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Insane Limits - High Ping + Missing Ping Kicker (working code)


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Originally Posted by maxdralle*:

 

Insane Limits - High Ping + Missing Ping Kicker - (working code)

 

When players have a high ping or missing ping and your Server Plugin for checking player ping does not work correctly, then you can do this with Insane Limits and everythings works fine!

It is compatible with BF3, BF4 Server. Required Insane Limits Version 0.9.17.0 or later.

 

 

This limit check from all players the current ping. On high ping the player get a warning message. It kicks the player automaticly after 2 warning messages in a row (you can change the # of warning msg). On missing ping (-1ms or 0ms) it kicks the player directly after 3min playtime.

 

 

Whitelist

For the ping kicker you can create two seperate whitelists. One list for in-game-playernames. And one list for clan tags (all players with this clan tag are protected, no kick, no warnings).

IMPORTANT: For this whitelist feature you have to create two new custom lists in Insane Limits!

 

 

SETTINGS

In the code you have a SETTINGS area for customize the following values. the most important key value is the "MaximalPing" value.

 

SETTINGS

MaximalPing = 100 (max Ping in ms)

SmartMaxPing = true (variable max Ping. Players can have a higher ping on empty server. Per free slot +1ms higher ping)

HighPingWaring = 2 (# of warning message before kick)

MinPlayersOnServer = 6 (min players on server to enable ping kicker)

MinPlaytimeMinutes = 3 (min playtime in minutes before kick, only for missing ping)

WhitelistFunction = true (for extern whitelist for playernames and clan tags. required 2 custom lists in IL)

PutReservedSlotsInWhitelist = true (players with reserved slots are in whitelist)

ShowKickMsgForAllPlayers = true (when a player goes kick, it will show a msg in chat for all players)

UnlockPrivateSquads = true (true = unlock all private squads)

DebugINFO = false (true = show debug infos (ping warning etc.) in procon pc tool)

 

 

INSTALLATION

STEP 1 - Setup for Insane Limits (new limit)

Evaluation: OnIntervalPlayers

Evaluation_interval: 45

First_check: Code

First_check_code: put the code here

limit_action: none

 

 

STEP 2 (optional) - Setup for Ping Kicker Whitelist (custom list)

Insane Limits > Main Settings > "use_custom_lists" = TRUE

Create two custom lists:

custom list 1 - name: "ping_kicker_whitelist"

custom list 2 - name: "ping_kicker_whitelist_clantag"

 

 

 

Code:

// PING KICKER for Insane Limits   ( Missing Ping + High Ping Kicker) - Version 04.09.2016  by maxdralle //
// info > required lists: ping_kicker_whitelist, ping_kicker_whitelist_clantag    (you have to create this lists in insane limits)
// info > settings for insane limits: limit_evaluation: OnIntervalPlayers     ;     limit_evaluation_interval: 45        ;       limit_first_check: Code        ;        limit_action: none

// SETTINGS (you can change this values) //
int MaximalPing = 100;      // CUSTOMIZE: max Ping in ms   *HighPing*
bool SmartMaxPing = true;      // CUSTOMIZE: variable max Ping. Players can have a higher ping on empty server (per free slot +1ms higher ping)   *HighPing*
int HighPingWaring = 2;      // CUSTOMIZE: # of warning message before kick   *HighPing*
int MinPlayersOnServer = 6;      // CUSTOMIZE: min players on server to enable ping kicker   *Missing+HighPing*
double MinPlaytimeMinutes = 3;      // CUSTOMIZE: min playtime in minutes before kick   *MissingPing*
bool WhitelistFunction = true;      // CUSTOMIZE: true = for extern whitelist. required custom lists in IL: ping_kicker_whitelist, ping_kicker_whitelist_clantag
bool PutReservedSlotsInWhitelist = true;      // CUSTOMIZE: true = all players with reserved slots are in the whitelist
bool ShowKickMsgForAllPlayers = true;      // CUSTOMIZE: true = when a player goes kick, it will show a info msg in in-game-chat for all players
bool UnlockPrivateSquads = true;      // CUSTOMIZE: true = unlock all private squads
bool DebugINFO = false;      // CUSTOMIZE: true = show debug infos (ping warning etc.) in procon pc tool
// END SETTINGS


