Jump to content

Insane Limits Requests


ImportBot

Recommended Posts

Originally Posted by PapaCharlie9*:

 

First of all, I want to say THANK YOU PapaCharlie for everything you've provided. I have over 20 limits running regularly on my BF3 server, and it has made things SO much easier.

 

I've been pretty keen about taking your existing examples and tweaking them to my usage, but there's one that I can't seem to figure out, and I've finally cracked and joined up to reach out for help. (An IT guy asking for help..my pride :sad: lol)

 

I want tt make a warning system for campers, that is very similar to this warning system : www.phogue.net/forumvb/showth...derslung-limit*

 

Basically, I want it so they can say !camper after they get killed by someone hunkered down in a corner, laying down or generally not moving. The warning system would be the same - 3 strikes and youre out, sending a warning message to the camper telling them they have complaints against them each time, etc. Is this something you could test out for me? I would be eternally grateful, and even throw a donation your way for all your help, past and present.

 

Many many thanks!

 

- Cory

I replied in that thread. Let's carry on the discussion there:

http://www.phogue.net/forumvb/showth...ll=1#post50971*

* Restored post. It could be that the author is no longer active.
Link to comment
  • Replies 3.2k
  • Created
  • Last Reply

Originally Posted by Learning-Curve*:

 

Does IL plugin pull data from Procon (ie only what procon tracks from server) or can it also pull server data as it does with battle log?

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by PapaCharlie9*:

 

Does IL plugin pull data from Procon (ie only what procon tracks from server) or can it also pull server data as it does with battle log?

I'm not sure what you mean by "server data". IL uses RCON game server protocol data passed along by PRoCon and it also uses a subset of Battlelog player stats data. Which "server" do you mean?
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Learning-Curve*:

 

@Papa I wasnt sure if a plugin could query (rcon) game server data or only what procon passes along/receives/filters from rcon tool. Really hoping live accuracy was possible but it seems that the way ea/dice have it set up its not possible atm. So this question is resolved thanks to you and phil...peace

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Singh400*:

 

anyone know the code for FAMAS? planning to restrict it since it has a bug causing the battlelog reset....

 

thanks for the info.

Looking through the BF3.def file this is the only thing I can find for it:

Code:

procon.protected.weapons.add Assault "FAMAS" Primary AssaultRifle
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Mootart*:

 

Looking through the BF3.def file this is the only thing I can find for it:

Code:

procon.protected.weapons.add Assault "FAMAS" Primary AssaultRifle
Thanks bro. making a simple retriction limit for famas since its a bugged causing battlelog reset.

 

hey mate do you know something about the agressive join option on procon? this is for the reserver slot list right is it working properly i tried enabling it and adding player ingame names on slot but it doesnt seem to work. any feedback?

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Singh400*:

 

Thanks bro. making a simple restriction limit for famas since its a bugged causing battlelog reset.

Hopefully it'll be fixed soon, if not I'll have to do the same.

 

hey mate do you know something about the agressive join option on procon? this is for the reserver slot list right is it working properly i tried enabling it and adding player ingame names on slot but it doesnt seem to work. any feedback?

I know it sort of half works. See ...*. Also, Server R24 is coming soon as well, which is meant to add proper reserved slots - see ...*.
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Hutchew*:

 

Papacharlie, thank you for all your contributions; you have really helped us streamline our servers with InsaneLimits.

 

I have another request, one that may be a game-changer for a lot of people. It has come to our attention a common hack these days is a damage modifier, as seen in this video:

 

Is there any way to check a players hit/kill ratio (such as the kdr/spm plugin code we use now) and then set a limit as to the percentage allowed?

 

Thanks,

 

Hutchew

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Singh400*:

 

Papacharlie, thank you for all your contributions; you have really helped us streamline our servers with InsaneLimits.

 

I have another request, one that may be a game-changer for a lot of people. It has come to our attention a common hack these days is a damage modifier, as seen in this video:

 

Is there any way to check a players hit/kill ratio (such as the kdr/spm plugin code we use now) and then set a limit as to the percentage allowed?

