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Ultimate Map Manager (1.2.5.0 - 03/26/15)


Prophet731

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Originally Posted by johsgjerde*:

 

Hi Falcon and thanks for a great plugin that does what it says, and is simply brilliant!

 

I have been testing on our server over some days now and have a couple of questions:

 

When I set my "recruiting" maplist with no B2K to 0-44 players, and my "full server with B2K" maplist to 32-64 players, this is what I try to do: It starts out with the recruiting list until a round ends with more than 44 players, then it switches to my "full server with B2K" list. However I set that list to go down to 32 players so it won't switch back although I lose some players.

 

Is this a correct understanding of the logic of how the plugin works? Will the plugin stay on a maplist as long as the playernumbers are "fulfilled"?

 

I got confused before, because it suddenly switched to the "recruiting" list with 39 players counted. However I had set a manual nextmap in the procon maplist at the time. Can this interfere with the automated lists?

 

I also use the time function with a TDM list running only at night combined with a edited "recruiting" list. A nice function which works brilliantly. Our server went around the night from yesterday to today with full Strike at Karkand at 09:.00 in the morning here in Norway. That with no one from our clan playing. :smile:

 

So the best thing from this is being able to implement the B2K maps on the server, as recruiting random players to a mixed maplist in battlelog is almost impossible with no customization.

 

Anyone who reads this and are wondering whether to donate to get the plugin: it is definately worth it in my opinion.

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Originally Posted by medicine-man*:

 

Hello and thanks for this plug-in.

I am having an issue with it however.

I load the plug-in and start following your video, When I get to the part of "add a new map list" and follow through in my procon, MY plug-in settings screen clears and I have to reload procon. When I reload procon only 6 of my 12 regular rotation maps show up, the 6th being cut off after "Game Mode".

 

I will await for a reply before making any further changes.

 

Thanks again

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Originally Posted by falcontx*:

 

In the custom presets I don't see where I can change the ticket count. Only has this:

 

# Custom Preset: Normal 1

vars.friendlyFire false

vars.killCam true

vars.hud true

vars.3dSpotting true

vars.nameTag true

vars.3pCam true

vars.regenerateHealth true

vars.vehicleSpawnAllowed true

vars.soldierHealth 100

vars.onlySquadLeaderSpawn false

vars.miniMap true

vars.playerRespawnTime 100

vars.playerManDownTime 100

That's just the default list. You can change it to whatever you want.

 

vars.gameModeCounter changes the ticket count.

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Originally Posted by falcontx*:

 

Hi Falcon and thanks for a great plugin that does what it says, and is simply brilliant!

 

I have been testing on our server over some days now and have a couple of questions:

 

When I set my "recruiting" maplist with no B2K to 0-44 players, and my "full server with B2K" maplist to 32-64 players, this is what I try to do: It starts out with the recruiting list until a round ends with more than 44 players, then it switches to my "full server with B2K" list. However I set that list to go down to 32 players so it won't switch back although I lose some players.

 

Is this a correct understanding of the logic of how the plugin works? Will the plugin stay on a maplist as long as the playernumbers are "fulfilled"?

 

I got confused before, because it suddenly switched to the "recruiting" list with 39 players counted. However I had set a manual nextmap in the procon maplist at the time. Can this interfere with the automated lists?

 

I also use the time function with a TDM list running only at night combined with a edited "recruiting" list. A nice function which works brilliantly. Our server went around the night from yesterday to today with full Strike at Karkand at 09:.00 in the morning here in Norway. That with no one from our clan playing. :smile:

 

So the best thing from this is being able to implement the B2K maps on the server, as recruiting random players to a mixed maplist in battlelog is almost impossible with no customization.

 

Anyone who reads this and are wondering whether to donate to get the plugin: it is definately worth it in my opinion.

Yes, you understand it correctly. However, you can not change the map list in PRoCon. If you do, UMM will detect it, and it will load the first matching map list (in this case, for 39 players, it's your recruiting map list).
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Originally Posted by falcontx*:

 

Hello and thanks for this plug-in.

