Jump to content

Custom Warning Generator [Ver 2.0.2.2 3rd April] [BC2, BF3]


ImportBot

Recommended Posts

Originally Posted by Zaeed*:

 

and now?

Looking into it.. I made a big zone covering most of the map, but nobody was in the server.. I might try and join it tonight with some mates and test
mhhh... i see it but what sense is the large zone?

:shock:

The idea is that when anyone makes a kill in that zone, it should be picked up by the 'Attacking from spawn' option and thus issue a warning.. I'm trying to see if the problem you're having is related to either your zone size, or the fact that you have two zones overlaying each other..

 

You realise you can apply more than one warning to a zone? Then you would just need the two zones on the map..

* Restored post. It could be that the author is no longer active.
Link to comment
  • Replies 553
  • Created
  • Last Reply

Top Posters In This Topic

  • ImportBot

    554

Originally Posted by LumpyNtZ*:

 

So, i think i have something similar going on with VAM. I have been fighting with this couple of days now, and i just cant get this work. My problem is that baserape protection works well, but when i try to use that same zone to prevent campers its not working. So my anticamp configs are somehow wrong, anyone who could help me with this?

Look details from this picture: http://i581.photobucket.com/albums/s...1Oct161138.gif

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Zaeed*:

 

Hmmm.. VAM, could you do me a quick favor and switch the weapons selected from ALL, so say Snipers, Assault, LMG, SMG.. (main four weapons used) and see if it works..

 

Just trying to narrow down where the fault is.. It may be that using 'ALL' has somehow changed.

 

Be rest assured though, it DOES work, something minor may have just broken is all :mad:ops:

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by LumpyNutZ*:

 

I have even tried that. Just cant get it work. If there is some people who has got this working i would appreciate to see their "attacking from zone" configuration to check what there might be differend than in mine confs :?

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Zaeed*:

 

Found the bug..

 

It did actually work, you just had to manually select which weapons you wanted to ban.. The option 'All' now works

 

Check the front page for the download, or it should appear in the packages tab soon.. Version 2.0.0.1

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by VAM*:

 

it seems to be working well.

we will testing next times again. problems i will be post here! :ohmy:

 

UPD.

NEXT PROBLEM:

i shoot from the middle of the gaming zone and hit the enemy. suddently kick the server with message from CWG.

any clanmates have the same problems since the new version 2.0.0.1.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by VAM*:

 

NEXT PROBLEM:

i shoot from the middle of the gaming zone and hit the enemy. suddently kick the server with message from CWG.

any clanmates have the same problems since the new version 2.0.0.1. :sad:

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Zaeed*:

 

NEXT PROBLEM:

i shoot from the middle of the gaming zone and hit the enemy. suddently kick the server with message from CWG.

any clanmates have the same problems since the new version 2.0.0.1. :sad:

Did you delete that big zone I created?

 

If you're getting kicked, thats just because of how you have the warnings set up

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by VAM*:

 

NEXT PROBLEM:

i shoot from the middle of the gaming zone and hit the enemy. suddently kick the server with message from CWG.

any clanmates have the same problems since the new version 2.0.0.1. :sad:

Did you delete that big zone I created?

 

If you're getting kicked, thats just because of how you have the warnings set up

yes, i have deleted your big zone. the problem seems to be in arica harbor only.
* Restored post. It could be that the author is no longer active.
Link to comment
  • 2 weeks later...

Originally Posted by kingdii*:

 

We have been using your plugin for some time now. We love it. However, we have been having some issues lately. First, we have it set up as %pn% to show the players name when there is a violation, its not showing the players name. Second, we also have it set to kick and ban a player on the second violation, it isnt doing either. Any suggestions? Here are our current settings:

* Restored post. It could be that the author is no longer active.
Link to comment
  • 3 weeks later...

Originally Posted by VAM*:

 

oops, where's my posting? do you have setup an old database backup? :biggrin:

 

ok next take:

standart settings for temp-ban length are 5 minutes. if i increase to e.g. 15 min. it works fine, but next morning i see standart setting again!

what is the problem? known issue?

help me please! :_:

* Restored post. It could be that the author is no longer active.
Link to comment
  • 2 weeks later...

