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Insane Punisher


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  • 2 weeks later...

Originally Posted by micovery*:

 

Wheres the Download link?

Life happened, had to take a break for a while. I am back for BF3. Download link ... eh I don't know, it used to be on attachments on this thread. I think it went away after forum moved. It's probably listed in the ProCon packages. (phogue.net/procon/packages/In...er_0.0.1.0.zip*)
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  • 2 weeks later...

Originally Posted by LumpyNutZ*:

 

Can you release a BF3 version at least with the TK punish? Many players are TKing because of the vehicles. :sad:

I think its already working. I was in one server where someone got punished because of TK. Tbh havent tried it on our server.

Can you people send some feedback here if its working?

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Originally Posted by micovery*:

 

I haven't tested it yet. By default it is set to let know the victim using Yell, but that does not work in BF3.

Disable the yell, and enable say:

Code:

yell_rape_kill 0
yell_camp_kill 0
yell_team_kill 0
say_team_kill true
say_rape_kill true
say_camp_kill true
By the way, the base camping and base raping parts of it, are not going to work until DICE gives us the coordinates when a player dies.
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Originally Posted by L33t_Of_Lag*:

 

Hiya, BUG report.

 

When running the punisher plugin on the newest procon, The options to punish and what not come up randomly. Even if no one has been shot. I have since stopped using the newest procon for bc2. And reverted back to the one i had b4 bf3 release.

 

Cheers.

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Originally Posted by Capt-Hot-Carl*:

 

I'm not able to get it working.... is there a way someone can send/paste their file/settings to me that has it working for BF3?

1.png2.png3.png4.png

Here is my config, I only have the Punish and Forgive option working. Everything else has been disabled to reduce chat spam. We initially had the auto-punish and auto-kick on, but like a community member was saying you sometimes spawn in the middle of a fire fight and it isn't your tea

 

For some reason if somebody is team killed it broadcasts it to the whole server. So in lieu of that I have added a spambot message telling players to either use !punish or !forgive when they die by a friendly.

 

I am getting the error map mp_011 is not fully supported, I have a pic attached showing that.

 

Hope this helps,

Carl

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Originally Posted by micovery*:

 

For some reason if somebody is team killed it broadcasts it to the whole server. So in lieu of that I have added a spambot message telling players to either use !punish or !forgive when they die by a friendly.

Carl, the message spam is DICE's fault. This is what they have documented for the admin.say command:

 

 

Request: admin.say

Response: OK

Response: InvalidArguments

Response: InvalidTeam

Response: InvalidSquad

Response: InvalidPlayer

Response: TooLongMessage

Effect: Send a chat message to players. The message must be less than 128 characters long.

NOTE current it is only possible to send messages to all, teams or squads – not to individual players!

 

They will probably fix this soon.

 

As far as the map error messages, that's because I have not added them for BF3 ... I am waiting for DICE to give us kill/death coordinates. If those messages annoying too much, change this function:

 

Code:

        public bool isMapEnabled()
        {
            string map = this.map_file.ToLower();

            if (!map_mapping.ContainsKey(map))
            {
                ConsoleWrite("^1map ^b" + map + "^n is not fully supported^0");
                return true;
            }

            if (!getBooleanVarValue("use_map_list"))
                return true;

            List<string> map_list = getStringListVarValue("map_list");

            string cur_map_name = map_mapping[map].Trim();

            foreach (string list_map_name in map_list)
                if (list_map_name.Trim().CompareTo(cur_map_name) == 0)
                    return true;

            return false;
        }
to

 

Code:

public bool isMapEnabled()

        {

           return true;
        }
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Originally Posted by Capt-Hot-Carl*:

 

Carl, the message spam is DICE's fault. This is what they have documented for the admin.say command:

 

 

Request: admin.say

Response: OK

Response: InvalidArguments

Response: InvalidTeam

Response: InvalidSquad

Response: InvalidPlayer

Response: TooLongMessage

Effect: Send a chat message to players. The message must be less than 128 characters long.

NOTE current it is only possible to send messages to all, teams or squads – not to individual players!

 

They will probably fix this soon.

 

As far as the map error messages, that's because I have not added them for BF3 ... I am waiting for DICE to give us kill/death coordinates. If those messages annoying too much, change this function:

 

Code:

        public bool isMapEnabled()
        {
            string map = this.map_file.ToLower();

            if (!map_mapping.ContainsKey(map))
            {
                ConsoleWrite("^1map ^b" + map + "^n is not fully supported^0");
                return true;
            }

            if (!getBooleanVarValue("use_map_list"))
                return true;

            List<string> map_list = getStringListVarValue("map_list");

            string cur_map_name = map_mapping[map].Trim();

            foreach (string list_map_name in map_list)
                if (list_map_name.Trim().CompareTo(cur_map_name) == 0)
                    return true;

            return false;
        }
to

 

Code:

public bool isMapEnabled()

        {

           return true;
        }
Nice!

 

Thank you for your help, hopefully DICE gets on board and gets this stuff implemented/fixed.

