ImportBot Posted September 11, 2010 Author Share Posted September 11, 2010 Originally Posted by nandor90*: How to unmute if i fkup? I didnt add self or other just add !adminchat . What and where to type to unmute chat? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted September 11, 2010 Author Share Posted September 11, 2010 Originally Posted by nandor90*: Ok i found i mean time... this line to consol put: vars.textChatModerationMode free Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted September 11, 2010 Author Share Posted September 11, 2010 Originally Posted by Zaeed*: Ok i found i mean time... this line to consol put: vars.textChatModerationMode free textChatModerationList normal nandor90 this will reset a player to normal chat privs iv they've been muted Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted September 11, 2010 Author Share Posted September 11, 2010 Originally Posted by Jaythegreat1*: How to unmute if i fkup? I didnt add self or other just add !adminchat . What and where to type to unmute chat?textChatModerationList.addPlayer admin playername then type !freechat Then your server should be unf**ked lol. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted September 23, 2010 Author Share Posted September 23, 2010 Originally Posted by ChocolateMilkman*: What is the player muter supposed to do? It doesn't mute anyone. Correct me if I am wrong but should someone who has been muted no longer be able to chat? How is it supposed to work exactly? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted September 23, 2010 Author Share Posted September 23, 2010 Originally Posted by Zaeed*: What are you doing? You should just type @mute Zaeed and it'll mute me... (If I was in game) There are four states a player can have: Muted, Normal, Voice, Admin There are three server modes: Muted, Normal, Moderated The following rules apply: Muted Player - Can never chat Normal Player - Can chat when server mode is Normal only Voice Player - Can chat in Normal mode and Moderated mode Admin Player - Can chat in all modes. That make it clear? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted September 27, 2010 Author Share Posted September 27, 2010 Originally Posted by SinBad-OTF*: Is there a way to mute a player from the Procon Chat line, i.e., not ingame, but in the Procon admin panel? Tried the normal syntax, but it didn't work. Ingame command works fine. Another question.. minimum "remove mute after" time is 60 minutes, any way to change that to say 30 minutes? Thanks, SinBad Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted September 27, 2010 Author Share Posted September 27, 2010 Originally Posted by Zaeed*: Is there a way to mute a player from the Procon Chat line, i.e., not ingame, but in the Procon admin panel? Tried the normal syntax, but it didn't work. Ingame command works fine. Another question.. minimum "remove mute after" time is 60 minutes, any way to change that to say 30 minutes? Thanks, SinBad The only way to mute someone while not ingame is to manually run the command. This feature will be implemented in 0.6.x.x As to the mute time, I'm at work atm so I can't pull up the code, but from memory, if you type @mute Zaeed 4, then it'll mute for 4 minutes. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted September 28, 2010 Author Share Posted September 28, 2010 Originally Posted by SinBad-OTF*: Ok, I have tried to mute a player via the Procon console (not the Procon chat console, the one next to the punkbuster tab) textChatModerationList.addPlayer mute playername and it comes back and says 'invalid argument' What am I doing wrong? //SinBad Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted September 28, 2010 Author Share Posted September 28, 2010 Originally Posted by Zaeed*: Ok, I have tried to mute a player via the Procon console (not the Procon chat console, the one next to the punkbuster tab) textChatModerationList.addPlayer mute playername and it comes back and says 'invalid argument' What am I doing wrong? //SinBad try muted not mute Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted September 28, 2010 Author Share Posted September 28, 2010 Originally Posted by SinBad-OTF*: Works.. 1 last question (maybe)... When I invoke that command from the console is the player permanently muted or are they muted by the time limit set in the plug-in settings for "Remove Mute After" which will only go down to 60 minutes? I tried to specify a time limit on the line but the 'invalid arguments' came up again. Thanks //SinBad Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted September 30, 2010 Author Share Posted September 30, 2010 Originally Posted by BLACKKAT9*: To mute a player via console command > textChatModerationList.addPlayer muted playername What is the command to unmute via same method ? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted September 30, 2010 Author Share Posted September 30, 2010 Originally Posted by Zaeed*: Works.. 