Jump to content

Chat, GUID, Stats and Mapstats Logger[1.1.0.1][BF3]


ImportBot

Recommended Posts

  • Replies 1.9k
  • Created
  • Last Reply

Top Posters In This Topic

  • ImportBot

    1934

Originally Posted by Skorpius*:

 

Have you enabled debugging for this plugin and look at the plugin console messages? No one can really help you if they don't know what is wrong.

Debug level is set on error. Ive been watching it for 2 rounds after a layer restart and im not getting any errors
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Skorpius*:

 

Debug level is set on error. Ive been watching it for 2 rounds after a layer restart and im not getting any errors

This error popped up. Looking into it now..

 

[15:30:24 29] Error: Error in UpdateCurrentPlayerTable:

[15:30:24 29] Message: Data too long for column 'CountryCode' at row 31

[15:30:24 29] Native: -2147467259

[15:30:24 29] Source: MySql.Data

[15:30:24 29] StackTrace: at MySql.Data.MySqlClient.MySqlStream.ReadPacket()

at MySql.Data.MySqlClient.NativeDriver.GetResult(Int3 2& affectedRow, Int64& insertedId)

at MySql.Data.MySqlClient.Driver.GetResult(Int32 statementId, Int32& affectedRows, Int64& insertedId)

at MySql.Data.MySqlClient.Driver.NextResult(Int32 statementId, Boolean force)

at MySql.Data.MySqlClient.MySqlDataReader.NextResult( )

at MySql.Data.MySqlClient.MySqlCommand.ExecuteReader( CommandBehavior behavior)

at MySql.Data.MySqlClient.MySqlCommand.ExecuteNonQuer y()

at PRoConEvents.CChatGUIDStatsLoggerBF3.UpdateCurrent PlayerTable(List`1 lstPlayers)

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by ty_ger07*:

 

That error shouldn't cause the plugin to stop working completely. The easiest fix for that is to go into your database and increase the number of digits accepted in the CountryCode collumn (if you know how). The plugin expects a two digit country code, but sometimes it gets a result with more digits such as 'NULL'.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Skorpius*:

 

That error shouldn't cause the plugin to stop working completely. The easiest fix for that is to go into your database and increase the number of digits accepted in the CountryCode collumn (if you know how). The plugin expects a two digit country code, but sometimes it gets a result with more digits such as 'NULL'.

Increased the country code from 2 to 10 and it seems to be working now.

 

http://blackheartsgaming.com/common/...p#.UmxXHBCnk7k

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by HD-Andreas88*:

 

Hello,

 

I have the following error every 2 minutes. procon is working but when i open a RDP-Session to the server i see this error.

 

It is my first procon layer i am hosting.

 

it is on an windows server 2012 64bit 4GB RAM and 46% used of this.

 

Mysql i am running is the newest version.

 

Thanks for helping me out.

 

Code:

Problemsignatur:
  Problemereignisname:	CLR20r3
  Problemsignatur 01:	procon.console.exe
  Problemsignatur 02:	1.4.0.9
  Problemsignatur 03:	5144bde9
  Problemsignatur 04:	CChatGUIDStatsLoggerBF3
  Problemsignatur 05:	0.0.0.0
  Problemsignatur 06:	526c4b85
  Problemsignatur 07:	4f
  Problemsignatur 08:	ba
  Problemsignatur 09:	System.NullReferenceException
  Betriebsystemversion:	6.2.9200.2.0.0.272.7
  Gebietsschema-ID:	1031
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by ty_ger07*:

 

When I turned it to False, any stats stopped to record.

Isn't that what you asked for?

 

If you want some but not all functionality, just go through the stats logger plugin settings and enable what you want enabled and disable what you want disabled.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by anditfeels*:

 

Isn't that what you asked for?

If you want some but not all functionality, just go through the stats logger plugin settings and enable what you want enabled and disable what you want disabled.

I need to record only players data (SoldierName, PBGUID, EAGUID, IP), without kills or ANY OTHER stats!

If there is an option to do it, then could you tell me please where is it? Maybe I wrong, but there's no such option.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by anditfeels*:

 

My server has limited traffic and the other kind of data will increase the database size.

