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B7ackhawk

Help about BF4

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Posted (edited)

Hello guys first happy new year to all

i  use this code , can some one change it for me ! i need make 6 limited when player kill 6 with explosive he got kick

that mean 5 warning 6kill kick

if (Regex.Match(kill.Weapon, @"(_:SMK|FLASH|Shield)", RegexOptions.IgnoreCase).Success) return false;

// show warnings at procon chattab
// yes = true | no = false
bool bShowToProcon = true;

String kCounter = killer.Name + "_NoExplosives_Count";
TimeSpan time = TimeSpan.FromSeconds(5); // Activations within 5 seconds count as 1

int warnings = 0;
if (plugin.RoundData.issetInt(kCounter)) warnings = plugin.RoundData.getInt(kCounter);

if (warnings == 0) {
    String globalMessage = killer.FullName + " killed for explosive kill on " + plugin.FriendlyMapName(server.MapFileName) + "!";
    plugin.SendGlobalMessage(globalMessage);
    if (bShowToProcon) plugin.PRoConChat("NoExplosives > Say > " + globalMessage);
    String privateMessage = "WARNING (1/3)! Explosives are not allowed on " + plugin.FriendlyMapName(server.MapFileName) + "! Read our rules!";
    plugin.SendPlayerYell(killer.Name, privateMessage, 10);
    if (bShowToProcon) plugin.PRoConChat("NoExplosives > Yell[10] > " + killer.Name + " > " + privateMessage);
    plugin.KillPlayer(killer.Name, 1);
    plugin.RoundData.setInt(kCounter, warnings+1);
    return false;
}

if (limit.Activations(killer.Name, time) > 1) return false;

if (warnings == 1) {
    String globalMessage = killer.FullName + " killed for explosive kill on " + plugin.FriendlyMapName(server.MapFileName) + "!";
    plugin.SendGlobalMessage(globalMessage);
    if (bShowToProcon) plugin.PRoConChat("NoExplosives > Say > " + globalMessage);
    String privateMessage = "FINAL WARNING (2/3)! Explosives are not allowed on " + plugin.FriendlyMapName(server.MapFileName) + "! Read our rules!";
    plugin.SendPlayerYell(killer.Name, privateMessage, 10);
    if (bShowToProcon) plugin.PRoConChat("NoExplosives > Yell[10] > " + killer.Name + " > " + privateMessage);
    plugin.KillPlayer(killer.Name, 1);
    plugin.RoundData.setInt(kCounter, warnings+1);
} else if (warnings >= 2) {
    plugin.KickPlayerWithMessage(player.Name, plugin.R("Kicked for ignoring warnings and killing with explosives!"));
}
plugin.RoundData.setInt(kCounter, warnings+1);
return false;

 

Edited by Prophet731
Put code into code block.

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Can you try this and let me know if it works right?

if (Regex.Match(kill.Weapon, @"(_:SMK|FLASH|Shield)", RegexOptions.IgnoreCase).Success) return false;

// show warnings at procon chattab
// yes = true | no = false
bool bShowToProcon = true;

String kCounter = killer.Name + "_NoExplosives_Count";
TimeSpan time = TimeSpan.FromSeconds(5); // Activations within 5 seconds count as 1

int warnings = 0;

if (limit.Activations(killer.Name, time) > 1) return false;

if (plugin.RoundData.issetInt(kCounter)) warnings = plugin.RoundData.getInt(kCounter);