// WHITELIST //
if ((WhitelistFunction) && ((plugin.isInList(player.Tag, "ping_kicker_whitelist_clantag")) || (plugin.isInList(player.Name, "ping_kicker_whitelist")) || ((PutReservedSlotsInWhitelist) && (plugin.GetReservedSlotsList().Contains(player.Name)))))  { return false; }
if (player.Role != 0) {return false; }


// MISSING PING //
if ((player.Ping < 1) && (player.AveragePing < 1) && (player.TimeTotal > (MinPlaytimeMinutes * 60))) {
	if (server.PlayerCount >= MinPlayersOnServer) {
		plugin.PRoConChat("IL-Ping-Kicker > ^1^bMISSING PING:^0^n " + player.Name + " KICKED for missing ping (" + player.AveragePing + "ms)  Country: " + player.CountryName + " (" + player.CountryCode + ")");
		if (ShowKickMsgForAllPlayers) { plugin.SendGlobalMessage("PING KICKER: " + player.Name + " was KICKED for missing ping");}
		if (DebugINFO) {plugin.ConsoleWrite("IL-Ping-Kicker > ^1^bMISSING PING^0^n: " + player.Name + " KICKED for missing ping. Country: " + player.CountryName + " - Current Ping: " + player.Ping + " - Average Ping: " + player.AveragePing);}
		plugin.KickPlayerWithMessage(player.Name, plugin.R("KICKED for missing ping"));
		return false;
	}
}


// HIGH PING //
int tmpPlayerWaring = 0;
int tmpPlayerAvgPing = ((player.AveragePing + (player.Ping * 2)) / 3);
if (SmartMaxPing) {MaximalPing = MaximalPing + server.MaxPlayers - server.PlayerCount;}
if (player.Data.issetInt("PingWarning")) tmpPlayerWaring = player.Data.getInt("PingWarning");
if (((player.Ping > MaximalPing) || (tmpPlayerAvgPing > MaximalPing)) && (server.PlayerCount >= MinPlayersOnServer)) {
	if (tmpPlayerWaring >= HighPingWaring) {
		tmpPlayerWaring = 0;
		player.Data.setInt("PingWarning", tmpPlayerWaring);
		plugin.PRoConChat("IL-Ping-Kicker > ^1^bHIGH PING:^0^n " + player.Name + " KICKED for high ping (" + tmpPlayerAvgPing + "ms)  Country: " + player.CountryName + " (" + player.CountryCode + ")");
		if (DebugINFO) {plugin.ConsoleWrite("IL-Ping-Kicker > ^1^bHIGH PING:^0^n " + player.Name + " KICKED for high ping (" + tmpPlayerAvgPing + "ms)  Country: " + player.CountryName + " (" + player.CountryCode + ")");}
		if (ShowKickMsgForAllPlayers) { plugin.SendGlobalMessage("PING KICKER: " + player.Name + " was KICKED for high ping (" + tmpPlayerAvgPing + "ms)");}
		plugin.KickPlayerWithMessage(player.Name, plugin.R("KICKED for high ping (" + tmpPlayerAvgPing + "ms)"));
		return false;
	} else {
		tmpPlayerWaring++;
		player.Data.setInt("PingWarning", tmpPlayerWaring);
		if (tmpPlayerWaring == HighPingWaring) { plugin.SendPlayerYell(player.Name, player.Name + " WARNING - your ping is too high!", 4);}
		plugin.SendPlayerMessage(player.Name, plugin.R(player.Name + " > Your ping is too high (WARNING " + tmpPlayerWaring + "/" + HighPingWaring + ")"));
		if (DebugINFO) {plugin.ConsoleWrite("IL-Ping-Kicker > PlayerSay > " + player.Name + " > Your ping is too high (WARNING " + tmpPlayerWaring + "/" + HighPingWaring + ")  DEBUG Cur/Avg: " + player.Ping + "/" + tmpPlayerAvgPing + "ms");}
		if (DebugINFO) {plugin.PRoConChat("IL-Ping-Kicker > PlayerSay > " + player.Name + " > Your ping is too high (WARNING " + tmpPlayerWaring + "/" + HighPingWaring + ")  DEBUG Cur/Avg: " + player.Ping + "/" + tmpPlayerAvgPing + "ms");}
	}
} else {
	if (tmpPlayerWaring != 0) {
		tmpPlayerWaring = 0;
		player.Data.setInt("PingWarning", tmpPlayerWaring);
		if (DebugINFO) {plugin.ConsoleWrite("IL-Ping-Kicker > DEBUG > ^1^bHIGH PING:^0^n " + player.Name + "   DEBUG ping is ok. reset ping warning counter      Avg/Cur  (" + tmpPlayerAvgPing + "ms  " + player.Ping + "ms)");}
		if (DebugINFO) {plugin.PRoConChat("IL-Ping-Kicker > DEBUG > ^1^bHIGH PING:^0^n " + player.Name + "   DEBUG ping is ok. reset ping warning counter      AAvg/Cur  (" + tmpPlayerAvgPing + "ms  " + player.Ping + "ms)");}
	}
}


