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Ultimate Map Manager (1.2.5.0 - 03/26/15)


Prophet731

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Originally Posted by Legate*:

 

Using UMM and the xVotemap plugin, could be possible that a mapcycle always start with the first map?

 

On my server, when changes the mapcycle from TDM to CQ (set "start..." Caspian) often start it with a different map.

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Originally Posted by falcontx*:

 

Using UMM and the xVotemap plugin, could be possible that a mapcycle always start with the first map?

 

On my server, when changes the mapcycle from TDM to CQ (set "start..." Caspian) often start it with a different map.

Yes. If the players vote for a certain map, UMM will start on that map when the map list changes, assuming the chosen map exists in the new list.

 

For example, if the players are playing TDM and vote for Noshahr Canals, then if the map list changes to CQ, UMM will start with Noshahr Canals if it is on the CQ list.

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Originally Posted by TeamKiller*:

 

@falcontx

 

So I told you yesterday paid $ 5 for the UMM and have received to date no peer file sent email. If I pay you should have already come your duty.

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Originally Posted by falcontx*:

 

@falcontx

 

So I told you yesterday paid $ 5 for the UMM and have received to date no peer file sent email. If I pay you should have already come your duty.

I have emailed everyone already and I didn't see your name. I just searched for TeamKiller and also for your last name (from the PM) and wasn't able to find it. Please send me a PM with the email address you used for payment or the PayPal transaction ID. Thanks!
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Originally Posted by falcontx*:

 

Hi ... I know they hve just come out , but when are we going to see an update with the new maps on?

Thanks

No update to the plugin is necessary. Once PRoCon (or the BF3.def file, specifically) is updated to include the maps on the map list editor, they will automatically populate in UMM, as well.
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Originally Posted by Legate*:

 

Yes. If the players vote for a certain map, UMM will start on that map when the map list changes, assuming the chosen map exists in the new list.

 

For example, if the players are playing TDM and vote for Noshahr Canals, then if the map list changes to CQ, UMM will start with Noshahr Canals if it is on the CQ list.

Yep, but Baazar TDM can be a complete success but Bazaar CQ could be a disaster as a first map. On this way I want that my settings (start with..) be more relevant than the vote result.
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Originally Posted by CBG*:

 

Hi falcontx,

 

Great looking plugin, and is on my list to get, sometime this month I hope, but I do have some questions.

 

1. If you bring out an update, will I get it for free?

 

2. Is there any limit to the amount of updates I get, for example 1 year of updates?

 

3. When I pay, do I need to send you a private message (PM) to let you know of my Name and PayPal address?

 

4. Do I click the Donate PayPal button in your signature?

 

5. Will it I still need to use youtr Adaptive Server Size plugin with the mod, or is that built into it?

 

6. Is there any any compatibility problems with other plugins?

 

Thanks, and looking forward to donating to you, for it.

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Originally Posted by falcontx*:

 

Hi falcontx,

 

Great looking plugin, and is on my list to get, sometime this month I hope, but I do have some questions.

 

1. If you bring out an update, will I get it for free?

 

2. Is there any limit to the amount of updates I get, for example 1 year of updates?

 

3. When I pay, do I need to send you a private message (PM) to let you know of my Name and PayPal address?

 

4. Do I click the Donate PayPal button in your signature?

 

5. Will it I still need to use youtr Adaptive Server Size plugin with the mod, or is that built into it?

 

6. Is there any any compatibility problems with other plugins?

 

Thanks, and looking forward to donating to you, for it.

1. Yes

2. No

3. No, not as long as you specify UMM in the payment notes

4. Yes

5. Yes, if you want that functionality

6. Not that I am aware of

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Originally Posted by Simm*:

 

Only plugin that forces anyone that wants to use it to "donate"?

It's not a donation if its required to use the plugin, seems someone doesn't want to pay any paypal fee's for selling a product.

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Originally Posted by falcontx*:

 

Only plugin that forces anyone that wants to use it to "donate"?

It's not a donation if its required to use the plugin, seems someone doesn't want to pay any paypal fee's for selling a product.

If you read the first post, you'll see that it's considered a contribution to support the development effort, rather than a donation. Also, PayPal still charges the same fee, regardless of the button used. I use the "donation" feature of PayPal because it allows the user to specify the amount they wish. If I used the other method, I would have to specify a discrete amount.
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Originally Posted by falcontx*:

 

same his plugin is well worth the money, will there be a update so we can make close quarters map rotations?

As I said before, no update to the plugin is necessary. Once PRoCon (or it's BF3.def) are updated, the maps will appear in the plugin automatically.
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Originally Posted by Phil_K*:

 

Hi.

 

BF3.def is already updated with the new maps.

It's fetched during an check for updates and you have to restart Procon to have it loaded.

 

On a hosted procon you won't get the popup message about new gameconfigs, so you have

to check using other ways. But you need to restart it too to have the new BF3.def loaded.

 

Note, CQC maps can only be added to the maplist.txt via rcon on a R-25 or later server.

R-24 does not know the maps an will return an error.

 

Greets

Phil.

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Originally Posted by Kal-El*:

 

As I said before, no update to the plugin is necessary. Once PRoCon (or it's BF3.def) are updated, the maps will appear in the plugin automatically.

The Close Quarters maps are in the procon map list but NOT in the plugin at the moment.
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Originally Posted by Athlon*:

 

The Close Quarters maps are in the procon map list but NOT in the plugin at the moment.

Is your server patched to R-25?

 

Also - when looking for a map in the drop-down box, be sure to pick a game mode compatible to CQ first, like Gun Master (just to see if they are in fact there for you).

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Originally Posted by falcontx*:

 

The Close Quarters maps are in the procon map list but NOT in the plugin at the moment.

I just doublechecked it on my end and it's working fine. If you are using a layer server, you need to be sure that the BF3.def file is updated on the server. If your local copy of PRoCon is updated, but the server is not, the maps will appear in the PRoCon map list, but not in the plugin.
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Originally Posted by Kal-El*:

 

I just doublechecked it on my end and it's working fine. If you are using a layer server, you need to be sure that the BF3.def file is updated on the server. If your local copy of PRoCon is updated, but the server is not, the maps will appear in the PRoCon map list, but not in the plugin.

My server is updated to R25 (soon to be testing R26 for my GSP)

Where can i get the BF3.def file from i can then update it on my layer with FTP.

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Originally Posted by falcontx*:

 

My server is updated to R25 (soon to be testing R26 for my GSP)

Where can i get the BF3.def file from i can then update it on my layer with FTP.

Since your local PRoCon has been updated, you can use the one in the PRoCon/Configs folder on your PC.
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Originally Posted by jtsiper*:

 

Well, I have the R25 on my server and the maps are available but do not show up in the UMM.

mine did not as well, on the layer and on your client go into the procon folder and run PRoConUpdater.exe then restart procon on the layer and your client, now mine show up in UMM
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