if (warnings >= 0 && warnings <= 4) {
    String globalMessage = killer.FullName + " killed for explosive kill on " + plugin.FriendlyMapName(server.MapFileName) + "!";
    plugin.SendGlobalMessage(globalMessage);
    if (bShowToProcon) plugin.PRoConChat("NoExplosives > Say > " + globalMessage);
    String privateMessage = "WARNING (" + (warnings+1) + "/6)! Explosives are not allowed on " + plugin.FriendlyMapName(server.MapFileName) + "! Read our rules!";
    plugin.SendPlayerYell(killer.Name, privateMessage, 10);
    if (bShowToProcon) plugin.PRoConChat("NoExplosives > Yell[10] > " + killer.Name + " > " + privateMessage);
    plugin.KillPlayer(killer.Name, 1);
    plugin.RoundData.setInt(kCounter, warnings+1);
    return false;
} else if (warnings == 5) {
    String globalMessage = killer.FullName + " killed for explosive kill on " + plugin.FriendlyMapName(server.MapFileName) + "!";
    plugin.SendGlobalMessage(globalMessage);
    if (bShowToProcon) plugin.PRoConChat("NoExplosives > Say > " + globalMessage);
    String privateMessage = "FINAL WARNING (" + (warnings+1) + "/6)! Explosives are not allowed on " + plugin.FriendlyMapName(server.MapFileName) + "! Read our rules!";
    plugin.SendPlayerYell(killer.Name, privateMessage, 10);
    if (bShowToProcon) plugin.PRoConChat("NoExplosives > Yell[10] > " + killer.Name + " > " + privateMessage);
    plugin.KillPlayer(killer.Name, 1);
    plugin.RoundData.setInt(kCounter, warnings+1);
} else if (warnings >= 6) {
    plugin.KickPlayerWithMessage(player.Name, plugin.R("Kicked for ignoring warnings and killing with explosives!"));
}
plugin.RoundData.setInt(kCounter, warnings+1);
return false;

 


The developer of the Battlefield Admin Control Panel (BFACP)

For BFACP support please post in the BFACP topic linked above.

Do not contact me via PM on the forums for help with procon. Please make a topic for it. Only PM's I will accept will revolve around any website issues.

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1 minute ago, Prophet731 said:

Can you try this and let me know if it works right?

if (Regex.Match(kill.Weapon, @"(_:SMK|FLASH|Shield)", RegexOptions.IgnoreCase).Success) return false;

// show warnings at procon chattab
// yes = true | no = false
bool bShowToProcon = true;

String kCounter = killer.Name + "_NoExplosives_Count";
TimeSpan time = TimeSpan.FromSeconds(5); // Activations within 5 seconds count as 1

int warnings = 0;

if (limit.Activations(killer.Name, time) > 1) return false;

if (plugin.RoundData.issetInt(kCounter)) warnings = plugin.RoundData.getInt(kCounter);

if (warnings >= 0 && warnings < 4) {
    String globalMessage = killer.FullName + " killed for explosive kill on " + plugin.FriendlyMapName(server.MapFileName) + "!";
    plugin.SendGlobalMessage(globalMessage);
    if (bShowToProcon) plugin.PRoConChat("NoExplosives > Say > " + globalMessage);
    String privateMessage = "WARNING (" + (warnings+1) + "/6)! Explosives are not allowed on " + plugin.FriendlyMapName(server.MapFileName) + "! Read our rules!";
    plugin.SendPlayerYell(killer.Name, privateMessage, 10);
    if (bShowToProcon) plugin.PRoConChat("NoExplosives > Yell[10] > " + killer.Name + " > " + privateMessage);
    plugin.KillPlayer(killer.Name, 1);
    plugin.RoundData.setInt(kCounter, warnings+1);
    return false;
} else if (warnings == 5) {
    String globalMessage = killer.FullName + " killed for explosive kill on " + plugin.FriendlyMapName(server.MapFileName) + "!";
    plugin.SendGlobalMessage(globalMessage);
    if (bShowToProcon) plugin.PRoConChat("NoExplosives > Say > " + globalMessage);
    String privateMessage = "FINAL WARNING (" + (warnings+1) + "/6)! Explosives are not allowed on " + plugin.FriendlyMapName(server.MapFileName) + "! Read our rules!";
    plugin.SendPlayerYell(killer.Name, privateMessage, 10);
    if (bShowToProcon) plugin.PRoConChat("NoExplosives > Yell[10] > " + killer.Name + " > " + privateMessage);
    plugin.KillPlayer(killer.Name, 1);
    plugin.RoundData.setInt(kCounter, warnings+1);
} else if (warnings >= 6) {
    plugin.KickPlayerWithMessage(player.Name, plugin.R("Kicked for ignoring warnings and killing with explosives!"));
}
plugin.RoundData.setInt(kCounter, warnings+1);
return false;

 

[04:57:59 53] [Insane Limits] Compiling Limit #5 - no rpg - OnKill

 

well let me see if work or not wait me please 

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well it work but got killed by admin  . i need warning 5 in the 6 kicked 

image.png

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40 minutes ago, B7ackhawk said:

well it work but got killed by admin  . i need warning 5 in the 6 kicked 

image.png

So you don't want it to kill during the warning phase just for the final kill?


