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Insane Limits: Random Kill Announcements


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Originally Posted by TMiland*:

 

Random Kill Announcements

 

This limit will yell random messages on kill with Melee, RoadKill, Suicide, VehicleUpsideDown, Defib, AA Mine, BallisticShield, C4, Claymore, Medkit, SLAM, Repairtool, Tomahawk.

 

Set limit to evaluate OnKill, set action to None

 

Set first_check to this Code:

Code:

string msg;
List<string> MessageType1 = new List<string>();
List<string> MessageType2 = new List<string>();
List<string> MessageType3 = new List<string>();
List<string> MessageType4 = new List<string>();
List<string> MessageType5 = new List<string>();
List<string> MessageType6 = new List<string>();
List<string> MessageType7 = new List<string>();
List<string> MessageType8 = new List<string>();
List<string> MessageType9 = new List<string>();
List<string> MessageType10 = new List<string>();
List<string> MessageType11 = new List<string>();
List<string> MessageType12 = new List<string>();
List<string> MessageType13 = new List<string>();
Random rnd = new Random();

// Add all your messages which should be shown on "Melee"
MessageType1.Add(killer.Name + " just sliced " + victim.Name + "'s throat, what a shame, bro!");
MessageType1.Add(victim.Name + " was shanked by " + killer.Name + "!");
MessageType1.Add(killer.Name + " just took " + victim.Name + "'s tags and made him cry!");
MessageType1.Add(killer.Name + " slipped a shiv into " + victim.Name + "'s back!");
MessageType1.Add(killer.Name + " knifed " + victim.Name + " and Insane Limits approves!");
MessageType1.Add(victim.Name + ", you gonna let " + killer.Name + " get away with taking your tags_");
MessageType1.Add(killer.Name + " just Tweeted about knifing " + victim.Name + "!");
MessageType1.Add(killer.Name + " just posted " + victim.Name + "'s tags on Facebook!");
MessageType1.Add(killer.Name + ": 'Just die already, " + victim.Name + "'"); // From BC2
MessageType1.Add(killer.Name + ": 'Hey " + victim.Name + ", you want summa this_'"); // From BC2
MessageType1.Add(victim.Name + " took a gun to a knife fight with " + killer.Name + ", and LOST!");
MessageType1.Add("Did you see the YouTube video of " + killer.Name + " knifing " + victim.Name + "_");
MessageType1.Add(killer.Name + " just added +1 knife kills to his Battlelog stats, thanks to " + victim.Name);
MessageType1.Add(killer.Name + ": 'Hey " + victim.Name + ", check your six next time!'");
MessageType1.Add(victim.Name + ", go tell your momma you lost your tags to " + killer.Name + "!");
MessageType1.Add(victim.Name + " just wanted to see " + killer.Name + "'s Premium knife, not have it shoved in his eye!");

// Add all your messages which should be shown on "RoadKill"
MessageType2.Add("WROOM! " + killer.Name + " just roadkilled " + victim.Name + "!");
MessageType2.Add("WROOM! " + killer.Name + " just ran over " + victim.Name + "!");

// Add all your messages which should be shown on "Suicide"
MessageType3.Add("CALL THE MORGUE! " + victim.Name + " just committed Suicide!");

// Add all your messages which should be shown on "VehicleUpsideDown"
MessageType4.Add("UH OH! " + victim.Name + " just flipped his vehicle upside down and died!");

// Add all your messages which should be shown on "Defib"
MessageType5.Add("WOAH! " + killer.Name + " just ZAPPED " + victim.Name + " to death with his " + kill.Weapon + "!");
MessageType5.Add("ZAP! " + killer.Name + " just ELECTROCUTED " + victim.Name + " with his " + kill.Weapon + "!");

// Add all your messages which should be shown on "AA Mine"
MessageType6.Add(victim.Name + " just flew over " + killer.Name + "'s " + kill.Weapon + "!");

// Add all your messages which should be shown on "BallisticShield"
MessageType7.Add("SLAM! " + killer.Name + " has killed " + victim.Name + " with his " + kill.Weapon + "!");

// Add all your messages which should be shown on "C4"
MessageType8.Add("BOOM! " + killer.Name + " just BLEW UP " + victim.Name + " with " + kill.Weapon + "!");

// Add all your messages which should be shown on "Claymore"
MessageType9.Add("WOHAA! " + victim.Name + " just stepped into " + killer.Name + "'s " + kill.Weapon + "!");

// Add all your messages which should be shown on "Medkit"
MessageType10.Add("MEDKILL! " + killer.Name + " just dropped a " + kill.Weapon + " on " + victim.Name + "!");
MessageType10.Add("MEDKILL! " + killer.Name + " just KILLED " + victim.Name + " with his " + kill.Weapon + "!");