// UNLOCK PRIVATE SQUAD //
if (UnlockPrivateSquads) {
	if (plugin.IsSquadLocked(player.TeamId, player.SquadId)) { plugin.ServerCommand("squad.private", player.TeamId.ToString(), player.SquadId.ToString(), "false"); }
}
IMPORTANT: When you use this limit, dont forget to disable other Plugins for checking ping.

When you get a lot of spam msgs in the the procon plugin log console on pc (player xy not found in whitelist...) then set in IL > Main Settings > "use_white_list" to False

 

 

For kicking players with only a missing ping, you can use this limits: myrcon.net/.../insane-limits-missing-ping-kicker

 

 

CHANGELOG

04.09.2016 function: option to put players with reserved slots in whitelist

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Originally Posted by Dete96*:

 

Hi!

 

I just tried your Limit. Something doesn't for me and I have absolutely no idea what I did wrong. Here is the error that is shown in ProCon chat after compiling:

 

[18:49:47 70] [insane Limits] ERROR: 1 error compiling Code

[18:49:47 70] [insane Limits] ERROR: (CS0117, line: 47, column: 24): PRoConEvents.PlayerInfoInterface enthält keine Definition für Role.

 

 

Could you please help me?

 

Thank you in advance!

Dete96

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Originally Posted by Dete96*:

 

@Dete96

 

 

Do you have the new Insane Limits Version 0.9.17.0 ?

It is a BF4 Server?

Thank you for your quick reply!

We are running IL 09.14.0 on a BF 4 server. If I update to 0.9.17.0 will I have to set up all my limits again?

Thank you!

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Originally Posted by BuRockK*:

 

I dont think so, as your limits are saved in your Procon Layer, you just gonna update your local client. If a limit was to not work with newer version of Procon, you would get an error in console. But its less likely to happen. Although Procon devs would know better.

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Originally Posted by maxdralle*:

 

...If I update to 0.9.17.0 will I have to set up all my limits again?

I think you do not need to set up your old limits again. But an backup with all limits is always a good idea!

Update your IL. The new version is much better!

 

You can get the newest version here: page1/index.html*

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Originally Posted by Chilace*:

 

Can I modify your limit for using only one "ping_kicker_whitelist" ?

