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MULTIbalancer [1.1.6.0] 30-MAR-2015 + BFHL


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Originally Posted by exadmin*:

 

Seems like scrambler isn't working well with obliteration. Whenever the obliteration round ended with a draw due to a time limit, the scrambler won't initiate else if it ended with a winning team it scrambles.

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Originally Posted by Kero81*:

 

Hello Guys,

is there a German Translation anywhere_! It seems i cant get the Teambalance to work correct. :-( I run a CQ large 24 Slot Server. 22 Players and two Commanders. I want the Plugin to balance if there is a difference of two in a Team. I used the Plugin True Balancer for my BF3 Server and if there was an difference of two the plugin started a Countdown. After this Countdown a Player was switched. Or is there maybe someone who can explain what i need to set up so its working this way_!

Anyway, thanks for this Plugin. It has many options and can do alot. =)

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Originally Posted by PapaCharlie9*:

 

I used "delay" command and what I've got is this:

 

 

 

208 seconds? Not sure whether this is correct or not.

Definitely not correct. Something went wrong with my code. Your delay should be something between 50 and 60 seconds.
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Originally Posted by PapaCharlie9*:

 

hm cant get gen cs to run just come back gen cs

Oops, that's a bug in MULTIbalancer. I forgot to adjust the command for BF4 per-mode names. I'll add it to the issues list.

 

BTW you can do the other sections by number, e.g. gen 1 for section 1, etc.

 

So some things I see that can contribute to gross imbalance:

 

* You enabled Only Move Weak Players. Since you have strong defined as top 50%, your pool of available players to move is only half of each team.

 

* It looks like you have a standard ticket count for rush, 75 tickets? That's not a lot of tickets to apply Early/Mid/Late phasing to. Fortunately, you have at least Adaptive at each stage. You might consider using Fast at each stage if you do a lot of Rush with 75 tickets.

 

* You disallow switching after balance, but allow it for all other cases, like moving to the winning team. That can create imbalance, not to mention being somewhat unfair. Consider changing the Never settings to LatePhaseOnly.

 

Perhaps the double negative threw you off. Each setting is "Forbid", so Always means forbid, Never means don't forbid, which is to say, allow.

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Originally Posted by PapaCharlie9*:

 

Guys you have made a great job! Thank you for that!

I hope it will not be a problem for you to answer my questions.

1. Is this possible to collect players of one kind (team or clan) into one team and squad automatically? All my teammates have "TEAM_" sign before the nickname (it's not in clan-tag, it's in origin_id) so could this kind of players be placed into one team and squad? I think the plugin can do that, but can you tell how to do it?

Well, it can sort of do that, but not exactly. Only the Scrambler really does exactly what you want.

 

There are "same clan tag" features, like, don't move a player out of a squad if there is another player with the same "clan tag". A prefix or suffix, like TEAM_, will be treated as a clan tag [TEAM] for those features.

 

There is a way to treat players who don't have tags or prefixes as "friends", making them as if they had the same clan tag.

 

There is a way to split up players, divide them evenly between teams. For example if the XYZ clan and the ABC clan tend to gang up on noobs, you can arrange for XYZ to always be on a different team than ABC and vice versa. This last feature could be used to put all of the TEAM? players on one team, but there are limitations. For one thing, it only applies to balancing moves. If the server stays balanced for the whole round, nobody will be moved. For another, those players will only ever be one faction, e.g., Team 1 or Team 2, all rounds.

 

Finally, the Scrambler has a way to divide up teams by "clan tag", so that all of ABC ends up on one team and all of XYZ ends up on the other after a scramble.

 

2. What if the squad contain 4 members of my team and the 5th player is a public player, could the plugin move out of the squad this public player and move into squad a member of my team automatically? It is probably possible, but I don't know how.

It can move the non-clan player out, but it can't move a clan player in. More accurately, it can keep existing squad members together if they have the same clan tag, but what happens to non-clan tag squad members depends on a lot of other settings.