 

Thanks,

Carl

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Originally Posted by retro_CoSmO*:

 

I haven't tested it yet. By default it is set to let know the victim using Yell, but that does not work in BF3.

Disable the yell, and enable say:

Code:

yell_rape_kill 0
yell_camp_kill 0
yell_team_kill 0
say_team_kill true
say_rape_kill true
say_camp_kill true
By the way, the base camping and base raping parts of it, are not going to work until DICE gives us the coordinates when a player dies.
Wie kann ich denn die "yell-Funktion" deaktivieren?
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Originally Posted by Capt-Hot-Carl*:

 

Can i enable only Teamkill to be kicked by vote or punished kill?

and disable the rest?

As far as I know you can:

 

Turn everything to false and turn yell_team_kill to 0 seconds.

Make punish_team_kill and kick_team_kill to true

(If using !votekick)Change max_kick_votes to the desired amount of votes you want

(If using !punish)Set auto_punish_max to desired amount of punishments before the player is kicked

Clear the team_kill_warn_list or it will spam your server every time somebody is tk'd

Set up spambot to display a message like "Tk'd? Type !votekick or !punish to take action."

 

Don't forget to change this or it will spam the map is not supported in your procon console:

 

Code:

public bool isMapEnabled()
        {
            string map = this.map_file.ToLower();

            if (!map_mapping.ContainsKey(map))
            {
                ConsoleWrite("^1map ^b" + map + "^n is not fully supported^0");
                return true;
            }

            if (!getBooleanVarValue("use_map_list"))
                return true;

            List<string> map_list = getStringListVarValue("map_list");

            string cur_map_name = map_mapping[map].Trim();

            foreach (string list_map_name in map_list)
                if (list_map_name.Trim().CompareTo(cur_map_name) == 0)
                    return true;

            return false;
        }
to

 

Code:

public bool isMapEnabled()

        {

           return true;
        }
I don't think I'm forgetting anything,

Carl

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Originally Posted by KrisidiousII*:

 

Total Server Admin Noob Here... we have a new server

 

~BringnThePain~ 24/7 Metro/Bazaar HC 1000 Tickets

205.234.159.170:25200

 

we are using BF3CC and ProCon

 

I have installed True Balancer and Insane Punisher in the plugins folder

 

hit install under the packages menu, restarted the server, says installed.

 

but I'm not seeing anything working.

 

any ideas? thanks for the help and the plugin...

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Originally Posted by Capt-Hot-Carl*:

 

i dont get the last MAP Spam part with quotes.. what d o i have to do? where do i have to insert that code?

 

btw thanks for ur help! :biggrin:

Just open the Insanepunisher.cs file in Notepad ++ and do a find for the first part and replace with the second part. The spam part I am talking about is located in the plugin console, the plugin reports "Map MP_001 not supported"(or whichever map you are currently playing) repeatedly. I'm sure it doesn't do any harm to have that spamming over and over, but I look as it just being one more thing that can bog down Procon, crash Procon, or crash your server.

 

Hence, I'm not saying it will crash anything but you really never know what a little spam will do.

 

Carl

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Originally Posted by Capt-Hot-Carl*:

 

Total Server Admin Noob Here... we have a new server

 

~BringnThePain~ 24/7 Metro/Bazaar HC 1000 Tickets

205.234.159.170:25200

 

we are using BF3CC and ProCon

 

I have installed True Balancer and Insane Punisher in the plugins folder

 

hit install under the packages menu, restarted the server, says installed.

 

but I'm not seeing anything working.

 

any ideas? thanks for the help and the plugin...

You restarted the BF3 server or Procon Layer?

 

As to that point why are you using 2 rcon admin services? Procon has so much more functionality than BF3CC, I would suggest turning the latter off.

 

Carl

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Originally Posted by KrisidiousII*:

 

I needed to reload plugins in the plugin tab of Procon... it's working well now.

 

BF3CC for the chat and kick and move squad members and such.

 

thanks for the help and the great plugin.

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Originally Posted by Haemogod*:

 

I needed to reload plugins in the plugin tab of Procon... it's working well now.

 

BF3CC for the chat and kick and move squad members and such.

 

thanks for the help and the great plugin.

What problems have you had with procon, we all know theses functions are on procon hell procon even has ingame !kick name reason. Ask us and we can help.
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Originally Posted by OleRedNeck*:

 

Howdy Everyone.. I have just installed this plugin to our BF3 Servers and it is great. I want to add my members so if they tk by accident it won't kill them. Basicly making group imune to it. I see that there is a option for white list.. Would i put them in there? basicly what is the over all function the whitelist? Are Admins imune from the tk punish if they are added to the admin List? Also I see that there is a Clanlist option,, is this where i would put Clan members to be imune for fuctions? like votekick and voteban?

 

We have some idiots comin into our server and tk'ing our members on purpose, usually non-admin. So i hope i can put this plugin to good use. As long as i can get it setup right.

 

Any help would be greatly appreciated =-)

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