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Insane Limits - Admin Votemap - set next map on round end - (working code)


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Originally Posted by maxdralle*:

 

Insane Limits - Admin Votemap - set next map on round end

 

This script is a special votemap for admins/vips. When the round is finished each admin on server can change the next map directly with easy chat commands on round end. It helps to skip a boring map to fill up the server.

 

On round end it shows in the in-game-chat the votemap with the first 8 maps from map rotation. Only admins/vips can see this special voting (players from custom list). Normal player will see nothing. If a admin has voted it change the next map directly. It is compatible with BF3, BF4 Server. Required Insane Limits Version 0.9.17.0 or later.

 

 

INSTALLATION

Setup for Insane Limits (2x limit, 1x custom list)

 

STEP 1 - create new limit 1

Evaluation: OnRoundOver

First_check: Code

First_check_code: put the code#1 here

limit_action: none

 

 

STEP 2 - create new limit 2

Evaluation: OnAnyChat

First_check: Code

First_check_code: put the code#2 here

limit_action: none

 

 

STEP 3 - create new custom list (playernames with privilege for the admin votemap)

Insane Limits > Main Settings > "use_custom_lists" = TRUE

custom list 1 - name: "admin_votemap"

custom list 1 - data: playername1, playername2, playername3

 

 

Code#1

Code:

/////////////////////////////////
// Admin Votemap - PART 1 //
/////////////////////////////////
// this script (part1+part2) gives admins (playername form custom list "admin_votemap") the option to change the next map when the current round is finished. it is a admin votemap on round end.
// info > required custom list with name: admin_votemap
// info > settings for insane limits: limit_evaluation: OnRoundOver     ;     limit_first_check: Code        ;        limit_action: none


// SETTINGS (you can change this values) //
int VoteMsgDelay = 15;    //   << set the time in secound for delay to send the votemap msg after round end event
// SETTINGS END


if (server.PlayerCount <= 5) {return false;}
server.Data.setDouble("SpecialVotemapTimeout", server.TimeRound);
List<PlayerInfoInterface> players = new List<PlayerInfoInterface>();
players.AddRange(team1.players);
players.AddRange(team2.players);
players.AddRange(team3.players);
players.AddRange(team4.players);
foreach(PlayerInfoInterface player_info in players) {
	if (plugin.isInList(player_info.Name, "admin_votemap")) {
		//send votemap msg to admins only
		plugin.SendPlayerMessage(player_info.Name, "--------------    ADMIN VOTEMAP    --------------", VoteMsgDelay);
		if (server.MapFileNameRotation.Count >= 2) {plugin.SendPlayerMessage(player_info.Name, "/m1 " + plugin.FriendlyMapName(server.MapFileNameRotation[0]) + "  /m2 " + plugin.FriendlyMapName(server.MapFileNameRotation[1]), VoteMsgDelay + 1);}
		if (server.MapFileNameRotation.Count >= 4) {plugin.SendPlayerMessage(player_info.Name, "/m3 " + plugin.FriendlyMapName(server.MapFileNameRotation[2]) + "  /m4 " + plugin.FriendlyMapName(server.MapFileNameRotation[3]), VoteMsgDelay + 2);}
		if (server.MapFileNameRotation.Count >= 6) {plugin.SendPlayerMessage(player_info.Name, "/m5 " + plugin.FriendlyMapName(server.MapFileNameRotation[4]) + "  /m6 " + plugin.FriendlyMapName(server.MapFileNameRotation[5]), VoteMsgDelay + 3);}
		if (server.MapFileNameRotation.Count >= 8) {plugin.SendPlayerMessage(player_info.Name, "/m7 " + plugin.FriendlyMapName(server.MapFileNameRotation[6]) + "  /m8 " + plugin.FriendlyMapName(server.MapFileNameRotation[7]), VoteMsgDelay + 4);}
		if ((server.MapFileNameRotation.Count == 1) || (server.MapFileNameRotation.Count == 3) || (server.MapFileNameRotation.Count == 5) || (server.MapFileNameRotation.Count == 7)) {plugin.SendPlayerMessage(player_info.Name, "/m" + server.MapFileNameRotation.Count.ToString() + " " + plugin.FriendlyMapName(server.MapFileNameRotation[server.MapFileNameRotation.Count -1]), VoteMsgDelay + 4);}
		plugin.SendPlayerMessage(player_info.Name, "Next map: " + plugin.FriendlyMapName(server.NextMapFileName) + " - change by type /m#", VoteMsgDelay + 5);
	}
}
Code #2

Code:

/////////////////////////////////
// Admin Votemap - PART 2 //
/////////////////////////////////
// this script (part1+part2) gives admins (playername form custom list "admin_votemap") the option to change the next map when the current round is finished. it is a admin votemap on round end.
// info > required custom list with name: admin_votemap
// info > settings for insane limits: limit_evaluation: OnAnyChat     ;     limit_first_check: Code        ;        limit_action: none


// SETTINGS (you can change this values) //
int VoteMsgDelay = 15;    //   << set the time in secound for votemap delay (same value like part1)
// SETTINGS END


// check chat command, admin status
if (((player.LastChat).Length < 1) || ((player.LastChat).Length > 4)) { return false; }
if (!plugin.isInList(player.Name, "admin_votemap")) { return false; }
if (server.TimeRound < 300) { return false; }

//check admin votemap is active
double SpecialVotemapTimeout = 0;
if (server.Data.issetDouble("SpecialVotemapTimeout")) SpecialVotemapTimeout = server.Data.getDouble("SpecialVotemapTimeout");
if (SpecialVotemapTimeout + 80 < server.TimeRound) { return false; }
if (SpecialVotemapTimeout + VoteMsgDelay > server.TimeRound) { return false; }

// check command
int TmpNextMap = 0;
if ((player.LastChat == "/m1") && (server.MapFileNameRotation.Count >= 1)) {TmpNextMap = 1;}
if ((player.LastChat == "/m2") && (server.MapFileNameRotation.Count >= 2)) {TmpNextMap = 2;}
if ((player.LastChat == "/m3") && (server.MapFileNameRotation.Count >= 3)) {TmpNextMap = 3;}
if ((player.LastChat == "/m4") && (server.MapFileNameRotation.Count >= 4)) {TmpNextMap = 4;}
if ((player.LastChat == "/m5") && (server.MapFileNameRotation.Count >= 5)) {TmpNextMap = 5;}
if ((player.LastChat == "/m6") && (server.MapFileNameRotation.Count >= 6)) {TmpNextMap = 6;}
if ((player.LastChat == "/m7") && (server.MapFileNameRotation.Count >= 7)) {TmpNextMap = 7;}
if ((player.LastChat == "/m8") && (server.MapFileNameRotation.Count >= 8)) {TmpNextMap = 8;}

// set next map
if (TmpNextMap > 0) {
	plugin.ServerCommand("mapList.setNextMapIndex", (TmpNextMap-1).ToString());
	plugin.SendGlobalMessage("Next map: " + plugin.FriendlyMapName(server.MapFileNameRotation[TmpNextMap-1]));
	plugin.ConsoleWrite("IL-Admin-Votemap > ^1^bNEXT MAP^0^n " + plugin.FriendlyMapName(server.MapFileNameRotation[TmpNextMap-1]) + " (" + player.Name + ")");
	plugin.PRoConChat("IL-Admin-Votemap > ^1^bNEXT MAP^0^n " + plugin.FriendlyMapName(server.MapFileNameRotation[TmpNextMap-1]) + " (" + player.Name + ")");
}
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