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TrueBalancer 0.5.3.0


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Originally Posted by Rawi*:

 

This may have been covered already but is there a setting that will balance the most recent server joiner first rather than randomly picking someone?

Nope. Balancing by last joiner was only in very old version of TrueBalancer for BF3.

As players are 'killed by admin' when they are moved (either by a balancer or manually through console) TrueBalancer changed its mode to balance by low score when a player dies.

 

I suspects it's because the primary focus is on "not killing players when balancing" and waiting till the last joiner is killed can take too long time and make the game too unbalanced.

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Originally Posted by grizzlybeer*:

 

He means this feature from MULTIbalancer. :smile:

 

Disperse Evenly By Clan Players >=: Number greater than or equal to 4 and less than or equal to 40, default 0. If the number of players with the same clan tag is greater than or equal to this number, the players with this same clan tag will be dispersed evenly across teams. This setting overrides Same Clan Tag ... exclusions. Set to 0 to disable.

i see. nothing is planned to add a similar option. balancing guard will (=should :-)) not allow them to get on one side if they would unbalance the game. under certain circumstances they might be able to get on one team (switching when the better team (by stats) is actually losing (=having less tickets))

 

there is one problem with the plugin that i have seen is that when you have a comander on one side it is saying ht teams are unbalenced

an option to exclude commanders and spectators will be available with the next update

 

Nope. Balancing by last joiner was only in very old version of TrueBalancer for BF3.

As players are 'killed by admin' when they are moved (either by a balancer or manually through console) TrueBalancer changed its mode to balance by low score when a player dies.

 

I suspects it's because the primary focus is on "not killing players when balancing" and waiting till the last joiner is killed can take too long time and make the game too unbalanced.

you are right. the way balancing works was changed because players dont like getting killed by an admin. i could extend the function to fall back to the old method after a certain time or when a certain player number difference is reached in a future update
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Originally Posted by grizzlybeer*:

 

@grizzlybeer, can I stop the yell team are balanced now, good luck, from appearing? The yell stays for quite long.

 

 

Sent from my iPhone using Tapatalk

can you describe the problem? does the yell msg stay forever (roundend)?

 

i have to look into this.

for a quick fix: yell something via the procon gui chat tab. that msg will override the msg and disapear properly

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Originally Posted by ixnorp*:

 

can you describe the problem? does the yell msg stay forever (roundend)?

 

i have to look into this.

for a quick fix: yell something via the procon gui chat tab. that msg will override the msg and disapear properly

The yell stays for like 10+ secs? Didn't count, The balancer will admin kill me to balance team. This happens when there are 4 players or something.
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Originally Posted by grizzlybeer*:

 

The yell stays for like 10+ secs? Didn't count, The balancer will admin kill me to balance team. This happens when there are 4 players or something.

i see. the msg will stay for 30 seconds. you cant adjust that

 

to look into any other possible bugs i need some logs.

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Originally Posted by grizzlybeer*:

 

My server set to 40 slots. Is it possible that this plugin reduce it to 36? I see 4 slot reserved for spectator and this option is put "false"

truebalancer doesnt change your server size

 

for different server sizes search for adaptive server size -> showthread....-5-11-26-13%29*

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Originally Posted by Chilace*:

 

My server set to 40 slots. Is it possible that this plugin reduce it to 36? I see 4 slot reserved for spectator and this option is put "false"

It's a R24 patch issue. Setting "vars.preset NORMAL false" will cause "vars.maxSpectators 4". But setting "vars.maxSpectators 0" does nothing with vars.preset.

showthread....Patches/page93*

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Originally Posted by Moli87*:

 

Hi Grizzly thanks for the TrueBalancer :ohmy:

 

How does the plugin handle with squds where are clanmates inside? I see an Option for the skill-scrambler to set to "Keep squads with two or more clanmates". I mean it for the normal Playernumber Balancer? Does it keep squads with clanmates inside or is this option really only for the scrambler? When it's only for the scrambler i hope you can add this option in the settings for the Playernumber Balancer too. :ohmy:

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Originally Posted by dune83*:

 

It's a R24 patch issue. Setting "vars.preset NORMAL false" will cause "vars.maxSpectators 4". But setting "vars.maxSpectators 0" does nothing with vars.preset.

showthread....Patches/page93*

Thanks Chilace.