The developer of the Battlefield Admin Control Panel (BFACP)

For BFACP support please post in the BFACP topic linked above.

Do not contact me via PM on the forums for help with procon. Please make a topic for it. Only PM's I will accept will revolve around any website issues.

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bro  i need warning 
warning 1
warning 2
warning 3
warning 4
last warning before kick
player got kick for reason 

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if (Regex.Match(kill.Weapon, @"(_:SMK|FLASH|Shield)", RegexOptions.IgnoreCase).Success) return false;

// show warnings at procon chattab
// yes = true | no = false
bool bShowToProcon = true;

String kCounter = killer.Name + "_NoExplosives_Count";
TimeSpan time = TimeSpan.FromSeconds(5); // Activations within 5 seconds count as 1

int warnings = 0;

if (limit.Activations(killer.Name, time) > 1) return false;

if (plugin.RoundData.issetInt(kCounter)) warnings = plugin.RoundData.getInt(kCounter);

if (warnings >= 0 && warnings <= 4) {
    String globalMessage = killer.FullName + " killed for explosive kill on " + plugin.FriendlyMapName(server.MapFileName) + "!";
    plugin.SendGlobalMessage(globalMessage);
    if (bShowToProcon) plugin.PRoConChat("NoExplosives > Say > " + globalMessage);
    String privateMessage = "WARNING (" + (warnings+1) + "/6)! Explosives are not allowed on " + plugin.FriendlyMapName(server.MapFileName) + "! Read our rules!";
    plugin.SendPlayerYell(killer.Name, privateMessage, 10);
    if (bShowToProcon) plugin.PRoConChat("NoExplosives > Yell[10] > " + killer.Name + " > " + privateMessage);
    plugin.RoundData.setInt(kCounter, warnings+1);
    return false;
} else if (warnings == 5) {
    String globalMessage = killer.FullName + " killed for explosive kill on " + plugin.FriendlyMapName(server.MapFileName) + "!";
    plugin.SendGlobalMessage(globalMessage);
    if (bShowToProcon) plugin.PRoConChat("NoExplosives > Say > " + globalMessage);
    String privateMessage = "FINAL WARNING (" + (warnings+1) + "/6)! Explosives are not allowed on " + plugin.FriendlyMapName(server.MapFileName) + "! Read our rules!";
    plugin.SendPlayerYell(killer.Name, privateMessage, 10);
    if (bShowToProcon) plugin.PRoConChat("NoExplosives > Yell[10] > " + killer.Name + " > " + privateMessage);
    plugin.RoundData.setInt(kCounter, warnings+1);
} else if (warnings >= 6) {
    plugin.KickPlayerWithMessage(player.Name, plugin.R("Kicked for ignoring warnings and killing with explosives!"));
}
plugin.RoundData.setInt(kCounter, warnings+1);
return false;

Try this one then. I just removed this line of code from both if statements.

plugin.KillPlayer(killer.Name, 1);

 


The developer of the Battlefield Admin Control Panel (BFACP)

For BFACP support please post in the BFACP topic linked above.

Do not contact me via PM on the forums for help with procon. Please make a topic for it. Only PM's I will accept will revolve around any website issues.