 

Thanks,

 

Hutchew

I'm not 100% convinced with this method. Where is the limit? 30? 40? 50? What about players who play sniper only? They will have a really high rate compared to someone who plays mostly support.

 

I'm not sure IL supports fetching those stats out of the box. I guess you could hack it to include it or maybe just bypass Battlelog and use the BF3stats API as long as the players stats in question were updated.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by DeviousDevil*:

 

I have another request, one that may be a game-changer for a lot of people. It has come to our attention a common hack these days is a damage modifier, as seen in this video:

 

Is there any way to check a players hit/kill ratio (such as the kdr/spm plugin code we use now) and then set a limit as to the percentage allowed?

 

Thanks,

 

Hutchew

I actually have a clan member who has a plug in / limit in the works for this kind of hack detection.. I don't want to go into detail, but it will have ways to see what guns are being used and what hit/kill % for that weapon. It will also take into account whether they are using snipers or shoty's etc etc..*His first test failed, but he's working on it* So be patient, things are in the works :P

 

note: I started using that check method since that vid, and have found a few players that were 100% hit/kill ratio with multiple guns in their inventory..Needless to say they were banned off my server.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by xFaNtASyGiRLx*:

 

hi,

 

i am currently using the procon voteban & votekick plugin www.phogue.net/forumvb/showth...2-2011-BC2-BF3*

 

this plugin requires players to type @vote yes. however, on my server, a lot of people still type @yes or !yes to vote despite the auto messages telling them to type @vote yes.

 

is there a way to have a limit where both @vote yes and @yes or !yes will be accepted to cast a vote? i only use the votekick feature and not the voteban.

 

thanks!

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by EBassie*:

 

Hey xFaNtASyGiRLx,

 

You might want to take a look at Tim Sad's Votekick plugin: www.phogue.net/forumvb/showth...17-2012%29-BF3*

 

You can change the commands to your needs with that one.

 

BTW: isn't this the wrong topic? :ohmy:

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Singh400*:

 

Hey xFaNtASyGiRLx,

 

You might want to take a look at Tim Sad's Votekick plugin: www.phogue.net/forumvb/showth...17-2012%29-BF3*

 

You can change the commands to your needs with that one.

 

BTW: isn't this the wrong topic? :ohmy:

Beat me to it.
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by xFaNtASyGiRLx*:

 

lol, it was a special request. only because i know that there is a limit for votekick already. and i was just wondering if that limit he made could take BOTH @vote yes and @yes.

 

i would like both @vote yes and @yes to be accepted because so many players have been using both. i guess different servers run different vote plugins so players vote differently.

 

does timsad's plugin accept two types of votes?

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by EBassie*:

 

does timsad's plugin accept two types of votes?

No, I don't think so.

As most servers seem to use @yes / !yes we switched to this command too.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by PapaCharlie9*:

 

Papacharlie, thank you for all your contributions; you have really helped us streamline our servers with InsaneLimits.

 

I have another request, one that may be a game-changer for a lot of people. It has come to our attention a common hack these days is a damage modifier, as seen in this video:

 

Is there any way to check a players hit/kill ratio (such as the kdr/spm plugin code we use now) and then set a limit as to the percentage allowed?

 

Thanks,

 

Hutchew

I don't think Insane Limits can help with this, beyond the existing KPM, KDR stuff. Your best bet sounds like the new plugin mentioned above by @DeviousDevil.
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by PapaCharlie9*:

 

lol, it was a special request. only because i know that there is a limit for votekick already. and i was just wondering if that limit he made could take BOTH @vote yes and @yes.

 

i would like both @vote yes and @yes to be accepted because so many players have been using both. i guess different servers run different vote plugins so players vote differently.

 

does timsad's plugin accept two types of votes?

I'm not sure what you are asking either. The voteban and votekick for Insane Limits can easily be changed to accept multiple versions of vote responses. You can even have German, French, Dutch and Spanish if you want, like !jawohl. On the other hand, the Insane Limits versions are very primitive, with no timeout, no status reporting, no encouragin players to vote, etc. Just bare bones.

