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Idle Kicker v1.4.3.12 - 29 july 2010


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Originally Posted by Myriades*:

 

Hi i read a request for this plugin type, here it is :biggrin:

It's not complete, certainly not perfect, but i hope you'll help me to made it much better.

 

I need some testers about the player distribution, feedback, comments welcomed :ohmy:

 

* Description

This plugin checks the AFK players.

They may be distributed (option) or kicked.

It includes many options such as white lists, and so on.

Keep in mind that this plugin kicks AFK players :

  • that has never spawned
  • that are dead
* Settings

Too long to be described here, see "Details 2.0" in plugin TAB.

 

v1.4.3.12

Fixed a bug : wrong player distribution when activating the plugin

Fixed a bug : wrong player distribution on empty server (not far from)

Communications

  • Added kick message
White lists

  • Added an option to preserve white lists from distribution

v1.3.3.11

Re-write plugin 2.0 details

Conditionnal parameters

  • Added players distribution
Plugin settings

  • Added an option to display (or not) MOVES in plugin console

v1.2.3.11

See change log in "Details 2.0"

Download

myrcon.net/...idle-kicker-v14312-29-july-2010#entry2102

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Originally Posted by ScHrAnZ-DiNgEnS*:

 

What about using the reserved slots list and the procon account list as whitelist?

For me this is enaught, but here a some funny guys wich will suggest u to add a whitelist :biggrin:
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Originally Posted by Flyswamper*:

 

it doesent work fine!!! he has kickt all players suddently because they all have idle time at 40-50 sec.

settings: 3 mins and 10 player !! :sad:

yes, I took at look at the source code and realized a couple of things...

 

1) I can understand the source code, but I'm so old and crusty with this stuff that it would take me a long time to get "up to speed" enough to make my own or even do major surgery to this one.

 

2) He implemented a *SIMPLE* idle kicker that doesn't appear to employ many/most of the suggestions I've made on how one should work.

 

In short, appreciate/love the effort thus far....but the result (so far) falls very short of what is desired/needed to be useful (not yet anyway).

 

Look at this thread for some ideas/thoughts on how to design a better mouse-trap....errrr.... Idle/AFK kicker.

 

phogue.net/forum/viewtopic.php_f=13&t=713*

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Originally Posted by Myriades*:

 

problem with kicking player are not idle exists.

in last 10 minute has server kicked any players!

best is: deaktivate Idle Kicker !!!!

Problem found.

 

Annoying. each time you load a new plugins (or newer version), all vars are deleted and reseted.

So, i switch an internal var and all goes fine. Then fixed in v0.4.1

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Originally Posted by Myriades*:

 

yes, I took at look at the source code and realized a couple of things...

 

1) I can understand the source code, but I'm so old and crusty with this stuff that it would take me a long time to get "up to speed" enough to make my own or even do major surgery to this one.

 

2) He implemented a *SIMPLE* idle kicker that doesn't appear to employ many/most of the suggestions I've made on how one should work.

 

In short, appreciate/love the effort thus far....but the result (so far) falls very short of what is desired/needed to be useful (not yet anyway).

 

Look at this thread for some ideas/thoughts on how to design a better mouse-trap....errrr.... Idle/AFK kicker.

 

phogue.net/forum/viewtopic.php_f=13&t=713*

I had time to form an answer to this ungrateful post.

 

All events are triggered and followed (AFAIK)

And as said HELIMAGNET

I don't want to be kicked, nor do I want a message spamming me, "Hey, you better move or do something" when I am doing something!

So, atm, only people who are dead will be kicked

 

And finally the answer is :

let time to time.

 

Regards, Myriades

 

EDIT : oups twice post, sorry :mad:ops:

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Originally Posted by Flyswamper*:

 

Hey man, I sincerely apologize if my post sounded ungrateful.

 

I am VERY appreciative of the fact that you took the time to write this tool. Your response seems to indicate that you have designed it with much of the ideas mentioned. When I looked through the source code, it didn't appear to me that this was the case. As I said with my first comment.... I realized looking at the code that I am too old and rusty to be any good at this stuff. So....maybe just maybe I formed the wrong impression.

 

Can you elaborate as to the logic that this idle kicker uses? If you are pissed at me and don't want to respond further, well....I suppose I'll understand. But if you step back for a moment and look at my post...it was not a personal attack. It was simply a judgement I formed by skimming through the source code. It sounds like maybe I formed an incorrect opinion due to my lack of understanding the code or not looking through it carefully enough.

