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Insane Limits: Mute on Hackusations


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Originally Posted by TMiland*:

 

Mute on Hackusations

 

If you're like me, and don't like to kick your players, let them do it themselves! :cool:

 

This limit requires: AdKats Advanced In Game Admin and Ban Enforcer*

 

This limit will inform how to report on first, warn on second and !mute on third warning.

 

Set limit to evaluate OnAnyChat, set action to None

 

Set first_check to this Code:

Code:

List<String> hackusations = new List<String>();
	// Matching hack, hacker, haxor, hacking, hacks, wallhack
	hackusations.Add(@"\b(wall)_ha(ck|xo)(er|ing|ed|s|r)_\b");
	// Matching cheat, cheater, cheating, cheats
	hackusations.Add(@"\bche(at)(er|ing|ed|s)(s)_\b");
	// Matching exploit, exploiter, exploiting, exploits
	hackusations.Add(@"\bexploit(er|ing|ed|s)_\b");
	// Matching glitch, glitcher, glitching
	hackusations.Add(@"\bglitch(er|ing|ed)_\b");
    
	String[] chat_words = Regex.Split(player.LastChat, @"\s+");
    
	foreach(String chat_word in chat_words)
	{	foreach(String hackusation in hackusations)
		{	if (Regex.Match(chat_word, "^"+hackusation+"$", RegexOptions.IgnoreCase).Success)
			{	
				return true;
			}
		}
	}
	return false;
Set second_check to this Code:

 

Code:

string fancy_time = DateTime.Now.ToString("HH:mm:ss");
	string fancy_date = DateTime.Now.ToString("dd-MM-yyyy");
	double count = limit.Activations(player.Name);
	String msg = "none";
	Action<String> ChatPlayer = delegate(String who) {
	plugin.ServerCommand("admin.yell", msg, "15", "player", who);
	plugin.ServerCommand("admin.say", msg, "player", who);
	};
	if (count == 1) {
		msg = plugin.R("ATTENTION %k_n%! If you suspect a hacker, report him with !report playername reason ");
		ChatPlayer(player.Name);
		plugin.PRoConChat("ADMIN MUTE > " + msg);
	}
	if (count == 2) {
		msg = plugin.R("ATTENTION %k_n%! Please avoid Hackusations, you will be muted for the rest of the round!");
		plugin.SendPlayerYell(player.Name, msg, 20);
		plugin.SendGlobalMessage(msg);
		plugin.PRoConChat("ADMIN MUTE > " + msg);
		plugin.ConsoleWrite("^b^1ADMIN MUTE >^0^n " + player.FullName + " tripped the Hackusations filter! ");
		plugin.Log("Logs/InsaneLimits_hackusations.log", plugin.R("[" + fancy_date + "][" + fancy_time + "] %p_n% said: [" + player.LastChat + "]"));
	}
	else if (count == 3) {
		msg = plugin.R("/@mute " + player.Name + " You have been muted for Hackusations in chat!");
		plugin.ServerCommand("admin.say", msg);
		plugin.SendPlayerYell(player.Name, msg, 20);
		plugin.SendGlobalMessage(msg);
		plugin.PRoConChat("ADMIN MUTE > " + msg);
		plugin.ConsoleWrite("^b^1ADMIN MUTE >^0^n " + player.FullName + " has been muted for Hackusations! ");
		plugin.Log("Logs/InsaneLimits_hackusations.log", plugin.R("[" + fancy_date + "][" + fancy_time + "] %p_n% said: [" + player.LastChat + "]"));
	}

	return false;
Here's how it works:

 

[22:41:47] PlayerName > bibbis cheat

[22:40:36] ADMIN MUTE > ATTENTION PlayerName! If you suspect a hacker, report him with !report playername reason

[22:42:06] PlayerName > nice cheat LOLOLL

[22:40:56] ADMIN MUTE > ATTENTION PlayerName! Please avoid Hackusations, you will be muted for the rest of the round!

[22:42:10] PlayerName > SO OBVIOUS XD

[22:42:18] PlayerName2 > and why am i cheating?

[22:42:27] PlayerName > cus u suck

[22:42:28] PlayerName3 > omg muting for hackusations

[22:42:31] PlayerName3 > why dont all servers have this

 

For updated code, visit: Mute on Hackusations on Github
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Originally Posted by ColColonCleaner*:

 

can a clan tag exclusion be added to this please (so my clan can not be effected, only pubs)

Admins are already unaffected by mute through AdKats, but i'm sure a clan tag whitelist can be added as well.
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Originally Posted by TMiland*:

 

thing it it will show on the screen, abit silly

 

is it something like

 

if (player.Tag != "Your tag in here")

 

and

 

}

}

return false;

What do you mean? :smile:
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Originally Posted by Tomgun*:

 

to be able to put a clan tag in there so it doesnt come up with the messages, I just tried it, really annoying

 

that way even knowing the admins cant be muted the message wont show on the admins screen either, much more tidy and easier.

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Originally Posted by TMiland*:

 

to be able to put a clan tag in there so it doesnt come up with the messages, I just tried it, really annoying

 

that way even knowing the admins cant be muted the message wont show on the admins screen either, much more tidy and easier.

I just have to ask: why would you let your admins spam hacks, haxor etc? :tongue:
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Originally Posted by Tomgun*:

 

they wouldnt, but if they feel the need to tell someone the rules or they at any point need to warn someone or ever use the words I do not want them to get a warning message. As I say it a tidier and easier setup.

 

I am by no means knocking your work though m8, much appreciated :smile:

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Originally Posted by TMiland*:

 

they wouldnt, but if they feel the need to tell someone the rules or they at any point need to warn someone or ever use the words I do not want them to get a warning message. As I say it a tidier and easier setup.

 

I am by no means knocking your work though m8, much appreciated :smile:

Ahh, i see. :smile:

 

Try this:

Code:

if (player.Tag == "TAG") return false;
Where TAG = Your tag for exclusions. :smile:

 

Put it in top of the code.

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Originally Posted by Tomgun*:

 

I put it at the top of the second check code

 

if (player.Tag == "SE") return false;

 

string fancy_time = DateTime.Now.ToString("HH:mm:ss");

string fancy_date = DateTime.Now.ToString("dd-MM-yyyy");

double count = limit.Activations(player.Name);

thats just t top bit, it that right?
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  • 1 year later...

Originally Posted by SmackDown*:

 

Is anybody still using this?

 

I have installed it with both the older code and the code from the link that says its the updated version. I have added the code to the top line that makes it not respond to specified clan tags.

 

The problem I have with this is that it install with out any errors or issues, but does work. With the updated version code, it worked for on occasion then stopped. When I was testing it out with a clan mate, it worked for him, but since then, it has not worked at all. Numerous players have been calling other cheaters, but this program is not acting on it.

 

Just wondering if anyone is still using it and any suggestions on how to make it work?

 

Thank you in advance for your help!

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Originally Posted by Mamba334*:

 

If cheating is a word detect, when the player 3 asked why am I cheating, shouldn't it have warned him too? I want to use this asap, but wanted to ask before I did this.

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Originally Posted by SmackDown*:

 

Is anyone still using this and does it work for you?

 

Does not work for me and I am wondering if the code just needs to be updated. I believe I have installed this correctly, but its not working at all.

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  • 1 year later...

Originally Posted by Sp0rAdiC*:

 

Is anyone still using this and does it work for you?

 

Does not work for me and I am wondering if the code just needs to be updated. I believe I have installed this correctly, but its not working at all.

It doesn't seem to be working for me. Could I just add words without regex? And how would I do that?
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