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Insane Limits - Examples


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Originally Posted by PapaCharlie9*:

 

Question, I've got this limit:

 

 

Is it possible to make those messages yelled as well? Not only to the player himself, but to the whole server.

After each plugin.SendGlobalMessage line, add a line like this:

 

Code:

plugin.ServerCommand("admin.yell", plugin.R("..."));
Replace "..." with whatever you want the message to be.
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Originally Posted by Fl0ppyF*:

 

Can someone modify micovery's Server First Blood limit, so it yells the message for 5 seconds? Tried to change the action to Servercommand and added admin.yell "%p_n% got the first kill of this round with %w_n%!", but the variables for player and weapon weren't recognized.

 

This limit sends a global message for the first kill of the round, in the entire server. This is very similar to the Team First Blood, example. The only thing that changes is that instead of counting first kill for each team, it counts first kill for entire server.

 

Set the limit evaluation to OnKill, and set the action to Say

 

Set the fist_check to this Expression:

 

Code:

(true)
Set the second_check to this Expression:

 

Code:

limit.Activations() == 1
And set these action specific parameters:

 

Code:

say_audience = All
                say_message = %p_n% got the first kill of this round with %w_n%!
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Originally Posted by Dudenell*:

 

Can someone modify micovery's Server First Blood limit, so it yells the message for 5 seconds? Tried to change the action to Servercommand and added admin.yell "%p_n% got the first kill of this round with %w_n%!", but the variables for player and weapon weren't recognized.

already done here:

myrcon.net/...insane-limits-examples#entry19382

and here:

myrcon.net/...insane-limits-examples#entry19394

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Originally Posted by Matt-One*:

 

This limit will send a message (global) for the player when he spawns in the server for the first time.

 

Set limit to evaluate OnSpawn, and action to Say

 

Set first_check to this Expression:

 

Code:

(true)
Set second_check to this Expression:

 

Code:

( limit.ActivationsTotal(player.Name) == 1 )
Set these action specific parameters

 

Code:

say_audience = All
           say_message = Everyone, lets welcome %p_n%, from %p_cn%!
If player leaves, and re-joins, welcome message should be displayed again.
Hello, i would like to modify this welcome message and write "Type !rules for rules" but i want it to be a private message and only on first spawn is it possible? Many thank :smile:
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Originally Posted by boom-admin*:

 

@Papa... New issue that you might have run across using your method for setting tickets. If the admin runs the next round using procon, the GMcount int doesn't get reset and therefore... the plugin sees that it's already run the command 3 times for the previous round.

 

Have you run across this issue on your server?

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Originally Posted by Fl0ppyF*:

 

Hello, i would like to modify this welcome message and write "Type !rules for rules" but i want it to be a private message and only on first spawn is it possible? Many thank :smile:

Don't know how to modify the limit, but there's an easier way to do this. Just add vars.serverMessage "Type !rules for rules" to your startup.txt. Since R-20 this variable works as a welcome message, instead of showing up only in the Battlelog serverdetails page.

 

@Dudenell: Thanks for pointing me to the right posts, didn't saw that the First Blood Limit was allready modified. :ohmy:

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Originally Posted by Matt-One*:

 

Don't know how to modify the limit, but there's an easier way to do this. Just add vars.serverMessage "Type !rules for rules" to your startup.txt. Since R-20 this variable works as a welcome message, instead of showing up only in the Battlelog serverdetails page.

 

@Dudenell: Thanks for pointing me to the right posts, didn't saw that the First Blood Limit was allready modified. :ohmy:

No sorry i need something as a limit because i have the vars. with another message :sad:
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Originally Posted by PapaCharlie9*:

 

@Papa... New issue that you might have run across using your method for setting tickets. If the admin runs the next round using procon, the GMcount int doesn't get reset and therefore... the plugin sees that it's already run the command 3 times for the previous round.

 

Have you run across this issue on your server?

No, but only because none of my guys has tried that yet. I'm sure we'd see the same problem, given how the code works.

