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Custom Warning Generator [Ver 2.0.2.2 3rd April] [BC2, BF3]


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Originally Posted by Zaeed*:

 

@JiiHoo

Update to the latest version and let me know if it still does it.

 

@173D

Do you mean the ban changes, or the value in the plugin settings changes?

I'll look at that, I wasn't aware of anything that could change it, but you never know.

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Originally Posted by 173D*:

 

I have the value set for a 30 minute ban, but after a while it goes to 1 or 5. I even tested it putting the value to 500 and it will go down to 200 then 100 then 1 or 5. It's where you set the ban length.

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Originally Posted by 173D*:

 

No one but me has access to the Procon......I reset the ban time yesterday to 30 minutes and today it's at 5..lol no biggy I guess, I've gotten used to checking it every day.

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  • 3 weeks later...

Originally Posted by cotax*:

 

Hello,

 

i dont know if the problem is already known but:

the weapon limit (attacking from zone) does not work for a single weapon.

i putted it on sniper weapon, nothing more but i get the warning with every weapon i play. its not a real big issue.(anti base camp is anti base camp :P) but it is one :smile:

 

just te let u now, and keep up the good work, really love it! :biggrin:

 

//edit

is it possible to put in a ban after x bans? (like u have with the ban after x kicks_)

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Originally Posted by Large_Pudding*:

 

Hi mate,

Firstly thank you for this plugin as you've done a fine job ^_^

 

Just two quick questions really.

1} Is it possibly to add a 'whitelist' of admin to whome would be immune to zone actions? Should for example a base be attacked and a single admin with only in-game privelages get kicked on a full server.. Without a procon user; they would no longer have access to the server to make space.

 

2} We have found 1x micro bug in which should two people kill one another at preciesely the same time. The plugin for some reason flags / warns one of them and subsequently logs this. The warning/ kill isn't actioned.. however I have had people get mighty confused when they are being warned for attacking within an uncap when in fact they are splat bang in the middle of the fun!

 

events log:

Playerlist 03/27/2011 20:29:41 PlayerKilled n i p p e r00799 killed Large_Pudding [M93R Burst]

Playerlist 03/27/2011 20:29:41 PlayerKilled Large_Pudding killed n i p p e r00799 [MG36 | -HEADSHOT-]

 

plugin log:

[20:29:41] Custom Warnings: Killing Large_Pudding for the 1st warning

 

edit] both procon + plugin are latest version and configured correctly

 

Any ideas on the above would be greatly appreciated

 

Regards

 

Pudd

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  • 3 weeks later...

Originally Posted by Bad-Karma*:

 

Zaeed,

We at XGG are seeing the same thing with the ban timer changing. We set ours: 2 warnings then kick,two more warnings then ban for 48 hours. However we have our ProCon running as a service on Win Server 2008 Ent. We've notice that the timer changes each time ProCon shuts down or locks up and restarts.

 

We are running the latest version update on ProCon.

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Originally Posted by VAM*:

 

I have the value set for a 30 minute ban, but after a while it goes to 1 or 5. I even tested it putting the value to 500 and it will go down to 200 then 100 then 1 or 5. It's where you set the ban length.

yes, you must edit the value in the File CCustomWarningBuilder.inc
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Originally Posted by Bad-Karma*:

 

We have a lot of mix-and-match plugins across 5 servers. But the problem is consistent across them all running the CWB.

 

Country Selector

Custom Warning Builder

In-Game Admin

Ping Kicker

Server Rules on Request

Spambot

End of round stats

Google Translator API

True Balancer.

Access restriction

 

Use to to run Shared Banlist.

 

But the ban timer has done the "rollback to 5 min" since we first stared running it. Just don't know why. I Tried the manual edit of the CCustomWarningBuilder.inc first restart jumped it down to 48 minutes from 2880.

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Originally Posted by HBD-dude0000007*:

 

hi all

I'm looking for an plugin that can stop base rape in a BC2 comquest Vietnam server.

the server is a rotation Phui bay and Hastings.