1 last question (maybe)... When I invoke that command from the console is the player permanently muted or are they muted by the time limit set in the plug-in settings for "Remove Mute After" which will only go down to 60 minutes? I tried to specify a time limit on the line but the 'invalid arguments' came up again. Thanks //SinBad Time limits are only possible (at the moment) via my plugin. Its not a standard function of the protocol. To mute a player via console command > textChatModerationList.addPlayer muted playername What is the command to unmute via same method ? To unmute someone you set them to 'normal' textChatModerationList.addPlayer normal playerName Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted September 30, 2010 Author Share Posted September 30, 2010 Originally Posted by BLACKKAT9*: thankyou ! Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted October 15, 2010 Author Share Posted October 15, 2010 Originally Posted by powerbits*: Great plugin Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 16, 2011 Author Share Posted February 16, 2011 Originally Posted by Zaeed*: Minor update: Added some optimisation Included some messages to players informing them that they have been muted/unmuted etc Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 10, 2011 Author Share Posted June 10, 2011 Originally Posted by Zaeed*: Update 1.2.0.0: Long overdue update to accomodate the Text Chat Moderation permissions in procon. Admins must have the Text Chat Moderation priveledge to mute or unmute someone. To do anything more advanced, such as create a voice or admin user, or change the moderation level of the server, the admin must have Alter Server Settings priveleges. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 15, 2011 Author Share Posted June 15, 2011 Originally Posted by nbtc971*: How about the option to specify the leading character such as /mute player instead of @mute player. I ask for this because our other admin cmds start with / and I'd like to keep it consistent. Thanks. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 15, 2011 Author Share Posted June 15, 2011 Originally Posted by Zaeed*: ! @ # / are all valid prefixes Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 15, 2011 Author Share Posted June 15, 2011 Originally Posted by nbtc971*: ! @ # / are all valid prefixesThanks for the info. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 4, 2011 Author Share Posted July 4, 2011 Originally Posted by nbtc971*: I have an admin reporting to me that the time the player is muted is in seconds not minutes. He can't be right can he? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 4, 2011 Author Share Posted July 4, 2011 Originally Posted by Zaeed*: Nope. Its minutes Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 16, 2011 Author Share Posted August 16, 2011 Originally Posted by Johnny-Para*: I still use 1.1.00. Do I have to give my admins "Edit text moderation list" permissions in order to let them use the mute command? It's not very clear to me what the difference is between 1.1.0.0 and 1.2.0.0? Thanks for this great plugin. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 17, 2011 Author Share Posted August 17, 2011 Originally Posted by Zaeed*: Update 1.2.0.0: Long overdue update to accomodate the Text Chat Moderation permissions in procon. Admins must have the Text Chat Moderation priveledge to mute or unmute someone. To do anything more advanced, such as create a voice or admin user, or change the moderation level of the server, the admin must have Alter Server Settings priveleges. The issue with 1.1 is that any admin can mute the server, on purpose or by accident. 1.2 introduces the permission requirements. so muting players you need text moderation permissions.. to mute the server you need server setting permissions Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 3, 2011 Author Share Posted November 3, 2011 Originally Posted by droopie*: does this work for bf3? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 3, 2011 Author Share Posted November 3, 2011 Originally Posted by Zaeed*: does this work for bf3?Not at this time.. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 9, 2011 Author Share Posted November 9, 2011 Originally Posted by Panther*: Make it work . It is needed very very much Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 9, 2011 Author Share Posted November 9, 2011 Originally Posted by Zaeed*: Make it work . It is needed very very much Trust me I know.. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 29, 2011 Author Share Posted November 29, 2011 Originally Posted by MissileChicago*: Any chance the mute feature will be available for BF3 in the near future? This is a sorely missed and valuable feature. Thank you for all that you do, your work does not go unnoticed and is very much appreciated! Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 29, 2011 Author Share Posted November 29, 2011 Originally Posted by Clay52*: I love being hackusated.. Makes me feel all warm and fuzzy inside.. Especially if its on one of our own servers... doing a yell saying 'Thanks' sends them right offnvm I see it's for BC2, anything for BF3 soon? Quote * Restored post. It could be that the author is no longer active. Link to comment
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