 

3. However to forbid to the balancer any others movements like in 4th question.

I don't understand.

4. How to balance all players on the server while the map changing by kdr?

Might these questions will looks stupid for you, but the truth is I can't make the necessary changes in the plugin by myself, however if I will try, then it will not be only 4 questions.

Sorry guys, hope you will find some time to answer me.

I think you mean Scrambler. Set Scramble By to RoundKDR.
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Originally Posted by PapaCharlie9*:

 

I keep getting this error message

 

[19:16:12 13] [MULTIbalancer]:0 Thread(updater): NOTICE! Unable to check for plugin update!

Same problem as Insane Limits, you are running plugins in sandbox mode. You need to run without restrictions. Check your Procon settings.
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Originally Posted by PapaCharlie9*:

 

Seems like scrambler isn't working well with obliteration. Whenever the obliteration round ended with a draw due to a time limit, the scrambler won't initiate else if it ended with a winning team it scrambles.

Please read post #2. Obliteration isn't supported yet, that's a known issue.
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Originally Posted by PapaCharlie9*:

 

Hello Guys,

is there a German Translation anywhere_! It seems i cant get the Teambalance to work correct. :-( I run a CQ large 24 Slot Server. 22 Players and two Commanders. I want the Plugin to balance if there is a difference of two in a Team. I used the Plugin True Balancer for my BF3 Server and if there was an difference of two the plugin started a Countdown. After this Countdown a Player was switched. Or is there maybe someone who can explain what i need to set up so its working this way_!

Anyway, thanks for this Plugin. It has many options and can do alot. =)

Maybe someone here who speaks German can help you?

 

CQ Large with 22 players? Wow. Big maps for small soldiers.

 

MULTIbalancer doesn't work the same way as TrueBalancer. MULTIbalancer is always on, so there is no delay time or announcement. If your Population, per your per-mode settings, is Low or Medium, a difference of 2 or more players between teams will cause balancing moves to happen. If your Population is High, a difference of 3 more more players between teams will cause balancing moves to happen.

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Originally Posted by jking54*:

 

PC9, in general I have my settings about where I want them on my 24/7 Golrud server (Normal Mode) using a hybrid (Aggressive pre-set, w/Intensify balancing & few other small tweaks) with minimal adjustments being made but once in awhile, a top scorer gets switched at the very end and wondering among all the settings, what might be causing this to happen. I can of course post my settings but not sure how yet, I'd love to post them like they are in your ...* thread.

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Originally Posted by almaxkiller*:

 

Yeah, I am running this on my BF4 server and I have noticed it is behaving odd (moving top players close to the end of the round, not keeping teams even, very skewed stacking (500/600tx to 0 should not happen map after map with this, right_), etc).

 

I am running default values with Standard. Only things I changed was Enable Unstacking: True and used the Settings Wizard to set everything for standard CQL on BF4 (Seemed the defaults were for BF3_!).

 

Anybody want to offer some help?

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Originally Posted by kunoichia*:

 

Atm we using TrueBalancer on our BF4 servers but I noticce most games result in 1 team winning by a couple 100 tickets 75% of the time

 

Might want to try this one to see if it makes any difference.

 

Do you need to disable the standard autobalance in the startup.txt?

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Originally Posted by BBDK*:

 

Yeah.. This plugin isn't working as good - if at all - in bf4 as it did in bf3 :-( If it works, it's diff. not as aggressive as before. I need it to balance, as soon as there's more than 2 players in difference and almost instant (non-VIP's)

 

Sad, cause I really liked this plugin in bf3.

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Originally Posted by PapaCharlie9*:

 

PC9, in general I have my settings about where I want them on my 24/7 Golrud server (Normal Mode) using a hybrid (Aggressive pre-set, w/Intensify balancing & few other small tweaks) with minimal adjustments being made but once in awhile, a top scorer gets switched at the very end and wondering among all the settings, what might be causing this to happen. I can of course post my settings but not sure how yet, I'd love to post them like they are in your ...* thread.

