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Insane Limits - Examples


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Originally Posted by jtsiper*:

 

Here are my limits, I was looking for an example when first reading and this would of helped me. This plugin is fantastic micovery what do you do by trade, are you a software engineer?

 

Thanks,

 

jtSnip3r

 

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Originally Posted by Mootart*:

 

yeah this plugin is great! i use proconrulz b4 but this is more awesome.. thanks to micovery.... my setup is almost finish!

 

i just need some few codes for the weapon lock and seq kick ban.

 

if micovery could help me to set this up this will be great!

 

it goes like this.

 

Lock: m320,smaw,rpg,

 

when this weapon use to kill victim.

 

1st use. player who use weapon to kill will be killed - sayall %p_n% Dont use %w_n%

 

2st use player who use weapon to kill will be kicked - sayall: %p_n% has been kick for using %w_n% | kickmsg: %p_n% you have been kicked for using %w_n%

 

(the player that has been kick will reconnect to server)

 

3rd use Kicked player used the lock weapon again for 3rd time. will be temp ban for 15mins. Sayall: %p_n% has been BANNED for using %w_n% Tempbanmsg: You have been Banned 15mins for using %w_n%

 

 

something like this.. i hope micovery could help me to set this up!

 

 

thank you so much! this is really great!!

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Originally Posted by Mootart*:

 

Will donate :biggrin: yet i hope micovery can help me with the limits i have post.. hope he can make codes for that.. i got the info for donate.. will do that.

 

Yes on the OP of the plugin thread here: www.phogue.net/forumvb/showth...0.6-(beta-BF3)*

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Originally Posted by Mootart*:

 

I have already donate.. and will add more soon. yet i hope Micovery can help me with the limit i was saying.. :biggrin:

 

Will donate :biggrin: yet i hope micovery can help me with the limits i have post.. hope he can make codes for that.. i got the info for donate.. will do that.

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Originally Posted by QUACK-Major-Pain*:

 

This is awesome.. lol.. how would I make one that would detect multi-kills, combo-kills, Ultra-Kills and etc?

 

To clarify I know you have the "Multi-Message Kill Spree" but what I want to do is detect when multi kills are done with the same shot.. like if 2 or more players are killed with the same clay-more or frag? or is that even possible to detect?

 

What I am looking for is if for example:

2 killed with (any weapon) in one shot then say multi-kill

3 killed with (any weapon) in one shot then say combo-kill

4 killed with (any weapon) in one shot then say ultra-kill

5+ killed with (any weapon) in one shot then say mega-kill

 

and so on..

 

If cannot detect if the kill is done in the same shot maybe detect if the kills are done within 1-2 seconds of each other. But after say 5 seconds passes before another victim by this killer they no longer register for this limit#.

I think you would have to use a check like the kills per 30 mins for hackers.

Have it look for x kills in 3-5 secs where depending on the value of x, the message would be different.

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Originally Posted by micovery*:

 

I have already donate.. and will add more soon.

This limit kills for RPG/SMAW/M320 on first violation, kicks on second violation, if player comes back, and uses it again one more time, player is banned.

 

Set limit to evaluate OnKill, set action to None

 

Set first_check to this Expression:

 

Code:

Regex.Match(kill.Weapon, @"(m320|smaw|rpg)", RegexOptions.IgnoreCase).Success
Set second_check to this Code:

 

Code:

if (limit.Data.issetBool(player.Name))
  {
     plugin.SendGlobalMessage(plugin.R("%p_n% has been banned for using %w_n%, after a kick!"));
     plugin.PBBanPlayerWithMessage(PBBanDuration.Temporary, player.Name, 15, plugin.R("%p_n% you have been banned for 15 minutes for using %w_n%"));
     limit.Data.unsetBool(player.Name);
  }
  
  int count = (int) limit.Activations(player.Name);
   
  if (count == 1)
  {
      plugin.SendGlobalMessage(plugin.R("%p_n% do not use %w_n%!"));
      plugin.KillPlayer(player.Name);
  }
  else if (count == 2)
  {
     plugin.SendGlobalMessage(plugin.R("%p_n% has been kicked for using %w_n%"));
     plugin.KickPlayerWithMessage(player.Name, plugin.R("%p_n% you have been kicked for using %w_n%"));
     
     if (!limit.Data.issetBool(player.Name))
         limit.Data.setBool(player.Name, true);
  }
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Originally Posted by Mootart*:

 

how do i add. USAS-12, Death, Roadkill?

 

 

This limit kills for RPG/SMAW/M320 on first violation, kicks on second violation, if player comes back, and uses it again one more time, player is banned.

