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Custom Warning Generator [Ver 2.0.2.2 3rd April] [BC2, BF3]


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Originally Posted by DHGreenday*:

 

Zaeed, big big thank you for creating, improving and delivering updates for it on a regular basis! I do use it on my servers and as I continue to test it I find that there could be some fine adjustments added to the plugin if possible unless they are already possible and that I haven't found it yet :smile:

 

Firstly I'm trying to get the anti camping weapons to work so that players in the uncap can use specific weapons to take out a chopper if its attacking them without those that are potentially being baseraped are not warned for base camping. I could exempt the RPG CG etc. On the map I have kept the AA in the uncap exempt from being protected by the map zones either way so at least they can kill with the AA without punishment and the choppers can also take them out.

 

The problem I get is that if a player is in their own uncap and they kill a baseraper quite rightly for protection, they get warned/kicked for camp killing in their own base. I get players moan cause of it but I don't know how to allow them to kill a baseraper without punishment. Its like they cant protect themselves from it without suffering consequenses and if they let a baseraper kill them then its a death against that players stats in order for the baseraper to be punished.

 

I'm trying to figure out the ideal solution to make it fair for both teams. Fair defense from baserapers without punishment but punished for campng and killing non baserapers from their own base. The baseraping punishment is fine as it is.

 

Any ideas?

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Originally Posted by Zaeed*:

 

Zaeed, big big thank you for creating, improving and delivering updates for it on a regular basis! I do use it on my servers and as I continue to test it I find that there could be some fine adjustments added to the plugin if possible unless they are already possible and that I haven't found it yet :smile:

 

Firstly I'm trying to get the anti camping weapons to work so that players in the uncap can use specific weapons to take out a chopper if its attacking them without those that are potentially being baseraped are not warned for base camping. I could exempt the RPG CG etc. On the map I have kept the AA in the uncap exempt from being protected by the map zones either way so at least they can kill with the AA without punishment and the choppers can also take them out.

 

The problem I get is that if a player is in their own uncap and they kill a baseraper quite rightly for protection, they get warned/kicked for camp killing in their own base. I get players moan cause of it but I don't know how to allow them to kill a baseraper without punishment. Its like they cant protect themselves from it without suffering consequenses and if they let a baseraper kill them then its a death against that players stats in order for the baseraper to be punished.

 

I'm trying to figure out the ideal solution to make it fair for both teams. Fair defense from baserapers without punishment but punished for campng and killing non baserapers from their own base. The baseraping punishment is fine as it is.

 

Any ideas?

I can probably do that. For starters, shooting down choppers is tricky, since I can't determine if a player killed was in a chopper or not.

 

You *could* create a anti camp zone that restricts everything but Projectile Explosives. That would solve the shooting chopper issue..

As for killing someone within the anticamp zone, I can program that in..

 

I'll try and include it in the latest release

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Originally Posted by CaptainSilver*:

 

@DHGreenday

 

The features you are requesting are available in the "insane punisher"-plugin. Have a look at it:

phogue.net/forum/viewtopic.php_f=18&t=1142*

 

But it would be great to have them in the CWB too.

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Originally Posted by DHGreenday*:

 

That would be great! That way I can add an extended area in front of the base in which I can make attack from zone only, it sounds contradictory but if an enemy comes into that zone then friendlies can shoot those who come too close to the base without punishment. However it does come with a slight flaw that if they are in that extended area and shoot out of it and kill enemies then they will get warned for camp killing in base.

 

I've just had to draw myself a diagram to make it clear in my head what can be done to make this happen. I have come to the conclusion that a value could be made to add a set distance shooting out of the uncap that would not punish for base camping. This option can be made to give the defense an enemy too close to base defense option. It will also eliminate the problem where the base zone would be more than the actual base itself.

 

The other option would be to add an option where you can mark extra zones on the map where punishment is avoided if an attacking enemy is killed in that area. Again a defense zone. Once a player is killed past that area then it is classed as base camping.