// Add all your messages which should be shown on "SLAM"
MessageType11.Add("BAM! " + killer.Name + " just killed " + victim.Name + " with a " + kill.Weapon + "!");
MessageType11.Add("SLAM! " + victim.Name + " just ran in to " + killer.Name + "'s " + kill.Weapon + "'s!");

// Add all your messages which should be shown on "Repairtool"
MessageType12.Add(killer.Name + " just BURNED " + victim.Name + "'s ass with a " + kill.Weapon + "!");
MessageType12.Add(killer.Name + " just TORCHED " + victim.Name + " with " + kill.Weapon + "!");
MessageType12.Add(victim.Name + " just got TORCHED with " + kill.Weapon + " by " + killer.Name + "!");

// Add all your messages which should be shown on "Tomahawk"
MessageType13.Add("BOMBS AWAY! " + killer.Name + " just dropped a " + kill.Weapon + " on " + victim.Name + "!");

	// Do the switch
	switch (kill.Weapon)
	{
		case "Melee":
		{
			msg = MessageType1[rnd.Next(MessageType1.Count)]; // Take a random message from Message Type 1
		}	break;
		case "RoadKill":
		{
			msg = MessageType2[rnd.Next(MessageType2.Count)]; // Take a random message from Message Type 2
		}	break;
		case "Suicide":
		{
			msg = MessageType3[rnd.Next(MessageType3.Count)]; // Take a random message from Message Type 3
		}	break;
		case "VehicleUpsideDown":
		{
			msg = MessageType4[rnd.Next(MessageType4.Count)]; // Take a random message from Message Type 4
		}	break;
		case "Defib":
		{
			msg = MessageType5[rnd.Next(MessageType5.Count)]; // Take a random message from Message Type 5
		}	break;
		case "AA Mine":
		{
			msg = MessageType6[rnd.Next(MessageType6.Count)]; // Take a random message from Message Type 6
		}	break;
		case "BallisticShield":
		{
			msg = MessageType7[rnd.Next(MessageType7.Count)]; // Take a random message from Message Type 7
		}	break;
		case "C4":
		{
			msg = MessageType8[rnd.Next(MessageType8.Count)]; // Take a random message from Message Type 8
		}	break;
		case "Claymore":
		{
			msg = MessageType9[rnd.Next(MessageType9.Count)]; // Take a random message from Message Type 9
		}	break;
		case "Medkit":
		{
			msg = MessageType10[rnd.Next(MessageType10.Count)]; // Take a random message from Message Type 10
		}	break;
		case "SLAM":
		{
			msg = MessageType11[rnd.Next(MessageType11.Count)]; // Take a random message from Message Type 11
		}	break;
		case "Repairtool":
		{
			msg = MessageType12[rnd.Next(MessageType12.Count)]; // Take a random message from Message Type 12
		}	break;
		case "Tomahawk":
		{
			msg = MessageType13[rnd.Next(MessageType13.Count)]; // Take a random message from Message Type 13
		}	break;
        default:
        return false;
	}

	if (!player.Data.issetBool("NoYell"))
	{
		player.Data.setBool("NoYell", true);
	}

	if (player.Data.getBool("NoYell"))
	{
		// Send msg to chat if @noyell is off
		plugin.SendGlobalMessage(msg);
	}
	plugin.SendGlobalYell(msg, 5);
	// For writing to console
	plugin.PRoConChat("Kill Announcements > " + msg);
	plugin.ConsoleWrite("^b^1Kill Announcements >^0^n " + msg);
	plugin.PRoConEvent(msg, "Insane Limits");

	return false;
This works only if you have the @noyell limit from this thread: myrcon.net/.../insane-limits-yell-to-squad-members-on-request

 

If not, use this version:

 

Code:

string msg;
List<string> MessageType1 = new List<string>();
List<string> MessageType2 = new List<string>();
List<string> MessageType3 = new List<string>();
List<string> MessageType4 = new List<string>();
List<string> MessageType5 = new List<string>();
List<string> MessageType6 = new List<string>();
List<string> MessageType7 = new List<string>();
List<string> MessageType8 = new List<string>();
List<string> MessageType9 = new List<string>();
List<string> MessageType10 = new List<string>();
List<string> MessageType11 = new List<string>();
List<string> MessageType12 = new List<string>();
List<string> MessageType13 = new List<string>();
Random rnd = new Random();