 

Set limit to evaluate OnKill, set action to None

 

Set first_check to this Expression:

 

Code:

Regex.Match(kill.Weapon, @"m320|smaw|rpg", RegexOptions.IgnoreCase).Success
Set second_check to this Code:

 

Code:

if (limit.Data.issetBool(player.Name))
  {
     plugin.SendGlobalMessage(plugin.R("%p_n% has been banned for using %w_n%, after a kick!"));
     plugin.PBBanPlayerWithMessage(PBBanDuration.Temporary, player.Name, 15, plugin.R("%p_n% you have been banned for 15 minutes for using %w_n%"));
     limit.Data.unsetBool(player.Name);
  }
  
  int count = (int) limit.Activations(player.Name);
   
  if (count == 1)
  {
      plugin.SendGlobalMessage(plugin.R("%p_n% do not use %w_n%!"));
      plugin.KillPlayer(player.Name);
  }
  else if (count == 2)
  {
     plugin.SendGlobalMessage(plugin.R("%p_n% has been kicked for using %w_n%"));
     plugin.KickPlayerWithMessage(player.Name, plugin.R("%p_n% you have been kicked for using %w_n%"));
     
     if (!limit.Data.issetBool(player.Name))
         limit.Data.setBool(player.Name, true);
  }
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Originally Posted by Mootart*:

 

This is great..... thank you so much bro.. well i meant what i said so will do that no problem sending it more.. :biggrin:

 

just want to confirm this ban is temporary and for 15mins only right? where can i able to see the bans? and last how do i add weapons?

like this right?

 

Regex.Match(kill.Weapon, @"m320|smaw|rpg|usas-12|roadkill|death", RegexOptions.IgnoreCase).Success

 

thanks again...

 

ah oh how do i use the stats herE? like typing the !stats on chatbox doesnt show anything.

 

 

 

This limit kills for RPG/SMAW/M320 on first violation, kicks on second violation, if player comes back, and uses it again one more time, player is banned.

 

Set limit to evaluate OnKill, set action to None

 

Set first_check to this Expression:

 

Code:

Regex.Match(kill.Weapon, @"m320|smaw|rpg", RegexOptions.IgnoreCase).Success
Set second_check to this Code:

 

Code:

if (limit.Data.issetBool(player.Name))
  {
     plugin.SendGlobalMessage(plugin.R("%p_n% has been banned for using %w_n%, after a kick!"));
     plugin.PBBanPlayerWithMessage(PBBanDuration.Temporary, player.Name, 15, plugin.R("%p_n% you have been banned for 15 minutes for using %w_n%"));
     limit.Data.unsetBool(player.Name);
  }
  
  int count = (int) limit.Activations(player.Name);
   
  if (count == 1)
  {
      plugin.SendGlobalMessage(plugin.R("%p_n% do not use %w_n%!"));
      plugin.KillPlayer(player.Name);
  }
  else if (count == 2)
  {
     plugin.SendGlobalMessage(plugin.R("%p_n% has been kicked for using %w_n%"));
     plugin.KickPlayerWithMessage(player.Name, plugin.R("%p_n% you have been kicked for using %w_n%"));
     
     if (!limit.Data.issetBool(player.Name))
         limit.Data.setBool(player.Name, true);
  }
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Originally Posted by Disturbed11B*:

 

Having an issue with the Unreal Tournament Messages.

 

Heres the errors

 

[23:55:15 22] [insane Limits] Compiling Limit #7 - Name7 - OnKill

[23:55:15 29] [insane Limits] ERROR: 4 errors compiling Expression

[23:55:15 29] [insane Limits] ERROR: (CS0117, line: 46, column: 25): 'PRoConEvents.LimitInfoInterface' does not contain a definition for 'RoundData'

[23:55:15 29] [insane Limits] ERROR: (CS0117, line: 46, column: 76): 'PRoConEvents.LimitInfoInterface' does not contain a definition for 'RoundData'

[23:55:15 29] [insane Limits] ERROR: (CS0117, line: 53, column: 21): 'PRoConEvents.LimitInfoInterface' does not contain a definition for 'RoundData'

[23:55:15 29] [insane Limits] ERROR: (CS0117, line: 65, column: 23): 'PRoConEvents.LimitInfoInterface' does not contain a definition for 'RoundData'

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Originally Posted by micovery*:

 

Having an issue with the Unreal Tournament Messages.

