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attack chopper kill limit proconrulz


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Dear Guys,

 

Who can help me with a Script on Proconrulz for Attack chopper limit.

I got this so far,but its not working..so i hope some of you can help me.!

 

 

 

 

## Announce player VehicleAir kills
On Say; ServerFirst; If %server_global_VehicleAir_challenge% == 0; if %ts1% + %ts2% >= 2; Say    ***   !AIRLIMIT ACTIVE   ***; Set %server_global_VehicleAir_challenge% 1
On Spawn; ServerFirst; If %server_global_VehicleAir_challenge% == 0; if %ts1% + %ts2% >= 2; Say    ***   !AIRLIMIT ACTIVE   ***; Set %server_global_VehicleAir_challenge% 1

On Kill; Damage VehicleAir; if %server_global_VehicleAir_challenge% == 1;
    incr %VehicleAir_AH6/AH6_Littlebird,Z11W/Z-11w,Z11W/spec/Z-11w_CH,AH1Z/AH1Z,Mi28/Mi28,Z-10w_kills%
On Kill; Damage VehicleAir; if %VehicleAir_AH6/AH6_Littlebird,Z11W/Z-11w,Z11W/spec/Z-11w_CH,AH1Z/AH1Z,Mi28/Mi28,Z-10w_kills% == 51; Kick %p% has reached the VehicleAir limit of 50 and no listen to the warns!!
On Kill; Damage VehicleAir; if %VehicleAir_AH6/AH6_Littlebird,Z11W/Z-11w,Z11W/spec/Z-11w_CH,AH1Z/AH1Z,Mi28/Mi28,Z-10w_kills% == 50; Say %p% has reached his VehicleAir kill limit of 50 for this round!
On Kill; Damage VehicleAir; if %VehicleAir_AH6/AH6_Littlebird,Z11W/Z-11w,Z11W/spec/Z-11w_CH,AH1Z/AH1Z,Mi28/Mi28,Z-10w_kills% == 49; PlayerYell 10 %p% you've almost reached your VehicleAir kill limit, last warning or kick!
On Kill; Damage VehicleAir; if %VehicleAir_AH6/AH6_Littlebird,Z11W/Z-11w,Z11W/spec/Z-11w_CH,AH1Z/AH1Z,Mi28/Mi28,Z-10w_kills% == 48; PlayerYell 10 %p% you've almost reached your VehicleAir kill limit, go on the ground or you will be kicked!
On Kill; Damage VehicleAir; if %VehicleAir_AH6/AH6_Littlebird,Z11W/Z-11w,Z11W/spec/Z-11w_CH,AH1Z/AH1Z,Mi28/Mi28,Z-10w_kills% == 47; PlayerYell 10 %p% you've almost reached your VehicleAir kill limit, go on the ground or you will be kicked!
On Kill; Damage VehicleAir; if %VehicleAir_AH6/AH6_Littlebird,Z11W/Z-11w,Z11W/spec/Z-11w_CH,AH1Z/AH1Z,Mi28/Mi28,Z-10w_kills% == 45; PlayerYell 10 %p% you have 5 VehicleAir kills left for this game!
On Kill; Damage VehicleAir; if %VehicleAir_AH6/AH6_Littlebird,Z11W/Z-11w,Z11W/spec/Z-11w_CH,AH1Z/AH1Z,Mi28/Mi28,Z-10w_kills% == 1; PlayerYell 10 %p% you are limited to 50 VehicleAir kills per game!

# in-game-commands !Airlimit
On Say; Text !Airlimit; If %server_global_VehicleAir_challenge% == 1;Say !Airlimit: Max 50 AirVehicle kills per round!
On Say; Text !Airlimit; If %server_global_VehicleAir_challenge% == 0;Say !Airlimit disabled - need 2 players or more to activate AirVehicle kill limit.
On Say; Text !Airlimit; PlayerYell 10 %p% = %VehicleAir_AH6/AH6_Littlebird,Z11W/Z-11w,Z11W/spec/Z-11w_CH,AH1Z/AH1Z,Mi28/Mi28,Z-10w_kills%/50 VehicleAir kills!

 

Greetz Multi
 

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  • Plugin Developer

replace all parts of this:

%VehicleAir_AH6/AH6_Littlebird,Z11W/Z-11w,Z11W/spec/Z-11w_CH,AH1Z/AH1Z,Mi28/Mi28,Z-10w_kills%

with this:

%server_global_airkills[%p%]%

 

it would also good to change "== 51" into ">= 51" to enforce the rule when they rejoin...

