ImportBot Posted April 26, 2014 Author Share Posted April 26, 2014 Originally Posted by PapaCharlie9*: Can you tell me why is 2 name for UCAV? procon.protected.weapons.add Support "UCAV" Secondary Explosive procon.protected.weapons.add Support "XP1/Gameplay/Gadgets/UCAV/UCAV_Launcher" Secondary Explosive And what is a name for SUAV? You answered your own question. I think "XP1/Gameplay/Gadgets/UCAV/UCAV_Launcher" is the SUAV. * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 26, 2014 Author Share Posted April 26, 2014 Originally Posted by FISHBONE89*: Is not. On my server UCAV is not allowed. I tested it and when you kill someone with SUAV server doesn't kick you for break the rules. On Kill;Weapon UCAV,XP1/Gameplay/Gadgets/UCAV/UCAV_Launcher;PlayerCount 1;Say Kicking %p% for using UCAV;Kick NO UCAV - read the rules! On Kill;Weapon UCAV,XP1/Gameplay/Gadgets/UCAV/UCAV_Launcher;PlayerSay NO UCAV - next time kick!;Kill 100 . * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 26, 2014 Author Share Posted April 26, 2014 Originally Posted by PapaCharlie9*: Is not. On my server UCAV is not allowed. I tested it and when you kill someone with SUAV server doesn't kick you for break the rules. . Is that conclusive? Maybe ProconRulz doesn't handle that sort of code? Assuming that's conclusive, what's in your Event log when someone kills with SUAV? That's the best way to get the code. Or you can use the Console log. It's possible it doesn't have a code and comes out as Death. Or possibly as MAV * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 26, 2014 Author Share Posted April 26, 2014 Originally Posted by TMiland*: SUAV AND UCAV is not the same. UCAV is defined as "Secondary Explosive" in BF4.def, and SUAV is not defined at all, and is not an explosive gadget, but a laser painter. LOL @ the end! * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 26, 2014 Author Share Posted April 26, 2014 Originally Posted by ColColonCleaner*: Roadkill is the only way you kill with SUAV, so the weapon code is "Roadkill". And now you will be banning everyone roadkilling with other vehicles as well. * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 26, 2014 Author Share Posted April 26, 2014 Originally Posted by FISHBONE89*: Is that conclusive? Maybe ProconRulz doesn't handle that sort of code? Assuming that's conclusive, what's in your Event log when someone kills with SUAV? That's the best way to get the code. Or you can use the Console log. It's possible it doesn't have a code and comes out as Death. Or possibly as MAV I just tested it.If is only: On Kill;Weapon UCAV;PlayerSay NO UCAV - next time kick!;Kill 100Plugin doesn't kill me with warning message when I killed someone with UCAV.But when is: On Kill;Weapon XP1/Gameplay/Gadgets/UCAV/UCAV_Launcher;PlayerSay NO UCAV - next time kick!;Kill 100Plugin killed me with warning message when I killed someone with UCAV. In both cases, also killed someone with SUAV and plug did not react * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 27, 2014 Author Share Posted April 27, 2014 Originally Posted by ixnorp*: Eodbot still listed as Weapon Death? I checked the BF4.Def it is listed as Secondary Impact. There is no way to seperate EOD Bot from death for now? * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 28, 2014 Author Share Posted April 28, 2014 Originally Posted by PapaCharlie9*: Is mortar right? BF4.defs says "M224", but the spreadsheet says "Weapon.m224". I think BF4.defs is correct. * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 1, 2014 Author Share Posted May 1, 2014 Originally Posted by ColColonCleaner*: Eodbot still listed as Weapon Death? I checked the BF4.Def it is listed as Secondary Impact. There is no way to seperate EOD Bot from death for now?Eod bot is separate, sometimes. Most of the time it is still death. * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 1, 2014 Author Share Posted May 1, 2014 Originally Posted by ColColonCleaner*: Is mortar right? BF4.defs says "M224", but the spreadsheet says "Weapon.m224". I think BF4.defs is correct.U_M224 is mortar, yes. * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 1, 2014 Author Share Posted May 1, 2014 Originally Posted by PapaCharlie9*: U_M224 is mortar, yes. BF4.defs literally uses "M224". No U_. So what's right? * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 1, 2014 Author Share Posted May 1, 2014 Originally Posted by guapoloko*: BF4.defs literally uses "M224". No U_. So what's right?Papa9, so this right or wrong? (Regex.Match(server.MapFileName, @"(_:MP_Prison|Metro)", RegexOptions.IgnoreCase).Success && Regex.Match(kill.Weapon, @"(C4|C4_Suport|NLAW|RPG7|SMAW|SRAW|M320|M67|V40|G renade_RGO|U_MGL|XM25|U_M34|U_Claymore|U_Claymore? Recon|Weapons.m224)", RegexOptions.IgnoreCase).Success) * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 3, 2014 Author Share Posted May 3, 2014 Originally Posted by LumPenPacK*: It must be "Weapons/Gadgets/M224/M224" or "M224". I'm using a limit with both and it's working. * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 4, 2014 Author Share Posted May 4, 2014 Originally Posted by PapaCharlie9*: Papa9, so this right or wrong?Wrong. * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 4, 2014 Author Share Posted May 4, 2014 Originally Posted by guapoloko*: So this correct? (C4|C4_Suport|NLAW|RPG7|SMAW|SRAW|M320|M67|V40|Gre nade_RGO|MGL|XM25|M34|Claymore|Claymore_Recon|m224 ) * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 4, 2014 Author Share Posted May 4, 2014 Originally Posted by PapaCharlie9*: So this correct?Yes, though it could be improved to this: Code: (C4|NLAW|RPG7|SMAW|SRAW|M320|M67|V40|Grenade_RGO|MGL|XM25|M34|Claymore|m224)If you want to test for ALL explosives, even for future DLC, change to this: Code: (Regex.Match(server.MapFileName, @"(_:MP_Prison|Metro)", RegexOptions.IgnoreCase).Success && Regex.Match(kill.