 

The other plugins are more full featured, but not sure if they can accept multiple vote commands. Maybe ask their developers?

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by xFaNtASyGiRLx*:

 

I'm not sure what you are asking either. The voteban and votekick for Insane Limits can easily be changed to accept multiple versions of vote responses. You can even have German, French, Dutch and Spanish if you want, like !jawohl. On the other hand, the Insane Limits versions are very primitive, with no timeout, no status reporting, no encouragin players to vote, etc. Just bare bones.

 

The other plugins are more full featured, but not sure if they can accept multiple vote commands. Maybe ask their developers?

i did ask but no reply :sad:

 

it seems like a simple fix too but i know nothing of how this coding stuff works.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Singh400*:

 

Just out of plain interest can we now identify premium players using IL? You can quite clearly see if a player is premium or not on their Battlelog page, which makes me think there has to be a key related somewhere.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Learning-Curve*:

 

I notice how IL will come across stuff like suicide and say its not known adding it to dictionary (which we know never does - if it does never remembers it). What is going to happen with these new weapons? Will weapon list grow on its own from 74 automatically or does it need to be added to IL.cs_?

 

PS. @papa - the part about hit/kill ratio (i get we have gone around about accuracy) but incase you havent noticed BattleLog now shows your accuracy with "shots hit" just below it. Not sure how the math would make it helpful, now if it was live ingame data it would be great.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Learning-Curve*:

 

Just out of plain interest can we now identify premium players using IL? You can quite clearly see if a player is premium or not on their Battlelog page, which makes me think there has to be a key related somewhere.

Don't you love how if you run a server, pay for a server and have members that help contribute to a server will now get bumped down the Que list if YOU PAY EA $50. Smack in the face and No reserved slots!!!
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by k4n30*:

 

Don't you love how if you run a server, pay for a server and have members that help contribute to a server will now get bumped down the Que list if YOU PAY EA $50. Smack in the face and No reserved slots!!!

This is yet to be confirmed, so might not want to complain about it yet. They are still ironing out bugs in relation to server queues, some saying reserved slots are working, some saying they aren't, and some not even having queues (option disabled by GSP)

 

Best to read this thread* before posting irrelevant information in a plugin thread

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by PapaCharlie9*:

 

Just out of plain interest can we now identify premium players using IL? You can quite clearly see if a player is premium or not on their Battlelog page, which makes me think there has to be a key related somewhere.

Follow the steps in this micovery post manually and see if the JSON has been updated with new properties. If the data is there, we can add it to IL:

 

www.phogue.net/forumvb/showth...-from-a-plugin*

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Singh400*:

 

Follow the steps in this micovery post manually and see if the JSON has been updated with new properties. If the data is there, we can add it to IL:

 

www.phogue.net/forumvb/showth...-from-a-plugin*

Believe me, I've tried to get my head round that post. I just need a push in the right direction. Do I need to compile a new plugin altogether? Or am I barking up the wrong tree?
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by hozerdude*:

 

I have 2 plugin request!!

 

#1 Plugin Request

=====================

 

OK I tried Kill rate checker and I cant seem to make it work the way I want!

 

So I need a small simple script that will do what I need it to do.

 

#1 max kills per round. ( set at any amount I want for auto ban or auto kick )

if max kills reach IE: lets say 35 I want to have these 2 option only

 

1a. Ban player

1b. Kick player

 

reason for Kick option stated at time of kick--->? say anything I want

reason for ban option stated at time of kick--->? say anything I want

 

You can call the script MaxKillz or whatever

 

I will be more than willing to pay for this small script

 

#2 Plugin Request!!

======================

 

Alot of users feel that the Jets are way over powered. I would like to have a plugin that will remove the jets from a conquest map! Or better yet is it possible to substitute the jets for helo's?

 

I'll will pay for these 2 plugins in a heart beat!!

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Learning-Curve*:

 

@Papa,Singh - I looked at your link papa and nodoubt left me clueless. I am watching this questionable player that annouced he reset his stats. Just incase it was not observed. 1- Headline #'s change but the bottom of the battle log page still shows All Time Stats (which does not get reset). Which does IL query in Overview? The reset stats? or The all time stats?