 

A quick fix is to disable and then re-enable Insane Limits in PRoCon. That will reset the counter.

 

I suppose you could change the limit to evaluate to OnRoundStart, but you'd be gambling with the timing a little. If you change it to OnRoundStart, you can remove all the counter stuff since it won't be necessary.

 

BTW, if you use mapList.endRound instead of mapList.runNextRound, the code will work properly and everyone gets to save their points. I know, if you are using the Basic In-Game commands like !runnext you don't have a choice, but if you do find yourself with an RCON console handy, mapList.endRound is the way to go.

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Originally Posted by PapaCharlie9*:

 

Hello, i would like to modify this welcome message and write "Type !rules for rules" but i want it to be a private message and only on first spawn is it possible? Many thank :smile:

I agree that the vars.serverMessage idea is the way to go, but if you still want to use a limit, just change say_audience to "Squad":

 

Code:

say_audience = Squad
say_message = Type !rules for rules
The limit already does the say only on the first spawn.

 

Squad is the best the current version of Insane Limits can do. As of R20 sending to one player is possible, but Insane Limits hasn't been fully updated to R20 yet.

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Originally Posted by PapaCharlie9*:

 

Is it possible to have the ticket count based on number of players?

Didn't I just do that for boom-admin? :smile:

 

I used 16 and 32 as player counts, but you can change those to whatever you want. Note that this only checks the player count once per round.

 

Create a new limit to evaluate OnRoundStart. Set first_check Code to:

 

Code:

/* BF3 friendly map names, including B2K */
Dictionary<String, String> maps = new Dictionary<String, String>();
maps.Add("MP_001", "Bazaar");
maps.Add("MP_003", "Teheran");
maps.Add("MP_007", "Caspian");
maps.Add("MP_011", "Seine");
maps.Add("MP_012", "Firestorm");
maps.Add("MP_013", "Damavand");
maps.Add("MP_017", "Canals");
maps.Add("MP_018", "Kharg");
maps.Add("MP_Subway", "Metro");
maps.Add("XP1_001", "Karkand");
maps.Add("XP1_002", "Oman");
maps.Add("XP1_003", "Sharqi");
maps.Add("XP1_004", "Wake");

/* BF3 friendly game modes, including B2K */
Dictionary<String, String> modes = new Dictionary<String, String>();    
modes.Add("ConquestLarge0", "CQ64");
modes.Add("ConquestSmall0", "CQ");
modes.Add("ConquestAssaultLarge0", "CA64");
modes.Add("ConquestAssaultSmall0", "CA");
modes.Add("ConquestAssaultSmall1", "CAS");
modes.Add("RushLarge0", "Rush");
modes.Add("SquadRush0", "Squad Rush");
modes.Add("SquadDeathMatch0", "SQDM");
modes.Add("TeamDeathMatch0", "TDM");

String mapName = (maps.ContainsKey(server.MapFileName)) _ maps[server.MapFileName] : server.MapFileName;
String modeName = (modes.ContainsKey(server.Gamemode)) _ modes[server.Gamemode] : server.Gamemode;

/* Set the tickets based on mode */
if (server.PlayerCount < 16) {
    plugin.ServerCommand("vars.gameModeCounter", "50");
    plugin.ConsoleWrite("Current map is "+mapName+" with game mode "+modeName+". Tickets set to 50%");
} else if (server.PlayerCount >= 16 && server.PlayerCount < 32) {
    plugin.ServerCommand("vars.gameModeCounter", "100");
    plugin.ConsoleWrite("Current map is "+mapName+" with game mode "+modeName+". Tickets set to 100%");
} else if (server.PlayerCount >= 32) {
    plugin.ServerCommand("vars.gameModeCounter", "200");
    plugin.ConsoleWrite("Current map is "+mapName+" with game mode "+modeName+". Tickets set to 200%");
}
return false;
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Originally Posted by Matt-One*:

 

I agree that the vars.serverMessage idea is the way to go, but if you still want to use a limit, just change say_audience to "Squad":

 

Code:

say_audience = Squad
say_message = Type !rules for rules
The limit already does the say only on the first spawn.