I don't have such knowledge to make it on my own, but I hope some day XpKiller will do some options to make it real, even now, when bf4 is coming up.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by ty_ger07*:

 

For some reason I seem to remember that xpkiller already made a stripped down version of this pluggin, but I might be dreaming. Maybe look through the plugin section of the forum and see if you can find another version.

 

Edit: I looked through the plugins and didn't see any other version other than one for BC2 and MOH.

 

 

Maybe I could chop the plugin up for you, but I would have no way to test the plugin to see if it works right. Maybe someone else will help.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by anditfeels*:

 

You're right, there's short version of this plugin, it is Simple Player Tracker*. But it works only with ODBC driver which is making this plugin useless.

 

Ofcourse I can test it, this is not a problem at all.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by p19blo*:

 

Originally Posted by XpKiller View Post

Unfortunately i wont have access to bf4 game server. Because my clan wont get one.

you can use mine, i have an idle one i dont plan on changing for about a week.
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by elmopio*:

 

XpKiller:

 

If I install the plugin now, and then you do the upgrades for BF4, will it harm the stats (dbase) collected between now and then? Or should I wait?

I am curious about this myself. I am currently running build 1.1.0.1 on my bf4 servers now just for testing purposes, seems to working well besides the yell command not properly implemented. But with the changes to code and xpkiller making it tighter is going to help.

 

P.S. Xpkiller if you need a server to test let me know.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by ColColonCleaner*:

 

I am curious about this myself. I am currently running build 1.1.0.1 on my bf4 servers now just for testing purposes, seems to working well besides the yell command not properly implemented. But with the changes to code and xpkiller making it tighter is going to help.

 

P.S. Xpkiller if you need a server to test let me know.

Right now all we did is duplicate the table definitions from bf3 to bf4 database, then only used the playerdata table. Logging all players is what's most important to us right now, so any changes he makes i'm sure can be copied from the old player table version to a new one.
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by ColColonCleaner*:

 

@XpKiller

 

In our database we modified the tbl_chatlog table to the following definition. It's backwards compatible with the original, but gives player ID. Please consider this change when updating your plugin. Thanks :biggrin:.

 

CREATE TABLE `tbl_chatlog` (

`ID` int(11) NOT NULL AUTO_INCREMENT,

`logDate` datetime NOT NULL,

`ServerID` smallint(5) unsigned NOT NULL,

`logSubset` text COLLATE utf8_unicode_ci,

`logPlayerID` int(10) unsigned DEFAULT NULL,

`logSoldierName` varchar(255) COLLATE utf8_unicode_ci DEFAULT NULL,

`logMessage` text COLLATE utf8_unicode_ci,

PRIMARY KEY (`ID`),

KEY `ServerID` (`ServerID`),

KEY `PlayerID` (`logPlayerID`),

CONSTRAINT `tbl_chatlog_ibfk_1` FOREIGN KEY (`ServerID`) REFERENCES `tbl_server` (`ServerID`) ON DELETE CASCADE ON UPDATE CASCADE,

CONSTRAINT `tbl_chatlog_ibfk_2` FOREIGN KEY (`logPlayerID`) REFERENCES `tbl_playerdata` (`PlayerID`) ON DELETE CASCADE ON UPDATE CASCADE

) ENGINE=InnoDB AUTO_INCREMENT=565 DEFAULT CHARSET=utf8 COLLATE=utf8_unicode_ci;

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by ColColonCleaner*:

 

@all

Please give me some time to rewrite the necessary parts of the plugin.

We are patiently waiting :smile:. I've worked backup systems into AdKats (using your original tables where i can) for logging chat and player guid/name/ip info. I'll put a script together to import all that info into your official version once it's released.
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Jamesonp*:

 

hmm i thinking about a major change in the way i store the weaponstats.

 

The goal is to create one statsplugin for all games supported by procon.

I'm just sitting here patiently waiting :ohmy:
* Restored post. It could be that the author is no longer active.
Link to comment

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




  • Our picks

    • Game Server Hosting:

      We're happy to announce that EZRCON will branch out into the game server provider scene. This is a big step for us so please having patience if something doesn't go right in this area. Now, what makes us different compared to other providers? Well, we're going with the idea of having a scaleable server hosting and providing more control in how you set up your server. For example, in Minecraft, you have the ability to control how many CPU cores you wish your server to have access to, how much RAM you want to use, how much disk space you want to use. This type of control can't be offered in a single service package so you're able to configure a custom package the way you want it.

