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SquadManager [0.9.9.2] 15-Feb-2015


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Originally Posted by LumPenPacK*:

 

Congrats on the release LumPenPacK! :smile:

 

I have been beta-testing this plugin for weeks, and it has been working great! :biggrin:

 

I haven't noticed any conflicts HAWKSTA24.

Yep, and thank you for your help and useful feedback. Lot's of features based on ideas from you.

 

BTW: Next update will contain a "Merge Squad"-option that will merge partially filled Squads.

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Originally Posted by Remi*:

 

Would it be possible to just use !lead when you give away lead to someone else?

 

We are still using the insane limit (instead of this, despite my praising words), because it is simpler to just write !lead somebody, than !givelead.

 

Also we had some complications with rotating squadleaders after idle, since sometimes you defend flags for more than 5-10 minutes (example soflam squad on Paracel E-flag).

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Originally Posted by LumPenPacK*:

 

Would it be possible to just use !lead when you give away lead to someone else?

 

We are still using the insane limit (instead of this, despite my praising words), because it is simpler to just write !lead somebody, than !givelead.

This is possible, I'll add this with the next version.

But just in case you don't already know: You can also use !unlead command to give anyone else lead.

 

When you are Squad Leader you can use two different commands to give away your Squad Lead.

 

!givelead gives someone else with the specific player name the Squad Lead

!unlead gives anyone else Squad Lead. At the moment the plugin choose a random player. This could be changed to some stats based conditions with some further updates.

 

Also we had some complications with rotating squadleaders after idle, since sometimes you defend flags for more than 5-10 minutes (example soflam squad on Paracel E-flag).

Are you speaking about the "Idle Squad Leader Dismiss" or about the "Dismiss No Orders Squad Leaders" feature?
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Originally Posted by LumPenPacK*:

 

It might take some time. I thought I could get the clan tags via RCON but that's obviously not possible with BF4. (I guess it was possible with BC2)

So I need to fetch these information from BL which makes it much more complicated.

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Originally Posted by ColColonCleaner*:

 

It might take some time. I thought I could get the clan tags via RCON but that's obviously not possible with BF4. (I guess it was possible with BC2)

So I need to fetch these information from BL which makes it much more complicated.

Or you can just pull your player list from AdKats if the plugin is available :smile:, there is a subscription model that adds all the additional information AdKats knows about players to their player object.

 

This includes clan tags, persona ids, db ids, reputation, admin status, etc, etc..

 

You have LRT so you can see how it works, most importantly the switching between manual and AdKats based player lists if the plugin isn't available.

 

When AdKatsACS is released it will be much cleaner in terms of the sub/list code, but you should be able to get the gist from LRT.

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Originally Posted by PapaCharlie9*:

 

Or you can just pull your player list from AdKats if the plugin is available :smile:, there is a subscription model that adds all the additional information AdKats knows about players to their player object.

 

This includes clan tags, persona ids, db ids, reputation, admin status, etc, etc..

 

You have LRT so you can see how it works, most importantly the switching between manual and AdKats based player lists if the plugin isn't available.

 

When AdKatsACS is released it will be much cleaner in terms of the sub/list code, but you should be able to get the gist from LRT.

Yeah, I don't think ol' Lumpy ought to tie his general purpose plugin to a) a for-pay-only plugin, or B) a plugin that requires a database. Wonderful as those plugins are, probably not the best plan.

 

Now, if you want to do everyone a service and make a standalone plugin that just pulls down per-player Battlelog data OnJoin with appropriate self-throttling, and does nothing else and has no database dependency, and makes that data available to plugins, with a query by player name API => callback with JSON results, that would be a dependency that no one would argue with. You can start with clan tags and add the rest later.

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Originally Posted by EBassie*:

 

Or you can just pull your player list from AdKats if the plugin is available :smile:, there is a subscription model that adds all the additional information AdKats knows about players to their player object.

Yeah, I don't think ol' Lumpy ought to tie his general purpose plugin to a) a for-pay-only plugin, or B) a plugin that requires a database. Wonderful as those plugins are, probably not the best plan.

 

Now, if you want to do everyone a service and make a standalone plugin that just pulls down per-player Battlelog data OnJoin with appropriate self-throttling, and does nothing else and has no database dependency, and makes that data available to plugins, with a query by player name API => callback with JSON results, that would be a dependency that no one would argue with. You can start with clan tags and add the rest later.

Indeed. Not everybody is using Adkats or is willing to use Adkats.

 

I know you are very proud on Adkats, but it would be nice of you wouldn't 'push' your plugin that much.

Adkats is not always the answer.

 

As you have been told before: Procon staff is not really keen on ONE 'super plugin'.

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Originally Posted by ColColonCleaner*:

 

I understand and have been part of this discussion before, what i didn't include was info about an announcement im planning in the next week or so. It will basically solve the problem of having one 'super plugin' while allowing all the functionality to be swap-in-swap-out for whoever wants to use it (this includes plugins, not just people) , regardless of their status with a database.

 

Also the battlelog communication plugin is already planned, but made even more general than that. It will take requests from plugins of any type and handle the web requests for them with definable max request intervals for any domain. So it won't just work for battlelog, any get/post request for any public site, with the response sent back to the requesting plugin asynchronously.

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Originally Posted by TMiland*:

 

Yep, and thank you for your help and useful feedback. Lot's of features based on ideas from you.

 

BTW: Next update will contain a "Merge Squad"-option that will merge partially filled Squads.

No problem, glad i could help! :smile:

 

Looking forward to the "Merge Squad"-option :biggrin:

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Originally Posted by Remi*:

 

Are you speaking about the "Idle Squad Leader Dismiss" or about the "Dismiss No Orders Squad Leaders" feature?

Can't really remember it now, sorry. I think it was "idle-setting".

 

About future "Merge-squad"-settings, great! But can you make it so it excludes locked squads? I've often seen closed 2-man chopper squads for example, or boat/tanks.

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  • 3 weeks later...
  • 2 weeks later...

Originally Posted by LumPenPacK*:

 

Sorry for the delayed answer and the pending update. Unfortunately I don't have much time at the moment to finish the update but I'll try it in the next few weeks. Sorry.

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  • 4 weeks later...

Originally Posted by 397Seth*:

 

Sorry for the delayed answer and the pending update. Unfortunately I don't have much time at the moment to finish the update but I'll try it in the next few weeks. Sorry.

any news?
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  • 3 months later...
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Originally Posted by LumPenPacK*:

 

Sorry guys for not replying to your posts but I'm a little bit busy with my university stuff at the moment, so I haven't had much time to look into the missing features at the moment. I might have some time at the end of march, so I may spend a few hours to add those things which should already have implemented long time ago. But I can't promise.

 

But honestly my motivation has also a little bit gone because I don't play Battlefield anymore and I also lost my servers.

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