 

Heres the errors

 

[23:55:15 22] [insane Limits] Compiling Limit #7 - Name7 - OnKill

[23:55:15 29] [insane Limits] ERROR: 4 errors compiling Expression

[23:55:15 29] [insane Limits] ERROR: (CS0117, line: 46, column: 25): 'PRoConEvents.LimitInfoInterface' does not contain a definition for 'RoundData'

[23:55:15 29] [insane Limits] ERROR: (CS0117, line: 46, column: 76): 'PRoConEvents.LimitInfoInterface' does not contain a definition for 'RoundData'

[23:55:15 29] [insane Limits] ERROR: (CS0117, line: 53, column: 21): 'PRoConEvents.LimitInfoInterface' does not contain a definition for 'RoundData'

[23:55:15 29] [insane Limits] ERROR: (CS0117, line: 65, column: 23): 'PRoConEvents.LimitInfoInterface' does not contain a definition for 'RoundData'

Example is for 0.0.0.6.

 

as i check it's not 15min sir.. its banned permanent. how can i fix?

It's not permanent ... you probably checked right after the ban. PRoCon always says permanent at the beginning ... after a couple of minutes, you will see the countdown.
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Originally Posted by Mootart*:

 

ahhh got it sir,, this is awesome... will let you know about my donations.. one more thing how does the stats work. i type !stats nothing works ingame. and how can i add weapon to lock did i write it right?

 

 

Regex.Match(kill.Weapon, @"m320|smaw|rpg|usas-12|roadkill|death", RegexOptions.IgnoreCase).Success

 

 

 

 

after running one hours.

 

got this error.

 

 

[18:31:37 98] [insane Limits] Thread(fetch): EXCEPTION: System.Net.WebException: Unable to connect to the remote server

[18:31:37 98] [insane Limits] Thread(fetch): Extra information dumped in file InsaneLimits.dump

 

what does it mean?

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Originally Posted by QUACK-Major-Pain*:

 

Look in your Procon folder and you should see InsaneLimits.dump file.

Attach the file if it lets you or post it's contents if it doesn't so Micovery can examine them and suggest a fix.

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Originally Posted by kayjay*:

 

Anyone able to give me an example of how I can have a banned play's battlelog stats in the ban msg?

I'd like to have the banned player's Kills, deaths, K/D-ratio, Score/min and Quit% shown in the ban msg. Anyone able to help me out? Not been able to figure it out myself.. :/

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Originally Posted by ganjaparadise*:

 

This limit kills for RPG/SMAW/M320 on first violation, kicks on second violation, if player comes back, and uses it again one more time, player is banned.

 

Set limit to evaluate OnKill, set action to None

 

Set first_check to this Expression:

 

Code:

Regex.Match(kill.Weapon, @"m320|smaw|rpg", RegexOptions.IgnoreCase).Success
Set second_check to this Code:

 

Code:

if (limit.Data.issetBool(player.Name))
  {
     plugin.SendGlobalMessage(plugin.R("%p_n% has been banned for using %w_n%, after a kick!"));
     plugin.PBBanPlayerWithMessage(PBBanDuration.Temporary, player.Name, 15, plugin.R("%p_n% you have been banned for 15 minutes for using %w_n%"));
     limit.Data.unsetBool(player.Name);
  }
  
  int count = (int) limit.Activations(player.Name);
   
  if (count == 1)
  {
      plugin.SendGlobalMessage(plugin.R("%p_n% do not use %w_n%!"));
      plugin.KillPlayer(player.Name);
  }
  else if (count == 2)
  {
     plugin.SendGlobalMessage(plugin.R("%p_n% has been kicked for using %w_n%"));
     plugin.KickPlayerWithMessage(player.Name, plugin.R("%p_n% you have been kicked for using %w_n%"));
     
     if (!limit.Data.issetBool(player.Name))
         limit.Data.setBool(player.Name, true);
  }
I've modified this to use Rules only on Metro !

 

Replace first_check with this :

 

Code:

Regex.Match(kill.Weapon, @"m320|smaw|rpg", RegexOptions.IgnoreCase).Success && server.MapFileName.StartsWith("MP_Subway")
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Originally Posted by Mootart*:

 

evaluation on join action Pbban

 

First Check - expression

 

(player.Spm > 850 || player.Kdr > 5.00)

 

action- pbban permanent

sat all - %p_n% has been banned for due to suspiciously high SPM/KDR

 

 

im using this now! and it works great! hope this info helps.

 

 

 

 

 

 

Anyone able to give me an example of how I can have a banned play's battlelog stats in the ban msg?