      You can see all the available games here. Currently, we have the following games available.

      Valheim (From $1.50 USD)


      Rust (From $3.20 USD)


      Minecraft (Basic) (From $4.00 USD)


      Call of Duty 4X (From $7.00 USD)


      OpenTTD (From $4.00 USD)


      Squad (From $9.00 USD)


      Insurgency: Sandstorm (From $6.40 USD)


      Changes to US-East:

      Starting in January 2022, we will be moving to a different provider that has better support, better infrastructure, and better connectivity. We've noticed that the connection/routes to this location are not ideal and it's been hard getting support to correct this. Our contract for our two servers ends in March/April respectively. If you currently have servers in this location you will be migrated over to the new provider. We'll have more details when the time comes closer to January. The new location for this change will be based out of Atlanta, GA. If you have any questions/concerns please open a ticket and we'll do our best to answer them.
      • 5 replies
    • Hello All,

      I wanted to give an update to how EZRCON is doing. As of today we have 56 active customers using the services offered. I'm glad its doing so well and it hasn't been 1 year yet. To those that have services with EZRCON, I hope the service is doing well and if not please let us know so that we can improve it where possible. We've done quite a few changes behind the scenes to improve the performance hopefully. 

      We'll be launching a new location for hosting procon layers in either Los Angeles, USA or Chicago, IL. Still being decided on where the placement should be but these two locations are not set in stone yet. We would like to get feedback on where we should have a new location for hosting the Procon Layers, which you can do by replying to this topic. A poll will be created where people can vote on which location they would like to see.

      We're also looking for some suggestions on what else you would like to see for hosting provider options. So please let us know your thoughts on this matter.
      • 4 replies
    • Added ability to disable the new API check for player country info


      Updated GeoIP database file


      Removed usage sending stats


      Added EZRCON ad banner



      If you are upgrading then you may need to add these two lines to your existing installation in the file procon.cfg. To enable these options just change False to True.

      procon.private.options.UseGeoIpFileOnly False
      procon.private.options.BlockRssFeedNews False



       
      • 2 replies
    • I wanted I let you know that I am starting to build out the foundation for the hosting services that I talked about here. The pricing model I was originally going for wasn't going to be suitable for how I want to build it. So instead I decided to offer each service as it's own product instead of a package deal. In the future, hopefully, I will be able to do this and offer discounts to those that choose it.

      Here is how the pricing is laid out for each service as well as information about each. This is as of 7/12/2020.

      Single MySQL database (up to 30 GB) is $10 USD per month.



      If you go over the 30 GB usage for the database then each additional gigabyte is charged at $0.10 USD each billing cycle. If you're under 30GB you don't need to worry about this.


      Databases are replicated across 3 zones (regions) for redundancy. One (1) on the east coast of the USA, One (1) in Frankfurt, and One (1) in Singapore. Depending on the demand, this would grow to more regions.


      Databases will also be backed up daily and retained for 7 days.




      Procon Layer will be $2 USD per month.


      Each layer will only allow one (1) game server connection. The reason behind this is for performance.


      Each layer will also come with all available plugins installed by default. This is to help facilitate faster deployments and get you up and running quickly.


      Each layer will automatically restart if Procon crashes. 


      Each layer will also automatically restart daily at midnight to make sure it stays in tip-top shape.


      Custom plugins can be installed by submitting a support ticket.




      Battlefield Admin Control Panel (BFACP) will be $5 USD per month


      As I am still working on building version 3 of the software, I will be installing the last version I did. Once I complete version 3 it will automatically be upgraded for you.





      All these services will be managed by me so you don't have to worry about the technical side of things to get up and going.

      If you would like to see how much it would cost for the services, I made a calculator that you can use. It can be found here https://ezrcon.com/calculator.html

       
      • 11 replies
    • I have pushed out a new minor release which updates the geodata pull (flags in the playerlisting). This should be way more accurate now. As always, please let me know if any problems show up.

       
      • 9 replies
×
×
  • Create New...

Important Information

Please review our Terms of Use and Privacy Policy. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.