 

Squad is the best the current version of Insane Limits can do. As of R20 sending to one player is possible, but Insane Limits hasn't been fully updated to R20 yet.

heeheh as i said i use the vars.servermessage for another message...however thank you for the help.....what will be the command for the private message when will be implemented in Insane Limits? :P

 

EDIT : What say_audience = Player do?

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Originally Posted by donm315*:

 

Hello,

Wondering if you can help me on the "Bad Words Kicker (Regular Epxressions Optional)" post:

 

myrcon.net/...insane-limits-examples#entry18424

 

Would like to use it for racist comments to BAN, instead of Kick player as written. If someone could help, would greatly appreciate it. Thank you! Great work anmd plugin!

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Originally Posted by PapaCharlie9*:

 

Hello,

Wondering if you can help me on the "Bad Words Kicker (Regular Epxressions Optional)" post:

 

myrcon.net/...insane-limits-examples#entry18424

 

Would like to use it for racist comments to BAN, instead of Kick player as written. If someone could help, would greatly appreciate it. Thank you! Great work anmd plugin!

Here ya go:

 

Code:

List<String> bad_words = new List<String>();
	
	bad_words.Add("word1");
	bad_words.Add("word2");
	bad_words.Add("word3");
	bad_words.Add("word4");
	
	String[] chat_words = Regex.Split(player.LastChat, @"\s+");
	
	foreach(String chat_word in chat_words)
	    foreach(String bad_word in bad_words)
		    if (Regex.Match(chat_word, "^"+bad_word+"$", RegexOptions.IgnoreCase).Success)
			{
                            plugin.ConsoleWarn(plugin.R("Banned %p_n% for racist chat: "+bad_word));
                            plugin.SendGlobalMessage(plugin.R("Banning %p_n% for racist chat!"));
			    plugin.EABanPlayerWithMessage(EABanType.Name, EABanDuration.Permanent, player.Name, 0, plugin.R("%p_n%, for typing "+bad_word+"!"));
			}	
			
	return false;
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Originally Posted by killengage*:

 

Hi,

 

I'm trying to figure out how to send a private yell in this customized script.

 

Code:

if (limit.Data.issetBool(player.Name))
  {
     plugin.SendGlobalMessage(plugin.R("player.Name has been banned for 15 min using M320 after a kick!"));
     plugin.PBBanPlayerWithMessage(PBBanDuration.Temporary, player.Name, 15, plugin.R("You have been banned for 15 minutes for using M320 after a kick"));
     limit.Data.unsetBool(player.Name);
  }
  
  int count = (int) limit.Activations(player.Name);
   
  if (count <=  1)
  {
                 
                plugin.SendSquadMessage(player.TeamId, player.SquadId, ("player.Name, you have " + count + " of 15 M320 kills - more and you will be killed and then kicked"));
                plugin.ServerCommand("admin.yell", plugin.R("player.Name, you have " + count + " of 15 M320 kills - more and you will be killed and then kicked"));
    
  }
    
    else if (count == 2 || count == 3)
  {
	plugin.SendSquadMessage(player.TeamId, player.SquadId, ("player.Name, you have NO M320 kills left, more and you will be kicked!"));
	plugin.SendGlobalMessage(plugin.R("player.Name has been killed for excessive M320  use!"));
	plugin.KillPlayer(player.Name);
  }
  else if (count == 4)
  {
     plugin.SendGlobalMessage(plugin.R("player.Name has been kicked for excessive M320%"));
     plugin.KickPlayerWithMessage(player.Name, plugin.R("You have been kicked for using too many M320's"));
	 
	if (!limit.Data.issetBool(player.Name))
		limit.Data.setBool(player.Name, true);
I tried this:

 

plugin.ServerCommand("admin.yell", plugin.R("player.Name, you have " + count + " of 15 M320 kills - more and you will be killed and then kicked "15", "player", player.Name"));

But its not working. I even tried to use Papacharlie example with the

msg = player.Name, you have " + count + " of 15 M320 kills - more and you will be killed and then kicked

statement but i can't get it to work.