Originally Posted by CaptainSilver*:

 

I use the CWB to kill and kick baserapers. In both cases I have yell warning for all players. When the player is killed the message is displayed. When the player is killed there is no message at all :-) seems to be al little bug.

My suggestion is to change the CWB slightly. Now the steps of action are:

1. Warning

2. Kill player after X warnings

3. Final action

 

Better would be an option of how many steps you want to have and a pull down menu to choose the action (warning, kill, kick, temporary ban, permanent ban).

Example 1: Number of steps = 2; first action: kill; second action: kick

Example 2: Number of steps = 4; first action: warning; second action: kill; third action: kick; forth action temporary ban

 

With this method every user can coose, how strict he wants to handle the baseraping problem.

How do you think about that?

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Zaeed*:

 

You can already to that by setting warnings to 0, and action to kick, with kill turned off.. that'll kick straight away..

Or kill on first and kick on second..

 

As to the bug, can you elaborate on what you mean by this.

 

When the player is killed the message is displayed

When the player is killed there is no message at all

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by SGTSimpson*:

 

I set up most of the warnings for our server. After I set them up I have to email them to my senior admin. So here is the question. Where are the map overlays stored? I cant seem to find where the map zones are. I have them all set up with custom warnings but I cant send them out. Also, what files should I have installed. I have a .inc file installed in the plugins folder and a .cs installed in the BFBC2 folder within the plugins folder. My senior admin has a .dll file in adition to the one that I have in the BFBC2 folder. Does that sound right? Am I missing the .dll or does she have a file that is not needed?

 

If this doesnt make any sense I can try to answer any questions that you might have.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Zaeed*:

 

I set up most of the warnings for our server. After I set them up I have to email them to my senior admin. So here is the question. Where are the map overlays stored? I cant seem to find where the map zones are. I have them all set up with custom warnings but I cant send them out. Also, what files should I have installed. I have a .inc file installed in the plugins folder and a .cs installed in the BFBC2 folder within the plugins folder. My senior admin has a .dll file in adition to the one that I have in the BFBC2 folder. Does that sound right? Am I missing the .dll or does she have a file that is not needed?

 

If this doesnt make any sense I can try to answer any questions that you might have.

The .inc and .cs files are in the right places.. The .dll is generated when you have procon running, and is deleted when you close procon.

 

The zone locations are stored in connection def file from memory (at work, can't check), look in there for a bunch of numbers.

 

Alternatively, can your senior admin set up a layer service and you connect to that and set it up?

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by HunterBfV*:

 

Hi Zaeed,

 

using your latest plugin revision,

I set it to zero warnings, killing if detected to attack within a zone, and kick after the second time. So one kill, next time kick.

 

The first kill does compose the personal player message and a message to all within the server chat, that this particular player got killed for attacking XYZ ...

 

Since the update to your latest version, the kick message is no longer displayed. The player will be removed with the correct punkbuster message for his client and also physically from the server, but the rest of the crowd still playing does not receive the informal message about the kick of the bad guy.

 

For the sake of testing I set it to Yell, but this does not work either.

 

So the part of the final action and public message is broken.

 

Do not be surprised, I just updated to your latest revision a few days ago, so I am a bit late in reporting.

:ohmy:

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Zaeed*:

 

Hi Zaeed,

 

using your latest plugin revision,

I set it to zero warnings, killing if detected to attack within a zone, and kick after the second time. So one kill, next time kick.

 

The first kill does compose the personal player message and a message to all within the server chat, that this particular player got killed for attacking XYZ ...

 

Since the update to your latest version, the kick message is no longer displayed. The player will be removed with the correct punkbuster message for his client and also physically from the server, but the rest of the crowd still playing does not receive the informal message about the kick of the bad guy.

 

For the sake of testing I set it to Yell, but this does not work either.

 

So the part of the final action and public message is broken.

 

Do not be surprised, I just updated to your latest revision a few days ago, so I am a bit late in reporting.

:ohmy:

I'm hazarding a guess that you have ban after X kicks turned on :_:

 

If so, i've found the issue and just released a new version..

 

Let me know how it goes

* Restored post. It could be that the author is no longer active.
Link to comment

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




×
×
  • Create New...

Important Information

Please review our Terms of Use and Privacy Policy. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.