Code:

// WHITELIST //
String tag = player.Tag;
if (tag.Length == 0) {
	// Maybe they are using [_-=]XXX[=-_]PlayerName format
	Match tm = Regex.Match(player.Name, @"^[=_\-]_([^=_\-]{2,4})[=_\-]");
	if (tm.Success) {
		tag = tm.Groups[1].Value;
	} else {
		tag = "no tag";
	}
}
if ((WhitelistFunction) && (plugin.isInList(player.Name, "ping_kicker_whitelist") || plugin.isInList(tag, "ping_kicker_whitelist"))) return false;
if (player.Role != 0) return false;
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Originally Posted by BuRockK*:

 

Im guessing this:

if ((WhitelistFunction) && (plugin.isInList(player.Name, "ping_kicker_whitelist") || plugin.isInList(tag, "ping_kicker_whitelist"))) return false;

 

would create conflicts in code. You shouldnt have one list for both player.Name and player.Tag

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Originally Posted by Chilace*:

 

Im guessing this:

if ((WhitelistFunction) && (plugin.isInList(player.Name, "ping_kicker_whitelist") || plugin.isInList(tag, "ping_kicker_whitelist"))) return false;

 

would create conflicts in code. You shouldnt have one list for both player.Name and player.Tag

It works in this limit:

myrcon.net/.../insane-limits-v08r3-pistols-onoff-command

So...

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Originally Posted by maxdralle*:

 

@Chilace

it is possible, when you replace it with this:

 

Code:

// WHITELIST //
String tag = player.Tag;
if (tag.Length == 0) {
	// Maybe they are using [_-=]XXX[=-_]PlayerName format
	Match tm = Regex.Match(player.Name, @"^[=_\-]_([^=_\-]{2,4})[=_\-]");
	if (tm.Success) {
		tag = tm.Groups[1].Value;
	} else {
		tag = "no tag";
	}
}

if ((WhitelistFunction) && ((plugin.isInList(player.Name, "ping_kicker_whitelist")) || (plugin.isInList(tag, "ping_kicker_whitelist"))))  { return false; }
if (player.Role != 0) {return false; }
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Originally Posted by Chilace*:

 

@Chilace

it is possible, when you replace it with this:

 

Code:

// WHITELIST //
String tag = player.Tag;
if (tag.Length == 0) {
	// Maybe they are using [_-=]XXX[=-_]PlayerName format
	Match tm = Regex.Match(player.Name, @"^[=_\-]_([^=_\-]{2,4})[=_\-]");
	if (tm.Success) {
		tag = tm.Groups[1].Value;
	} else {
		tag = "no tag";
	}
}

if ((WhitelistFunction) && ((plugin.isInList(player.Name, "ping_kicker_whitelist")) || (plugin.isInList(tag, "ping_kicker_whitelist"))))  { return false; }
if (player.Role != 0) {return false; }
Don't know why you prefer curly brackets, but anyway thanks
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Originally Posted by BuRockK*:

 

I see now, okay. But what id do (actually i do) is to have a default custom list for any limits i may use in future that would require a list

 

Example default list names:

 

admins

whitelist

whitelist_clantag

mapnames

modes

..

etc..

 

but thats just me :smile:

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Originally Posted by LCARSx64*:

 

I see now, okay. But what id do (actually i do) is to have a default custom list for any limits i may use in future that would require a list

 

Example default list names:

 

admins

whitelist

whitelist_clantag

mapnames

modes

..

etc..

 

but thats just me :smile:

Fyi, plugin.isInWhitelist will check both player names and tags in the lists, plugin.isInPlayerWhitelist and plugin.isInClanWhitelist check each of those lists separately.

 

Sent from my SM-G930F using Tapatalk

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Originally Posted by BuRockK*:

 

Fyi, plugin.isInWhitelist will check both player names and tags in the lists, plugin.isInPlayerWhitelist and plugin.isInClanWhitelist check each of those lists separately.

 

Sent from my SM-G930F using Tapatalk

Oh yea , i just like to make lists :biggrin:
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  • 1 month later...

Originally Posted by maxdralle*:

 

Is it possible for the plugin to look at the reservedslotslist.txt at the server itself instead of placing every name into the custom list?

 

OneManArmy

SUPER@ [siC]

yes, it is possible.

i have updated the code in the first post. the option "PutReservedSlotsInWhitelist = true" is what you want...

showthread....orking-code%29*

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Originally Posted by OneManArmy*:

 

Tested it @ my BF4 S7 Procon test server and works like a charm. what does the "TaskbarNoptify" do?

 

I presume this also works @ a BF3 server right? think commands did not change in BF4.