 

I'm more than happy to admit I was wrong about the logic employed...but it seems I need a little help finding/seeing it in your code (doesn't mean it isn't there...just that I didn't see it with a quick skim through)

 

Regards,

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Originally Posted by Flyswamper*:

 

Ok, your post spurred me to open up the source code again and "try harder" to follow what I'm seeing. Indeed I must admit that I made some assumptions that were just flat wrong. I still haven't figured out how all the logic works, but consider this my official mea culpa. :mad:ops:

 

Now that I've gotten off on the wrong foot, I hesitate to risk sounding ungrateful again...but hey...this is the internet...I'll say what I'm thinking and let the chips fall where they may....

 

Something that I don't see in there that I've mentioned in prior posts (but probably not that particular thread referenced earlier) is....

 

It would be good to have logic such that when the player count is too low to kick players, *BUT* idle/AFK players are being detected.... that the code would force-switch the AFK/IDLE players such that they are evenly distributed amongst the teams. In essence, the tool would "balance" the AFK players until the server gets enough population then it would start getting rid of them.

 

Just what I'm thinkin.........

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Originally Posted by Myriades*:

 

the wrong foot

That's what we did. forget it.

 

Now, one the desired features :ohmy:

 

The player distribution, try 1.3.3.11 (BETA). Downloadable in the first post.

Carefully read the plugin details (2.0), especially the remarks that concern the player distribution

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Originally Posted by Flyswamper*:

 

Awesome, thanks! This looks good.

 

I've just downloaded and opened it up. Have one or two questions that don't seem obvious after looking through the details tab.

 

You seem to have provided for a list of Clan tags to protect, a VIP list, and a player list. I undestand the clag-tag list. But I'm not sure how VIP and player lists are different. Can you clarify just a little how these are handled differently? They both seem to be just a player list to be excluded.

 

I've got it turned on now and running on both our servers. Will provide feedback if I see anything unexpected...

 

Again, many thanks.

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Originally Posted by Myriades*:

 

You seem to have provided for a list of Clan tags to protect, a VIP list, and a player list. I undestand the clag-tag list. But I'm not sure how VIP and player lists are different. Can you clarify just a little how these are handled differently? They both seem to be just a player list to be excluded.

At the moment, each lists are treated as equals (priority will be given later). Also, there is no huge difference between the VIPs list and the player list. The only difference is that you can keep some players or some VIPs when the server is full.

You can use them as you wish.

 

Will provide feedback if I see anything unexpected...

Thanks
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Originally Posted by cllckcllck*:

 

i added this program to my home procon so i can watch the log and make sure nothing bad happens so far so good it's tracking and removing exactly as i have set up! one small feature request though

 

the ability to be able to customize the kick reason and you have a small typo under communications!

 

you have Delai between messages and it's properly spelled Delay ^_^ other then that great addon!!

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Originally Posted by Myriades*:

 

the ability to be able to customize the kick reason and you have a small typo under communications!

 

you have Delai between messages and it's properly spelled Delay ^_^ other then that great addon!!

Done and thanks :biggrin:

 

New version : 1.4.3.12 - 29 July 2010

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  • 2 months later...

Originally Posted by Flyswamper*:

 

Hey Myriades,

 

We've ran into several instances where our clan tags are listed in the whitelist and yet someone that was camping our server with those clan tags got kicked. Can you think of what might cause this or is there something I can do for testing/reporting that would help?

 

Also, with regard to player distribution...

 

I/we have grown to really like the TrueBalancer plug-in that forces team balance by moving the last player to join the more populated team. Can you think of some way that this plugin and the TrueBalancer plugin could "work together" without stepping on each others toes?

 

By that I mean..... ideal situation in logic would seem to be ...

 

Step/Check #1) Kick idle players according to logic already in your code.

Step/Check #2) Evenly distribute afk/idle players across teams.... irrespective of whether they last joined a team

Step/Check #3) Use the truebalancer logic to even-out the active (non-afk) players

 

Maybe I'm wrong (woudn't be the first time. :smile: ).... but I get the impression that if we try to use the balancing options in this plugin and the Truebalancer at the same time...we are likely to run into logic conflicts and problems...

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Originally Posted by ScHrAnZ-DiNgEnS*:

 

I have a small suggestion:

 

please add a playerlimit. After "x" players idlers should be punnished and if there are less than x players nothing should happened. This is can be very usefull to fill up the server.

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  • 2 months later...

Originally Posted by EBassie*:

 

Some of my regular players found a bug with this plugin.

 

For some reason they were kicked for being AFK, when they were not.

Before getting kicked they got a message with a negative seconds remaining number.

 

They got a message like this:

"You will be kicked in -18 seconds"

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