I'd like to have the banned player's Kills, deaths, K/D-ratio, Score/min and Quit% shown in the ban msg. Anyone able to help me out? Not been able to figure it out myself.. :/

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Originally Posted by kayjay*:

 

evaluation on join action Pbban

 

First Check - expression

 

(player.Spm > 850 || player.Kdr > 5.00)

 

action- pbban permanent

sat all - %p_n% has been banned for due to suspiciously high SPM/KDR

 

 

im using this now! and it works great! hope this info helps.

Cheers mate, but one has to specify a custom ban reason, right? Do you know how to include the stats retrieved from Battlelog in the ban reason?
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Originally Posted by Mootart*:

 

Yeah i would love to have that one to. you were saying to display the value of the spm/kdr on the ban msg right?

 

to be honest i would love to have that one too. for the min time you can use this one

 

and we wait our hero micovery to help us with this! :biggrin:

 

Cheers mate, but one has to specify a custom ban reason, right? Do you know how to include the stats retrieved from Battlelog in the ban reason?

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Originally Posted by kayjay*:

 

Yeah i would love to have that one to. you were saying to display the value of the spm/kdr on the ban msg right?

 

to be honest i would love to have that one too. for the min time you can use this one

 

and we wait our hero micovery to help us with this! :biggrin:

Sounds good. I've seen other people have it, so I know it's do-able, I just have no idea how to sort it out myself..
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Originally Posted by Mootart*:

 

micovery i send another donation for you check your paypal. thanks for everything bro! keep up the good work..

 

one more thing. how to use the !stats i tried to type ingame and nothing show any stats at all. how to include the stats retrieved from Battlelog in the ban reason? for eg. SPM/KDR BAN. like on ban msg it will show the player SPM/KDR.

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Originally Posted by PapaCharlie9*:

 

Anyone able to give me an example of how I can have a banned play's battlelog stats in the ban msg?

I'd like to have the banned player's Kills, deaths, K/D-ratio, Score/min and Quit% shown in the ban msg. Anyone able to help me out? Not been able to figure it out myself.. :/

If my post crosses with micovery's, pay attention to his version over mine.

 

You can create any text (string) you want by using this basic pattern:

 

"your text " + player.Whatever + " more text " + player.Next ... ;

 

Replace "your text" and "more text" with whatever you want and put the stat you want in Whatever and Next. Replace "player" with "killer" if you are using an OnKill limit.

 

So for kayjay's specific ask, if you want a message that looks like this in an OnSpawn limit where you have a player object:

 

"Banned for suspicious Battlelog stats (Kills=1234567, Deaths=3, KDR=411522.33, SPM=9999, Quit=0)!"

 

You build the message like this:

 

String message = "Banned for suspicious Battlelog stats (Kills=" + player.Kills + ", Deaths=" + player.Deaths + ", KDR=" + player.Kdr + " , SPM=" + player.Spm + ", Quit=" + player.QuitPercent + ")!";

 

If you want to insert the player's clan tag and name into the message (or any other replacement value), build the message inside of a replacement (plugin.R() function, see the docs for the % codes %):

 

"Banned [XYZ]SuperHacker for suspicious Battlelog stats (Kills=1234567, Deaths=3, KDR=411522.33, SPM=9999, Quit=0)!"

 

String message = plugin.R("Banned %p_fn% for suspicious Battlelog stats (Kills=" + player.Kills + ", Deaths=" + player.Deaths + ", KDR=" + player.Kdr + " , SPM=" + player.Spm + ", Quit=" + player.QuitPercent + ")!");

 

 

Personally, I would leave out Kills, Deaths and Quit, not sure why those are useful in a ban message, particularly since KDR is Kills divided by Deaths, so you already have that info.

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Originally Posted by WaxMyCarrot*:

 

Set limit to evaluate OnKill and action to None

 

Set first_check to this Expression

Code:

( true )
Set second_check to this Code

 

Code:

Dictionary<int, String> kmessage = new Dictionary<int, String>();
	kmessage.Add(4, "[SPREE] %p_n% with %r_x% kills!");
	kmessage.Add(5, "[RAMPAGE] %p_n% with %r_x% kills!");
	kmessage.Add(6, "[DOMINATION] %p_n% with %r_x% kills!");
	kmessage.Add(7, "[UNSTOPPABLE] %p_n% with %r_x% kills!");
	kmessage.Add(8, "[GODLIKE] %p_n% with %r_x% kills!");
	kmessage.Add(9, "[LEGENDARY] %p_n% with %r_x% kills!");
	