I am having an issue with it however.

I load the plug-in and start following your video, When I get to the part of "add a new map list" and follow through in my procon, MY plug-in settings screen clears and I have to reload procon. When I reload procon only 6 of my 12 regular rotation maps show up, the 4th being cut off after "Game Mode".

 

I will await for a reply before making any further changes.

 

Thanks again

This probably has something to do with the R20 patch and the version of PRoCon and/or BF3.def you are using. Are you having this problem on a layer server or a local copy of PRoCon? Have you updated to PRoCon 1.2.0.0? Does your BF3.def file have the line 'procon.protected.serverversions.add BF3 "926998" "R-20"'?
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Originally Posted by medicine-man*:

 

Ok just realized not running 1.2.0.0 so I am getting that done now, will report back when done.

 

Thanks

 

 

Edit -

Hrmm so looking in the about in my usual run procon it show version 1.2.0.0, and looking in my BF3.def file it does show that line you posted. BUT I did not go and physically D/L the 1.2.0.0 i suppose I just let it update.

 

I am using gameservers.com, Do I need to notify them that I want this to run on our procon server?

 

Please let me know if there is any log message or anything I can get for you pertaining to this.

 

Thanks again

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Originally Posted by medicine-man*:

 

Still trying to think this through,

This is on my local copy of procon running as admin, so parent layer control.

Like I mentioned when I ask it to pull the current map rotation the whole "plug-in Settings" tab clears. can't cycle the enable disable to get. Only when I reload the procon GUI doe it show some of the maps. If I try to make an empty maplist the settings tab clears again.

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Originally Posted by Buster78*:

 

That's just the default list. You can change it to whatever you want.

 

vars.gameModeCounter changes the ticket count.

So, the vars.gamemodecounter is located where then? My gameserver cpanel? Because I don't have it in the UMM. Maybe, I'm not clear. I've added a TDM map to my UMM and I would like to change the ticket count on just the TDM map. Sorry for being a pain in the butt.

 

 

I think the little light in my head lit up. Do I add vars.gamemodecounter to the preset?

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Originally Posted by falcontx*:

 

Still trying to think this through,

This is on my local copy of procon running as admin, so parent layer control.

Like I mentioned when I ask it to pull the current map rotation the whole "plug-in Settings" tab clears. can't cycle the enable disable to get. Only when I reload the procon GUI doe it show some of the maps. If I try to make an empty maplist the settings tab clears again.

No idea. I'd be willing to look at it if you want to install TeamViewer.
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Originally Posted by falcontx*:

 

So, the vars.gamemodecounter is located where then? My gameserver cpanel? Because I don't have it in the UMM. Maybe, I'm not clear. I've added a TDM map to my UMM and I would like to change the ticket count on just the TDM map. Sorry for being a pain in the butt.

 

 

I think the little light in my head lit up. Do I add vars.gamemodecounter to the preset?

Yes, make a custom preset and add the vars.gameModeCounter command to that preset, then assign that preset to the TDM map. You'll also have to make another preset for all of the other maps in order to change the ticket count back to whatever you want on those maps.
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Originally Posted by medicine-man*:

 

No idea. I'd be willing to look at it if you want to install TeamViewer.

I can do that and just installed teamviewer. Lets get on Teamspeak or something and see what we can figure out. Set up a time and I will do my best to meet you. I am at dinner now but will be on probably from 8pm est to whenever.

 

our alabamagang TS server is ts55.gameservers.com:9199 and password is nascar.

 

Thanks.

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Originally Posted by medicine-man*:

 

OK further looking. I have found that there is two ways to control procon, from the admin(username admin and whatever the password), and from a local(_)(your name and password). The only way I have controlled procon in the past is via the admin ( I don't know if this is wrong or not) everything I do is through the admin log on. I have loaded my local ( username - medicinemanrn) procon and it works great.