 

Can somebody lead me in the right direction ?

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Originally Posted by killengage*:

 

Hi Guys,

 

I'm adding some yells in my scripts but i'm having a hardtime with it.

 

Code:

if (limit.Activations() > 2)
                return false;

        /* BF3 friendly map names, including B2K */
            Dictionary<String, String> Maps = new Dictionary<String, String>();
            Maps.Add("MP_001", "Grand Bazaar");
            Maps.Add("MP_003", "Teheran Highway");
            Maps.Add("MP_007", "Caspian Border");
            Maps.Add("MP_011", "Seine Crossing");
            Maps.Add("MP_012", "Operation Firestorm");
            Maps.Add("MP_013", "Damavand Peak");
            Maps.Add("MP_017", "Noshahr Canals");
            Maps.Add("MP_018", "Kharg Island");
            Maps.Add("MP_Subway", "Operation Metro");
            Maps.Add("XP1_001", "Strike At Karkand");
            Maps.Add("XP1_002", "Gulf of Oman");
            Maps.Add("XP1_003", "Sharqi Peninsula");
            Maps.Add("XP1_004", "Wake Island");
            
            /* BF3 friendly game modes, including B2K */
            Dictionary<String, String> Modes = new Dictionary<String, String>();    
            Modes.Add("ConquestLarge0", "Conquest64");
            Modes.Add("ConquestSmall0", "Conquest");
            Modes.Add("ConquestSmall1", "Conquest Assault");
            Modes.Add("RushLarge0", "Rush");
            Modes.Add("SquadRush0", "Squad Rush");
            Modes.Add("SquadDeathMatch0", "Squad Deathmatch");
            Modes.Add("TeamDeathMatch0", "Team Deathmatch");
            
            if (Maps.ContainsKey(server.NextMapFileName) && Modes.ContainsKey(server.NextGamemode))
                plugin.SendGlobalMessage( " The next map will be " + Maps[server.NextMapFileName]+ " on " + Modes[server.NextGamemode] );
               ;
I'm adding this line at the end as suggested by papacharlie:

 

plugin.ServerCommand("admin.yell", "....");

So in my case:

plugin.ServerCommand("admin.yell", "The next map will be " + Maps[server.NextMapFileName]+ " on " + Modes[server.NextGamemode]")

I'm getting however this error:

 

[insane Limits] Thread(settings): ERROR: (CS1010, line: 66, column: 155): Newline in constant

What do i miss ?
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Originally Posted by PapaCharlie9*:

 

I tried this:

 

Code:

plugin.ServerCommand("admin.yell", plugin.R("player.Name, you have " + count + " of 15 M320 kills - more and you will be killed and then kicked "15", "player", player.Name"));
Can somebody lead me in the right direction ?
You almost got it yourself. You have the double quote and close paren in the wrong place and you are missing a comma.

 

Code:

plugin.ServerCommand("admin.yell", plugin.R("player.Name, you have " + count + " of 15 M320 kills - more and you will be killed and then kicked[u]"),[/u] "15", "player", player.Name);
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Originally Posted by PapaCharlie9*:

 

What do i miss ?

You have an extra double quote at the very end.