 

Does this mean IL can compare (player.AllTimeStats) to (player.CurrentStats) ? I am thinking this reset could be used to hide a hack but also has the opposite effect of making new hacks blatantly obvious by not being hidding in countless hours of play. Also stat reset doesnt appear to affect BF3Stats page, history still cumulative (does not show reset)...peace

 

ps. It would be great if there was a way to "COUNT" resets. This behavior could be a flag to question wadup witdat.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by PapaCharlie9*:

 

Believe me, I've tried to get my head round that post. I just need a push in the right direction. Do I need to compile a new plugin altogether? Or am I barking up the wrong tree?

You just type the URL into your browser, save the HTML, use a text editor to search the HTML as recommended in the post for the link to the JSON and then type that URL into your browser. You should get a text page that is all the JSON stats.
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by PapaCharlie9*:

 

@Papa,Singh - I looked at your link papa and nodoubt left me clueless. I am watching this questionable player that annouced he reset his stats. Just incase it was not observed. 1- Headline #'s change but the bottom of the battle log page still shows All Time Stats (which does not get reset). Which does IL query in Overview? The reset stats? or The all time stats?

 

Does this mean IL can compare (player.AllTimeStats) to (player.CurrentStats) ? I am thinking this reset could be used to hide a hack but also has the opposite effect of making new hacks blatantly obvious by not being hidding in countless hours of play. Also stat reset doesnt appear to affect BF3Stats page, history still cumulative (does not show reset)...peace

 

ps. It would be great if there was a way to "COUNT" resets. This behavior could be a flag to question wadup witdat.

The same discussion is happening here:

 

www.phogue.net/forumvb/showth...et-their-stats*

 

So let's keep it all there.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by PapaCharlie9*:

 

I have 2 plugin request!!

 

#1 Plugin Request

=====================

 

OK I tried Kill rate checker and I cant seem to make it work the way I want!

 

So I need a small simple script that will do what I need it to do.

 

#1 max kills per round. ( set at any amount I want for auto ban or auto kick )

if max kills reach IE: lets say 35 I want to have these 2 option only

 

1a. Ban player

1b. Kick player

 

reason for Kick option stated at time of kick--->? say anything I want

reason for ban option stated at time of kick--->? say anything I want

 

You can call the script MaxKillz or whatever

 

I will be more than willing to pay for this small script

 

#2 Plugin Request!!

======================

 

Alot of users feel that the Jets are way over powered. I would like to have a plugin that will remove the jets from a conquest map! Or better yet is it possible to substitute the jets for helo's?

 

I'll will pay for these 2 plugins in a heart beat!!

Unfortunately, Request #2 is not possible. There is no way to exclude one type of vehicle. You either prevent all of them from spawning or none of them. Personally, I don't agree that jets are overpowered -- there are some jet whores who are very, very good, but the run of the mill pilot can be taken out with a couple of missiles, air or ground.

 

Request #1 requires more detail. When you say, "I want to have these 2 option only ... kick or ban", what decides which option to use for a given player? Do you literally mean you want Insane Limits to send you email and ask you what you want to do?

 

What IL can do easily is:

 

1) the first time a player exceeds maxKills, kick them with specified reason

2) the second time the same player exceeds maxKills (either in the same round or ever -- but you have to specify which one), ban them with specified reason

 

If that's what you meant, that's easy, but I don't want to write the code until you confirm that's what you wanted.

* Restored post. It could be that the author is no longer active.
Link to comment

Archived

This topic is now archived and is closed to further replies.




  • Our picks

    • Game Server Hosting:

      We're happy to announce that EZRCON will branch out into the game server provider scene. This is a big step for us so please having patience if something doesn't go right in this area. Now, what makes us different compared to other providers? Well, we're going with the idea of having a scaleable server hosting and providing more control in how you set up your server. For example, in Minecraft, you have the ability to control how many CPU cores you wish your server to have access to, how much RAM you want to use, how much disk space you want to use. This type of control can't be offered in a single service package so you're able to configure a custom package the way you want it.