 

After reading all post DICE is a shame company.

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Originally Posted by Moli87*:

 

Hi Grizzly thanks for the TrueBalancer :ohmy:

 

How does the plugin handle with squds where are clanmates inside? I see an Option for the skill-scrambler to set to "Keep squads with two or more clanmates". I mean it for the normal Playernumber Balancer? Does it keep squads with clanmates inside or is this option really only for the scrambler? When it's only for the scrambler i hope you can add this option in the settings for the Playernumber Balancer too. :ohmy:

Can you also take a look at the commanders? i saw one time it moved a commander. I would recommend not to move a commander. I would only activate it for the players on the field. Max for the 64 players....the same for the spectators. :ohmy:

 

Thanks and Greez

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Originally Posted by Josmarco*:

 

Refires you to distribute to the players with the same TAG between teams?

 

Hi Grizzly thanks for the TrueBalancer :ohmy:

 

How does the plugin handle with squds where are clanmates inside? I see an Option for the skill-scrambler to set to "Keep squads with two or more clanmates". I mean it for the normal Playernumber Balancer? Does it keep squads with clanmates inside or is this option really only for the scrambler? When it's only for the scrambler i hope you can add this option in the settings for the Playernumber Balancer too. :ohmy:

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Originally Posted by grizzlybeer*:

 

Hi Grizzly thanks for the TrueBalancer :ohmy:

 

How does the plugin handle with squds where are clanmates inside? I see an Option for the skill-scrambler to set to "Keep squads with two or more clanmates". I mean it for the normal Playernumber Balancer? Does it keep squads with clanmates inside or is this option really only for the scrambler? When it's only for the scrambler i hope you can add this option in the settings for the Playernumber Balancer too. :ohmy:

this option is just for the skill scrambler. excluding too many players in the playernumber balancer would not be useful (the upper half of the score board is excluded anyway)

 

Can you also take a look at the commanders? i saw one time it moved a commander. I would recommend not to move a commander. I would only activate it for the players on the field. Max for the 64 players....the same for the spectators. :ohmy:

 

Thanks and Greez

since the latest update commanders and spectators are excluded

 

Refires you to distribute to the players with the same TAG between teams?

you can find that option in MultiBalancer showthread....-0-24-JAN-2014*
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Originally Posted by grizzlybeer*:

 

make sure you put the file in the right folder.

 

procon/plugins/bf4

procon/plugins/bf3

 

make sure you restart the procon layer not just the exe on your pc at home.

 

nothing more to do

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Originally Posted by Rawi*:

 

Hi, I'd like to report some nasty bug :ohmy:

Imagine a situation where

+ 16ppl clan is playing on a 32 slot server.

+ Only Playernumber Balancer is enabled.

+ All clan members are added to the whitelist and are divided between teams equally (8 + random ppl vs 8 + random ppl)

 

When a round is over then Playernumber Balancer will move non-whitelisted players from one team to another but...

If a non-whitelisted player is in a team that contains whitelisted players then the balancer will move the whole squad to the other side making the game like 4 + random ppl vs 8 + 4 + random ppl.

 

This happens only after end of round and only if the team contains at least one non-whitelisted player that is to be moved.

 

Suggested solution:

If in a squad is at least one whitelisted member then don't move this whole squad. Just move every other non-whitelisted players to other team if necessary.

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Originally Posted by grizzlybeer*:

 

Hi, I'd like to report some nasty bug :ohmy:

Imagine a situation where

+ 16ppl clan is playing on a 32 slot server.

+ Only Playernumber Balancer is enabled.

+ All clan members are added to the whitelist and are divided between teams equally (8 + random ppl vs 8 + random ppl)

 

When a round is over then Playernumber Balancer will move non-whitelisted players from one team to another but...

If a non-whitelisted player is in a team that contains whitelisted players then the balancer will move the whole squad to the other side making the game like 4 + random ppl vs 8 + 4 + random ppl.

 

This happens only after end of round and only if the team contains at least one non-whitelisted player that is to be moved.

 

Suggested solution:

If in a squad is at least one whitelisted member then don't move this whole squad. Just move every other non-whitelisted players to other team if necessary.

i can see that this situation could be a problem, however i would prefer a manual solution. like telling some of the players of the 16 ppl clan to distribute properly. they can switch whenever since they are vips.

i see 2 problems here:

 

1. only playernumber balancer enabled -> no players will be moved at roundend. this is the scrambler. the scrambler does not care about clantags, it will just keep squads together, if your settings tell it to.

