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[BF3] PRoConRulz - Most Wanted Player Announcer


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Originally Posted by ty_ger07*:

 

These set of rules should display the server's player with the most kills at 15 kill increments.

 

# Most wanted player announcer

On Kill;Incr %kills[%p%]%

On Kill;If %kills[%p%]% > %server_wanted%;Set %server_wanted% %kills[%p%]%;Incr %server_wantedincr%

On Kill;If %server_wantedincr% == 15;Set %server_wantedincr% 0;Yell %p% is most wanted with %kills[%p%]% kills.

 

Let's say that I reach 15 kills in the server before anyone else. The server would yell:

"Ty_ger07 is most wanted with 15 kills."

 

Then, let's say that PlayerY starts doing better than me and reaches 30 kills. The server would yell:

"PlayerY is most wanted with 30 kills."

 

And so on...

 

If you wish to make the server yell the most wanted player less frequently, increase If %server_wantedincr% == 15 up from 15 to a higher number. For instance, If %server_wantedincr% == 20 would yell the most wanted player at 20 kill increments.

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  • 2 weeks later...

Originally Posted by Sabn0ck*:

 

this is great and we us it, thx!

is it possible to do the knife msg when someone gets knifed? i saw the insanelimits has one but i only have proconrulz atm and dont really want to add another one if i dont need to. thx

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Originally Posted by ty_ger07*:

 

is it possible to do the knife msg when someone gets knifed?

What kind of message do you want? Do you just want to state that they made a knife, or do you want to keep track of how many knives they have made that round or who has the most knives that round, or what?

 

Here is an example of yelling different knife messages depending on how many knife kills the player has made in the round:

myrcon.net/...kill-streak-announcer#entry22417

 

This would yell to the server how many knife kills each player has when they kill with a knife:

# Accumulate the knife count for each player in a var %knife_kills%

On Kill;Weapon Melee,Weapons/Knife/Knife;Incr %knife_kills%

# Announce player knife kills

On Kill;Weapon Melee,Weapons/Knife/Knife;If %knife_kills% >= 5;Yell %p%: Michael Meyers - %knife_kills% knife kills

On Kill;Weapon Melee,Weapons/Knife/Knife;If %knife_kills% == 4;Yell %p%: Blablabla Knife - 4 knife kills

On Kill;Weapon Melee,Weapons/Knife/Knife;If %knife_kills% == 3;Yell %p%: Slicerdicer - 3 knife kills

On Kill;Weapon Melee,Weapons/Knife/Knife;If %knife_kills% == 2;Yell %p%: Butcher - 2 knife kills

On Kill;Weapon Melee,Weapons/Knife/Knife;If %knife_kills% == 1;Yell %p% got their first knife against %v%

Here's something different which is really simple:

# Knife Announcement

On Kill;Weapon Melee;Yell %p% took dog tags from %v%

On Kill;Weapon Weapons/Knife/Knife;Yell %p% slashed %v% with knife

 

So, that is really simple and will tell people whether the player took the victim's dog tags, or if the player just slashed the victim to death.

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  • 4 weeks later...

Originally Posted by ty_ger07*:

 

I use this "Most Wanted by ty_ger07" but the statistics are not accurate ever. Example: if the player whith most killings has 85 kills, the Yell announced 90

Is anyone else experiencing this issue?

 

I am wondering if this is caused by player revives "taking away" from the player's kills.

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Originally Posted by killy1976*:

 

Hi ty_ger07, this is a big announcement for my server but i have a problem.

Example: if the player whith most killings has 85 kills, the Yell announced 90, I can solve this problem?

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Originally Posted by ty_ger07*:

 

Hi ty_ger07, this is a big announcement for my server but i have a problem.

Example: if the player whith most killings has 85 kills, the Yell announced 90, I can solve this problem?

I don't think there is a solution.

 

A kill is provided by Rcon and is counted as a kill. Rcon does not have any way to inform ProCon of revives. So, ProCon will think a kill was a kill even if the victim was revived.

 

The only solution is to track the last killer of a victim when the victim spawns and then count it as a kill. This isn't a fool-proof method either though because if a player leaves the game after being killed, the kill won't be counted and any player who has not spawned yet when the announcement is made won't be counted either.

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  • 1 month later...

Originally Posted by firefight*:

 

What kind of message do you want? Do you just want to state that they made a knife, or do you want to keep track of how many knives they have made that round or who has the most knives that round, or what?

 

Here is an example of yelling different knife messages depending on how many knife kills the player has made in the round:

myrcon.net/...kill-streak-announcer#entry22417

 

This would yell to the server how many knife kills each player has when they kill with a knife:

 

 

Here's something different which is really simple:

# Knife Announcement

On Kill;Weapon Melee;Yell %p% took dog tags from %v%

On Kill;Weapon Weapons/Knife/Knife;Yell %p% slashed %v% with knife

 

So, that is really simple and will tell people whether the player took the victim's dog tags, or if the player just slashed the victim to death.

Thats cool, but we cant adjust the YELL time? when someone got dogtags from a player the message keep on screen for too long time !
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Originally Posted by ty_ger07*:

 

Thats cool, but we cant adjust the YELL time? when someone got dogtags from a player the message keep on screen for too long time !

You probably have the old vesion of the ProConRulz pluggin with the Yell bug. Update your version of ProConRulz plugin to the newest version. Also, please post that sort of issue in the ProConRulz plugin thread, not here.
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  • 2 years later...

Originally Posted by HitchItch*:

 

Where are the stats being pulled from? We just changed our database, it seems the stats that are displayed on the game server are different from our stats webpage

 

##### SpamBot

On Spawn;ServerFirst;Set %server_message_now1% 0

# TRIGGER FOR SHOWING MSG

On Kill;Incr %server_stats_counter1%;If %server_stats_counter1% > 85;Set %server_stats_counter1% 0;Set %server_msg_now1% 1

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Originally Posted by ty_ger07*:

 

Where are the stats being pulled from? We just changed our database, it seems the stats that are displayed on the game server are different from our stats webpage

 

##### SpamBot

On Spawn;ServerFirst;Set %server_message_now1% 0

# TRIGGER FOR SHOWING MSG

On Kill;Incr %server_stats_counter1%;If %server_stats_counter1% > 85;Set %server_stats_counter1% 0;Set %server_msg_now1% 1

This is ProconRulz. My rulz in the first post don't save stats. You must be using someone else's rulz which are saving stats.

 

Either way, ProconRulz can save stats in memory (will only last one round) or in a file. ProconRulz will never be able to access XpKiller's stats logger stats and will almost always display different stats than XpKiller's stats logger stats due to ProconRulz stats being short-lived and XpKiller's stats being long-lived.

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  • 3 months later...

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