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Weapon Codes BF3/BF4/BFHL


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Originally Posted by TMiland*:

 

HVM seems to be:

global.Weapons.u_starstreak=Starstreak AA Missile (in au.loc)

procon.protected.weapons.add Demolition "U_Starstreak" Secondary ProjectileExplosive (in bf4.def)

 

 

And the M136 AT4 seems already covered as well:

global.Weapons.u_at4=AT-4 (in au.loc)

procon.protected.weapons.add Demolition "U_AT4" Secondary ProjectileExplosive (in bf4.def)

 

I will propose some changes there though, as these are Battlepickups and their names are not completely right.

okay, just an idea: Would it be possible to add all the pickup weapons to a group, instead of none, if you where to define all the pickup weapons like in a limit for example?

 

Like: Code:

procon.protected.weapons.add Pickup "XP4/Gameplay/Gadgets/MKV/MKV" Secondary Impact
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Originally Posted by EBassie*:

 

okay, just an idea: Would it be possible to add all the pickup weapons to a group, instead of none, if you where to define all the pickup weapons like in a limit for example?

 

Like: Code:

procon.protected.weapons.add Pickup "XP4/Gameplay/Gadgets/MKV/MKV" Secondary Impact
What would be the purpose of that?

 

Sent from my GT-I9505 using Tapatalk

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Originally Posted by TMiland*:

 

What would be the purpose of that?

 

Sent from my GT-I9505 using Tapatalk

If you where to limit the use of pickup weapons, you could use f.eks this:

Code:

Regex.Match(kill.Category, @"(Pickup)").Success
That will match all weapons in the Category "Pickup". :smile:

 

Edit:

 

Just like you would do for a no explosives limit with this:

Code:

Regex.Match(kill.Category, @"(Explosive|Impact)").Success
Edit2:

And main reason was to use it in the sniper lotto limit, so that i can use just the category "pickup" for allowed weapons in the limit, instead of listing all the weapons.

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Originally Posted by Phil_K*:

 

okay, just an idea: Would it be possible to add all the pickup weapons to a group, instead of none, if you where to define all the pickup weapons like in a limit for example?

 

Like: Code:

procon.protected.weapons.add Pickup "XP4/Gameplay/Gadgets/MKV/MKV" Secondary Impact
Nope, because there is no such kit defined in Procon.

Those are not "self defined".

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Originally Posted by Phil_K*:

 

No such kit? Wouldn't it be the same as defining all knifes under the Melee category?

Don't get me wrong. My statement is based on the syntax for that command:

Code:

procon.protected.weapons.add <Kit> <Weapon> <WeaponSlots> <DamageType>
Kit can be:

Code:

None,
        Assault,
        Specialist,
        Demolition,
        Support,
        Recon
Taking your example Melee is a DamageType.

Code:

None,
        Nonlethal,
        Impact,
        Melee,
        Handgun,
        AssaultRifle,
        LMG,
        SMG,
        SniperRifle,
        Shotgun,
        Suicide,
        Explosive,
        ProjectileExplosive,
        VehicleWater,
        VehicleAir,
        VehicleStationary,
        VehiclePersonal,
        VehicleTransport,
        VehicleLight,
        VehicleHeavy,
        DMR,
        Carbine
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Originally Posted by TMiland*:

 

Don't get me wrong. My statement is based on the syntax for that command:

Code:

procon.protected.weapons.add <Kit> <Weapon> <WeaponSlots> <DamageType>
Kit can be:

Code:

None,
        Assault,
        Specialist,
        Demolition,
        Support,
        Recon
Taking your example Melee is a DamageType.

Code:

None,
        Nonlethal,
        Impact,
        Melee,
        Handgun,
        AssaultRifle,
        LMG,
        SMG,
        SniperRifle,
        Shotgun,
        Suicide,
        Explosive,
        ProjectileExplosive,
        VehicleWater,
        VehicleAir,
        VehicleStationary,
        VehiclePersonal,
        VehicleTransport,
        VehicleLight,
        VehicleHeavy,
        DMR,
        Carbine
Now i get it! Thanks for clarifying! :ohmy:
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Originally Posted by LumPenPacK*:

 

it doesn`t work

Warning, weapon dlSHTR not found in Procon (but you can still use the key in ProconRulz)

 

bf4.def is up to date

Make sure BF4.def has been updated on Procon Layer AND your local Procon instance.
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Originally Posted by Mietze9119*:

 

Hello

 

I have the same Problem i update the bf4.def at the server and local but it is not work.