 

That said, you need to change your mode list to include the new R20 patch modes and you need to future-proof it. Here's the whole limit corrected:

 

Code:

if (limit.Activations() > 2)
                return false;

        /* BF3 friendly map names, including B2K */
            Dictionary<String, String> Maps = new Dictionary<String, String>();
            Maps.Add("MP_001", "Grand Bazaar");
            Maps.Add("MP_003", "Teheran Highway");
            Maps.Add("MP_007", "Caspian Border");
            Maps.Add("MP_011", "Seine Crossing");
            Maps.Add("MP_012", "Operation Firestorm");
            Maps.Add("MP_013", "Damavand Peak");
            Maps.Add("MP_017", "Noshahr Canals");
            Maps.Add("MP_018", "Kharg Island");
            Maps.Add("MP_Subway", "Operation Metro");
            Maps.Add("XP1_001", "Strike At Karkand");
            Maps.Add("XP1_002", "Gulf of Oman");
            Maps.Add("XP1_003", "Sharqi Peninsula");
            Maps.Add("XP1_004", "Wake Island");
            
            /* BF3 friendly game modes, including B2K */
            Dictionary<String, String> Modes = new Dictionary<String, String>();    
            Modes.Add("ConquestLarge0", "Conquest64");
            Modes.Add("ConquestSmall0", "Conquest");
            Modes.Add("ConquestAssaultLarge0", "Conquest Assault 64");
            Modes.Add("ConquestAssaultSmall0", "Conquest Assault");
            Modes.Add("ConquestAssaultSmall1", "Conquest Assault 2");
            Modes.Add("RushLarge0", "Rush");
            Modes.Add("SquadRush0", "Squad Rush");
            Modes.Add("SquadDeathMatch0", "Squad Deathmatch");
            Modes.Add("TeamDeathMatch0", "Team Deathmatch");

            String mapName = (Maps.ContainsKey(server.NextMapFileName)) _ Maps[server.NextMapFileName] : server.NextMapFileName;
            String modeName = (Modes.ContainsKey(server.NextGamemode)) _ Modes[server.NextGamemode] : server.NextGamemode;

            plugin.ServerCommand("admin.yell", "The next map will be " + mapName + " on " + modeName, "20");

return false;
I added a 20 second show time for the yell.

 

That code will work no matter how they change the maps and modes in the future.

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Originally Posted by binfa*:

 

I need to change the amount of tickets for a game mode, I tried using the example cited here, but as some maps have two rounds, so it did not work. In the second round tickets were wrong.

 

My rotation is always a Conquest map followed by two rounds of a Rush map , I'll try to use the code below, it is correct? I want to run this code in the OnRoundStart event.

 

Code:

/* Rush maps tickets */
String rush = "150";

/* Conquest maps tickets */
String conquest = "200";

/* If next map is a Rush  */
if(server.NextGamemode == "RushLarge0")
    {
        plugin.ServerCommand("vars.gameModeCounter", rush);
    }

/* If next map is a Conquest and this is the second round */
if(server.NextGamemode != "RushLarge0" && server.CurrentRound > 0)
    {
        plugin.ServerCommand("vars.gameModeCounter", conquest);
    }

return false;
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Originally Posted by CBG*:

 

What version are these rules for one page 1?

I have 0.0.0.6 installed at the moment

 

Also the KDR kicker

Code:

(  player.Kdr > 4.0   ||  player.Accuracy > 50  )
Does this mean anyone with KDR over 4 will be kicked?
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Originally Posted by Sorry*:

 

Hi I am looking for a simple rule that will tell the players how many tickets there are if they ask in chat. (sqdm doesn't show total tickets) Any help? :smile: I got as far as onanychat, expression, player.LastChat.StartsWith("tickets").

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Originally Posted by aduh*:

 

Hey IM looking for Next Map Announce - limit shoudl wait until there are less then 15% tickets remaining in either team.

Something similat to the Announce Next mode.

Thanks !

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Originally Posted by killengage*:

 

Hey IM looking for Next Map Announce - limit shoudl wait until there are less then 15% tickets remaining in either team.

Something similat to the Announce Next mode.

Thanks !

Look at this one:

 

Change the first check to 15.

 

I added this at the end of the second check (code). It will yell the next map to all players.