[b]Category[/b], @"([b]Explosive|Impact[/b])", RegexOptions.IgnoreCase).Success) * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 7, 2014 Author Share Posted May 7, 2014 Originally Posted by guapoloko*: Yes, though it could be improved to this: Code: (C4|NLAW|RPG7|SMAW|SRAW|M320|M67|V40|Grenade_RGO|MGL|XM25|M34|Claymore|m224)If you want to test for ALL explosives, even for future DLC, change to this: Code: (Regex.Match(server.MapFileName, @"(_:MP_Prison|Metro)", RegexOptions.IgnoreCase).Success && Regex.Match(kill.[b]Category[/b], @"([b]Explosive|Impact[/b])", RegexOptions.IgnoreCase).Success) Many thanks Papa9. * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 15, 2014 Author Share Posted July 15, 2014 Originally Posted by staazvaind*: is it possible that with dragon teeth some old weapon codes dont work ? * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 16, 2014 Author Share Posted July 16, 2014 Originally Posted by LumPenPacK*: U_Bulldog U_Unica6 U_DesertEagle I'll update JSON codes as soon as we have all weapon codes. * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 16, 2014 Author Share Posted July 16, 2014 Originally Posted by EBassie*: XP3: XP3/Gameplay/Vehicles/RAWR/RAWR U_CS5 U_BallisticShield U_MPX gameplay/vehicles/ch_atgm_hj-8/ch_atgm_hj-8 Still have a couple of old ones missing: global.Weapons.rhib global.Weapons.u_sr338 * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 20, 2014 Author Share Posted July 20, 2014 Originally Posted by Hutchew*: Seems the missing weapons plugin is generating empty log files on our servers. Anybody else get it running? Any progress on an updated DEF file? TIA * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 21, 2014 Author Share Posted July 21, 2014 Originally Posted by Ike*: There is a pull request in for it at the minute, but I know that Nick is away in MURICA, so he might not be able to merge it, I will nag Geoff when I see him about merging it. * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 21, 2014 Author Share Posted July 21, 2014 Originally Posted by EBassie*: There is a pull request in for it at the minute, but I know that Nick is away in MURICA, so he might not be able to merge it, I will nag Geoff when I see him about merging it.I already nagged Phil & Geoff about it via mail since Morph refused to do anything from Murica * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 21, 2014 Author Share Posted July 21, 2014 Originally Posted by Hutchew*: Would it help if I post nasty comments about how we've had to wait over 30 minutes and they are a bunch of slackers? Lol. Jk. Hutchew * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 9, 2014 Author Share Posted November 9, 2014 Originally Posted by ColColonCleaner*: New weapons that have yet to be added: XP0/Gameplay/Vehicles/SkidLoader/SkidLoader 402 Weapons/Gadgets/EODBot/EODBot_PDA Weapons/Gadgets/SOFLAM/SOFLAM_PDA U_M82A3_SP U_SP_Claymore U_M224 U_Knife U_Ammobag U_USAS-12_SP U_UGS Gameplay/Gadgets/SOFLAM/SOFLAM_Projectile XP1/Gameplay/Vehicles/Bomber/Bombing_Station * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 18, 2014 Author Share Posted November 18, 2014 Originally Posted by LumPenPacK*: Some new missing stuff to collect: XP4/Gameplay/Vehicles/HoverTank/XP4_HoverTank U_Railgun XP4/Gameplay/Vehicles/MetalStorm/XP4_MetalStorm XP4/Gameplay/Vehicles/Snowmobile/Snowmobile * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 19, 2014 Author Share Posted November 19, 2014 Originally Posted by palm19098*: you know Phatom Bow CODE? * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 19, 2014 Author Share Posted November 19, 2014 Originally Posted by EBassie*: Looking at updating the weapon defs. What is this "XP4/Gameplay/Vehicles/MetalStorm/XP4_MetalStorm" for kind of vehicle? Would you guys consider the RORSCH MK-1XP4 to be a "ProjectileExplosive"? * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 19, 2014 Author Share Posted November 19, 2014 Originally Posted by Hutchew*: Don't know about the MetalStorm, haven't played with it yet. Definitely ProjectileExplosive for the Rorsch, though. Thanks, E. * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 19, 2014 Author Share Posted November 19, 2014 Originally Posted by ColColonCleaner*: Looking at updating the weapon defs. What is this "XP4/Gameplay/Vehicles/MetalStorm/XP4_MetalStorm" for kind of vehicle? Would you guys consider the RORSCH MK-1XP4 to be a "ProjectileExplosive"? It is an explosive, the shot explodes on impact. As for metal storm, that's one of the stationary turrets, modeled after the real-life equivalent: http://www.tonyrogers.com/images/wea...etal_storm.jpg * Restored post. It could be that the author is no longer active. Link to comment
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