 

OneManArmy

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Originally Posted by maxdralle*:

 

Tested it @ my BF4 S7 Procon test server and works like a charm. I presume this also works @ a BF3 server right? think commands did not change in BF4.

OneManArmy

nice!

for BF3 you have to delete this line: if (player.Role != 0) {return false; }

 

 

...what does the "TaskbarNoptify" do_...

i think the "TaskbarNotify" is a feature for the procon pc tool. it is a notification in the windows systray, but this function is not working...
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  • 2 weeks later...

Originally Posted by AlcaGamerZ*:

 

Hi i get this error . can someone help me with it ? where did i go wrong ? thnks in advance

 

 

 

[11:28:57 94] [insane Limits] ERROR: 49 errors compiling Code

[11:28:57 94] [insane Limits] ERROR: (CS0103, line: 46, column: 58): The name 'player' does not exist in the current context

[11:28:57 94] [insane Limits] ERROR: (CS0103, line: 46, column: 124): The name 'player' does not exist in the current context

[11:28:57 94] [insane Limits] ERROR: (CS0103, line: 46, column: 240): The name 'player' does not exist in the current context

[11:28:57 94] [insane Limits] ERROR: (CS0103, line: 47, column: 17): The name 'player' does not exist in the current context

[11:28:57 94] [insane Limits] ERROR: (CS0103, line: 51, column: 18): The name 'player' does not exist in the current context

[11:28:57 94] [insane Limits] ERROR: (CS0103, line: 51, column: 39): The name 'player' does not exist in the current context

[11:28:57 94] [insane Limits] ERROR: (CS0103, line: 51, column: 67): The name 'player' does not exist in the current context

[11:28:57 94] [insane Limits] ERROR: (CS0103, line: 53, column: 77): The name 'player' does not exist in the current context

[11:28:57 94] [insane Limits] ERROR: (CS0103, line: 53, column: 122): The name 'player' does not exist in the current context

[11:28:57 94] [insane Limits] ERROR: (CS0103, line: 53, column: 162): The name 'player' does not exist in the current context

[11:28:57 94] [insane Limits] ERROR: (CS0103, line: 53, column: 190): The name 'player' does not exist in the current context

[11:28:57 94] [insane Limits] ERROR: (CS0103, line: 54, column: 90): The name 'player' does not exist in the current context

[11:28:57 94] [insane Limits] ERROR: (CS0103, line: 55, column: 95): The name 'player' does not exist in the current context

[11:28:57 94] [insane Limits] ERROR: (CS0103, line: 55, column: 149): The name 'player' does not exist in the current context

[11:28:57 94] [insane Limits] ERROR: (CS0103, line: 55, column: 192): The name 'player' does not exist in the current context

[11:28:57 94] [insane Limits] ERROR: (CS0103, line: 55, column: 228): The name 'player' does not exist in the current context

[11:28:57 94] [insane Limits] ERROR: (CS0103, line: 56, column: 44): The name 'player' does not exist in the current context

[11:28:57 94] [insane Limits] ERROR: (CS0103, line: 64, column: 38): The name 'player' does not exist in the current context

[11:28:57 94] [insane Limits] ERROR: (CS0103, line: 64, column: 60): The name 'player' does not exist in the current context

[11:28:57 94] [insane Limits] ERROR: (CS0103, line: 66, column: 17): The name 'player' does not exist in the current context

[11:28:57 94] [insane Limits] ERROR: (CS0103, line: 66, column: 72): The name 'player' does not exist in the current context

[11:28:57 94] [insane Limits] ERROR: (CS0103, line: 67, column: 19): The name 'player' does not exist in the current context

[11:28:57 94] [insane Limits] ERROR: (CS0103, line: 70, column: 15): The name 'player' does not exist in the current context

[11:28:57 94] [insane Limits] ERROR: (CS0103, line: 71, column: 74): The name 'player' does not exist in the current context

[11:28:57 94] [insane Limits] ERROR: (CS0103, line: 71, column: 154): The name 'player' does not exist in the current context