Link to post
On 10/22/2020 at 12:07 PM, maxdralle said:

replace all parts of this:

%VehicleAir_AH6/AH6_Littlebird,Z11W/Z-11w,Z11W/spec/Z-11w_CH,AH1Z/AH1Z,Mi28/Mi28,Z-10w_kills%

with this:

%server_global_airkills[%p%]%

 

it would also good to change "== 51" into ">= 51" to enforce the rule when they rejoin...

tnx you very much! but can you help me iff i only want to limit the Attack choppers?? for now every Vehicle Air get the 50 limit.

I hope to hear from you.

Greetz Multi

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  • 4 months later...

we have tweaked the code with the few recommended actions earlier .... but while the counting seems to be working fine it does not appear anyone gets kicked when they hit 49. thoughts ?

 

## Announce player VehicleAir kills
On Say; ServerFirst; If %server_global_VehicleAir_challenge% == 0; if %ts1% + %ts2% >= 2; Say    ***   !AIRLIMIT ACTIVE   ***; Set %server_global_VehicleAir_challenge% 1
On Spawn; ServerFirst; If %server_global_VehicleAir_challenge% == 0; if %ts1% + %ts2% >= 2; Say    ***   !AIRLIMIT ACTIVE   ***; Set %server_global_VehicleAir_challenge% 1

On Kill; Damage VehicleAir; if %server_global_VehicleAir_challenge% == 1;
    incr %server_global_airkills[%p%]%
On Kill; Damage VehicleAir; if %server_global_airkills[%p%]% >= 49; Kick %p% has reached the VehicleAir limit of 49 and has been kicked for ignoring warnings !!
On Kill; Damage VehicleAir; if %server_global_airkills[%p%]% == 48; PlayerYell 10 %p% you've almost reached your VehicleAir kill limit, last warning or kick!
On Kill; Damage VehicleAir; if %server_global_airkills[%p%]% == 47; PlayerYell 10 %p% you've almost reached your VehicleAir kill limit, go on the ground or you will be kicked !
On Kill; Damage VehicleAir; if %server_global_airkills[%p%]% == 46; PlayerYell 10 %p% you've almost reached your VehicleAir kill limit, go on the ground or you will be kicked !
On Kill; Damage VehicleAir; if %server_global_airkills[%p%]% == 45; PlayerYell 10 %p% you have 4 VehicleAir kills left for this round ! 
On Kill; Damage VehicleAir; if %server_global_airkills[%p%]% == 1; PlayerYell 10 %p% you are limited to 49 VehicleAir kills per round !

# in-game-commands !Airlimit
On Say; Text !Airlimit; If %server_global_VehicleAir_challenge% == 1;Say !Airlimit: Maximum of 49 AirVehicle kills per round !
On Say; Text !Airlimit; If %server_global_VehicleAir_challenge% == 0;Say !Airlimit disabled - need 2 players or more to activate AirVehicle kill limit.
On Say; Text !Airlimit; PlayerYell 10 %p% = %server_global_airkills[%p%]%/49 VehicleAir kills!

 

Edited by sixpax12
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Posted (edited)

With “VehicleAir” it Will take all the choppers , heli, littlebird and jets kills ... everything in the air will get a kill limit when they make a kill. So yea littlebirds to

Edited by k3vin33
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would this be correct to limit tanks ? not sure about the kill method ...

 

## Announce KILL LIMITS
On Say; ServerFirst; If %server_global_VehicleAir_challenge% == 0; if %ts1% + %ts2% >= 2; Say    ***   !AIRLIMIT ACTIVE   ***; Set %server_global_VehicleAir_challenge% 1
On Spawn; ServerFirst; If %server_global_VehicleAir_challenge% == 0; if %ts1% + %ts2% >= 2; Say    ***   !AIRLIMIT ACTIVE   ***; Set %server_global_VehicleAir_challenge% 1
On Say; ServerFirst; If %server_global_VehicleHeavy_challenge% == 0; if %ts1% + %ts2% >= 2; Say    ***   !TANKLIMIT ACTIVE   ***; Set %server_global_VehicleHeavy_challenge% 1
On Spawn; ServerFirst; If %server_global_VehicleHeavy_challenge% == 0; if %ts1% + %ts2% >= 2; Say    ***   !TANKLIMIT ACTIVE   ***; Set %server_global_VehicleHeavy_challenge% 1