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18 minutes ago, Prophet731 said:
if (Regex.Match(kill.Weapon, @"(_:SMK|FLASH|Shield)", RegexOptions.IgnoreCase).Success) return false;

// show warnings at procon chattab
// yes = true | no = false
bool bShowToProcon = true;

String kCounter = killer.Name + "_NoExplosives_Count";
TimeSpan time = TimeSpan.FromSeconds(5); // Activations within 5 seconds count as 1

int warnings = 0;

if (limit.Activations(killer.Name, time) > 1) return false;

if (plugin.RoundData.issetInt(kCounter)) warnings = plugin.RoundData.getInt(kCounter);

if (warnings >= 0 && warnings <= 4) {
    String globalMessage = killer.FullName + " killed for explosive kill on " + plugin.FriendlyMapName(server.MapFileName) + "!";
    plugin.SendGlobalMessage(globalMessage);
    if (bShowToProcon) plugin.PRoConChat("NoExplosives > Say > " + globalMessage);
    String privateMessage = "WARNING (" + (warnings+1) + "/6)! Explosives are not allowed on " + plugin.FriendlyMapName(server.MapFileName) + "! Read our rules!";
    plugin.SendPlayerYell(killer.Name, privateMessage, 10);
    if (bShowToProcon) plugin.PRoConChat("NoExplosives > Yell[10] > " + killer.Name + " > " + privateMessage);
    plugin.RoundData.setInt(kCounter, warnings+1);
    return false;
} else if (warnings == 5) {
    String globalMessage = killer.FullName + " killed for explosive kill on " + plugin.FriendlyMapName(server.MapFileName) + "!";
    plugin.SendGlobalMessage(globalMessage);
    if (bShowToProcon) plugin.PRoConChat("NoExplosives > Say > " + globalMessage);
    String privateMessage = "FINAL WARNING (" + (warnings+1) + "/6)! Explosives are not allowed on " + plugin.FriendlyMapName(server.MapFileName) + "! Read our rules!";
    plugin.SendPlayerYell(killer.Name, privateMessage, 10);
    if (bShowToProcon) plugin.PRoConChat("NoExplosives > Yell[10] > " + killer.Name + " > " + privateMessage);
    plugin.RoundData.setInt(kCounter, warnings+1);
} else if (warnings >= 6) {
    plugin.KickPlayerWithMessage(player.Name, plugin.R("Kicked for ignoring warnings and killing with explosives!"));
}
plugin.RoundData.setInt(kCounter, warnings+1);
return false;

Try this one then. I just removed this line of code from both if statements.

plugin.KillPlayer(killer.Name, 1);

 

still player die when the killing someone with explosive 

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1 minute ago, B7ackhawk said:

still player die when the killing someone with explosive 

Did you make sure it's not cached with the old version? That code doesn't have any kill events in it so.


The developer of the Battlefield Admin Control Panel (BFACP)

For BFACP support please post in the BFACP topic linked above.

Do not contact me via PM on the forums for help with procon. Please make a topic for it. Only PM's I will accept will revolve around any website issues.

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Just now, Prophet731 said:

Did you make sure it's not cached with the old version? That code doesn't have any kill events in it so.

well . sorry my bad now work only warning but in chat says killed for use explosive and the player still live 

thank you a lot bro 

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1 minute ago, B7ackhawk said:

well . sorry my bad now work only warning but in chat says killed for use explosive and the player still live 

thank you a lot bro 

Just adjust the global message to your liking then you should be fine.


The developer of the Battlefield Admin Control Panel (BFACP)

For BFACP support please post in the BFACP topic linked above.

Do not contact me via PM on the forums for help with procon. Please make a topic for it. Only PM's I will accept will revolve around any website issues.

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2 minutes ago, Prophet731 said:

Just adjust the global message to your liking then you should be fine.

can i make the global message to my procon ? 

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27 minutes ago, Prophet731 said:

Should be able too.

Thank for help sir , i will look what i do with global message , bcz it spam in chat and all player watch it 

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Posted (edited)

i got i problem , on locker map there is no warning only kicked ! after he back to server must warning be zero but still got kick ?