[11:28:57 94] [insane Limits] ERROR: (CS0103, line: 71, column: 182): The name 'player' does not exist in the current context

[11:28:57 94] [insane Limits] ERROR: (CS0103, line: 72, column: 92): The name 'player' does not exist in the current context

[11:28:57 94] [insane Limits] ERROR: (CS0103, line: 72, column: 172): The name 'player' does not exist in the current context

[11:28:57 94] [insane Limits] ERROR: (CS0103, line: 72, column: 200): The name 'player' does not exist in the current context

[11:28:57 94] [insane Limits] ERROR: (CS0103, line: 73, column: 90): The name 'player' does not exist in the current context

[11:28:57 94] [insane Limits] ERROR: (CS0103, line: 74, column: 44): The name 'player' does not exist in the current context

[11:28:57 94] [insane Limits] ERROR: (CS0103, line: 78, column: 15): The name 'player' does not exist in the current context

[11:28:57 94] [insane Limits] ERROR: (CS0103, line: 79, column: 78): The name 'player' does not exist in the current context

[11:28:57 94] [insane Limits] ERROR: (CS0103, line: 79, column: 91): The name 'player' does not exist in the current context

[11:28:57 94] [insane Limits] ERROR: (CS0103, line: 80, column: 40): The name 'player' does not exist in the current context

[11:28:57 94] [insane Limits] ERROR: (CS0103, line: 80, column: 62): The name 'player' does not exist in the current context

[11:28:57 94] [insane Limits] ERROR: (CS0103, line: 81, column: 85): The name 'player' does not exist in the current context

[11:28:57 94] [insane Limits] ERROR: (CS0103, line: 81, column: 202): The name 'player' does not exist in the current context

[11:28:57 95] [insane Limits] ERROR: (CS0103, line: 82, column: 83): The name 'player' does not exist in the current context

[11:28:57 95] [insane Limits] ERROR: (CS0103, line: 82, column: 200): The name 'player' does not exist in the current context

[11:28:57 95] [insane Limits] ERROR: (CS0103, line: 87, column: 15): The name 'player' does not exist in the current context

[11:28:57 95] [insane Limits] ERROR: (CS0103, line: 88, column: 100): The name 'player' does not exist in the current context

[11:28:57 95] [insane Limits] ERROR: (CS0103, line: 88, column: 210): The name 'player' does not exist in the current context

[11:28:57 95] [insane Limits] ERROR: (CS0103, line: 89, column: 98): The name 'player' does not exist in the current context

[11:28:57 95] [insane Limits] ERROR: (CS0103, line: 89, column: 209): The name 'player' does not exist in the current context

[11:28:57 95] [insane Limits] ERROR: (CS0103, line: 96, column: 39): The name 'player' does not exist in the current context

[11:28:57 95] [insane Limits] ERROR: (CS0103, line: 96, column: 54): The name 'player' does not exist in the current context

[11:28:57 95] [insane Limits] ERROR: (CS0103, line: 96, column: 111): The name 'player' does not exist in the current context

[11:28:57 95] [insane Limits] ERROR: (CS0103, line: 96, column: 137): The name 'player' does not exist in the current context

[11:31:52 71] [insane Limits] Compiling Limit #6 - High Ping + Missing Ping Kicker - OnIntervalServer

[11:31:52 76] [insane Limits] ERROR: 49 errors compiling Code

[11:31:52 76] [insane Limits] ERROR: (CS0103, line: 46, column: 58): The name 'player' does not exist in the current context

[11:31:52 76] [insane Limits] ERROR: (CS0103, line: 46, column: 124): The name 'player' does not exist in the current context

[11:31:52 76] [insane Limits] ERROR: (CS0103, line: 46, column: 240): The name 'player' does not exist in the current context

[11:31:52 76] [insane Limits] ERROR: (CS0103, line: 47, column: 17): The name 'player' does not exist in the current context

[11:31:52 76] [insane Limits] ERROR: (CS0103, line: 51, column: 18): The name 'player' does not exist in the current context