      You can see all the available games here. Currently, we have the following games available.

      Valheim (From $1.50 USD)


      Rust (From $3.20 USD)


      Minecraft (Basic) (From $4.00 USD)


      Call of Duty 4X (From $7.00 USD)


      OpenTTD (From $4.00 USD)


      Squad (From $9.00 USD)


      Insurgency: Sandstorm (From $6.40 USD)


      Changes to US-East:

      Starting in January 2022, we will be moving to a different provider that has better support, better infrastructure, and better connectivity. We've noticed that the connection/routes to this location are not ideal and it's been hard getting support to correct this. Our contract for our two servers ends in March/April respectively. If you currently have servers in this location you will be migrated over to the new provider. We'll have more details when the time comes closer to January. The new location for this change will be based out of Atlanta, GA. If you have any questions/concerns please open a ticket and we'll do our best to answer them.
      • 5 replies
    • Hello All,

      I wanted to give an update to how EZRCON is doing. As of today we have 56 active customers using the services offered. I'm glad its doing so well and it hasn't been 1 year yet. To those that have services with EZRCON, I hope the service is doing well and if not please let us know so that we can improve it where possible. We've done quite a few changes behind the scenes to improve the performance hopefully. 

      We'll be launching a new location for hosting procon layers in either Los Angeles, USA or Chicago, IL. Still being decided on where the placement should be but these two locations are not set in stone yet. We would like to get feedback on where we should have a new location for hosting the Procon Layers, which you can do by replying to this topic. A poll will be created where people can vote on which location they would like to see.

      We're also looking for some suggestions on what else you would like to see for hosting provider options. So please let us know your thoughts on this matter.
      • 4 replies
    • Added ability to disable the new API check for player country info


      Updated GeoIP database file


      Removed usage sending stats


      Added EZRCON ad banner



      If you are upgrading then you may need to add these two lines to your existing installation in the file procon.cfg. To enable these options just change False to True.

      procon.private.options.UseGeoIpFileOnly False
      procon.private.options.BlockRssFeedNews False



       
      • 2 replies
    • I wanted I let you know that I am starting to build out the foundation for the hosting services that I talked about here. The pricing model I was originally going for wasn't going to be suitable for how I want to build it. So instead I decided to offer each service as it's own product instead of a package deal. In the future, hopefully, I will be able to do this and offer discounts to those that choose it.

      Here is how the pricing is laid out for each service as well as information about each. This is as of 7/12/2020.

      Single MySQL database (up to 30 GB) is $10 USD per month.



      If you go over the 30 GB usage for the database then each additional gigabyte is charged at $0.10 USD each billing cycle. If you're under 30GB you don't need to worry about this.


      Databases are replicated across 3 zones (regions) for redundancy. One (1) on the east coast of the USA, One (1) in Frankfurt, and One (1) in Singapore. Depending on the demand, this would grow to more regions.


      Databases will also be backed up daily and retained for 7 days.




      Procon Layer will be $2 USD per month.


      Each layer will only allow one (1) game server connection. The reason behind this is for performance.


      Each layer will also come with all available plugins installed by default. This is to help facilitate faster deployments and get you up and running quickly.


      Each layer will automatically restart if Procon crashes. 


      Each layer will also automatically restart daily at midnight to make sure it stays in tip-top shape.


      Custom plugins can be installed by submitting a support ticket.




      Battlefield Admin Control Panel (BFACP) will be $5 USD per month


      As I am still working on building version 3 of the software, I will be installing the last version I did. Once I complete version 3 it will automatically be upgraded for you.





      All these services will be managed by me so you don't have to worry about the technical side of things to get up and going.

      If you would like to see how much it would cost for the services, I made a calculator that you can use. It can be found here https://ezrcon.com/calculator.html

       
      • 11 replies
    • I have pushed out a new minor release which updates the geodata pull (flags in the playerlisting). This should be way more accurate now. As always, please let me know if any problems show up.

       
      • 9 replies
×
×
  • Create New...

Important Information

Please review our Terms of Use and Privacy Policy. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.