggrin:

 

New version : 1.4.3.12 - 29 July 2010


* Restored post. It could be that the author is no longer active.

Share this post


Link to post

Originally Posted by Flyswamper*:

 

Hey Myriades,

 

We've ran into several instances where our clan tags are listed in the whitelist and yet someone that was camping our server with those clan tags got kicked. Can you think of what might cause this or is there something I can do for testing/reporting that would help?

 

Also, with regard to player distribution...

 

I/we have grown to really like the TrueBalancer plug-in that forces team balance by moving the last player to join the more populated team. Can you think of some way that this plugin and the TrueBalancer plugin could "work together" without stepping on each others toes?

 

By that I mean..... ideal situation in logic would seem to be ...

 

Step/Check #1) Kick idle players according to logic already in your code.

Step/Check #2) Evenly distribute afk/idle players across teams.... irrespective of whether they last joined a team

Step/Check #3) Use the truebalancer logic to even-out the active (non-afk) players

 

Maybe I'm wrong (woudn't be the first time. :smile: ).... but I get the impression that if we try to use the balancing options in this plugin and the Truebalancer at the same time...we are likely to run into logic conflicts and problems...


* Restored post. It could be that the author is no longer active.

Share this post


Link to post

Originally Posted by ScHrAnZ-DiNgEnS*:

 

I have a small suggestion:

 

please add a playerlimit. After "x" players idlers should be punnished and if there are less than x players nothing should happened. This is can be very usefull to fill up the server.


* Restored post. It could be that the author is no longer active.

Share this post


Link to post

Originally Posted by EBassie*:

 

Some of my regular players found a bug with this plugin.

 

For some reason they were kicked for being AFK, when they were not.

Before getting kicked they got a message with a negative seconds remaining number.

 

They got a message like this:

"You will be kicked in -18 seconds"


* Restored post. It could be that the author is no longer active.

Share this post


Link to post

Originally Posted by CaptainSilver*:

 

BUG:

 

I set "Minimum players on server" to 18. But the plugin kicked the Idle players when just 5 players where on the server.


* Restored post. It could be that the author is no longer active.

Share this post


Link to post

Originally Posted by EBassie*:

 

There is a bug in this plugin.

For some reason the "minimum players on server" option gets reset once in a while.


* Restored post. It could be that the author is no longer active.

Share this post


Link to post

Originally Posted by Cain*:

 

Has the minimum players option been fixed yet?


* Restored post. It could be that the author is no longer active.

Share this post


Link to post

Originally Posted by EBassie*:

 

It does work, but sometimes the minimum players are reset to 8.

Does not happen that often, just take a regular look at the settings :smile:


* Restored post. It could be that the author is no longer active.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  
  • Our picks

    • I wanted I let you know that I am starting to build out the foundation for the hosting services that I talked about here. The pricing model I was originally going for wasn't going to be suitable for how I want to build it. So instead I decided to offer each service as it's own product instead of a package deal. In the future, hopefully, I will be able to do this and offer discounts to those that choose it.

      Here is how the pricing is laid out for each service as well as information about each. This is as of 7/12/2020.

      Single MySQL database (up to 30 GB) is $10 USD per month.



      If you go over the 30 GB usage for the database then each additional gigabyte is charged at $0.10 USD each billing cycle. If you're under 30GB you don't need to worry about this.


      Databases are replicated across 3 zones (regions) for redundancy. One (1) on the east coast of the USA, One (1) in Frankfurt, and One (1) in Singapore. Depending on the demand, this would grow to more regions.


      Databases will also be backed up daily and retained for 7 days.




      Procon Layer will be $2 USD per month.


      Each layer will only allow one (1) game server connection. The reason behind this is for performance.


      Each layer will also come with all available plugins installed by default. This is to help facilitate faster deployments and get you up and running quickly.


      Each layer will automatically restart if Procon crashes. 


      Each layer will also automatically restart daily at midnight to make sure it stays in tip-top shape.


      Custom plugins can be installed by submitting a support ticket.




      Battlefield Admin Control Panel (BFACP) will be $5 USD per month


      As I am still working on building version 3 of the software, I will be installing the last version I did. Once I complete version 3 it will automatically be upgraded for you.





      All these services will be managed by me so you don't have to worry about the technical side of things to get up and going.

      If you would like to see how much it would cost for the services, I made a calculator that you can use. It can be found here https://ezrcon.com/calculator.html

       
      • 10 replies
    • I have pushed out a new minor release which updates the geodata pull (flags in the playerlisting). This should be way more accurate now. As always, please let me know if any problems show up.

       
      • 6 replies
×
×
  • Create New...

Important Information

Please review our Terms of Use and Privacy Policy. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.