To stop anyone, particularly high scorers, from being moved near the end of the round:

 

* Make sure your Section 8, per-mode Definition Of Late Phase As Tickets From End has a large enough number of tickets. If you consider the last 200 of 800 to be too close to the end, set that to 200.

 

* ALSO, make sure your Section 3 Late Phase: Balance Speed is set to Stop for all population sizes, e.g., Stop, Stop, Stop.

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Originally Posted by PapaCharlie9*:

 

hi guys, seems that the plugin is not working on our server.

 

i started the plugin and i dint touch any of the options. Is that the reason why its not balancing?

 

grtz

Unless you have a totally vanilla server with no customizations, you need to at least use Enable Wizard for every mode in your map rotation.
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Originally Posted by PapaCharlie9*:

 

Yeah, I am running this on my BF4 server and I have noticed it is behaving odd (moving top players close to the end of the round, not keeping teams even, very skewed stacking (500/600tx to 0 should not happen map after map with this, right_), etc).

 

I am running default values with Standard. Only things I changed was Enable Unstacking: True and used the Settings Wizard to set everything for standard CQL on BF4 (Seemed the defaults were for BF3_!).

 

Anybody want to offer some help?

Yeah.. This plugin isn't working as good - if at all - in bf4 as it did in bf3 :-( If it works, it's diff. not as aggressive as before. I need it to balance, as soon as there's more than 2 players in difference and almost instant (non-VIP's)

 

Sad, cause I really liked this plugin in bf3.

Make sure you read post #2 in this thread. It points out that because of the new way that BF4 "join on friend" works, it takes longer to balance teams. You're right, it's not going to be as "aggressive" compared to BF3 because of that, but there's not much I can do about it. If I move players who joined on a friend, they will complain that their join on friend fails all the time. Actually, I'm not even sure it's possible to move a joiner.
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Originally Posted by jking54*:

 

Make sure you read post #2 in this thread. It points out that because of the new way that BF4 "join on friend" works, it takes longer to balance teams. You're right, it's not going to be as "aggressive" compared to BF3 because of that, but there's not much I can do about it. If I move players who joined on a friend, they will complain that their join on friend fails all the time. Actually, I'm not even sure it's possible to move a joiner.

Yes have to say, sure has changed since BF3, not as effective across the board still a work in progress in adjusting settings.
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Originally Posted by Jee*:

 

i just wanna use it for balacing, i dont know what stacking means or what it does.

 

 

when i put enable wizard to true, then it gives message:0 COMPLETED application of Wizard settings! Please review your Section 8 settings for Conquest Large

when i go to section 8 and change something then the enable wizard return to false.

Is that normal?

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Originally Posted by PapaCharlie9*:

 

i just wanna use it for balacing, i dont know what stacking means or what it does.

 

 

when i put enable wizard to true, then it gives message:0 COMPLETED application of Wizard settings! Please review your Section 8 settings for Conquest Large

when i go to section 8 and change something then the enable wizard return to false.

Is that normal?

Yes. The Wizard opens up some new items for you to fill in that help you set up Section 8 (Conquest Large, for example). Once you apply the settings, any changes you make are customizations and no longer wizard settings. IF you run the wizard again, it will overwrite your settings.

 

So use the Wizard to get things set up initially, the you can make customization changes as necessary. Just don't run the wizard again on the same mode/section.

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Originally Posted by AgentHawk*:

 

anybody has some good settings for a 64 Slot CQ?