Edited by B7ackhawk

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On 1/3/2020 at 12:56 PM, Prophet731 said:

Can you try this and let me know if it works right?

if (Regex.Match(kill.Weapon, @"(_:SMK|FLASH|Shield)", RegexOptions.IgnoreCase).Success) return false;

// show warnings at procon chattab
// yes = true | no = false
bool bShowToProcon = true;

String kCounter = killer.Name + "_NoExplosives_Count";
TimeSpan time = TimeSpan.FromSeconds(5); // Activations within 5 seconds count as 1

int warnings = 0;

if (limit.Activations(killer.Name, time) > 1) return false;

if (plugin.RoundData.issetInt(kCounter)) warnings = plugin.RoundData.getInt(kCounter);

if (warnings >= 0 && warnings <= 4) {
    String globalMessage = killer.FullName + " killed for explosive kill on " + plugin.FriendlyMapName(server.MapFileName) + "!";
    plugin.SendGlobalMessage(globalMessage);
    if (bShowToProcon) plugin.PRoConChat("NoExplosives > Say > " + globalMessage);
    String privateMessage = "WARNING (" + (warnings+1) + "/6)! Explosives are not allowed on " + plugin.FriendlyMapName(server.MapFileName) + "! Read our rules!";
    plugin.SendPlayerYell(killer.Name, privateMessage, 10);
    if (bShowToProcon) plugin.PRoConChat("NoExplosives > Yell[10] > " + killer.Name + " > " + privateMessage);
    plugin.KillPlayer(killer.Name, 1);
    plugin.RoundData.setInt(kCounter, warnings+1);
    return false;
} else if (warnings == 5) {
    String globalMessage = killer.FullName + " killed for explosive kill on " + plugin.FriendlyMapName(server.MapFileName) + "!";
    plugin.SendGlobalMessage(globalMessage);
    if (bShowToProcon) plugin.PRoConChat("NoExplosives > Say > " + globalMessage);
    String privateMessage = "FINAL WARNING (" + (warnings+1) + "/6)! Explosives are not allowed on " + plugin.FriendlyMapName(server.MapFileName) + "! Read our rules!";
    plugin.SendPlayerYell(killer.Name, privateMessage, 10);
    if (bShowToProcon) plugin.PRoConChat("NoExplosives > Yell[10] > " + killer.Name + " > " + privateMessage);
    plugin.KillPlayer(killer.Name, 1);
    plugin.RoundData.setInt(kCounter, warnings+1);
} else if (warnings >= 6) {
    plugin.KickPlayerWithMessage(player.Name, plugin.R("Kicked for ignoring warnings and killing with explosives!"));
}
plugin.RoundData.setInt(kCounter, warnings+1);
return false;

 

please can someone help me ! need change killed for warning  , in chat says player got killed i need change it for warning 

in the screen it show player die but he not . i need make it in chat say player name your warning for use explosive 


image.png

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2 minutes ago, B7ackhawk said:

please can someone help me ! need change killed for warning  , in chat says player got killed i need change it for warning 

in the screen it show player die but he not . i need make it in chat say player name your warning for use explosive 


 

image.png

Just change this line of code on both of them to what you want it to say. That's all you need to do.

String globalMessage = killer.FullName + " killed for explosive kill on " + plugin.FriendlyMapName(server.MapFileName) + "!";

 


The developer of the Battlefield Admin Control Panel (BFACP)

For BFACP support please post in the BFACP topic linked above.

Do not contact me via PM on the forums for help with procon. Please make a topic for it. Only PM's I will accept will revolve around any website issues.

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15 minutes ago, Prophet731 said:

Just change this line of code on both of them to what you want it to say. That's all you need to do.

String globalMessage = killer.FullName + " killed for explosive kill on " + plugin.FriendlyMapName(server.MapFileName) + "!";

 

Unfortunately I have tried more than once
I could not do it 

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Unfortunately I have tried more than once
I could not do it 
Why can't you?

Sent from my ONEPLUS A5010 using Tapatalk


The developer of the Battlefield Admin Control Panel (BFACP)

For BFACP support please post in the BFACP topic linked above.

Do not contact me via PM on the forums for help with procon. Please make a topic for it. Only PM's I will accept will revolve around any website issues.

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4 minutes ago, Prophet731 said:

Why can't you?