2. excluding too many players in your suggested solution: i suppose you want to not tear apart a squad of 1 vip playing with his friends

 

this would require rewriting elements of the scrambler, this is beyond my support, sorry.

i can offer you some tips that might help though:

1. tell them to distribute or force them, if they are vips they should be able to switch when they want

2. dont add too many vips (excluded from balancing) no players left to balance then. balancing guard will not allow good non-vips to stack in 1 team, but it will allow vips

3. make balancing guard (and skillscrambler) use tb value (or other stats that suit your players better like kd or skill) and see if this works better

4. try multibalancer (you can find it here on the forums) it has an option to distribute players with the same clantag to both teams (not really what you want if i understand you)

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Originally Posted by muschket*:

 

make sure you put the file in the right folder.

 

procon/plugins/bf4

procon/plugins/bf3

 

make sure you restart the procon layer not just the exe on your pc at home.

 

nothing more to do

All done, no plug-in lists.
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Originally Posted by Rawi*:

 

Hmm, I think there is a misunderstanding.

 

In my scenario we have scramber and balancing guard disabled.

 

If you have only Playernumber balancer enabled and after the end of the round there is 16 vs 8 (with a limit of max 1 player difference set) then when the scoreboard disappears I assume that it's the Playernumber balancer that will move 4 player from one team to another to even numbers.

And that's the place where VIP players can be moved to other team supposedly because one (or more) member of their squad is a non-vip.

 

And the problem I described is exactly in this place - in PN balancer and at the end of round.

I have never seen a VIP being moved to other team during the ongoing game, only at the end of the round (with scrambler/BG disabled).

 

Scrambler and balancing guard I think have nothing to do as they are disabled.

 

PN balancer doesn't have any setting to keep (or not to keep) squad together. Or is it set implicitly?

 

Your proposed workarounds are of course valid but the problem that I can see in the current version of TB is that at the end of the round vip players can be moved to other team.

 

Consider the following scenario:

CP - Clan player/whitelisted player

RP - Random player/non-whitelisted player

- Round ends with 8CP + 8RP vs 8CP + 8RP

- After round end some players will always leave so the status is: 8CP + 8RP vs 8CP + 1RP

- The scoreboard disappears

- When a new round starts then the player setup is: 4CP + 8RP vs 8CP + 4CP + 1RP

+ Where it should be 8CP + 4RP vs 8CP + 5RP so that clan players/whitelisted won't be moved

 

If being a whitelisted player means that the player cannot be moved during the ongoing game then the same rule should be applied also at the end of the round when the scoreboard disappears even if this would lead to uneven player numbers at the beginning of new round.

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Originally Posted by PapaCharlie9*:

 

4. try multibalancer (you can find it here on the forums) it has an option to distribute players with the same clantag to both teams (not really what you want if i understand you)

If I understand the problem statement correctly, by default MB would do the same thing as TB. For MB, you can disable Keep Squads Together, but then each player is an individual and all squads may be split up. It's all or nothing. Also, the MB scrambler ignores the Whitelist. Like grizz said, there is an MB option to divide clan members evenly between teams. There's also an option to put all clan members on the same team during a scramble. But there's no MB option that says leave all clan members where they are and scramble everyone else (random ppl).

 

If you have only Playernumber balancer enabled and after the end of the round there is 16 vs 8 (with a limit of max 1 player difference set) then when the scoreboard disappears I assume that it's the Playernumber balancer that will move 4 player from one team to another to even numbers.

Aha! No, it's the game server that balances 16 vs 8 into 12 vs 12, when it does team swapping before the next round. That's if you have vars.autobalance set to true, which is pretty much mandatory for Ranked servers I believe.
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Originally Posted by Rawi*:

 

Aha! No, it's the game server that balances 16 vs 8 into 12 vs 12, when it does team swapping before the next round. That's if you have vars.autobalance set to true, which is pretty much mandatory for Ranked servers I believe.

Lol, I have always thought that this autobalance switch just doesn't work :biggrin:

Good to know what this is responsible for.

That pretty much solves my issue, thanks! :ohmy:

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