 

plugin.ServerCommand("admin.yell", "The next map will be " + mapName + " on " + modeName, "12");

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Originally Posted by Dudenell*:

 

hey papa,

 

would it be possible to create a limit that checked over clan tags and if a player had a clan tag on specifically lets say ruf it would check another list (list that I created) to see if that player was in fact a clan member or not. Based upon whether that player was a clan member it would kick them or let them stay?

 

 

I'm getting a little close but I'm having some issues like whether or not I should use a foreach with an on join or an if and what exactly the parameters should be to check the clan tag itself?

 

Thanks in advance.

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Originally Posted by aduh*:

 

This will allow you to change tickets based on next map gamemode. It will check on first kill of each round just to make sure the round have started.

Hey we have 2 modes on our server TDM (Metro, Seine Crossing, Noshahar Canals, Kharg Island) and Conquest (Metro). We want to have 350 tickets on TDM and 50% tickets on Conquest.

Is this will be ok: ?

 

Set Evaluation to OnKill

 

first_check to Expression

Code:

(true)
second_check to Code

Code:

if(server.NextMapFileName == "MP_Subway" && server.NextGamemode == "TeamDeathMatch0")
{
    plugin.ServerCommand("vars.gameModeCounter", "350");
    plugin.ConsoleWrite("Next map is "+server.NextMapFileName+" with game mode "+server.NextGamemode+". Tickets set for next map");
    return false;
}

if(server.NextMapFileName == "MP_011" && server.NextGamemode == "TeamDeathMatch0")
{
    plugin.ServerCommand("vars.gameModeCounter", "350");
    plugin.ConsoleWrite("Next map is "+server.NextMapFileName+" with game mode "+server.NextGamemode+". Tickets set for next map");
    return false;
}

if(server.NextMapFileName == "MP_017" && server.NextGamemode == "TeamDeathMatch0")
{
    plugin.ServerCommand("vars.gameModeCounter", "350");
    plugin.ConsoleWrite("Next map is "+server.NextMapFileName+" with game mode "+server.NextGamemode+". Tickets set for next map");
    return false;
}

if(server.NextMapFileName == "MP_018" && server.NextGamemode == "TeamDeathMatch0")
{
    plugin.ServerCommand("vars.gameModeCounter", "350");
    plugin.ConsoleWrite("Next map is "+server.NextMapFileName+" with game mode "+server.NextGamemode+". Tickets set for next map");
    return false;
}


if(server.NextMapFileName == "MP_Subway" && server.NextGamemode == "ConquestSmall0")
{
    plugin.ServerCommand("vars.gameModeCounter", "50");
    plugin.ConsoleWrite("Next map is "+server.NextMapFileName+" with game mode "+server.NextGamemode+". Tickets set for next map");
    return false;
}
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Originally Posted by PapaCharlie9*:

 

I need to change the amount of tickets for a game mode, I tried using the example cited here, but as some maps have two rounds, so it did not work. In the second round tickets were wrong.

 

My rotation is always a Conquest map followed by two rounds of a Rush map , I'll try to use the code below, it is correct? I want to run this code in the OnRoundStart event.

Try this using OnIntervalServer set to 30 seconds.

 

first_check Expression

 

Code:

(true)
second_check Code

 

Code:

if (limit.Activations() > 5) return false;

/* Rush maps tickets */
String rush = "150";

/* Conquest maps tickets */
String conquest = "200";

/* If map is a Rush  */
if (server.Gamemode == "RushLarge0")
    {
        plugin.ServerCommand("vars.gameModeCounter", rush);
    }
else 
    {
        plugin.ServerCommand("vars.gameModeCounter", conquest);
    }

return false;
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Originally Posted by PapaCharlie9*:

 

What version are these rules for one page 1?

I have 0.0.0.6 installed at the moment

 

Also the KDR kicker

Code:

(  player.Kdr > 4.0   ||  player.Accuracy > 50  )
Does this mean anyone with KDR over 4 will be kicked?
Most of the examples will run on any version, unless they say otherwise. Sometimes the example wasn't updated so there might be some problems with some versions.