// Add all your messages which should be shown on "Melee"
MessageType1.Add(killer.Name + " just sliced " + victim.Name + "'s throat, what a shame, bro!");
MessageType1.Add(victim.Name + " was shanked by " + killer.Name + "!");
MessageType1.Add(killer.Name + " just took " + victim.Name + "'s tags and made him cry!");
MessageType1.Add(killer.Name + " slipped a shiv into " + victim.Name + "'s back!");
MessageType1.Add(killer.Name + " knifed " + victim.Name + " and Insane Limits approves!");
MessageType1.Add(victim.Name + ", you gonna let " + killer.Name + " get away with taking your tags_");
MessageType1.Add(killer.Name + " just Tweeted about knifing " + victim.Name + "!");
MessageType1.Add(killer.Name + " just posted " + victim.Name + "'s tags on Facebook!");
MessageType1.Add(killer.Name + ": 'Just die already, " + victim.Name + "'"); // From BC2
MessageType1.Add(killer.Name + ": 'Hey " + victim.Name + ", you want summa this_'"); // From BC2
MessageType1.Add(victim.Name + " took a gun to a knife fight with " + killer.Name + ", and LOST!");
MessageType1.Add("Did you see the YouTube video of " + killer.Name + " knifing " + victim.Name + "_");
MessageType1.Add(killer.Name + " just added +1 knife kills to his Battlelog stats, thanks to " + victim.Name);
MessageType1.Add(killer.Name + ": 'Hey " + victim.Name + ", check your six next time!'");
MessageType1.Add(victim.Name + ", go tell your momma you lost your tags to " + killer.Name + "!");
MessageType1.Add(victim.Name + " just wanted to see " + killer.Name + "'s Premium knife, not have it shoved in his eye!");

// Add all your messages which should be shown on "RoadKill"
MessageType2.Add("WROOM! " + killer.Name + " just roadkilled " + victim.Name + "!");
MessageType2.Add("WROOM! " + killer.Name + " just ran over " + victim.Name + "!");

// Add all your messages which should be shown on "Suicide"
MessageType3.Add("CALL THE MORGUE! " + victim.Name + " just committed Suicide!");

// Add all your messages which should be shown on "VehicleUpsideDown"
MessageType4.Add("UH OH! " + victim.Name + " just flipped his vehicle upside down and died!");

// Add all your messages which should be shown on "Defib"
MessageType5.Add("WOAH! " + killer.Name + " just ZAPPED " + victim.Name + " to death with his " + kill.Weapon + "!");
MessageType5.Add("ZAP! " + killer.Name + " just ELECTROCUTED " + victim.Name + " with his " + kill.Weapon + "!");

// Add all your messages which should be shown on "AA Mine"
MessageType6.Add(victim.Name + " just flew over " + killer.Name + "'s " + kill.Weapon + "!");

// Add all your messages which should be shown on "BallisticShield"
MessageType7.Add("SLAM! " + killer.Name + " has killed " + victim.Name + " with his " + kill.Weapon + "!");

// Add all your messages which should be shown on "C4"
MessageType8.Add("BOOM! " + killer.Name + " just BLEW UP " + victim.Name + " with " + kill.Weapon + "!");

// Add all your messages which should be shown on "Claymore"
MessageType9.Add("WOHAA! " + victim.Name + " just stepped into " + killer.Name + "'s " + kill.Weapon + "!");

// Add all your messages which should be shown on "Medkit"
MessageType10.Add("MEDKILL! " + killer.Name + " just dropped a " + kill.Weapon + " on " + victim.Name + "!");
MessageType10.Add("MEDKILL! " + killer.Name + " just KILLED " + victim.Name + " with his " + kill.Weapon + "!");

// Add all your messages which should be shown on "SLAM"
MessageType11.Add("BAM! " + killer.Name + " just killed " + victim.Name + " with a " + kill.Weapon + "!");
MessageType11.Add("SLAM! " + victim.Name + " just ran in to " + killer.Name + "'s " + kill.Weapon + "'s!");

// Add all your messages which should be shown on "Repairtool"
MessageType12.Add(killer.Name + " just BURNED " + victim.Name + "'s ass with a " + kill.Weapon + "!");
MessageType12.Add(killer.Name + " just TORCHED " + victim.Name + " with " + kill.Weapon + "!");
MessageType12.Add(victim.Name + " just got TORCHED with " + kill.Weapon + " by " + killer.Name + "!");

// Add all your messages which should be shown on "Tomahawk"
MessageType13.Add("BOMBS AWAY! " + killer.Name + " just dropped a " + kill.Weapon + " on " + victim.Name + "!");