 

I like to a degree the insane punisher but I do like the options that the CWG gives and its layout. Plus its easier for me to request new options :smile:

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Originally Posted by micovery*:

 

That would be great! That way I can add an extended area in front of the base in which I can make attack from zone only, it sounds contradictory but if an enemy comes into that zone then friendlies can shoot those who come too close to the base without punishment. However it does come with a slight flaw that if they are in that extended area and shoot out of it and kill enemies then they will get warned for camp killing in base.

 

I've just had to draw myself a diagram to make it clear in my head what can be done to make this happen. I have come to the conclusion that a value could be made to add a set distance shooting out of the uncap that would not punish for base camping. This option can be made to give the defense an enemy too close to base defense option. It will also eliminate the problem where the base zone would be more than the actual base itself.

 

The other option would be to add an option where you can mark extra zones on the map where punishment is avoided if an attacking enemy is killed in that area. Again a defense zone. Once a player is killed past that area then it is classed as base camping.

 

I like to a degree the insane punisher but I do like the options that the CWG gives and its layout. Plus its easier for me to request new options :smile:

Umm, DHGreenday, the original feature you were talking about, has nothing to do with Defense Map Zones in Insane Punisher. If you look closely at the diagrams, you will see that if you are inside your base and you kill an enemy who has trespassed into the base boundaries, then it's not considered Base Camping. As far as the other feature, you were talking about ... shooting down choppers from the base ... weapons such as tank main guns, AA, Static AT, VADS, RPG etc are allowed to shoot out from base. However, to not make it unfair for choppers, they can kill people who are on the AA, AT, or VADS without being punished.

 

Insane Punisher, and CWG have differences. CWG is more customizable as far as zones, and weapons. You can use it to enforce many rules ... not just Base Camping, or Base Raping. Whereas, Insane Punisher only purpose is for preventing Base Camping, and Base Raping with strict rules, and pre-set map zones. (true, you can define your own zones, but almost no-one who uses Insane Punisher, does that ... most of the time they use the default zones).

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Originally Posted by DHGreenday*:

 

I think the insane punisher is good and it has its good ideas built into it and I would use the default zones as they look good but if a non warn zone around the base can be made then it would be a case of all weapons can kill enemies who get close to it without warning or punishment. I guess it can depend what people want to run and how they want to do it. All my ideas are to try and balance between attackers and defenders and to make it as fair as possible.

 

I think also most plugin developers would be happy to improve and enhance their creations :smile:

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Originally Posted by nbtc971*:

 

Well I can't get either of the zones to work for Vietnam and I have them working perfectly in vanilla. Am I forgetting to do something? I've added the zones to the cfg for the server and the zones show up in the map tab for Procon, I've added the tag names to the zone.. not sure if I'm forgetting a step?

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Originally Posted by Zaeed*:

 

Well I can't get either of the zones to work for Vietnam and I have them working perfectly in vanilla. Am I forgetting to do something? I've added the zones to the cfg for the server and the zones show up in the map tab for Procon, I've added the tag names to the zone.. not sure if I'm forgetting a step?

Wait for the update, should fix this
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Originally Posted by nbtc971*:

 

Well I can't get either of the zones to work for Vietnam and I have them working perfectly in vanilla. Am I forgetting to do something? I've added the zones to the cfg for the server and the zones show up in the map tab for Procon, I've added the tag names to the zone.. not sure if I'm forgetting a step?

Wait for the update, should fix this
Will do.
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Originally Posted by DHGreenday*:

 

Another thought on a feature..

 

Today I had 2 or 3 guys camping in our base to trace the chopper or put c4 on the chopper for when it takes off out of the zone. Is there any way to have a timed enemy base camping warn/punish? This feature used to be in (and still is ) in adminmap. The bf2 autoadmin application.

 

An anti camping feature would help to protect the uncap even further.