 

That example should run fine on 0.6 but you should really update to 0.7 at least.

 

Yes, anyone with KDR over 4, OR, Accuracy over 50, in terms of their Battlelog stats. If you just want KDR, use this Expression:

 

Code:

( player.Kdr > 4.0 )
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      Insurgency: Sandstorm (From $6.40 USD)


      Changes to US-East:

      Starting in January 2022, we will be moving to a different provider that has better support, better infrastructure, and better connectivity. We've noticed that the connection/routes to this location are not ideal and it's been hard getting support to correct this. Our contract for our two servers ends in March/April respectively. If you currently have servers in this location you will be migrated over to the new provider. We'll have more details when the time comes closer to January. The new location for this change will be based out of Atlanta, GA. If you have any questions/concerns please open a ticket and we'll do our best to answer them.
      • 5 replies
    • Hello All,

      I wanted to give an update to how EZRCON is doing. As of today we have 56 active customers using the services offered. I'm glad its doing so well and it hasn't been 1 year yet. To those that have services with EZRCON, I hope the service is doing well and if not please let us know so that we can improve it where possible. We've done quite a few changes behind the scenes to improve the performance hopefully. 

      We'll be launching a new location for hosting procon layers in either Los Angeles, USA or Chicago, IL. Still being decided on where the placement should be but these two locations are not set in stone yet. We would like to get feedback on where we should have a new location for hosting the Procon Layers, which you can do by replying to this topic. A poll will be created where people can vote on which location they would like to see.

      We're also looking for some suggestions on what else you would like to see for hosting provider options. So please let us know your thoughts on this matter.
      • 4 replies
    • Added ability to disable the new API check for player country info


      Updated GeoIP database file


      Removed usage sending stats


      Added EZRCON ad banner



      If you are upgrading then you may need to add these two lines to your existing installation in the file procon.cfg. To enable these options just change False to True.

      procon.private.options.UseGeoIpFileOnly False
      procon.private.options.BlockRssFeedNews False



       
      • 2 replies
    • I wanted I let you know that I am starting to build out the foundation for the hosting services that I talked about here. The pricing model I was originally going for wasn't going to be suitable for how I want to build it. So instead I decided to offer each service as it's own product instead of a package deal. In the future, hopefully, I will be able to do this and offer discounts to those that choose it.

      Here is how the pricing is laid out for each service as well as information about each. This is as of 7/12/2020.

      Single MySQL database (up to 30 GB) is $10 USD per month.



      If you go over the 30 GB usage for the database then each additional gigabyte is charged at $0.10 USD each billing cycle. If you're under 30GB you don't need to worry about this.


      Databases are replicated across 3 zones (regions) for redundancy. One (1) on the east coast of the USA, One (1) in Frankfurt, and One (1) in Singapore. Depending on the demand, this would grow to more regions.


      Databases will also be backed up daily and retained for 7 days.




      Procon Layer will be $2 USD per month.


      Each layer will only allow one (1) game server connection. The reason behind this is for performance.


      Each layer will also come with all available plugins installed by default. This is to help facilitate faster deployments and get you up and running quickly.


      Each layer will automatically restart if Procon crashes. 


      Each layer will also automatically restart daily at midnight to make sure it stays in tip-top shape.


      Custom plugins can be installed by submitting a support ticket.




      Battlefield Admin Control Panel (BFACP) will be $5 USD per month


      As I am still working on building version 3 of the software, I will be installing the last version I did. Once I complete version 3 it will automatically be upgraded for you.





      All these services will be managed by me so you don't have to worry about the technical side of things to get up and going.

      If you would like to see how much it would cost for the services, I made a calculator that you can use. It can be found here https://ezrcon.com/calculator.html

       
      • 11 replies
    • I have pushed out a new minor release which updates the geodata pull (flags in the playerlisting). This should be way more accurate now. As always, please let me know if any problems show up.

       
      • 9 replies
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