Sent from my ONEPLUS A5010 using Tapatalk
 

I finally did it just changed killed for warning 
image.png.5c0bf70e81e65e9b4c4e5e808b989892.png

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Glad you got it to work.

Sent from my ONEPLUS A5010 using Tapatalk


The developer of the Battlefield Admin Control Panel (BFACP)

For BFACP support please post in the BFACP topic linked above.

Do not contact me via PM on the forums for help with procon. Please make a topic for it. Only PM's I will accept will revolve around any website issues.

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8 hours ago, Prophet731 said:

Glad you got it to work.

Sent from my ONEPLUS A5010 using Tapatalk
 

btw i dont know what you mean via ONEPLUS A5010 using Tapatalk

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btw i dont know what you mean via ONEPLUS A5010 using Tapatalk
Just means I'm using the tapatalk app on my phone.

Sent from my ONEPLUS A5010 using Tapatalk


The developer of the Battlefield Admin Control Panel (BFACP)

For BFACP support please post in the BFACP topic linked above.

Do not contact me via PM on the forums for help with procon. Please make a topic for it. Only PM's I will accept will revolve around any website issues.

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2 hours ago, Prophet731 said:

Just means I'm using the tapatalk app on my phone.

Sent from my ONEPLUS A5010 using Tapatalk
 

cant find you , or maybe i don't know how i search you 

 

image.thumb.png.53a8d44807823f5fe6ab617dbaa38b06.png

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On 1/3/2020 at 1:58 PM, Prophet731 said:
if (Regex.Match(kill.Weapon, @"(_:SMK|FLASH|Shield)", RegexOptions.IgnoreCase).Success) return false;

// show warnings at procon chattab
// yes = true | no = false
bool bShowToProcon = true;

String kCounter = killer.Name + "_NoExplosives_Count";
TimeSpan time = TimeSpan.FromSeconds(5); // Activations within 5 seconds count as 1

int warnings = 0;

if (limit.Activations(killer.Name, time) > 1) return false;

if (plugin.RoundData.issetInt(kCounter)) warnings = plugin.RoundData.getInt(kCounter);

if (warnings >= 0 && warnings <= 4) {
    String globalMessage = killer.FullName + " killed for explosive kill on " + plugin.FriendlyMapName(server.MapFileName) + "!";
    plugin.SendGlobalMessage(globalMessage);
    if (bShowToProcon) plugin.PRoConChat("NoExplosives > Say > " + globalMessage);
    String privateMessage = "WARNING (" + (warnings+1) + "/6)! Explosives are not allowed on " + plugin.FriendlyMapName(server.MapFileName) + "! Read our rules!";
    plugin.SendPlayerYell(killer.Name, privateMessage, 10);
    if (bShowToProcon) plugin.PRoConChat("NoExplosives > Yell[10] > " + killer.Name + " > " + privateMessage);
    plugin.RoundData.setInt(kCounter, warnings+1);
    return false;
} else if (warnings == 5) {
    String globalMessage = killer.FullName + " killed for explosive kill on " + plugin.FriendlyMapName(server.MapFileName) + "!";
    plugin.SendGlobalMessage(globalMessage);
    if (bShowToProcon) plugin.PRoConChat("NoExplosives > Say > " + globalMessage);
    String privateMessage = "FINAL WARNING (" + (warnings+1) + "/6)! Explosives are not allowed on " + plugin.FriendlyMapName(server.MapFileName) + "! Read our rules!";
    plugin.SendPlayerYell(killer.Name, privateMessage, 10);
    if (bShowToProcon) plugin.PRoConChat("NoExplosives > Yell[10] > " + killer.Name + " > " + privateMessage);
    plugin.RoundData.setInt(kCounter, warnings+1);
} else if (warnings >= 6) {
    plugin.KickPlayerWithMessage(player.Name, plugin.R("Kicked for ignoring warnings and killing with explosives!"));
}
plugin.RoundData.setInt(kCounter, warnings+1);
return false;

Try this one then. I just removed this line of code from both if statements.

plugin.KillPlayer(killer.Name, 1);

 

Hello

if i need make limited 4 kill in 4 kill he got kick what i have to edit ?

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