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Originally Posted by Zaeed*:

 

Another thought on a feature..

 

Today I had 2 or 3 guys camping in our base to trace the chopper or put c4 on the chopper for when it takes off out of the zone. Is there any way to have a timed enemy base camping warn/punish? This feature used to be in (and still is ) in adminmap. The bf2 autoadmin application.

 

An anti camping feature would help to protect the uncap even further.

Unfortunately you can't tell where someone is unless they make a kill.. so if someone goes into uncap, plants c4 on chopper and leaves, then there is no way to punish it..
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Originally Posted by Tomgun*:

 

well I did US and russian areas, put tresspass to 10, dont say anything with plugin enabled even though im in the area.

 

Posted Image

 

Posted Image

 

should work, just doesnt, cant see what im not doing. Even told the areas which is which on the map.

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Originally Posted by QUACK-Major-Pain*:

 

It's hard to say without seeing the entire settings as well as the map and settings.

 

I don't know about setting it to 10. We left ours at default 74 and works fine.

 

You might want to create an account in your PLC and pm someone the login intructions to your panel so they can have a good look at it and maybe get on your server to test it with you.

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Originally Posted by Zaeed*:

 

Hi Zaeed,

 

can you please fix the "NVA atacking Zone" Bug?

I have, its in testing atm..

 

I'm currently away from home until the end of the week, so I can't do much for now.. I'll make its relase a priority for when I get home

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Originally Posted by OMG_Isildur1*:

 

Problem solved.

 

 

 

 

 

 

Question about the installation: The first post says

 

Installation:

- Extract CCustomWarningBuilder.cs into plugin directory.

But the unzipped directory also contains CCustomWarningBuilder.inc and a packages folder (CCustomWarningBuilder.xml). Do I have to copy them too, and if yes to which location?
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Originally Posted by OMG_Isildur1*:

 

OK, forget my question, it is running. :biggrin:

 

But I have two new questions:

 

1) I don't want Snipers to shoot into the main bases and kill spawners. Can this event be flagged with Maximum distance for base camping_!

 

OK I just set the distance to 1.000 and shot from A at Atacama into the US main and it worked.

 

2) 1.9 Privat warning message does not work for me. Pls see the attached screenshot.

 

I am running Procon + CWG in the latest versions via a Layer Hoster (CWQ runs on the hoster machine too).

 

procon_1.5.1.1.zipProconCWQ1.png[/attachment:71v5cy9l]

 

ProconCWQ2.png[/attachment:71v5cy9l]

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Originally Posted by OMG_Isildur1*:

 

what isn't working with the Private warning message?

They do not show up at all. Kick and kill messages work. Are my settings OK?

 

And is the Maximum Distance for camping the important value to punish a player who shoots into the base from a great distance? Or does CWG log the kill every time a player is killed in his protected home base?

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Originally Posted by Zaeed*:

 

You have the Kill count set to 0.. this means it will override the Warning and always kill the offender..

 

so no warning.. just kill

 

everything else looks ok.. Long distance value is good

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Originally Posted by PanamaJim*:

 

Zaeed, I ran this plugin on our PRoCon server for a fair amount of time, say six weeks, and then we started noticing severe lag on the BFBC2 server. Eventually our GSP, killed off all the plugins running on our PRoCon server and things returned to normal. Except no plugins running.

 

After much fuss, a clean re-installation of PRoCon was made and we are now operating with the basic load of plugins. No problems at the moment. Further discussions with Branzone revealed that when the CWG plugin was activated, it created a 100% CPU utilization which affected our BFBC2 server. We currently have two instances of PRoCon on the same server one for vanilla BFBC2 and one for Vietnam. Both servers appeared to exhibit this behavior.

 

We had a total of 17 custom commands generated for use by admins in-game. No zone actions created.

 

We would like to reload the CWG plugin but need to figure out what's going on first. From the little bit of info I've provided, do you have any ideas?

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