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Insane Punisher


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Originally Posted by Bazza*:

 

We tried auto punish = 5, but it killed the person on every team kill instead of taking action on the 5th.

Same mate, tried it with 3 and it auto punished me then said if I tk'd 3 times it would auto kick me. The main problem is maps like Sharqi peninsula where you spawn on the chopper blades then the poor pilot gets either auto killed or the player has the option to punish him.
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Originally Posted by QUACK-Major-Pain*:

 

No - I think what was asked was if it can be setup so that if you reach say 5 teamkills, then you get kicked.

 

Say:

teamkill - no forgive = +1

teamkill - forgive = +1-1 = 0

 

So for every teamkill you get +1 and if forgived, it doesn't count and when you reach 5, you are tban for 60 minutes.

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Originally Posted by micovery*:

 

No - I think what was asked was if it can be setup so that if you reach say 5 teamkills, then you get kicked.

 

Say:

teamkill - no forgive = +1

teamkill - forgive = +1-1 = 0

 

So for every teamkill you get +1 and if forgived, it doesn't count and when you reach 5, you are tban for 60 minutes.

Ok, one thing ... did you make sure to turn off auto_punish_team_kill ... otherwise they will be automatically punished. Try turning that off, but leave auto_punish_max to 3, and see if that works for what you want.
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Originally Posted by Bazza*:

 

Ok so I set auto_punish_team_kill to "False" and then nothing at all happened.

 

 

 

No - I think what was asked was if it can be setup so that if you reach say 5 teamkills, then you get kicked.

 

Say:

teamkill - no forgive = +1

teamkill - forgive = +1-1 = 0

 

So for every teamkill you get +1 and if forgived, it doesn't count and when you reach 5, you are tban for 60 minutes.

Do I just type this in chat normally or with the set command?
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Originally Posted by Bazza*:

 

I might not have explained correctly what I was after., sorry. I do not want ANYONE to be punished. I just want it so if a player tk's it says "Bazza you have 1 teamkill. You will be kicked after 3" Then if the player forgives it resets, if not it stays. Then if the player tk's 2 more times without being forgiven they are banned for 60 minutes. We are finding even when players say sorry for accidental tk's they are being punished.

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Originally Posted by micovery*:

 

I might not have explained correctly what I was after., sorry. I do not want ANYONE to be punished. I just want it so if a player tk's it says "Bazza you have 1 teamkill. You will be kicked after 3" Then if the player forgives it resets, if not it stays. Then if the player tk's 2 more times without being forgiven they are banned for 60 minutes. We are finding even when players say sorry for accidental tk's they are being punished.

The plugin does not care if you say sorry ... it's either !punish, or !forgive. If you TK someone, ... the Team Kill violation is logged as "Pending". This means that the victim has taken no action. Once the victim says !forgive, the violation is erased ... but if the victim says !punish, the violation stays and counts toward the total.

 

Pending Violations are not counted. So in summary, the Team-Killer is presumed innocent, until the victim says otherwise.

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Originally Posted by QUACK-Major-Pain*:

 

Then something needs clearing up.

 

If you set punish to true, someone type !punish, and it kills the person.

 

Can you not set it up to not kill, but to kick after 3 or 5 team kills?

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Originally Posted by WaxMyCarrot*:

 

Information is not available through the BF3 protocol, which the plugin is depending on to get player's clan tags.

We use clan tags whitelist in your Insane Limits plugin and it works there..

 

Settings:

clan_white_list: XT, XTr

player_white_list: micovery, player2, player3

 

Here is the expression I tested with.

 

(

( player.Kdr > 1.00 && player.Kdr

( player.Accuracy > 25 && player.Accuracy

( player.Spm > 750 && player.Spm

)

 

Here is the message I receive when testing.

 

[12:30:32 86] [insane Limits] Thread(enforcer): Checking limits for 1 player in list

[12:30:34 40] [insane Limits] Thread(enforcer): kicking player WaxMyCarrot, (activated Limit #1), with message: "Player kicked for suspicion of Hacking. Reason K/D

[12:30:34 40] [insane Limits] Thread(enforcer): WARNING: not kicking WaxMyCarrot, in white-list

 

Unless it is getting whitelist names somewhere else?