	Dictionary<int, String> vmessage = new Dictionary<int, String>();
	vmessage.Add(4, "%k_n% ended %v_n%'s killing spree!");
	vmessage.Add(5, "%k_n% ended %v_n%'s rampage!");
	vmessage.Add(6, "%k_n% ended %v_n%'s domination!");
	vmessage.Add(7, "%k_n% ended %v_n%'s unstoppable kill streak!");
	vmessage.Add(8, "%k_n% ended %v_n%'s godlike kill streak!");
	vmessage.Add(9, "%k_n% ended %v_n%'s legendary kill streak!");

	List<int> vkeys = new List<int>(vmessage.Keys);
	List<int> kkeys = new List<int>(kmessage.Keys);

	int kcount = (int) limit.Spree(player.Name);
	int vcount = 0;
	
	/* Send Message if Victim's Kill-Spree Ended */
	if ( limit.RoundData.issetInt(victim.Name) && (vcount = limit.RoundData.getInt(victim.Name)) > vkeys[0]) 
	{
		vcount = Math.Min(vkeys[vkeys.Count-1], vcount);
		String message = plugin.R(vmessage[vcount]);
		plugin.ConsoleWrite(message);
		plugin.SendGlobalMessage(message);
		
		limit.RoundData.unsetInt(victim.Name);
	}
	
	/* Send Message if Killer is on a Kill-Spree */
	if (kcount >= kkeys[0])
	{

	   kcount = Math.Min(kkeys[kkeys.Count-1], kcount);
	   String message = plugin.R(kmessage[kcount]);
	   plugin.ConsoleWrite(message);
	   plugin.SendGlobalMessage(message);
	  
	   limit.RoundData.setInt(killer.Name, kcount);       
	}
	
	return false;
This is awesome.. lol.. how would I make one that would detect multi-kills, combo-kills, Ultra-Kills and etc?

 

To clarify I know you have the "Multi-Message Kill Spree" but what I want to do is detect when multi kills are done with the same shot.. like if 2 or more players are killed with the same clay-more or frag? or is that even possible to detect?

 

What I am looking for is if for example:

2 killed with (any weapon) in one shot then say multi-kill

3 killed with (any weapon) in one shot then say combo-kill

4 killed with (any weapon) in one shot then say ultra-kill

5+ killed with (any weapon) in one shot then say mega-kill

 

and so on..

 

If cannot detect if the kill is done in the same shot maybe detect if the kills are done within 1-2 seconds of each other. But after say 5 seconds passes before another victim by this killer they no longer register for this limit#.

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Originally Posted by cpt*:

 

How can I announce the next map / mode when the team with less tickets has 40, 20 or 10 ticktes?

 

May is it possible to make different Ticket-Limits for rush and conquest?

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Originally Posted by Sorry*:

 

This example Limit/Rule will take one screenshot immediately after each kill, when the player exceeds Kdr of 4 during the round.

 

Set a limit to evaluate OnKill, and set action to None

 

Set first_check to this Expression:

 

Code:

player.KdrRound > 4.0
Set second_check to this Code:

 

Code:

        plugin.ServerCommand("punkBuster.pb_sv_command", "PB_SV_GetSs \""+killer.Name+"\"");
Note that PunkBuster puts restrictions on how often you can request player screenshots. (Max of 3 screenshots in 10 minutes, Requests must be at least 30 seconds apart). Because of this restriction, you are only guaranteed that the first screenshot will succeed in any 10 minute period. The remaining screenshots requests in that 10 minute period may not succeed.
Anyway to code this to make the screenshot requests 60 to? seconds apart?
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      Databases are replicated across 3 zones (regions) for redundancy. One (1) on the east coast of the USA, One (1) in Frankfurt, and One (1) in Singapore. Depending on the demand, this would grow to more regions.


      Databases will also be backed up daily and retained for 7 days.




      Procon Layer will be $2 USD per month.


      Each layer will only allow one (1) game server connection. The reason behind this is for performance.


      Each layer will also come with all available plugins installed by default. This is to help facilitate faster deployments and get you up and running quickly.


      Each layer will automatically restart if Procon crashes. 


      Each layer will also automatically restart daily at midnight to make sure it stays in tip-top shape.


      Custom plugins can be installed by submitting a support ticket.




      Battlefield Admin Control Panel (BFACP) will be $5 USD per month


      As I am still working on building version 3 of the software, I will be installing the last version I did. Once I complete version 3 it will automatically be upgraded for you.





      All these services will be managed by me so you don't have to worry about the technical side of things to get up and going.

      If you would like to see how much it would cost for the services, I made a calculator that you can use. It can be found here https://ezrcon.com/calculator.html

       
      • 11 replies
    • I have pushed out a new minor release which updates the geodata pull (flags in the playerlisting). This should be way more accurate now. As always, please let me know if any problems show up.

       
      • 9 replies
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