[11:31:52 76] [insane Limits] ERROR: (CS0103, line: 51, column: 39): The name 'player' does not exist in the current context

[11:31:52 76] [insane Limits] ERROR: (CS0103, line: 51, column: 67): The name 'player' does not exist in the current context

[11:31:52 76] [insane Limits] ERROR: (CS0103, line: 53, column: 77): The name 'player' does not exist in the current context

[11:31:52 76] [insane Limits] ERROR: (CS0103, line: 53, column: 122): The name 'player' does not exist in the current context

[11:31:52 76] [insane Limits] ERROR: (CS0103, line: 53, column: 162): The name 'player' does not exist in the current context

[11:31:52 76] [insane Limits] ERROR: (CS0103, line: 53, column: 190): The name 'player' does not exist in the current context

[11:31:52 76] [insane Limits] ERROR: (CS0103, line: 54, column: 90): The name 'player' does not exist in the current context

[11:31:52 76] [insane Limits] ERROR: (CS0103, line: 55, column: 95): The name 'player' does not exist in the current context

[11:31:52 76] [insane Limits] ERROR: (CS0103, line: 55, column: 149): The name 'player' does not exist in the current context

[11:31:52 76] [insane Limits] ERROR: (CS0103, line: 55, column: 192): The name 'player' does not exist in the current context

[11:31:52 76] [insane Limits] ERROR: (CS0103, line: 55, column: 228): The name 'player' does not exist in the current context

[11:31:52 76] [insane Limits] ERROR: (CS0103, line: 56, column: 44): The name 'player' does not exist in the current context

[11:31:52 76] [insane Limits] ERROR: (CS0103, line: 64, column: 38): The name 'player' does not exist in the current context

[11:31:52 76] [insane Limits] ERROR: (CS0103, line: 64, column: 60): The name 'player' does not exist in the current context

[11:31:52 76] [insane Limits] ERROR: (CS0103, line: 66, column: 17): The name 'player' does not exist in the current context

[11:31:52 76] [insane Limits] ERROR: (CS0103, line: 66, column: 72): The name 'player' does not exist in the current context

[11:31:52 77] [insane Limits] ERROR: (CS0103, line: 67, column: 19): The name 'player' does not exist in the current context

[11:31:52 77] [insane Limits] ERROR: (CS0103, line: 70, column: 15): The name 'player' does not exist in the current context

[11:31:52 77] [insane Limits] ERROR: (CS0103, line: 71, column: 74): The name 'player' does not exist in the current context

[11:31:52 77] [insane Limits] ERROR: (CS0103, line: 71, column: 154): The name 'player' does not exist in the current context

[11:31:52 77] [insane Limits] ERROR: (CS0103, line: 71, column: 182): The name 'player' does not exist in the current context

[11:31:52 77] [insane Limits] ERROR: (CS0103, line: 72, column: 92): The name 'player' does not exist in the current context

[11:31:52 77] [insane Limits] ERROR: (CS0103, line: 72, column: 172): The name 'player' does not exist in the current context

[11:31:52 77] [insane Limits] ERROR: (CS0103, line: 72, column: 200): The name 'player' does not exist in the current context

[11:31:52 77] [insane Limits] ERROR: (CS0103, line: 73, column: 90): The name 'player' does not exist in the current context

[11:31:52 77] [insane Limits] ERROR: (CS0103, line: 74, column: 44): The name 'player' does not exist in the current context

[11:31:52 77] [insane Limits] ERROR: (CS0103, line: 78, column: 15): The name 'player' does not exist in the current context

[11:31:52 77] [insane Limits] ERROR: (CS0103, line: 79, column: 78): The name 'player' does not exist in the current context

[11:31:52 77] [insane Limits] ERROR: (CS0103, line: 79, column: 91): The name 'player' does not exist in the current context

[11:31:52 77] [insane Limits] ERROR: (CS0103, line: 80, column: 40): The name 'player' does not exist in the current context

[11:31:52 77] [insane Limits] ERROR: (CS0103, line: 80, column: 62): The name 'player' does not exist in the current context