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Originally Posted by micovery*:

 

We use clan tags whitelist in your Insane Limits plugin and it works there..

 

Settings:

clan_white_list: XT, XTr

player_white_list: micovery, player2, player3

 

Here is the expression I tested with.

 

(

( player.Kdr > 1.00 && player.Kdr

( player.Accuracy > 25 && player.Accuracy

( player.Spm > 750 && player.Spm

)

 

Here is the message I receive when testing.

 

[12:30:32 86] [insane Limits] Thread(enforcer): Checking limits for 1 player in list

[12:30:34 40] [insane Limits] Thread(enforcer): kicking player WaxMyCarrot, (activated Limit #1), with message: "Player kicked for suspicion of Hacking. Reason K/D

[12:30:34 40] [insane Limits] Thread(enforcer): WARNING: not kicking WaxMyCarrot, in white-list

 

Unless it is getting whitelist names somewhere else?

Your clan-tag, XT is in the white-list, so by extension, you are white-listed.
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Originally Posted by WaxMyCarrot*:

 

No.. what I was saying is Bazza asked question:

Ok, so does anybody no how to get the clan whitelist for punish working? Our tags are OFAW. I have tried OFAW and [OFAW] and it still doesn't work...Ideas?

and you replied:

Information is not available through the BF3 protocol, which the plugin is depending on to get player's clan tags.

If you can whitelist clan-tags in the other plugin can you not do the same on this one?
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Originally Posted by droopie*:

 

Try setting auto_punish_max to 3

instead of autopunishing, is it possible to change it to:

 

if player is !punished x times by users in a round, kick?

 

instead of enabling auto punish. most players i notice ignore it instead of typing !forgive. this way only actual typed !punish can kick the player.

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Originally Posted by elfiero*:

 

Maybe this have been brought up before...

Am using this too on my server, and it's working like a charm. What I would like it to do is when someone is using restricted weapons, It yells it to the players screen like it does when teamkilling...

 

BR

~elfie

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Originally Posted by supermillhouse*:

 

instead of autopunishing, is it possible to change it to:

 

if player is !punished x times by users in a round, kick?

 

instead of enabling auto punish. most players i notice ignore it instead of typing !forgive. this way only actual typed !punish can kick the player.

is there any response to this question, I would like it if the count got to 5 they got kicked

a !punish would increment the count and !forgive would decrese the count

 

if not could a rule be written for insane limits as i believe that is heavaly customizable

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Originally Posted by Operator*:

 

Im using this on BF3... I know these options dont work, so i have them turned off...

 

any idea why these pop up everytime someone does a !forgive

unkown variable "auto_forgive_camp_kill"

unkown variable "auto_forgive_rape_kill"

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Originally Posted by Dominator-VF*:

 

Hello!

Prompt, insane punishmer works in BF3 or not? On my server only one card - Operation Metro, all that is necessary for me it:

1) if the player shooting on base has killed someone on resp. - KICK;

2) if the player standing on base shoots at the opponent and killing him - KICK!

Tell, these options work in BF3?

Yours faithfully Dominator.

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Originally Posted by asra1l*:

 

hi there,

 

i am trying to get this to work on bf3, just for the tk punish part.

it appears to be loading ok from what i can see in procon.

i have disabled any sort of zone stuff and anything other then the tk punish part,

but its still spamming the plugin console with these kind of messages:

 

[00:30:52 42] [insane Punisher] map mp_subway is not fully supported

 

how can i stop the console spam?

 

 

edit:

 

today it seemed the spam was gone for a few hours, but now its spamming console again, i need this to be gone, pretty pls :S

 

 

 

btw, debug_mode is set to false.

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  • 5 months later...
  • 2 weeks later...

Originally Posted by droopie*:

 

how do i stop the tk messages like

return PP(victim.name) + "Take action by typing: " + msg;

and

info_msg = PP(victim.name) + killer.name + " team killed you!";

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