	// Do the switch
	switch (kill.Weapon)
	{
		case "Melee":
		{
			msg = MessageType1[rnd.Next(MessageType1.Count)]; // Take a random message from Message Type 1
		}	break;
		case "RoadKill":
		{
			msg = MessageType2[rnd.Next(MessageType2.Count)]; // Take a random message from Message Type 2
		}	break;
		case "Suicide":
		{
			msg = MessageType3[rnd.Next(MessageType3.Count)]; // Take a random message from Message Type 3
		}	break;
		case "VehicleUpsideDown":
		{
			msg = MessageType4[rnd.Next(MessageType4.Count)]; // Take a random message from Message Type 4
		}	break;
		case "Defib":
		{
			msg = MessageType5[rnd.Next(MessageType5.Count)]; // Take a random message from Message Type 5
		}	break;
		case "AA Mine":
		{
			msg = MessageType6[rnd.Next(MessageType6.Count)]; // Take a random message from Message Type 6
		}	break;
		case "BallisticShield":
		{
			msg = MessageType7[rnd.Next(MessageType7.Count)]; // Take a random message from Message Type 7
		}	break;
		case "C4":
		{
			msg = MessageType8[rnd.Next(MessageType8.Count)]; // Take a random message from Message Type 8
		}	break;
		case "Claymore":
		{
			msg = MessageType9[rnd.Next(MessageType9.Count)]; // Take a random message from Message Type 9
		}	break;
		case "Medkit":
		{
			msg = MessageType10[rnd.Next(MessageType10.Count)]; // Take a random message from Message Type 10
		}	break;
		case "SLAM":
		{
			msg = MessageType11[rnd.Next(MessageType11.Count)]; // Take a random message from Message Type 11
		}	break;
		case "Repairtool":
		{
			msg = MessageType12[rnd.Next(MessageType12.Count)]; // Take a random message from Message Type 12
		}	break;
		case "Tomahawk":
		{
			msg = MessageType13[rnd.Next(MessageType13.Count)]; // Take a random message from Message Type 13
		}	break;
        default:
        return false;
	}

/*	if (!player.Data.issetBool("NoYell"))
	{
		player.Data.setBool("NoYell", true);
	}

	if (player.Data.getBool("NoYell"))
	{
		// Send msg to chat if @noyell is off
		plugin.SendGlobalMessage(msg);
	}*/
	plugin.SendGlobalYell(msg, 5);
	// For writing to console
	plugin.PRoConChat("Kill Announcements > " + msg);
	plugin.ConsoleWrite("^b^1Kill Announcements >^0^n " + msg);
	plugin.PRoConEvent(msg, "Insane Limits");

	return false;
To only have announcements in chat, change:Code:
plugin.SendGlobalYell(msg, 5);
to Code:
plugin.SendGlobalMessage(msg);
Enjoy! :cool:
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Singh400*:

 

FYI, you don't need to start or end with empty concatenations.

 

So this...

 

Code:

MessageType1.Add("" + killer.Name + " just added +1 knife kills to his Battlelog stats, thanks to " + victim.Name + "");
Can be re-written to this...

 

Code:

MessageType1.Add(killer.Name + " just added +1 knife kills to his Battlelog stats, thanks to " + victim.Name);
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by TMiland*:

 

FYI, you don't need to start or end with empty concatenations.

 

So this...

 

Code:

MessageType1.Add("" + killer.Name + " just added +1 knife kills to his Battlelog stats, thanks to " + victim.Name + "");
Can be re-written to this...

 

Code:

MessageType1.Add(killer.Name + " just added +1 knife kills to his Battlelog stats, thanks to " + victim.Name);
I know, it's something left from another old limit i forgot to change. :P

 

Thanks for letting me know! :biggrin:

* Restored post. It could be that the author is no longer active.
Link to comment
  • 1 month later...

Originally Posted by schmoove*:

 

Added this limit to one of our servers, I'm using the none @noyell version and it seems that only "Melee" and "RoadKill" kill types are displayed and all other kill types are ignored for some reason.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by TMiland*:

 

Added this limit to one of our servers, I'm using the none @noyell version and it seems that only "Melee" and "RoadKill" kill types are displayed and all other kill types are ignored for some reason.

Are you running BF3?
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by TMiland*:

 

Sorry should have added, this is on BF4.

Something might have changed since the last patch, but it should work on most of the weapons.

 

I have added maybe too many, so keep it simple and leave out the less "important" info to not make it too spammy. :smile:

* Restored post. It could be that the author is no longer active.
Link to comment
  • 2 weeks later...
  • 7 months later...

Originally Posted by Balu00*:

 

Something might have changed since the last patch, but it should work on most of the weapons.

 

I have added maybe too many, so keep it simple and leave out the less "important" info to not make it too spammy. :smile:

It is up to the terms of the arms when I U Slam the term box will be displayed.

If only Slam is because it does not go.

Can you irgeendwie so do not change the Server in U_Slam term stands directly but only Slam?

* Restored post. It could be that the author is no longer active.
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  • 2 weeks later...
  • 2 years later...

Originally Posted by mambochambo*:

 

Hello-

i tried the 2nd code with sendglobal message in chat, not as yell. But the code is not working. what am i doing wrong? i set evaluate to on kill and action to none.

* Restored post. It could be that the author is no longer active.
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  • 1 year later...

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