[11:31:52 77] [insane Limits] ERROR: (CS0103, line: 81, column: 85): The name 'player' does not exist in the current context

[11:31:52 77] [insane Limits] ERROR: (CS0103, line: 81, column: 202): The name 'player' does not exist in the current context

[11:31:52 77] [insane Limits] ERROR: (CS0103, line: 82, column: 83): The name 'player' does not exist in the current context

[11:31:52 77] [insane Limits] ERROR: (CS0103, line: 82, column: 200): The name 'player' does not exist in the current context

[11:31:52 77] [insane Limits] ERROR: (CS0103, line: 87, column: 15): The name 'player' does not exist in the current context

[11:31:52 77] [insane Limits] ERROR: (CS0103, line: 88, column: 100): The name 'player' does not exist in the current context

[11:31:52 77] [insane Limits] ERROR: (CS0103, line: 88, column: 210): The name 'player' does not exist in the current context

[11:31:52 77] [insane Limits] ERROR: (CS0103, line: 89, column: 98): The name 'player' does not exist in the current context

[11:31:52 77] [insane Limits] ERROR: (CS0103, line: 89, column: 209): The name 'player' does not exist in the current context

[11:31:52 77] [insane Limits] ERROR: (CS0103, line: 96, column: 39): The name 'player' does not exist in the current context

[11:31:52 77] [insane Limits] ERROR: (CS0103, line: 96, column: 54): The name 'player' does not exist in the current context

[11:31:52 77] [insane Limits] ERROR: (CS0103, line: 96, column: 111): The name 'player' does not exist in the current context

[11:31:52 77] [insane Limits] ERROR: (CS0103, line: 96, column: 137): The name 'player' does not exist in the current context

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Originally Posted by maxdralle*:

 

[11:28:57 94] [insane Limits] ERROR: 49 errors compiling Code

[11:28:57 94] [insane Limits] ERROR: (CS0103, line: 46, column: 58): The name 'player' does not exist in the current context

...

do not use the evaluation "OnIntervalServer". you have to set the evaluation "OnIntervalPlayer". then the limit works fine...

 

Evaluation: OnIntervalPlayers

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  • 4 months later...

Originally Posted by Checka_Wiemi*:

 

Hey maxdralle,

 

first of all thanks for the plugin but I have some questions or better said I get an error.

I'm using Version 0.9.17.0 of InsaneLimits and I use it for a BF3 Server.

So therefore I've deleted the line "if (player.Role != 0) {return false; }" as you've mentioned above.

But I always get this error:

"[09:42:09 58] [insane Limits] Thread(delayed_comp): Compiling Limit #1 - PingKicker - OnIntervalPlayers

[09:42:09 59] [insane Limits] Thread(delayed_comp): ERROR: 1 error compiling Code

[09:42:09 59] [insane Limits] Thread(delayed_comp): ERROR: (CS1513, line: 105, column: 10): ) erwartet."

 

Can't find out where this problem come from.

Would be very nice if someone could help me in this case.

* Restored post. It could be that the author is no longer active.
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Originally Posted by maxdralle*:

 

Hey maxdralle,

 

first of all thanks for the plugin but I have some questions or better said I get an error.

I'm using Version 0.9.17.0 of InsaneLimits and I use it for a BF3 Server.

So therefore I've deleted the line "if (player.Role != 0) {return false; }" as you've mentioned above.

But I always get this error:

"[09:42:09 58] [insane Limits] Thread(delayed_comp): Compiling Limit #1 - PingKicker - OnIntervalPlayers

[09:42:09 59] [insane Limits] Thread(delayed_comp): ERROR: 1 error compiling Code

[09:42:09 59] [insane Limits] Thread(delayed_comp): ERROR: (CS1513, line: 105, column: 10): ) erwartet."

 

Can't find out where this problem come from.

Would be very nice if someone could help me in this case.

hey checka,

 

okay i think it is a copy paste error. maybe a " } " is missing in the last line...

copy the complete code again, then it works

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  • 2 years later...
  • 2 weeks later...

Archived

This topic is now archived and is closed to further replies.



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