On Kill; Damage VehicleAir; if %server_global_VehicleAir_challenge% == 1;
    incr %server_global_airkills[%p%]%
On Kill; Damage VehicleAir; if %server_global_airkills[%p%]% >= 49; Kick %p% has reached the VehicleAir limit of 49 and has been kicked for ignoring warnings !!
On Kill; Damage VehicleAir; if %server_global_airkills[%p%]% == 48; PlayerYell 10 %p% you've almost reached your VehicleAir kill limit, last warning or kick!
On Kill; Damage VehicleAir; if %server_global_airkills[%p%]% == 47; PlayerYell 10 %p% you've almost reached your VehicleAir kill limit, go on the ground or you will be kicked !
On Kill; Damage VehicleAir; if %server_global_airkills[%p%]% == 46; PlayerYell 10 %p% you've almost reached your VehicleAir kill limit, go on the ground or you will be kicked !
On Kill; Damage VehicleAir; if %server_global_airkills[%p%]% == 45; PlayerYell 10 %p% you have 4 VehicleAir kills left for this round ! 
On Kill; Damage VehicleAir; if %server_global_airkills[%p%]% == 1; PlayerYell 10 %p% you are limited to 49 VehicleAir kills per round !

On Kill; Damage HeavyArmor; if %server_global_VehicleHeavy_challenge% == 1;
    incr %server_global_heavyarmorkills[%p%]%
On Kill; Damage VehicleHeavy; if %server_global_heavyarmorkills[%p%]% >= 49; Kick %p% has reached the HeavyArmor limit of 49 and has been kicked for ignoring warnings !!
On Kill; Damage VehicleHeavy; if %server_global_heavyarmorkills[%p%]% == 48; PlayerYell 10 %p% you've almost reached your HeavyArmor kill limit, last warning or kick!
On Kill; Damage VehicleHeavy; if %server_global_heavyarmorkills[%p%]% == 47; PlayerYell 10 %p% you've almost reached your HeavyArmor kill limit, go on the ground or you will be kicked !
On Kill; Damage VehicleHeavy; if %server_global_heavyarmorkills[%p%]% == 46; PlayerYell 10 %p% you've almost reached your HeavyArmor kill limit, go on the ground or you will be kicked !
On Kill; Damage VehicleHeavy; if %server_global_heavyarmorkills[%p%]% == 45; PlayerYell 10 %p% you have 4 HeavyArmor kills left for this round ! 
On Kill; Damage VehicleHeavy; if %server_global_heavyarmorkills[%p%]% == 1; PlayerYell 10 %p% you are limited to 49 HeavyArmor kills per round !



# in-game-commands !Airlimit
On Say; Text !AirLimit; If %server_global_VehicleAir_challenge% == 1;Say !Airlimit: Maximum of 49 AirVehicle kills per round !
On Say; Text !Airlimit; If %server_global_VehicleAir_challenge% == 0;Say !Airlimit disabled - need 2 players or more to activate AirVehicle kill limit.
On Say; Text !Airlimit; PlayerYell 10 %p% = %server_global_airkills[%p%]%/49 VehicleAir kills!

# in-game-commands !Tanklimit
On Say; Text !Tanklimit; If %server_global_VehicleHeavy_challenge% == 1;Say !Tanklimit: Maximum of 49 Tank kills per round !
On Say; Text !Tanklimit; If %server_global_VehicleHeavy_challenge% == 0;Say !Tanklimit disabled - need 2 players or more to activate HeavyArmor kill limit.
On Say; Text !Tanklimit; PlayerYell 10 %p% = %server_global_heavyarmorkills[%p%]%/49 Tank kills!

 

Link to post
  • 4 months later...
On 10/22/2020 at 7:07 PM, maxdralle said:

replace all parts of this:

%VehicleAir_AH6/AH6_Littlebird,Z11W/Z-11w,Z11W/spec/Z-11w_CH,AH1Z/AH1Z,Mi28/Mi28,Z-10w_kills%

with this:

%server_global_airkills[%p%]%

 

it would also good to change "== 51" into ">= 51" to enforce the rule when they rejoin...

ur plugin ist working well 20~30% work

 

so i changed log for heavytank and airvehicle and used it now

 

but i want to unlock lav kills

 

can u know me?

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  • 1 month later...

Hi we are trying also to get a airvehicle kill limit, however it dont count when you kill infantry with a little bird for example.

We want it to work so it count every kill you make from an airvehicle, wheather it is kill on another vehicle or on infantry.

Anyone have an idea?

Link to post
On 9/12/2021 at 9:20 PM, plus50dude said:

Hi we are trying also to get a airvehicle kill limit, however it dont count when you kill infantry with a little bird for example.

We want it to work so it count every kill you make from an airvehicle, wheather it is kill on another vehicle or on infantry.

Anyone have an idea?

what is ur origin name

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