 

So I got two ip addresses I could use. 173.199.104.210.25210 which is our BF3 server IP, and 68.232.177.41.17000 which is our rented procon server (The one I have been doing everything in. the one where I FTP to and it works.) Do I need to tell Gameservers.com that I am using this plugin and I need it activated server side?

 

Thanks

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Originally Posted by falcontx*:

 

OK further looking. I have found that there is two ways to control procon, from the admin(username admin and whatever the password), and from a local(_)(your name and password). The only way I have controlled procon in the past is via the admin ( I don't know if this is wrong or not) everything I do is through the admin log on. I have loaded my local ( username - medicinemanrn) procon and it works great.

 

So I got two ip addresses I could use. 173.199.104.210.25210 which is our BF3 server IP, and 68.232.177.41.17000 which is our rented procon server (The one I have been doing everything in. the one where I FTP to and it works.) Do I need to tell Gameservers.com that I am using this plugin and I need it activated server side?

 

Thanks

Which username and password you are using doesn't matter, as long as that login has proper privileges. You should never connect directly to your BF3 server when you have a layer server, as whatever plugins you are running locally will not stay running when you exit PRoCon, and may conflict with each other depending upon exactly what you have running under each instance. You should be installing the plugin on your layer server, and then connecting to the layer server to configure the plugin.
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Originally Posted by medicine-man*:

 

OK, So I do all my work in the "Parent layer control" it is here that I am not able to do anything in UMM, this is the direct conn to our procon rented server.

 

The one that will allow me to config UMM is the BF3 IP procon.

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Originally Posted by falcontx*:

 

OK, So I do all my work in the "Parent layer control" it is here that I am not able to do anything in UMM, this is the direct conn to our procon rented server.

 

The one that will allow me to config UMM is the BF3 IP procon.

Okay, then the problem is with your layer server. Most likely, the BF3.def file is not up to date. It's included with 1.2.0.0, but perhaps your provider hasn't updated, in which case you can update it yourself. You can download it here: http://www.phogue.net/forumvb/showth...ll=1#post45277*
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Originally Posted by medicine-man*:

 

OK cool! SO I will get back to square one and get the freshly d/led version of 1.2.0.0 and see what happens.

I know I updated that .def file but maybe needing that fresh d/l will help.

Will report back my findings.

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Originally Posted by medicine-man*:

 

Got it!

I needed to put the new BF3.def file into our procon server via ftp. I don't know if this is what everyone was saying but not what I was reading. All I read was put this bf3.def file into the folder on your comp not ftp to your server as well.

 

Oh well all is good, we figured this out now lets hope it was $10 well donated :biggrin:

 

Thanks again for your speedy input.

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Originally Posted by Buffalochips*:

 

Reserved for future use.

Hey Dude Its Buffalochips from HellzFire. We run a mixed mode BF3 server and I wondered if this will work in all modes? Conquest and TDM when server is at low usage?
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Originally Posted by boom-admin*:

 

@Falcon... THANK YOU FOR ALL YOUR WORK AND TIME!! I know that time is precious.

 

Donated this morning. Transaction ID: 6P449466592342839

 

Added email to the "special instructions" on paypal.

 

Have a question also... Does the plugin still kick players over the "server bug" or is that information outdated? I believe the bug was fixed with server slot reporting with this latest patch.

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Originally Posted by falcontx*:

 

Hey Dude Its Buffalochips from HellzFire. We run a mixed mode BF3 server and I wondered if this will work in all modes? Conquest and TDM when server is at low usage?

Yes, it will.
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Originally Posted by falcontx*:

 

@Falcon... THANK YOU FOR ALL YOUR WORK AND TIME!! I know that time is precious.

 

Donated this morning. Transaction ID: 6P449466592342839

 

Added email to the "special instructions" on paypal.

 

Have a question also... Does the plugin still kick players over the "server bug" or is that information outdated? I believe the bug was fixed with server slot reporting with this latest patch.

I've been told by one person that it's fixed, but I've been unable to confirm it myself since my server is always empty, so I haven't removed the note just yet.
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