 

[20:32:10 77] [MULTIbalancer]:2 FINAL STATUS FOR PREVIOUS ROUND:

[20:32:10 77] [MULTIbalancer]:0 Status: Map = Golmud Railway, mode = Conquest Large, time in round = 00:24:20, tickets = 454/0

[20:32:10 77] [MULTIbalancer]:0 Status: Ticket difference = 454, ticket ratio percentage is 5000%

[20:32:10 77] [MULTIbalancer]:0 Status: 1/49 raged, 0 reassigned, 0 balanced, 0 unstacked, 1 unswitched, 32 excluded, 0 exempted, 0 failed; of 585 TOTAL

[20:32:10 77] [MULTIbalancer]:0 Status: Team counts [64] = 32(US) vs 32(RU), with 0 unassigned

[20:32:10 77] [MULTIbalancer]:2 +------------------------------------------------+

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Originally Posted by EBassie*:

 

This one was pretty epic:

Code:

[19:16:50 60] [MULTIbalancer]:2 FINAL STATUS FOR PREVIOUS ROUND:
[19:16:50 61] [MULTIbalancer]:0 Status: Map = Zavod 311, mode = Conquest Large, time in round = 00:31:54, tickets = 4/0 <- [800]
[19:16:50 61] [MULTIbalancer]:0 Status: Ticket difference = 4, ticket ratio percentage is 400%
[19:16:50 62] [MULTIbalancer]:0 Status: 0/28 raged, 0 reassigned, 0 balanced, 0 unstacked, 0 unswitched, 14 excluded, 0 exempted, 0 failed; of 1200 TOTAL
[19:16:50 62] [MULTIbalancer]:0 Status: Team counts [66] = 33(US) vs 33(RU), with 0 unassigned
But I have one-sided matches as well. But also many end up like this: 80-0, 164-0, 195-0
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Originally Posted by jking54*:

 

This one was pretty epic:

Code:

[19:16:50 60] [MULTIbalancer]:2 FINAL STATUS FOR PREVIOUS ROUND:
[19:16:50 61] [MULTIbalancer]:0 Status: Map = Zavod 311, mode = Conquest Large, time in round = 00:31:54, tickets = 4/0 <- [800]
[19:16:50 61] [MULTIbalancer]:0 Status: Ticket difference = 4, ticket ratio percentage is 400%
[19:16:50 62] [MULTIbalancer]:0 Status: 0/28 raged, 0 reassigned, 0 balanced, 0 unstacked, 0 unswitched, 14 excluded, 0 exempted, 0 failed; of 1200 TOTAL
[19:16:50 62] [MULTIbalancer]:0 Status: Team counts [66] = 33(US) vs 33(RU), with 0 unassigned
But I have one-sided matches as well. But also many end up like this: 80-0, 164-0, 195-0
Yeah mine are all over the place too, no real pattern to it all other than human nature.
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Originally Posted by PapaCharlie9*:

 

What we're wondering is what would happen if we disable the standard balancer.

Should we leave it on, or disable it?

And what would be the impact?

You means vars.autobalance in your Startup.txt? I would leave it on. MULTIbalancer was designed to work with it on. If you turn it off, I'm not sure what MB will do. Never been tested that way.
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Originally Posted by PapaCharlie9*:

 

In "Settings" can we now use anything besides "ClanTagOnly"?

Yes, you can use All-Time now. The next update of MB will enable Reset, but for now it is the same as All-Time.

 

Reminder: All-Time (and Reset) are only useful if you use the BattlelogKDR, BattlelogSPM or BattlelogScore choices.

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Originally Posted by jking54*:

 

Yes, you can use All-Time now. The next update of MB will enable Reset, but for now it is the same as All-Time.

 

Reminder: All-Time (and Reset) are only useful if you use the BattlelogKDR, BattlelogSPM or BattlelogScore choices.

Ok good to know PC9, ty.

 

You were referring to the Settings #8 correct?

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Originally Posted by Fonta*:

 

You means vars.autobalance in your Startup.txt? I would leave it on. MULTIbalancer was designed to work with it on. If you turn it off, I'm not sure what MB will do. Never been tested that way.

Yup indeed that one.

Thanks! We'll leave it on as it is.

 

Must say that this is a really impressing plugin. Just to many options! :P

It's hard to find the right setting that will make the rounds balanced, and still doesn't cause too much whining.

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