 

Warning, weapon dlSHTR not found in Procon (but you can still use the key in ProconRulz)

 

thanks for help

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Originally Posted by Phil_K*:

 

Hello

 

I have the same Problem i update the bf4.def at the server and local but it is not work.

 

Warning, weapon dlSHTR not found in Procon (but you can still use the key in ProconRulz)

 

thanks for help

Did you restart Procon on your server?
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  • 2 weeks later...
  • 1 month later...

Originally Posted by ColColonCleaner*:

 

Does that missing stuff collector actually collect values for MyRCON and make it public immediately or is it just local?

 

If there isn't a method available for that by the time BFH releases i'll be setting up AdKats to automatically pull and consolidate weapon codes for any server it runs on, uploads on the hour, and have a public page displaying them along with the game version they were used on. This way we can get the weapon code situation out of the way quickly, not to mention have automatic updates when DLC comes.

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Originally Posted by PapaCharlie9*:

 

Does that missing stuff collector actually collect values for MyRCON and make it public immediately or is it just local?

 

If there isn't a method available for that by the time BFH releases i'll be setting up AdKats to automatically pull and consolidate weapon codes for any server it runs on, uploads on the hour, and have a public page displaying them along with the game version they were used on. This way we can get the weapon code situation out of the way quickly, not to mention have automatic updates when DLC comes.

Just local. The more servers scraping logs for codes, the better, so that would definitely help.
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  • 3 weeks later...

Originally Posted by flargrbargr*:

 

I am hereby begging for the weapon codes for Stealth Jet missiles. I would like my server to prohibit heat seekers, passive radar, and active radar, OR only allow laser guided missiles (can't lock on to air targets without laser). This is for air superiority "No Missiles" purposes! We've seen some loadout checkers, but those don't seem to list jet missiles either. Upon death by a missile, the user is reported to die from [Death]. This weapon code is noted as "NOT FOUND IN JSON" in the spreadsheet. Any help on this matter? I've searched endlessly :sad:

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Originally Posted by ColColonCleaner*:

 

I am hereby begging for the weapon codes for Stealth Jet missiles. I would like my server to prohibit heat seekers, passive radar, and active radar, OR only allow laser guided missiles (can't lock on to air targets without laser). This is for air superiority "No Missiles" purposes! We've seen some loadout checkers, but those don't seem to list jet missiles either. Upon death by a missile, the user is reported to die from [Death]. This weapon code is noted as "NOT FOUND IN JSON" in the spreadsheet. Any help on this matter? I've searched endlessly :sad:

I got you bro:

 

myrcon.net/.../on-spawn-loadout-enforcer-for-infantryvehicles-adkatslrt

 

Every infantry/vehicle loadout item in the game can be controlled with that plugin.

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  • 2 weeks later...

Originally Posted by Prophet731*:

 

I've updated the weapon listing page to show all games and categorize them by game. That list is being pulled from my server where AdKats will post new weapons it sees so it will always be updated once colon adds the code to post it.

 

http://gamerethos.net/weapons.html

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Originally Posted by ColColonCleaner*:

 

I've updated the weapon listing page to show all games and categorize them by game. That list is being pulled from my server where AdKats will post new weapons it sees so it will always be updated once colon adds the code to post it.

 

http://gamerethos.net/weapons.html

Yes, all servers running AdKats will be updating this page with new Hardline weapon codes as they are used.

 

Prophet, please re-order that page BFH -> BF4 -> BF3, instead of having BF3 first.

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Originally Posted by Prophet731*:

 

Yes, all servers running AdKats will be updating this page with new Hardline weapon codes as they are used.

 

Prophet, please re-order that page BFH -> BF4 -> BF3, instead of having BF3 first.

Ok it's reversed.
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Originally Posted by ColColonCleaner*:

 

Posting of weapon codes is confirmed functional as of AdKats 6.5.3.2+. Updates will be every 5 minutes from ADK servers, and hourly from any public server running the plugin.

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Originally Posted by ColColonCleaner*:

 

Either posting isn't working correctly, or the servers running this latest version don't have much variety. Codes should be populating much faster. I'll look into it once i'm home.

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