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Latency Manager (1.0.1.16) January 2017


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Originally Posted by cscott69*:

 

perhaps they updatd when you asked..

 

or they rebooted procon. dunno

Yea, I dont know, but I dont think it was because of a reboot, since I did that like 10 times since I installed the update. Thanks for all your time and looking into it.
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Originally Posted by DistrictXII*:

 

Yea, I dont know, but I dont think it was because of a reboot, since I did that like 10 times since I installed the update. Thanks for all your time and looking into it.

It didn't show up for me right away in the Procon pluggin list either, but I went to my Procon Layer server and did a quick restart on each of the multiple layers I have and it showed up right after doing that.
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Originally Posted by propbndr*:

 

Not to sound ignorant here but, here goes anyway. I have 2 questions. I had a player in-game last night whose country was N/A and had a weird looking flag. Selecting their name displayed an IP which I was able to trace to Barbados using a trace tool site. He stayed on the server for 2 full rounds of conquest and never displayed a country or proper flag.

 

Question, if I was able to trace the IP, why couldn't ProCon?

 

I noted "N/A" in the list of countries. Would adding N/A to my list of disallowed countries keep this type of player out?

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Originally Posted by EBassie*:

 

Not to sound ignorant here but, here goes anyway. I have 2 questions. I had a player in-game last night whose country was N/A and had a weird looking flag. Selecting their name displayed an IP which I was able to trace to Barbados using a trace tool site. He stayed on the server for 2 full rounds of conquest and never displayed a country or proper flag.

 

Question, if I was able to trace the IP, why couldn't ProCon?

 

I noted "N/A" in the list of countries. Would adding N/A to my list of disallowed countries keep this type of player out?

The answer:

 

... the country code is based on the information about the ip of the player based on the GeoIP data provided in the GeoIP.dat. Source of that data is Maxmind.com. There is a chance that that information is not up2date or differs from what you can find by using RIPE database.

 

Greets

Phil.

Source: showthread....a-proxy-server*

 

I think the datafile is outdated, but don't know if we can supply an updated version.

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Originally Posted by CjClub*:

 

Greetings. Sorry for bad English. The latest version of the chat constantly writes that the version 1.0.1.6 dated, but I have is 1.0.1.7. Even checked the files in the folder where the content is the data.

 

public string GetPluginName() {

return "Latency Manager";

}

 

public string GetPluginVersion() {

return "1.0.1.7";

 

What's the problem?

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Originally Posted by propbndr*:

 

There may be an old .dll file still in your layer. Shut down your layer, then go through the plugin folders and delete everything that has latency manager in its name. Pay particular attention to the bf4 folder for the dll file. After deleting, reinstall the plugin and restart your layer.

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Originally Posted by DistrictXII*:

 

Basic information:

 

 

 

The ping kicker has two methods of kicking, an instant kick, and an average kick. The average kick allows for you to define both the number of samples to use, and the minimum samples before acting on the average. In BF4, kicking is currently possible in Official mode.

Just want to double check...I thought kicking wasn't possible in Official mode currently?
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Originally Posted by MorpheusX(AUT)*:

 

Just want to double check...I thought kicking wasn't possible in Official mode currently?

Kicking via gameserver/RCON commands is not possible with "official" servers.

However, if the plugin is running under BF4, it defaults to a PunkBuster kick which still works for "official" servers.

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Originally Posted by Zaeed*:

 

Greetings. Sorry for bad English. The latest version of the chat constantly writes that the version 1.0.1.6 dated, but I have is 1.0.1.7. Even checked the files in the folder where the content is the data.

 

public string GetPluginName() {

return "Latency Manager";

}

 

public string GetPluginVersion() {

return "1.0.1.7";

 

What's the problem?

whats your setup? are you direct connecting, or connecting via a layer.
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Originally Posted by k4n30*:

 

I do not understand the question. Installed the plugin files are copied to the folder procon

Are you connecting DIRECTLY to the game server, or are you connecting to another procon hosted elsewhere, that is connected to the game server
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Originally Posted by CjClub*:

 

Are you connecting DIRECTLY to the game server, or are you connecting to another procon hosted elsewhere, that is connected to the game server

Procon installed on my computer and connect to the game server remotely
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Originally Posted by Fonta*:

 

Yep, because of official mode blocking admin.kick, I use pb kicks for BF4. If they stop that happening i'll remove the check and use the standard kick for everything

Ah I see!

 

Why not make an option to enable/disable official mode? :biggrin:

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Originally Posted by DistrictXII*:

 

Yep, because of official mode blocking admin.kick, I use pb kicks for BF4. If they stop that happening i'll remove the check and use the standard kick for everything

Well this pluggin pretty much just go screwed over on Official servers now...it was nice keeping the high pingers away while it lasted...

 

BF4 server version R11 (91697) has been sent to us and DICE has asked us to deploy it immediately. We're in the process of packaging it up and will be sending it to all servers within approximately 30 minutes.

 

The easily-determinable public portions of the changelog (which is all we can provide at this time):

 

- Admins can no longer kick players on Official servers using PunkBuster :mad::mad::mad::mad::mad::mad:

- The tickets can be set to up to 400 on Ranked servers (up from 200) and 500 on unranked servers

- The idle timeout can be set up to 86400 (24 hours) on Ranked and Unranked servers

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Originally Posted by DistrictXII*:

 

So since DICE decided to **** this instead of being sensible and allowing us admins to properly balance teams by enabling the admin move command on Official servers, any chance that this Latency Pluggin can be reconfigured to do a PB Temp Ban instead? It would probably be better anyways so the pluggin doesn't have to "rekick" those high pingers that try to come right back in.

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