I have tried" basic mapzones action"

but it seems it's not registering kills by the North vietnamese army

I can set it to protect the U.S uncap but can't get it to work for the Nam side.

 

Our problem is with some extremely good players using the Huey to kill the server.

It would be helpfull if we could only taget them no huey excessive base raping or some thing like that.

 

A zone auto warn. . kick feature would be preferable because there basically not bad players.

they just need a good shake to wake em up when there into there thing to much :smile:

 

An ingame admin can usually correct the situation with just warning them , but we don't have enough admins to cover all time zones yet ;(

 

Any help advice is much appreciated

 

greetings |HBD|dude0000007

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Originally Posted by HBD-dude0000007*:

 

This plugin can do that..

 

what exactly is your question?

Hi

Well The basic Question you already answered :smile:

thanks

I have tried a couple of plugins and was beginning to think it didn't work with the Nam add on.

I will try this one today to see if I can get it going on our server.

thanks for the help again much appreciated.

Will be back here if I fail but looks promising :smile:

 

greetings dude0000007

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Originally Posted by Zaeed*:

 

The only restrictions are that you can't target people in a chopper.. You can prevent vehicles shooting into a zone if you want.. But tanks are the same as choppers in this case..

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Originally Posted by stweedliex_jnr*:

 

Hi there,

 

I'm having problems with the anti-sniper area not taking hold. I've been through the steps outlined earlier in the thread....

 

Applied the area to the map

applied EAFE_Anti_Sniper area

Enabled the custom rule

Set the zone are to the EAFE_Anti_Sniper area

 

Nothing happens, it's as if I haven't applied the map correctly. I did attempt to give me anti-sniper area a custom name, but that won't take either.

 

I'm using a layer server.

 

 

Cheers

Sam

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Originally Posted by Zaeed*:

 

When you setup the custom rule, you can define a Zone name.. Call it AntiSniper (or whatever you want really) Then go to your map tab, select the zone you want, and in the drop down menu, you should see AntiSniper.. Add that..

 

The EAFE_Anti_Sniper sounds suspiciously like the zone from the basic map zone plugin, if you have that plugin as well as mine, disable the basic one.

 

 

...*

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Originally Posted by stweedliex_jnr*:

 

Ok, I think I know where I went wrong, I was attempting to name the zone first and then applying the name to the custom generator!

 

I'll test tonight and let you know how it goes.

 

Many thanks. Donation from UK =SMEG= clan coming your way :ohmy:

 

UPDATE: Problem solved!

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  • 1 month later...

Originally Posted by tostaky*:

 

Ah yes , work like that :smile: thank you

I have one other question with maximum distance for base camping(I put on 100). Warning message come when someone kill under 100 meter in the zone. I want the opposite when some one kill above 100 meter. Is it possible?

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Originally Posted by Zaeed*:

 

Ah yes , work like that :smile: thank you

I have one other question with maximum distance for base camping(I put on 100). Warning message come when someone kill under 100 meter in the zone. I want the opposite when some one kill above 100 meter. Is it possible?

When I get a chance I'll look at that.. I thought I'd fixed the neutral thing, guess not.

 

As for the 'over' 100 m bit, I'll look at that too.. Seems like a fairly simple thing.. I'll probably just put a Within/Outside option.. Or perhaps just make it -100 for over 100

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  • 1 month later...

Originally Posted by direktsaft*:

 

i have the same issue like cotax:

 

Hello,

 

the weapon limit (attacking from zone) does not work for a single weapon.

i putted it on sniper weapon, nothing more but i get the warning with every weapon i play.

not shure why all weapons are flagged as anti-camping.

 

i set up my antisniper-zones for us and ru and made 2 warnings. i will show here the us-warning.

 

problem is, that every zone i set up to warn players with sniper rifles, who kill from that zone, i end up in warning all players who kill from it, wether they have sniper rifles or not. that's annoying, because i pretty much would like only to hit snipers with this rule.

 

did i make a mistake or is another plugin disrupting the warning?

 

thank you btw for the plugin, it's very useful to us.

 

Posted Image

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