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Ultimate Map Manager (1.2.5.0 - 03/26/15)


Prophet731

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Originally Posted by falcontx*:

 

My map list is not loading into the maplist in procon or on the gameserver. Seems to be doing this since the update to R21.

This is usually caused by PRoCon being out of date. You need to install the latest version.
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Originally Posted by falcontx*:

 

So, My procon on my PC or the procon server on gameservers.com?

My Procon app shows its running R-21. Don't see what version is running on Gameservers.com

Both. Most likely, the one on Gameservers.com is out of date. You should have them update it, or at least upload your copy of BF3.def over the one on the layer server, if you have the ability.
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Originally Posted by medicine-man*:

 

I dunno whats going on, Now it's just loading the first 3 maps on my UMM. I like That I can set each maps presets and stuff but don't want to keep hassleing with it only loading what it wants.

 

Thanks in advance for any help.

 

EDIT - ok just saw y our post, I will try to upload my copy of the BF3.def see if that helps. I may have to get the server to update it.

EDIT 2 - Got it thanks, i had to push updates, I would have expected the people who run the server to make sure their stuff is up to date but live and learn.

Thanks

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Originally Posted by cjffly*:

 

hi, falcontx

 

will you consider add a function: if i choose the option "change to new maplist immediately", before map change, yell a message to all players? For every maplist, contains a user define message, and when the plugin decide to make a change, it yell the message to all players. Is it possible?

 

Thanks

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Originally Posted by falcontx*:

 

hi, falcontx

 

will you consider add a function: if i choose the option "change to new maplist immediately", before map change, yell a message to all players? For every maplist, contains a user define message, and when the plugin decide to make a change, it yell the message to all players. Is it possible?

 

Thanks

It's possible. There are a couple of other requests I plan to add, as well, but I've been busy lately, so it may be a bit before I get around to it.
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Originally Posted by kayjay*:

 

Tried looking throug the thread to see if this has been suggested before without finding anything (although i may have overlooked it). Any way of you (sometime in the future) adding an option allowing for different ticket counts for the different map lists? Cheers, awesome plugin! :smile:

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Originally Posted by falcontx*:

 

Tried looking throug the thread to see if this has been suggested before without finding anything (although i may have overlooked it). Any way of you (sometime in the future) adding an option allowing for different ticket counts for the different map lists? Cheers, awesome plugin! :smile:

This can be already be done by using the vars.gameModeCounter in custom presets or by using the Adaptive Ticket Count plugin.
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Originally Posted by cjffly*:

 

[07:13:32 37] UltimateMapManager: WARN -> -1 players. No map list is available for this number of players; keeping current map list.

 

Do you know why this happend? it's not a big issue though.

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Originally Posted by falcontx*:

 

[07:13:32 37] UltimateMapManager: WARN -> -1 players. No map list is available for this number of players; keeping current map list.

 

Do you know why this happend? it's not a big issue though.

I see that it says -1 (negative one), but I don't know why. I'd need to see your logs.
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Originally Posted by dyn*:

 

Hey Falcon,

 

Still loving the plugin! Had an issue come up that can't seem to be resolved... Is it possible to use Custom Presets to change the server title?

 

I've tried:

 

vars.serverName server name goes here

vars.serverName "server name goes here"

 

When using quotes the server name will change, but will include the quotes in the title. Is there a way to safely escape the quotes out?

 

Thanks!!

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Originally Posted by falcontx*:

 

Hey Falcon,

 

Still loving the plugin! Had an issue come up that can't seem to be resolved... Is it possible to use Custom Presets to change the server title?

 

I've tried:

 

vars.serverName server name goes here

vars.serverName "server name goes here"

 

When using quotes the server name will change, but will include the quotes in the title. Is there a way to safely escape the quotes out?

 

Thanks!!

Custom Presets wasn't really designed for server names since there's already an option to specify a different server name for each map list. Some code would need to be changed in order to make it work.
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Originally Posted by cjffly*:

 

I see that it says -1 (negative one), but I don't know why. I'd need to see your logs.

yeah, negative one, I forgot the copy the log. Well, since it's not a big issue and have no effect on my server, i'll just leave it. If anything bad happended, i'll give you the logs
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Originally Posted by EBassie*:

 

Hey falcontx,

 

I have some trouble with the timezone settings.

My Timezone should be UTC/GMT+1 in winter, but with DST it should be UTC/GMT+2

http://www.timeanddate.com/worldclock/city.html_n=16

 

Now we are on Daylight Savings Time, I have problems getting the correct time for setting our maplist to CQ small in the late hours to keep the server going when emptying out for the night.

 

I've set it to GMT+1, which is in fact an hour earlier than my actual time. When I set it to GMT+2 it's one hour later than my actual time.

 

Is the timezone setting really necessary? Can't we just use the system's time?

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Originally Posted by Singh400*:

 

Hey falcontx,

 

I have some trouble with the timezone settings.

My Timezone should be UTC/GMT+1 in winter, but with DST it should be UTC/GMT+2

http://www.timeanddate.com/worldclock/city.html_n=16

 

Now we are on Daylight Savings Time, I have problems getting the correct time for setting our maplist to CQ small in the late hours to keep the server going when emptying out for the night.

 

I've set it to GMT+1, which is in fact an hour earlier than my actual time. When I set it to GMT+2 it's one hour later than my actual time.

 

Is the timezone setting really necessary? Can't we just use the system's time?

Hosted on layer box? If so, get the provider to double check the time is correct on the box. Also, if you select times in UMM, it will spit out what time the plugin currently "sees". Very handy for picking the right timezone. Hand to change mine manually when the box didn't get autoupdated when DST kicked in here in the UK.

 

Code:

[16:53:42 39] UltimateMapManager: INFO -> Current day/time on this system: Sunday, 4:53 PM
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Originally Posted by Singh400*:

 

@Singh400:

 

We host our own layer on a windows XP VM.

Timezone settings are the one from XP: GMT+1 & DST on and are correct.

Just an idea try turning off DST on your VM. Then use UMM to change it's internal time. Might be worth a shot.
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Originally Posted by EBassie*:

 

Just an idea try turning off DST on your VM. Then use UMM to change it's internal time. Might be worth a shot.

Already tried that, but then (ofcourse) it f**** up the time from logfiles and chatlogs. So that was not an option :biggrin:

 

Some of the time zones are missing from the list. This will be fixed in an update that will be sent out soon (a day or two). Sorry for the confusion.

Great! Much appreciated!
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Originally Posted by falcontx*:

 

New version is being mailed out that should resolve all time zone related issues. If you don't get it, shoot me an email or PM with the email address that you used for payment and where it should have been sent.

 

When you install this update, it will reset the time zone that you had previously selected to UTC, so be sure to ensure that the proper time zone is selected after you have updated.

 

1.1.2.6 (05/14/2012)

- fixed time zones with commas were missing from the list

- added option to use system time zone

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Originally Posted by schosti03*:

 

thaks for the quick fix!

 

Is it right that the UMManager takes the first map on the list matching the current situation?

 

I would like to have an possibility to my team mates to select a list at the end, normally not going automatic enabled.

(e.g. MapList n: has 0-64 Player, and 0-23:59h whole week, then list n+x will never be reached)

 

So I can configure some special Maplists (SqDM/ConquestLarge 1000tickes one map/....) they can select with a chat command.

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